Start logging: 18.12.2000 13:38 e e e e e e The Western Bank of the Old Ford Exits are: E W A small lever made of some flimsy metal juts out of a wooden post. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. S:Powered>Western Shallows of the Old Ford Exits are: N E S W S:Powered>The Old Ford Exits are: N E S W S:Powered>Middle of the Ford Exits are: N E S W S:Powered>ri e The Old Ford Exits are: N E S W S:Powered>Eastern Shallows of the Anduin Exits are: N E S W S:Powered>A nice pony stops following you. You mount a nice pony and start riding him. R S:Powered>e The sun rises, the water glittering with morning light. Above the water a cloudless sky can be seen. The Old Forest Road Exits are: E S W e R S:Surging>The Old Forest Road Exits are: E S W R S:Surging>s e The Old Forest Road Exits are: S W R S:Surging>The Old Forest Road Bends Exits are: N E S W R S:Surging>The Old Forest Road Bends Exits are: N E W R S:Surging>n n e The Old Forest Road Exits are: N E S e R S:Surging>A Bend in the Old Forest Road Exits are: N E S W R S:Surging>e The Old Forest Road Exits are: N E S W R S:Surging>The Old Forest Road Exits are: N S W The hacked corpse of a black wolf is lying here. R S:Surging>You cannot go that way. R S:Surging>track You start searching the ground for tracks. You find some tracks of what went past here. The tracks of *a Hobbit* lead north. Their condition is clear The tracks of a black warg lead north. Their condition is distinctive The tracks of a swift ranger lead west. Their condition is quite clear The tracks of a swift ranger lead north. Their condition is quite clear The tracks of a swift ranger lead north. Their condition is quite clear The tracks of a swift ranger lead north. Their condition is clear The tracks of a swift ranger lead south. Their condition is very clear The tracks of a swift ranger lead south. Their condition is very poor The tracks of a swift ranger lead west. Their condition is weathered The tracks of a swift ranger lead north. Their condition is clear R S:Surging>n e e e e e The Old Forest Road Exits are: N E S W A ranger searchs the ground for tracks, looking for a kill. R S:Surging>Old Forest Road Exits are: N E W R S:Surging>Old Forest Road Exits are: E W R S:Surging>Old Forest Road Exits are: E W R S:Surging>Old Forest Road Exits are: E S W R S:Surging>Old Forest Road Exits are: E W R S:Surging>e e e e n e e The Old Forest Road Exits are: N E S W e e e R S:Surging>The Old Forest Road Exits are: N E S W R S:Surging>Bend in the Old Forest Road Exits are: N E S W R S:Surging>Can not go there mounted. R S:Surging>The Old Forest Road Exits are: N E S W R S:Surging>Plains Exits are: N E W R S:Surging>Plains Exits are: N E S W A huge wolf stares at you intently. A black wolf looks at you and begins to growl. R S:Surging>Plains Exits are: N E S W A rabbit is hurrying across the way trying to escape your notice. A rabbit is hurrying across the way trying to escape your notice. A fox is sneaking by, low to the ground. R S:Surging>The Old Forest Road Exits are: N E S W A fox is sneaking by, low to the ground. R S:Surging>Bend in the Old Forest Road Exits are: N E S W A gray wolf is growling at you. R S:Surging>s e e e e s Bend in the Old Forest Road Exits are: N E S W A fox is sneaking by, low to the ground. e e R S:Surging>The Old Forest Road Exits are: N E S W R S:Surging>The Old Forest Road Exits are: N E S W R S:Surging>The Old Forest Road Exits are: N E S W R S:Surging>Old Forest Road near a Graveyard Exits are: N E S W R S:Surging>North Gate of the Ranger Outpost Exits are: N E S W R S:Surging>Shattered Remains of a Stable Exits are: N E S W R S:Surging>Mirkwood Forest Exits are: N E S W R S:Surging>e e e e Mirkwood Forest Exits are: N S W R S:Surging>You cannot go that way. R S:Surging>You cannot go that way. R S:Surging>You cannot go that way. R S:Surging>n e e Mirkwood Forest Exits are: N S W e e R S:Surging>You cannot go that way. R S:Surging>You cannot go that way. R S:Surging>You cannot go that way. R S:Surging>n You cannot go that way. R S:Surging>e e e The Old Forest Road Exits are: N E S W R S:Surging>The Old Forest Road Exits are: E W R S:Surging>The Old Forest Road Exits are: E S W R S:Surging>A Bend in the Road Exits are: S W R S:Surging> Nuke narrates, 'where they at?' R S:Surging>s e A Bend in the Old Forest Road Exits are: N E S W e e R S:Surging>The Old Forest Road Exits are: E W R S:Surging>The Old Forest Road Exits are: E W A stout little mule with droopy eyes stands here. R S:Surging>Old Forest Road Exits are: N E S W R S:Surging>e Old Forest Road Bends Exits are: N S W R S:Surging>s e e Windy Forest Road Exits are: N E S W e R S:Surging>Old Forest Road Exits are: E S W R S:Surging>A Small Embankment Exits are: N E S W R S:Surging>s A Shallow Valley Exits are: N E S W A giant bat looms overhead. A giant bat looms overhead. R S:Surging>track Road Over an Ancient Streambed Exits are: N E S W R S:Surging>You start searching the ground for tracks. Aeglos chats, 'I am fed up of this horseshit' Falimere chats, 'just killed one by ford' You find some tracks of what went past here. The tracks of a black warg lead west. Their condition is quite clear The tracks of a horse lead west. Their condition is quite clear The tracks of a black warg lead west. Their condition is quite clear The tracks of a horse lead west. Their condition is quite clear The tracks of a black warg lead west. Their condition is weathering The tracks of a black warg lead west. Their condition is quite clear The tracks of a black warg lead west. Their condition is quite clear The tracks of a black warg lead east. Their condition is distinctive The tracks of a black warg lead west. Their condition is quite clear The tracks of a black warg lead west. Their condition is weathered R S:Surging>cha they? You chat, 'they?' R S:Surging>n n n A Shallow Valley Exits are: N E S W A giant bat looms overhead. A giant bat looms overhead. R S:Surging>Slope Before a Valley Exits are: N E S W R S:Surging>Heavy Forest Exits are: N S W A black deer can barely be made out in the darkness here. R S:Surging>w w n A Gradual Hillside Exits are: N E S W R S:Surging>A Sudden Clearing Exits are: N E (S) W The pierced corpse of a lazy forest troll is lying here. A lazy forest troll is here, cooking his latest kill. R S:Surging>Atop a Forest Peak Exits are: E S W R S:Surging> Falimere chats, 'klar' R S:Surging>s track A Sudden Clearing Exits are: N E (S) W The pierced corpse of a lazy forest troll is lying here. A lazy forest troll is here, cooking his latest kill. R S:Surging>You start searching the ground for tracks. You find some tracks of what went past here. The tracks of a black warg lead west. Their condition is weathered The tracks of a horse lead east. Their condition is distinctive The tracks of a black warg lead east. Their condition is quite clear The tracks of a black warg lead east. Their condition is weathering The tracks of a black warg lead east. Their condition is quite clear The tracks of a horse lead east. Their condition is distinctive The tracks of a black warg lead west. Their condition is weathered The tracks of a black warg lead west. Their condition is weathering The tracks of a nice pony lead north. Their condition is fresh The tracks of a black warg lead west. Their condition is quite clear R S:Surging>n Through the trees a cloudless sky can be seen. R S:Surging>Atop a Forest Peak Exits are: E S W R S:Surging> Nuke narrates, 'is only 1?' R S:Surging>dism lose all You stop riding a nice pony. A nice pony starts following you. S:Surging>A nice pony stops following you. S:Surging>s hide ambush troll A Sudden Clearing Exits are: N E (S) W The pierced corpse of a lazy forest troll is lying here. A lazy forest troll is here, fighting Nuke. Nuke Warning! is here, fighting a lazy forest troll. Aeglos chats, '2' S:Surging>You look for somewhere safe to hide. Nuke pierces a lazy forest troll's head. You carefully hide yourself. You target is too alert! S:Surging> A lazy forest troll hits Nuke's body extremely hard. k troll S:Surging>l You attack a lazy forest troll! You lightly pierce a lazy forest troll's left arm. HP:Healthy, Nuke:Bruised, a lazy forest troll:Awful>You pierce a lazy forest troll's left hand. A Sudden Clearing Exits are: N E (S) W The pierced corpse of a lazy forest troll is lying here. A lazy forest troll is here, fighting Nuke. Nuke Warning! is here, fighting a lazy forest troll. HP:Healthy, Nuke:Bruised, a lazy forest troll:Awful> Aeglos chats, 'one is an ass' HP:Healthy, Nuke:Bruised, a lazy forest troll:Awful> Nuke barely pierces a lazy forest troll's head. HP:Healthy, Nuke:Bruised, a lazy forest troll:Awful> You pierce a lazy forest troll's body. A lazy forest troll is dead! R.I.P. get all.coin corpse You receive your share of experience -- 124 points. >You get a pile of coins from the pierced corpse of a lazy forest troll. There were 3 silver and 20 copper coins. > Nuke fumbles with the lock. > Nuke fumbles with the lock. >pivk boulfrt Nuke fumbles with the lock. > Nuke skillfully picks the lock of the boulder. >Unrecognized command. >pick boulder Aeglos chats, 'other is pretty cool' >Oh.. it wasn't locked at all. >o boulder Nuke opens the boulder. >Order who to do what? >s hide A Slimy Cave Exits are: N D A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. Nuke Warning! (hiding) is standing here. >You look for somewhere safe to hide. You carefully hide yourself. >l A Slimy Cave Exits are: N D A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. Nuke Warning! (hiding) (busy) is standing here. > Nuke leaps at a great, filthy beast, and hits it extremely hard! Nuke panics, and attempts to flee! Nuke flees head over heals! Nuke leaves down. k beast > A great, filthy beast attacks YOU! You pierce a great, filthy beast's body. HP:Healthy, a great, filthy beast:Wounded>You do the best you can! HP:Healthy, a great, filthy beast:Wounded> You lightly pierce a great, filthy beast's left foreleg. HP:Healthy, a great, filthy beast:Wounded> You pierce a great, filthy beast's head hard. HP:Healthy, a great, filthy beast:Wounded>cast confuse You lightly pierce a great, filthy beast's body. HP:Healthy, a great, filthy beast:Bloodied>You start to concentrate. Aeglos chats, '1 is lagging as bad as me other has clear link' Ok. HP:Healthy, a great, filthy beast:Wounded> Nuke begins quietly muttering some strange, powerful words. HP:Healthy, a great, filthy beast:Wounded> You pierce a great, filthy beast's right foreleg. HP:Healthy, a great, filthy beast:Bloodied> A great, filthy beast hits your head very hard. HP:Scratched, a great, filthy beast:Bloodied> You lightly pierce a great, filthy beast's body. HP:Scratched, a great, filthy beast:Bloodied> Nuke utters a strange command, 'cone of cold' Nuke nails a great, filthy beast with a cone of cold! HP:Scratched, a great, filthy beast:Awful> Nuke lightly pierces a great, filthy beast's left foreleg. HP:Scratched, a great, filthy beast:Awful> You pierce a great, filthy beast's head. HP:Scratched, a great, filthy beast:Awful> Nuke lightly pierces a great, filthy beast's head. HP:Scratched, a great, filthy beast:Awful> You lightly pierce a great, filthy beast's right hindfoot. HP:Scratched, a great, filthy beast:Awful> You lightly pierce a great, filthy beast's right foreleg. A great, filthy beast is dead! R.I.P. get all.coin corpse You receive your share of experience -- 266 points. HP:Scratched>n n You can't find any coins in the pierced corpse of a great, filthy beast. HP:Scratched>A Sudden Clearing Exits are: N E S W The pierced corpse of a lazy forest troll is lying here. The pierced corpse of a lazy forest troll is lying here. *an Uruk* is entering from the west, riding on a black warg. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. HP:Scratched>lead pony Atop a Forest Peak Exits are: E S W A friendly little pony is here, looking well-groomed and happy. HP:Scratched>You grab a nice pony and start leading him. A nice pony starts following you. HP:Scratched>lose all s A nice pony stops following you. HP:Scratched>A Sudden Clearing Exits are: N E S W The pierced corpse of a lazy forest troll is lying here. The pierced corpse of a lazy forest troll is lying here. Nuke Warning! (busy) is standing here. HP:Scratched> *an Uruk* is entering from the west, riding on a black warg. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. HP:Scratched> *an Uruk* is leaving east, riding on a black warg. A black warg leaves east. A black warg leaves east. A black warg leaves east. A black warg leaves east. HP:Scratched>'hm l You say 'hm' HP:Scratched>A Sudden Clearing Exits are: N E S W The pierced corpse of a lazy forest troll is lying here. The pierced corpse of a lazy forest troll is lying here. Nuke Warning! (hiding) is standing here. HP:Scratched>e e A Gradual Hillside Exits are: N E S W s s s HP:Scratched>Heavy Forest Exits are: N S W A black deer can barely be made out in the darkness here. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is leaving south, riding on a black warg. A black warg leaves south. A black warg leaves south. A black warg leaves south. A black warg leaves south. HP:Scratched>Slope Before a Valley Exits are: N E S W HP:Scratched>A Shallow Valley Exits are: N E S W A giant bat looms overhead. A giant bat looms overhead. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Scratched>hide ambush uruk Road Over an Ancient Streambed Exits are: N E S W HP:Scratched>You look for somewhere safe to hide. You carefully hide yourself. Ambush who? HP:Scratched>ambush uruk Ambush who? n ambush uruk HP:Scratched>A Shallow Valley Exits are: N E S W A giant bat looms overhead. A giant bat looms overhead. HP:Scratched>Ambush who? HP:Scratched>hunt A slight mist rises from the damp land into the cloudless sky. Ok, you'll try to notice fresh tracks. HP:Scratched>n Slope Before a Valley Exits are: N E S W The tracks of a black warg lead north. Their condition is very clear The tracks of a black warg lead south. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear The tracks of a nice pony lead north. Their condition is clear The tracks of a black warg lead north. Their condition is very clear HP:Scratched>s A Shallow Valley Exits are: N E S W A giant bat looms overhead. A giant bat looms overhead. The tracks of a black warg lead north. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is very clear The tracks of a nice pony lead north. Their condition is clear The tracks of a black warg lead north. Their condition is very clear s HP:Scratched>Road Over an Ancient Streambed Exits are: N E S W The tracks of a nice pony lead north. Their condition is clear The tracks of *a Hobbit* lead north. Their condition is very clear HP:Scratched>n n n A Shallow Valley Exits are: N E S W A giant bat looms overhead. A giant bat looms overhead. The tracks of a black warg lead north. Their condition is very clear The tracks of *a Hobbit* lead south. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is fresh The tracks of *a Hobbit* lead south. Their condition is fresh The tracks of a nice pony lead north. Their condition is clear The tracks of a black warg lead north. Their condition is very clear HP:Scratched>Slope Before a Valley Exits are: N E S W The tracks of a black warg lead north. Their condition is very clear The tracks of a black warg lead south. Their condition is very clear The tracks of a black warg lead south. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear The tracks of *a Hobbit* lead south. Their condition is fresh HP:Scratched>Heavy Forest Exits are: N S W A black deer can barely be made out in the darkness here. The tracks of *a Hobbit* lead south. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead south. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear HP:Scratched>w w hide ambush uruk A Gradual Hillside Exits are: N E S W The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of *a Hobbit* lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear HP:Scratched> *an Uruk* is entering from the west, riding on a black warg. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. HP:Scratched>A Sudden Clearing Exits are: N E S W The pierced corpse of a lazy forest troll is lying here. The pierced corpse of a lazy forest troll is lying here. Nuke Warning! (hiding) (busy) is standing here. The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh HP:Scratched>You look for somewhere safe to hide. You carefully hide yourself. Ambush who? HP:Scratched>e hide ambush uruk A Gradual Hillside Exits are: N E S W *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear The tracks of *a Hobbit* lead west. Their condition is fresh *an Uruk* is leaving north, riding on a black warg. A black warg leaves north. A black warg leaves north. A black warg leaves north. A black warg leaves north. HP:Scratched>You look for somewhere safe to hide. You carefully hide yourself. Ambush who? HP:Scratched>n hide ambush uruk Forested Plateau Exits are: E S W A black deer can barely be made out in the darkness here. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh HP:Scratched>You look for somewhere safe to hide. w hide ambush uruk You carefully hide yourself. Ambush who? HP:Scratched>Atop a Forest Peak Exits are: E S W A friendly little pony is here, looking well-groomed and happy. The tracks of a nice pony lead south. Their condition is clear The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh HP:Scratched>You look for somewhere safe to hide. You carefully hide yourself. Ambush who? w hide ambush uruk HP:Scratched>Rocky Forested Slope Exits are: E S W The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh HP:Scratched>You look for somewhere safe to hide. You carefully hide yourself. Ambush who? HP:Scratched>s hide ambush uruk Sloping Ground Exits are: N E S W *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh *an Uruk* begins quietly muttering some strange, powerful words. HP:Scratched>You look for somewhere safe to hide. *an Uruk* utters a strange command, 'curing saturation' You feel yourself becoming healthier. *an Uruk* begins quietly muttering some strange, powerful words. You carefully hide yourself. *an Uruk* is leaving west, riding on a black warg. A black warg leaves west. A black warg leaves west. A black warg leaves west. A black warg leaves west. aff You can not do it this way. You are trying to sneak. You are trying to hunt for tracks. You are affected by: curing saturation (fast-acting) anger (short) pragmatism (long) HP:Scratched>cha damn w You chat, 'damn' *an Uruk* is entering from the west, riding on a black warg. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. HP:Scratched> *an Uruk* begins quietly muttering some strange, powerful words. HP:Scratched>Forest of Mirkwood Exits are: N E S A black deer can barely be made out in the darkness here. The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh HP:Scratched>s s Old Forest Road Exits are: N E S W The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear HP:Scratched>Noisy Brush Exits are: N E S HP:Scratched>cha fucker curing sat'd me s e You chat, 'fucker curing sat'd me' e HP:Scratched>Light Forest Exits are: N E S HP:Scratched>Forest of Mirkwood Exits are: N E S W HP:Scratched>e Twisting Forest Road Exits are: N E S W HP:Scratched>Old Forest Road Exits are: N E S W HP:Scratched>n n n A Small Embankment Exits are: N E S W The tracks of a nice pony lead east. Their condition is clear TerrorWeapon chats, 'where the hell am I' HP:Scratched> Aeglos chats, 'nods he is the asshole' HP:Scratched>hide Beside a Huge Wall of Oaks Exits are: N E S A large black hawk is flying here. A large black hawk is flying here. A large black hawk is flying here. The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh HP:Scratched>A Gradual Hillside Exits are: N E S W The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh HP:Scratched>You look for somewhere safe to hide. You carefully hide yourself. HP:Scratched> Nuke enters from the west. e HP:Scratched>Heavy Forest Exits are: N S W A black deer can barely be made out in the darkness here. The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is fresh HP:Scratched> Aeglos chats, 'the one causing me to freeze' HP:Scratched>w The thick trees almost block out the sky, though it appears cloudless. You catch a waft of evil stench in the air. Saving Tober. A Gradual Hillside Exits are: N E S W *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. The tracks of a black warg lead east. Their condition is very clear The tracks of *a Hobbit* lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear HP:Scratched> *an Orc* is leaving east, riding on a black warg. *an Orc* is leaving east, riding on a black warg. *an Orc* is leaving east, riding on a black warg. *an Orc* is leaving east, riding on a black warg. HP:Scratched> *an Orc* is entering from the east, riding on a black warg. *an Orc* is entering from the east, riding on a black warg. *an Orc* is entering from the east, riding on a black warg. *an Orc* is entering from the east, riding on a black warg. HP:Scratched> *an Uruk* is entering from the west, riding on a black warg. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. HP:Scratched> Nuke narrates, 'orc at lazy now too' HP:Scratched>hide *an Orc* attacks YOU! flee HP:Healthy, *an Orc*:Bruised>You can not hide from your opponent! HP:Healthy, *an Orc*:Bruised>flee *an Orc* issues an order. *an Orc* assists *an Orc*. *an Orc* attacks YOU! You pierce *an Orc*'s head. *an Orc* assists *an Orc*. *an Orc* attacks YOU! *an Orc* whips your body hard. *an Orc* assists *an Orc*. *an Orc* attacks YOU! *an Orc* flails your head hard. HP:Bruised, *an Orc*:Bruised>You flee head over heels. Forested Plateau Exits are: E S W A black deer can barely be made out in the darkness here. Nuke Warning! (busy) is standing here. HP:Bruised MV:Weary>You flee head over heels. A Gradual Hillside Exits are: N E S W *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Uruk* is (busy) riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Bruised MV:Weary> *an Uruk* sends you sprawling with a powerful bash. HP:Bruised MV:Weary, *an Uruk*:Scratched> *an Uruk* slashes your right arm extremely hard. HP:Bruised MV:Weary, *an Uruk*:Scratched>flee set tac def *an Orc* attacks YOU! HP:Bruised MV:Weary, *an Uruk*:Scratched>flee *an Orc* begins quietly muttering some strange, powerful words. HP:Bruised MV:Weary, *an Uruk*:Scratched> *an Uruk* discovers a weakness in your defense! *an Uruk* slashes your body very hard. HP:Bruised MV:Weary, *an Uruk*:Scratched>flee *an Orc* utters a strange command, 'confuse' Strange thoughts stream through your mind, making it hard to concentrate. *an Orc* issues an order. *an Orc* assists *an Orc*. *an Orc* attacks YOU! *an Orc* stabs your body extremely hard. *an Orc* assists *an Orc*. *an Orc* attacks YOU! *an Orc* whips your left arm very hard. *an Orc* assists *an Orc*. *an Orc* attacks YOU! *an Orc* flails your right arm extremely hard. You wimp out, and attempt to flee! PANIC! You couldn't escape! HP:Wounded MV:Weary, *an Uruk*:Scratched>You have regained your balance! You flee head over heels. Heavy Forest Exits are: N S W A black deer can barely be made out in the darkness here. HP:Wounded MV:Weary>You are now employing defensive tactics. HP:Wounded MV:Weary>flee You flee head over heels. Slope Before a Valley Exits are: N E S W HP:Wounded MV:Weary>You flee head over heels. Beside a Huge Wall of Oaks Exits are: N E S A large black hawk is flying here. A large black hawk is flying here. A large black hawk is flying here. HP:Wounded MV:Weary>w e You flee head over heels. A Gradual Hillside Exits are: N E S W *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Wounded MV:Weary>A Sudden Clearing Exits are: N E S W The pierced corpse of a lazy forest troll is lying here. The pierced corpse of a lazy forest troll is lying here. n HP:Wounded MV:Weary>A Gradual Hillside Exits are: N E S W *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Wounded MV:Weary> *an Uruk* is leaving west, riding on a black warg. A black warg leaves west. A black warg leaves west. A black warg leaves west. A black warg leaves west. HP:Wounded MV:Weary>Forested Plateau Exits are: E S W A black deer can barely be made out in the darkness here. HP:Wounded MV:Weary>w w w w Atop a Forest Peak Exits are: E S W A friendly little pony is here, looking well-groomed and happy. w w HP:Wounded MV:Weary>Rocky Forested Slope Exits are: E S W HP:Wounded MV:Tired>Base of a Rocky Incline Exits are: E S *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. HP:Wounded MV:Tired>You cannot go that way. HP:Wounded MV:Tired>You cannot go that way. HP:Wounded MV:Tired>cha oh shit You cannot go that way. HP:Wounded MV:Tired> *an Uruk* attacks YOU! *an Uruk* deeply wounds your body with his cleave. That really did HURT! You wimp out, and attempt to flee! PANIC! You couldn't escape! HP:Bloodied MV:Tired, *an Uruk*:Bruised> You lightly pierce *an Uruk*'s head. HP:Bloodied MV:Tired, *an Uruk*:Bruised>s You chat, 'oh shit' HP:Bloodied MV:Tired, *an Uruk*:Bruised>flee No way! You're fighting for your life! HP:Bloodied MV:Tired, *an Uruk*:Bruised> You lightly pierce *an Uruk*'s left arm. HP:Bloodied MV:Tired, *an Uruk*:Bruised>You flee head over heels. Rocky Forested Slope Exits are: E S W flee HP:Bloodied MV:Tired>HP:Bloodied MV:Tired>HP:Bloodied MV:Tired>w w You flee head over heels. Base of a Rocky Incline Exits are: E S *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. HP:Bloodied MV:Fatigued>w You cannot go that way. HP:Bloodied MV:Fatigued>w You cannot go that way. HP:Bloodied MV:Fatigued>You cannot go that way. HP:Bloodied MV:Fatigued>s You cannot go that way. *an Uruk* attacks YOU! You wimp out, and attempt to flee! You flee head over heels. Forest of Mirkwood Exits are: N E S A black deer can barely be made out in the darkness here. HP:Bloodied MV:Fatigued>Old Forest Road Exits are: N E S W *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. *an Uruk* attacks YOU! *an Uruk* slashes your left arm extremely hard. You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! You flee head over heels. The Old Forest Road Exits are: E W A stout little mule with droopy eyes stands here. HP:Bloodied MV:Fainting>s You cannot go that way. HP:Bloodied MV:Fainting>rem dragon wield shadowy w You stop using a dragon dagger. w w HP:Bloodied MV:Fainting>You wield a shadowy blade. *an Orc* is entering from the east, riding on a black warg. *an Orc* is entering from the east, riding on a black warg. *an Uruk* is entering from the east, riding on a black warg. A black warg enters from the east. A black warg enters from the east. A black warg enters from the east. A black warg enters from the east. *an Orc* is entering from the east, riding on a black warg. *an Orc* is entering from the east, riding on a black warg. HP:Bloodied MV:Fainting>The Old Forest Road Exits are: E W *an Orc* is entering from the east, riding on a black warg. *an Uruk* is entering from the east, riding on a black warg. A black warg enters from the east. A black warg enters from the east. A black warg enters from the east. A black warg enters from the east. *an Orc* is entering from the east, riding on a black warg. *an Orc* is entering from the east, riding on a black warg. *an Orc* is entering from the east, riding on a black warg. HP:Bloodied MV:Exhausted>You are too exhausted to move. *an Uruk* attacks YOU! You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! You flee head over heels. A Bend in the Old Forest Road Exits are: N E S W HP:Bloodied MV:Exhausted>You are too exhausted to move. HP:Bloodied MV:Exhausted> *an Uruk* is entering from the east, riding on a black warg. A black warg enters from the east. A black warg enters from the east. A black warg enters from the east. A black warg enters from the east. HP:Bloodied MV:Exhausted> *an Uruk* attacks YOU! You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! PANIC! You couldn't escape! HP:Bloodied MV:Exhausted, *an Uruk*:Healthy>hide *an Uruk* slashes your right arm extremely hard. You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! PANIC! You couldn't escape! HP:Awful MV:Exhausted, *an Uruk*:Healthy>You can not hide from your opponent! HP:Awful MV:Exhausted, *an Uruk*:Healthy>flee *an Orc* is entering from the east, riding on a black warg. *an Orc* is entering from the east, riding on a black warg. *an Orc* is entering from the east, riding on a black warg. *an Orc* is entering from the east, riding on a black warg. HP:Awful MV:Exhausted, *an Uruk*:Healthy> *an Orc* is leaving west, riding on a black warg. *an Orc* is leaving west, riding on a black warg. *an Orc* is leaving west, riding on a black warg. *an Orc* is leaving west, riding on a black warg. HP:Awful MV:Fainting, *an Uruk*:Healthy>You flee head over heels. You are too exhausted to move. HP:Awful MV:Fainting>hide *an Orc* is entering from the west, riding on a black warg. *an Orc* is entering from the west, riding on a black warg. *an Orc* is entering from the west, riding on a black warg. *an Orc* is entering from the west, riding on a black warg. HP:Awful MV:Fainting> *an Uruk* is leaving west, riding on a black warg. A black warg leaves west. A black warg leaves west. A black warg leaves west. A black warg leaves west. HP:Awful MV:Fainting>You look for somewhere safe to hide. *an Orc* attacks YOU! You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! PANIC! You couldn't escape! *an Uruk* is entering from the west, riding on a black warg. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. *an Uruk* attacks YOU! You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! PANIC! You couldn't escape! You can not hide from your opponent! HP:Awful MV:Fainting, *an Orc*:Scratched> *an Orc* issues an order. *an Orc* assists *an Orc*. *an Orc* attacks YOU! You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! You flee head over heels. A stand of pines. Exits are: N W D HP:Awful MV:Fainting>hide You look for somewhere safe to hide. *an Uruk* is entering from the north, riding on a black warg. A black warg enters from the north. A black warg enters from the north. A black warg enters from the north. A black warg enters from the north. You carefully hide yourself. *an Orc* is entering from the north, riding on a black warg. *an Orc* is entering from the north, riding on a black warg. *an Orc* is entering from the north, riding on a black warg. *an Orc* is entering from the north, riding on a black warg. HP:Awful MV:Fainting> *an Orc* is leaving west, riding on a black warg. *an Orc* is leaving west, riding on a black warg. *an Orc* is leaving west, riding on a black warg. *an Uruk* is leaving west, riding on a black warg. A black warg leaves west. A black warg leaves west. A black warg leaves west. A black warg leaves west. *an Orc* is leaving west, riding on a black warg. HP:Awful MV:Fainting> *an Uruk* is entering from the west, riding on a black warg. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. *an Orc* is entering from the west, riding on a black warg. *an Orc* is entering from the west, riding on a black warg. *an Orc* is entering from the west, riding on a black warg. *an Orc* is entering from the west, riding on a black warg. HP:Awful MV:Fainting> *an Uruk* searches the area carefully. *an Orc* searches the ground for tracks. HP:Awful MV:Fainting>cha help, bed You chat, 'help, bed' HP:Awful MV:Fainting>w *an Uruk* attacks YOU! You wish that your wounds would stop BLEEDING so much! You wimp out, and attempt to flee! You flee head over heels. A tall stand of pines. Exits are: N E S hide HP:Awful MV:Fainting>You cannot go that way. HP:Awful MV:Fainting>You look for somewhere safe to hide. You carefully hide yourself. HP:Awful MV:Fainting> *an Orc* is entering from the east, riding on a black warg. *an Orc* is entering from the east, riding on a black warg. *an Orc* is entering from the east, riding on a black warg. *an Orc* is entering from the east, riding on a black warg. HP:Awful MV:Fainting> *an Orc* is leaving north, riding on a black warg. *an Orc* is leaving north, riding on a black warg. *an Orc* is leaving north, riding on a black warg. *an Orc* is leaving north, riding on a black warg. HP:Awful MV:Fainting> *an Uruk* is entering from the east, riding on a black warg. A black warg enters from the east. A black warg enters from the east. A black warg enters from the east. A black warg enters from the east. HP:Awful MV:Fainting> *an Uruk* searches the area carefully. HP:Awful MV:Fainting>n A stand of pines. Exits are: N E S w HP:Awful MV:Fainting> *an Orc* is entering from the north, riding on a black warg. *an Orc* is entering from the north, riding on a black warg. *an Orc* is entering from the north, riding on a black warg. *an Orc* is entering from the north, riding on a black warg. HP:Awful MV:Fainting>You cannot go that way. HP:Awful MV:Fainting> *an Orc* is leaving south, riding on a black warg. *an Orc* is leaving south, riding on a black warg. *an Orc* is leaving south, riding on a black warg. *an Orc* is leaving south, riding on a black warg. HP:Awful MV:Fainting>n hide *an Uruk* is entering from the south, riding on a black warg. A black warg enters from the south. A black warg enters from the south. A black warg enters from the south. A black warg enters from the south. HP:Awful MV:Fainting>The Old Forest Road Exits are: E S W *an Uruk* is riding on a black warg. A dark warg stands here, its eyes glowing like a flame. HP:Awful MV:Fainting>You look for somewhere safe to hide. You carefully hide yourself. HP:Awful MV:Fainting> TerrorWeapon chats, 'who the hell are you?' HP:Awful MV:Fainting> *an Orc* is entering from the south, riding on a black warg. *an Uruk* is entering from the south, riding on a black warg. A black warg enters from the south. A black warg enters from the south. A black warg enters from the south. A black warg enters from the south. *an Orc* is entering from the south, riding on a black warg. *an Orc* is entering from the south, riding on a black warg. *an Orc* is entering from the south, riding on a black warg. HP:Awful MV:Fainting> *an Uruk* is leaving south, riding on a black warg. A black warg leaves south. HP:Awful MV:Fainting> *an Orc* is leaving west, riding on a black warg. *an Orc* is leaving west, riding on a black warg. *an Uruk* is leaving west, riding on a black warg. A black warg leaves west. A black warg leaves west. A black warg leaves west. A black warg leaves west. *an Orc* is leaving west, riding on a black warg. *an Orc* is leaving west, riding on a black warg. HP:Awful MV:Fainting> Not a cloud can be seen in the sky. You catch a waft of evil stench in the air. Nuke narrates, 'im here' HP:Awful MV:Fainting>w hide The Old Forest Road Exits are: E W HP:Awful MV:Fainting>You look for somewhere safe to hide. You carefully hide yourself. HP:Awful MV:Fainting>na awful, fainting *an Uruk* is entering from the west, riding on a black warg. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. A black warg enters from the west. w w HP:Awful MV:Fainting>w You narrate, 'awful, fainting' *an Uruk* searches the area carefully. HP:Awful MV:Fainting>hide The Old Forest Road Exits are: N E S W HP:Awful MV:Fainting>Bend in The Old Forest Road Exits are: N E S W *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. *an Orc* is riding on a black warg. HP:Awful MV:Exhausted>You are too exhausted to move. HP:Awful MV:Exhausted>You look for somewhere safe to hide. You carefully hide yourself. HP:Awful MV:Fainting> Nuke narrates, 'where?' HP:Awful MV:Fainting> *an Orc* is leaving east, riding on a black warg. *an Orc* is leaving east, riding on a black warg. *an Orc* is leaving east, riding on a black warg. *an Orc* is leaving east, riding on a black warg. HP:Awful MV:Fainting>na around durg You narrate, 'around durg' HP:Awful MV:Fainting>na help n hide You narrate, 'help' HP:Awful MV:Fainting>Mirkwood Forest Exits are: N E S W A medium-sized elk grazes here. HP:Awful MV:Exhausted>You look for somewhere safe to hide. You carefully hide yourself. HP:Awful MV:Exhausted> Aeglos chats, 'sorry I out mate, I can't play against that sort of crap' HP:Awful MV:Fainting>cast 'vitalize self' You start to concentrate. You lost your concentration! HP:Awful S:Surging MV:Fatigued>cast 'vitalize self' You start to concentrate. Falimere chats, 'they coming ford i think' Ok. You feel refreshed. HP:Awful S:Powered MV:Weary>cast 'cure self' You start to concentrate. Nuke narrates, 'orc tracking u' Ok. You feel better. HP:Bloodied S:Powered MV:Weary> You feel less confused. HP:Bloodied S:Powered MV:Weary>cast 'cure self' You start to concentrate. TerrorWeapon chats, 'your all assholes!!' na damn, someone help.. Through the trees a cloudless sky can be seen. aff You lost your concentration! You narrate, 'damn, someone help..' HP:Bloodied S:Powered MV:Weary>You are trying to sneak. You are affected by: curing saturation (fast-acting) anger (medium) pragmatism (long) HP:Bloodied S:Powered MV:Weary>cast 'cure self' You start to concentrate. Rin chats, 'that was uncalled for terrorweapon' Ok. You feel better. HP:Wounded S:Charged MV:Weary>cast 'cure self' You start to concentrate. TerrorWeapon chats, 'I will kill you' Ok. You feel better. cast 'cure self' hide Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: *** NEW ADDRESS: rots.org 3791 *** By what name do you wish to be known? Tober Password: You take over your own body, already in use! HP:Wounded S:Powered>l Mirkwood Forest Exits are: N E S W A medium-sized elk grazes here. HP:Wounded S:Powered>cast 'cure self' You start to concentrate. Ok. You feel better. HP:Wounded S:Charged> TerrorWeapon chats, 'what the hell is spam?' HP:Wounded S:Charged>cha anyone else just lagg out? cast 'cure self' You chat, 'anyone else just lagg out?' HP:Wounded S:Charged>You start to concentrate. Nuke narrates, 'he a super spammer' Nuke narrates, '2 east of post' Ok. You feel better. HP:Hurt S:Depleted>sc You have 144/285 hit, 20/85 stamina, 97/186 moves, 2707 spirit. OB: 55, DB: 85, PB: 98, Speed: 25, Gold: 1551, XP Needed: 94K. You are hungry. You are thirsty. HP:Hurt S:Depleted>se wimpy 285 Through the trees a cloudless sky can be seen. You are hungry. You are thirsty. Saving Tober. Goten tells you 'just hide your a hobbit'. drink skin drink skin HP:Hurt S:Charged>You drink the water. You don't feel thirsty any more. HP:Hurt S:Charged>You drink the water. You don't feel thirsty any more. HP:Hurt S:Charged>drink flask You can't find it! HP:Hurt S:Charged>reply shut up dude You tell Goten 'shut up dude' inv HP:Hurt S:Charged>You are carrying: a water skin a dragon dagger a water skin a small jewelry box a backpack HP:Hurt S:Charged>get waybread pack eat waybread You get some elven waybread from a backpack. Nuke narrates, 'uruk' get waybread pack eat waybread HP:Hurt S:Charged>You eat some elven waybread. You are full. HP:Hurt S:Charged>You get some elven waybread from a backpack. HP:Hurt S:Charged>You are too full to eat more. HP:Hurt S:Charged>cast 'cure self' You start to concentrate. Falimere chats, 'orc uruk ford' Ok. You feel better. HP:Hurt S:Depleted>t nuke damn, i about riped there You tell Nuke 'damn, i about riped there' HP:Hurt S:Depleted>l Mirkwood Forest Exits are: N E S W A medium-sized elk grazes here. HP:Hurt S:Depleted>n A Thin Forest Exits are: N E S W A gentle rabbit hops around here. s HP:Hurt S:Depleted>s Mirkwood Forest Exits are: N E S W A medium-sized elk grazes here. e HP:Hurt S:Depleted>Bend in The Old Forest Road Exits are: N E S W HP:Hurt S:Depleted>e The Old Forest Road Exits are: N E S W HP:Hurt S:Depleted>The Old Forest Road Exits are: E W e HP:Hurt S:Depleted>e The Old Forest Road Exits are: E S W Aeglos chats, 'I gonna try and make it home keep them ford while I spam to ferry' HP:Hurt S:Depleted>A Bend in the Road Exits are: S W HP:Hurt S:Depleted>s e A Bend in the Old Forest Road Exits are: N E S W e HP:Hurt S:Depleted>The Old Forest Road Exits are: E W HP:Hurt S:Depleted>The Old Forest Road Exits are: E W HP:Hurt S:Depleted>e Old Forest Road Exits are: N E S W HP:Hurt S:Depleted>e Old Forest Road Bends Exits are: N S W HP:Hurt S:Depleted> Nuke tells you 'nod'. HP:Hurt S:Depleted>w w w w w Old Forest Road Exits are: N E S W HP:Hurt S:Depleted>The Old Forest Road Exits are: E W HP:Hurt S:Depleted>The Old Forest Road Exits are: E W HP:Hurt S:Depleted>A Bend in the Old Forest Road Exits are: N E S W HP:Hurt S:Depleted>A stand of pines. Exits are: N E S HP:Hurt S:Depleted> TerrorWeapon chats, 'do I do anything besides chat?' HP:Hurt S:Depleted>n n w The Old Forest Road Exits are: E S W w w w HP:Hurt S:Depleted>You cannot go that way. HP:Hurt S:Depleted>The Old Forest Road Exits are: E W HP:Hurt S:Depleted>The Old Forest Road Exits are: N E S W HP:Hurt S:Depleted>Bend in The Old Forest Road Exits are: N E S W HP:Hurt S:Depleted>Small Grove Exits are: N E S W HP:Hurt S:Depleted>e s Bend in The Old Forest Road Exits are: N E S W HP:Hurt S:Charged>Bend in Old Forest Road Exits are: N E S W HP:Hurt S:Charged>w w w w The Old Forest Road Exits are: N E S W HP:Hurt S:Charged>Old Forest Road near a Graveyard Exits are: N E S W HP:Hurt S:Charged>The Old Forest Road Exits are: N E S W HP:Hurt S:Charged>The Old Forest Road Exits are: N E S W A fox is sneaking by, low to the ground. HP:Hurt S:Charged>w w The Old Forest Road Exits are: N E S W HP:Hurt S:Charged>Bend in the Old Forest Road Exits are: N E S W The disfigured corpse of a gray wolf is lying here. HP:Hurt S:Charged>w Plains Exits are: N E W A gray wolf is growling at you. HP:Hurt S:Charged MV:Weary>w Small Waterhole Exits are: N E S W A rabbit is hurrying across the way trying to escape your notice. HP:Hurt S:Charged MV:Weary>s s s s Plains Exits are: N S W A stout little mule with droopy eyes stands here. HP:Hurt S:Charged MV:Weary>Gate to the Encampment Exits are: N E (S) W HP:Hurt S:Charged MV:Weary>The gate seems to be closed. HP:Hurt S:Charged MV:Weary>The gate seems to be closed. HP:Hurt S:Charged MV:Weary>pick gate s The lock quickly yields to your skills. HP:Hurt S:Charged MV:Weary>The gate seems to be closed. HP:Hurt S:Charged MV:Weary>ope gate s It seems to be locked. s HP:Hurt S:Charged MV:Weary>The gate seems to be closed. HP:Hurt S:Charged MV:Weary>The gate seems to be closed. HP:Hurt S:Charged MV:Weary>pick gate pick gate You failed to pick the lock. HP:Hurt S:Charged MV:Weary>ope gate s Not a cloud can be seen in the sky. You failed to pick the lock. Falimere chats, 'i hate losing concentration' HP:Hurt S:Charged>It seems to be locked. HP:Hurt S:Charged>The gate seems to be closed. HP:Hurt S:Charged> Tien narrates, 'is anyone in ford' HP:Hurt S:Charged>pick gate open gate s You failed to pick the lock. HP:Hurt S:Charged>It seems to be locked. HP:Hurt S:Charged>The gate seems to be closed. HP:Hurt S:Charged>pick gate open gate pick gate open gate s Nuke narrates, 'yes' s s HP:Hurt S:Charged>You failed to pick the lock. HP:Hurt S:Charged>It seems to be locked. HP:Hurt S:Charged>You failed to pick the lock. HP:Hurt S:Charged>It seems to be locked. HP:Hurt S:Charged>The gate seems to be closed. HP:Hurt S:Charged>pick gate open gate The gate seems to be closed. HP:Hurt S:Charged>The gate seems to be closed. HP:Hurt S:Charged>pick gate open gate s The lock quickly yields to your skills. s s HP:Hurt S:Charged>Ok. HP:Hurt S:Charged>You realize that the door is already open. HP:Hurt S:Charged>Tien narrates, '?' It's already open! HP:Hurt S:Charged>The Courtyard Entrance Exits are: N E S W The pierced corpse of a deranged gatekeeper is lying here. A deranged gatekeeper stands here guarding the gate. HP:Hurt S:Charged>The Fountain Exits are: N E (S) W A large, decorative fountain is here, water flowing from its four openings. HP:Hurt S:Charged>The portcullis seems to be closed. HP:Hurt S:Charged> Nuke narrates, 'me and fal and a uruk and possible orc' op portcullis HP:Hurt S:Charged>s ope stabledoor l hide Ok. HP:Hurt S:Charged> Falimere chats, 'nod, uruk and orc' HP:Hurt S:Charged>Open Entryway Exits are: N (E) (S) (W) HP:Hurt S:Charged>Nothing here by that name. HP:Hurt S:Charged>Open Entryway Exits are: N (E) (S) (W) HP:Hurt S:Charged>You look for somewhere safe to hide. s You carefully hide yourself. HP:Hurt S:Charged>The corral seems to be closed. HP:Hurt S:Charged>ope corral s Tien chats, 'one of you a hobbit?' HP:Hurt S:Charged> Nuke narrates, 'uruk has super confuse' HP:Hurt S:Charged>lead mule Ok. HP:Hurt S:Charged>The Stable Exits are: N A horse is here, gazing at you. A horse is here, gazing at you. A stout little mule with droopy eyes stands here. HP:Hurt S:Charged>You grab a mule and start leading him. A mule starts following you. HP:Hurt S:Charged>cast 'cure self' ! You start to concentrate. Ok. You feel better. You start to concentrate. Ok. You feel better. HP:Bruised S:Depleted> TerrorWeapon chats, 'How do I kill?' HP:Bruised S:Depleted>na god i'm glad their morons You narrate, 'god i'm glad their morons' HP:Bruised S:Depleted>sc You have 229/285 hit, 21/85 stamina, 102/186 moves, 2707 spirit. OB: 55, DB: 85, PB: 98, Speed: 25, Gold: 1551, XP Needed: 94K. HP:Bruised S:Depleted>cast 'cure self' You start to concentrate. Ok. You feel better. HP:Bruised S:Depleted>t nuke where are you l You tell Nuke 'where are you' HP:Bruised S:Depleted>The Stable Exits are: N A horse is here, gazing at you. A horse is here, gazing at you. A stout little mule with droopy eyes stands here. HP:Bruised S:Depleted>n Open Entryway Exits are: N (E) S (W) HP:Bruised S:Depleted>n The Fountain Exits are: N E S W A large, decorative fountain is here, water flowing from its four openings. HP:Bruised S:Depleted>n The Courtyard Entrance Exits are: (N) E S W A thick, heavy key lies on the ground. A torch is lying here. A small shield made of iron lies discarded here. A short sword is lying here. A deranged gatekeeper stands here guarding the gate. HP:Bruised S:Depleted> Nuke tells you 'in ford'. HP:Bruised S:Depleted>n Tien chats, 'type k and watever u want to kil' HP:Bruised S:Depleted>The gate seems to be closed. HP:Bruised S:Depleted>ope gate n It seems to be locked. HP:Bruised S:Depleted>The gate seems to be closed. HP:Bruised S:Depleted>unlock gate unlock gate You do not have the proper key for that. ope gate HP:Bruised S:Depleted>You do not have the proper key for that. HP:Bruised S:Depleted>It seems to be locked. HP:Bruised S:Depleted>pick gate You failed to pick the lock. HP:Bruised S:Depleted>pick gate You failed to pick the lock. pick gate HP:Bruised S:Depleted>The lock quickly yields to your skills. HP:Bruised S:Depleted>ope gate n Ok. HP:Bruised S:Depleted>Gate to the Encampment Exits are: N E S W HP:Bruised S:Depleted>ri n A mule stops following you. You mount a mule and start riding him. R HP:Bruised S:Depleted>Plains Exits are: N S W A stout little mule with droopy eyes stands here. R HP:Bruised S:Depleted>n Small Waterhole Exits are: N E S W A rabbit is hurrying across the way trying to escape your notice. n R HP:Bruised S:Depleted>Plains Exits are: N E S W A fox is sneaking by, low to the ground. R HP:Bruised S:Depleted>s Falimere chats, 'think dude got pissed and left' R HP:Bruised S:Depleted>w w Small Waterhole Exits are: N E S W A rabbit is hurrying across the way trying to escape your notice. R HP:Bruised S:Depleted>Plains Exits are: N E S R HP:Bruised S:Depleted>You cannot go that way. R HP:Bruised S:Depleted>n Plains Exits are: N E S W A rabbit is hurrying across the way trying to escape your notice. A rabbit is hurrying across the way trying to escape your notice. R HP:Bruised S:Charged>n The Old Forest Road Exits are: E S W R HP:Bruised S:Charged>w The Old Forest Road Exits are: E S W R HP:Bruised S:Charged>chat incase they didn't leave..care to buy me time to get in post? w w w You chat, 'incase they didn't leave..care to buy me time to get in post?' R HP:Scratched S:Charged>The Old Forest Road Exits are: E S W R HP:Scratched S:Charged>Rolling Grasslands Exits are: E S W R HP:Scratched S:Charged>Grasslands Exits are: E S R HP:Scratched S:Charged>e e Rolling Grasslands Exits are: E S W R HP:Scratched S:Charged>The Old Forest Road Exits are: E S W R HP:Scratched S:Charged>s The Old Forest Road Exits are: N E S W R HP:Scratched S:Charged>w w Rolling Grasslands Exits are: N E S W R HP:Scratched S:Charged>Rolling Grasslands Exits are: N E S R HP:Scratched S:Charged>e s Rolling Grasslands Exits are: N E S W R HP:Scratched S:Charged>The Old Forest Road Exits are: N E S W R HP:Scratched S:Charged> TerrorWeapon chats, 'thanks Tien!' R HP:Scratched S:Charged>w The Old Forest Road Exits are: N E S W R HP:Scratched S:Charged>w Old Forest Road Exits are: E W R HP:Scratched S:Charged>w Old Forest Road Exits are: E S W w R HP:Scratched S:Charged>Old Forest Road Exits are: E W w R HP:Scratched S:Charged> Nuke narrates, 'when my mana is back up' R HP:Scratched S:Charged>Old Forest Road Exits are: E W R HP:Scratched S:Charged>w Old Forest Road Exits are: N E W w R HP:Scratched S:Charged>The Old Forest Road Exits are: N E S W A ranger searchs the ground for tracks, looking for a kill. (hiding) R HP:Scratched S:Charged>set tac def You are now employing defensive tactics. l R HP:Scratched S:Charged>Not a cloud can be seen in the sky. The Old Forest Road Exits are: N E S W You are riding on a mule. R HP:Scratched S:Charged>w Lowlands Exits are: N E S W R HP:Scratched S:Charged>e s The Old Forest Road Exits are: N E S W R HP:Scratched S:Charged>The Old Forest Road Exits are: N S W R HP:Scratched S:Charged>s Grasslands Exits are: N S W n R HP:Scratched S:Charged> Rin chats, 'I'm about to be there tober, I get yahs' R HP:Scratched S:Charged>w w The Old Forest Road Exits are: N S W R HP:Scratched S:Charged>The Old Forest Road Exits are: N E S W R HP:Scratched S:Charged>A Bend in the Old Forest Road Exits are: N E S W R HP:Scratched S:Charged>s The Old Forest Road Exits are: N E S R HP:Scratched S:Charged>s The Old Forest Road Bends Exits are: N E W w w R HP:Scratched S:Charged>w w w The Old Forest Road Bends Exits are: N E S W w R HP:Scratched S:Charged>Grasslands Exits are: N E S W R HP:Scratched S:Charged>dism Grasslands Exits are: N E S W A thin, gray wolf stalks around in search of prey. A thin, gray wolf stalks around in search of prey. A thin, gray wolf stalks around in search of prey. R HP:Scratched S:Charged>w w Eastern Shallows of the Anduin Exits are: N E W R HP:Scratched S:Charged>w Can not go there mounted. R HP:Scratched S:Charged>Can not go there mounted. R HP:Scratched S:Charged>w w You stop riding a mule. A mule starts following you. HP:Scratched S:Charged>w The Old Ford Exits are: N E S W HP:Scratched S:Charged>w w Middle of the Ford Exits are: N E S W HP:Scratched S:Charged>The Old Ford Exits are: N E S W HP:Scratched S:Charged>Western Shallows of the Old Ford Exits are: N E An experienced member of the guard stands with care, watching the land. HP:Scratched S:Charged>You cannot go that way. HP:Scratched S:Charged>You cannot go that way. HP:Scratched S:Charged>n You cannot go that way. HP:Scratched S:Charged>w You cannot go that way. HP:Scratched S:Charged>Western Shallows of the Old Ford Exits are: N E S W HP:Scratched S:Charged>The Western Bank of the Old Ford Exits are: E W A small lever made of some flimsy metal juts out of a wooden post. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. Nuke Warning! is resting here. A stout little mule with droopy eyes stands here. Falimere the Wize. is standing here. HP:Scratched S:Charged> Rin chats, 'orc is near man' Falimere begins quietly muttering some strange, powerful words. HP:Scratched S:Charged> Aeglos chats, 'I will need some help soon as well' HP:Scratched S:Charged> Falimere utters a strange command, 'resist magic' HP:Scratched S:Charged>'damn You say 'damn' l HP:Scratched S:Charged>The Western Bank of the Old Ford Exits are: E W A small lever made of some flimsy metal juts out of a wooden post. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. Nuke Warning! is resting here. A stout little mule with droopy eyes stands here. Falimere the Wize. is standing here. A stout little mule with droopy eyes stands here. Falimere begins quietly muttering some strange, powerful words. HP:Scratched S:Charged>shiver Falimere utters a strange command, 'resist magic' HP:Scratched S:Charged>Brrrrrrrrr. HP:Scratched S:Charged>'i'm out You say 'i'm out' HP:Scratched S:Charged> Falimere begins quietly muttering some strange, powerful words. HP:Scratched S:Charged> //I'm so glad they were complete morons.