Ok, this starts out with Krakk killing Ferg in the maze on level 1. I was at Fell, and decide to come help, by the time i get there, he had already left. So i track him for a few minutes then He runs into me at bed.. R MV:Weary>'had to get my mount You say 'had to get my mount' Alark begins quietly muttering some strange, powerful words. R MV:Weary> Alark utters a strange command, 'vitality' R MV:Weary>t ferg where is she at? You tell Ferg 'where is she at?' R MV:Weary> Alark begins quietly muttering some strange, powerful words. R MV:Weary> Alark utters a strange command, 'insight' The world seems to gain a few edges for you. R MV:Weary> *an Uruk* is entering from the east, riding on a black warg. R MV:Weary>e Alark begins quietly muttering some strange, powerful words. n dism la R MV:Weary> *an Uruk* is leaving west, riding on a black warg. R MV:Weary>Old Forest Road Exits are: N E S W The tracks of a black warg lead west. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh R MV:Weary>s Mirkwood Forest Exits are: N E S W The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh R MV:Weary>You stop riding a nice pony. A nice pony starts following you. MV:Weary>A nice pony stops following you. MV:Weary>Old Forest Road Exits are: N E S W The tracks of a black warg lead west. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh MV:Weary>n prag Mirkwood Forest Exits are: N E S W A friendly little pony is here, looking well-groomed and happy. The tracks of *a Hobbit* lead south. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of *a Hobbit* lead east. Their condition is clear The tracks of *a Hobbit* lead south. Their condition is fresh MV:Weary>You start to concentrate. You lost your concentration! MV:Weary>aff prag You are trying to sneak. You are trying to hunt for tracks. You are affected by: insight (long) slow digestion (long) MV:Weary>You start to concentrate. Ok. You failed to break his insight. MV:Weary>chat sight, never insight a ranger, dang it s;w;ha uruk You chat, 'sight, never insight a ranger, dang it' MV:Weary>Old Forest Road Exits are: N E S W The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh MV:Weary> Ferg tells you 'He is at the first level of the maze.'. MV:Weary>Road Over an Ancient Streambed Exits are: N E S W Alark is riding on a mule.Zelkova is riding on a horse. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. The tracks of a black warg lead west. Their condition is fresh The tracks of a mule lead north. Their condition is clear The tracks of a horse lead north. Their condition is clear MV:Weary>You look for somewhere safe to hide. You carefully hide yourself. Ambush who? MV:Weary>inf You are Tober the Hobbit, a good (395) male Hobbit. You have reached level 31. You are level 15 Warrior, 30 Ranger, 9 Mystic, and 12 Mage. You are specialized in stealth. You are 47 years old, and have played 4 days and 1 hours. You are 3'6" high, weight 69.3lb and carrying 64.6lb. You have 284/284 hit points, 85/85 stamina, 70/186 moves and 2932 spirit. You have 207 gold, 8 silver and 55 copper coins. Your OB is 94, dodge is 81, parry 79, and your attack speed is 39. Your armour absorbs about 0% damage. Your spiritual perception is 54%, willpower: 24, Your skill encumbrance is 4, and your movement is encumbered by 3. You move easily indeed. You have scored 1449744 exp, and need 86256 more to advance. Strength: 14/14, Intelligence: 14/14, Will: 15/15, Dexterity: 22/22 Constitution: 19/19, Learning Ability: 15/15. You are standing. You are trying to sneak. You are trying to hunt for tracks.You are affected by: insight (long) slow digestion (long) MV:Weary> Zelkova snickers softly. MV:Weary>eq You are using: a glass phial..It glows brightly. a stone ring a stone ring an emerald necklace an emerald necklace a cotton headwrap a blue pair of cotton pants a pair of soft leather boots a blue pair of cotton gloves a dark black shield a red-eye cloak a black cloth belt a golden bracelet a golden bracelet a dragon dagger a bulbous spider's eye a silk sash Alark chats, 'sigh then why you ask a vit man ?' >You say 'now!' >l Road Over an Ancient Streambed Exits are: N E S W Alark is riding on a mule. Zelkova is riding on a horse. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. The tracks of a horse lead north. Their condition is clear The tracks of a black warg lead west. Their condition is fresh The tracks of a mule lead north. Their condition is clear >chat i asked for a vit, not an insight lol Alark says 'no prag' >You chat, 'i asked for a vit, not an insight lol' > It becomes hard to see far down the road as the sun sets. Not a cloud can be seen in the sky. >mumble Unrecognized command. >mumble Unrecognized command. >grumble sc You grumble. >You have 284/284 hit, 85/85 stamina, 87/186 moves, 2932 spirit. OB: 94, DB: 81, PB: 79, Speed: 39, Gold: 207, XP Needed: 86K. > Alark says 'vit with numb mind is wasting my spirit' > Zelkova chats, 'bleh next time cure sat and restlessness him' 'not really sc > Thranwell chats, 'how do you think a vit works?' >You say 'not really' >You have 284/284 hit, 85/85 stamina, 93/186 moves, 2932 spirit. OB: 94, DB: 81, PB: 79, Speed: 39, Gold: 207, XP Needed: 86K. > Alark nods solemnly. > Thranwell is entering from the east, riding on a horse. Barin is entering from the east, riding on a nice pony. A nice pony enters from the east. A horse enters from the east. A horse enters from the east. >Thranwell is leaving west, riding on a horse. Barin is leaving west, riding on a nice pony. A nice pony leaves west. A horse leaves west. A horse leaves west. >where Players in your Zone -------------------- Zelkova - Road Over an Ancient Streambed Tober - Road Over an Ancient Streambed Barin - Light Forest Thranwell - Light Forest Alark - Road Over an Ancient Streambed >n A Shallow Valley Exits are: N E S W A giant bat looms overhead. A giant bat looms overhead. >n Slope Before a Valley Exits are: N E S W The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear hunt >You stop looking for fresh tracks. hunt >Ok, you'll try to notice fresh tracks. >Ok, you'll try to notice fresh tracks. >w Beside a Huge Wall of Oaks Exits are: N E S A large black hawk is flying here. A large black hawk is flying here. A large black hawk is flying here. The tracks of a black warg lead east. Their condition is very clear >e Tanis chats, 'do hobbits get good practice sessions...like 6 or 7' >Slope Before a Valley Exits are: N E S W The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear The tracks of *a Hobbit* lead west. Their condition is fresh >n Heavy Forest Exits are: N S W >w A Gradual Hillside Exits are: N E S W >w A Sudden Clearing Exits are: N E S W A lazy forest troll is here, cooking his latest kill. The tracks of *an Uruk* lead south. Their condition is fresh > You sense a surge of unknown magic from nearby... s;ha uruk >A Slimy Cave Exits are: N D A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. *an Uruk* is standing here. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. The tracks of *an Uruk* lead down. Their condition is very clear >You look for somewhere safe to hide. You carefully hide yourself. na 2 uruks boulder f *an Uruk* says 'prdn mcsss edikvb up' *an Uruk* looks at *an Uruk*. You leap from your cover towards *an Uruk*, and hit him hard! You narrate, '2 uruks boulder' HP:Healthy, *an Uruk*:Wounded>You pierce *an Uruk*'s body. You flee head over heels. A Sudden Clearing Exits are: N E S W A lazy forest troll is here, cooking his latest kill. >s;ha uruk A Slimy Cave Exits are: N D >s;ha uruk A Slimy Cave Exits are: N D A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. >You look for somewhere safe to hide. You carefully hide yourself. *an Uruk* enters from below. *an Uruk* closes the boulder. *an Uruk* leaves down. A black warg leaves down. A black warg leaves down. You can not do it this way. *an Uruk* enters from below. A black warg enters from below. A black warg enters from below. > *an Uruk* searches the area carefully. >*an Uruk* leaves down. >ha uruk You look for somewhere safe to hide. *an Uruk* attacks YOU! *an Uruk* pounds your left leg hard. You can not hide from your opponent! No way! You're fighting for your life! HP:Scratched, *an Uruk*:Bruised> A great, filthy beast attacks YOU! A great, filthy beast hits your body. You pierce *an Uruk*'s head. HP:Scratched, *an Uruk*:Bruised>f You flee head over heels. A Slimy Crack Exits are: U A fetid black fungus grows here, covering the ground. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. HP:Scratched>hide *an Uruk* leaves up. You look for somewhere safe to hide. a uruk You carefully hide yourself. Ambush who? HP:Scratched> *an Uruk* enters from above. A black warg enters from above. A black warg enters from above. HP:Scratched>a uruk *an Uruk* searches the area carefully. HP:Scratched> *an Uruk* leaves up. A black warg leaves up. A black warg leaves up. *an Uruk* enters from above. You can not do it this way. HP:Scratched>a uruk Ambush who? HP:Scratched>l A Slimy Crack Exits are: U A fetid black fungus grows here, covering the ground. A dark warg stands here, its eyes glowing like a flame. HP:Scratched>hide You look for somewhere safe to hide. You carefully hide yourself. HP:Scratched> *an Uruk* leaves up. HP:Scratched>na someone come boulder *an Uruk* enters from above. A black warg enters from above. A black warg enters from above. HP:Scratched>You narrate, 'someone come boulder' HP:Scratched> *an Uruk* searches the area carefully. HP:Scratched>ha uruk You look for somewhere safe to hide. You carefully hide yourself. *an Uruk* leaves up. A black warg leaves up. A black warg leaves up. You can not do it this way. HP:Scratched> *an Uruk* enters from above. A black warg enters from above.A black warg enters from above. HP:Scratched> *an Uruk* enters from above. HP:Scratched>ha uruk You look for somewhere safe to hide. You carefully hide yourself. *an Uruk* leaves up. A black warg leaves up. A black warg leaves up. *an Uruk* leaves up. Ambush who? HP:Scratched>ha uruk You look for somewhere safe to hide. Rin chats, 'why?' You carefully hide yourself. Ambush who? HP:Scratched>chat kinda trapped in You chat, 'kinda trapped in' HP:Scratched> *an Uruk* enters from above. A black warg enters from above. A black warg enters from above. HP:Scratched> A fetid black fungus attacks YOU! You pierce a fetid black fungus. HP:Scratched, a fetid black fungus:Bruised>f *an Uruk* attacks YOU! *an Uruk* pounds your right leg hard. HP:Bruised, a fetid black fungus:Bruised> *an Uruk* enters from above. HP:Bruised, a fetid black fungus:Bruised> You lightly pierce a fetid black fungus. HP:Bruised, a fetid black fungus:Bruised>You flee head over heels. A Slimy Cave Exits are: (N) D A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. HP:Bruised>ope boulder *an Uruk* enters from below. n HP:Bruised>*an Uruk* enters from below. A black warg enters from below. A black warg enters from below. Ok. HP:Bruised>*an Uruk* attacks YOU! No way! You're fighting for your life! No way! You're fighting for your life! HP:Bruised, *an Uruk*:Bruised> You pierce *an Uruk*'s left arm hard. HP:Bruised, *an Uruk*:Bruised>f *an Uruk* closes the boulder. HP:Bruised, *an Uruk*:Bruised>Rin chats, 'oh *snicker*' PANIC! You couldn't escape! HP:Bruised, *an Uruk*:Bruised>f You lightly pierce *an Uruk*'s left arm. HP:Bruised, *an Uruk*:Bruised>You flee head over heels. A Slimy Crack Exits are: U A fetid black fungus grows here, covering the ground. A dark warg stands here, its eyes glowing like a flame. HP:Bruised>hide You look for somewhere safe to hide. You carefully hide yourself. HP:Bruised>a uuruk *an Uruk* enters from above. A black warg enters from above. A black warg enters from above. HP:Bruised>Ambush who? HP:Bruised>a uruk *an Uruk* searches the area carefully. *an Uruk* leaves up. A black warg leaves up. A black warg leaves up. You can not do it this way. HP:Scratched>u;ha uruk *** POSSIBLE AN AMBUSH *** A Slimy Cave Exits are: (N) D A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. *an Uruk* is standing here. *an Uruk* (busy) is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Scratched>You look for somewhere safe to hide. The boulder is opened from the other side. *an Uruk* closes the boulder. //// Not very bright. The boulder is opened from the other side. *an Uruk* closes the boulder. You carefully hide yourself. The boulder is opened from the other side. *an Uruk* closes the boulder. The boulder is opened from the other side. *an Uruk* closes the boulder. The boulder is opened from the other side. *an Uruk* closes the boulder. The boulder is opened from the other side. *an Uruk* closes the boulder. The boulder is opened from the other side. *an Uruk* closes the boulder. The boulder is opened from the other side. *an Uruk* closes the boulder. The boulder is opened from the other side. Alark chats, 'i opening it' *an Uruk* closes the boulder. The boulder is opened from the other side. *an Uruk* closes the boulder. The boulder is opened from the other side. *an Uruk* closes the boulder. The boulder is opened from the other side. You leap from your cover towards *an Uruk*, and hit him hard! *an Uruk* searches the area carefully. HP:Scratched, *an Uruk*:Bloodied> You pierce *an Uruk*'s right arm. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves north. HP:Scratched>n *an Uruk* attacks YOU! No way! You're fighting for your life! ku HP:Scratched, *an Uruk*:Bruised> You lightly pierce *an Uruk*'s body. HP:Scratched, *an Uruk*:Bruised>You do the best you can! HP:Scratched, *an Uruk*:Bruised>f ku A great, filthy beast attacks YOU! A great, filthy beast hits your body. You flee head over heels. A Sudden Clearing Exits are: N E S W The skewered corpse of a lazy forest troll is lying here. Alark is here, fighting someone who has already left, riding on a mule. Zelkova is riding on a horse. A horse is here, gazing at you. A friendly little pony is here, looking well-groomed and happy. HP:Bruised>They aren't here. HP:Bruised>s;ha uruk A Slimy Cave Exits are: N D A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Bruised>You look for somewhere safe to hide. You carefully hide yourself. close boulder chat now spam it closed! You leap from your cover towards *an Uruk*, and hit him hard! Ok. HP:Bruised, *an Uruk*:Wounded>You pierce *an Uruk*'s body hard. HP:Bruised, *an Uruk*:Wounded>You pierce *an Uruk*'s body hard. You chat, 'now spam it closed!' HP:Bruised, *an Uruk*:Wounded>close boulder It's already closed! f HP:Bruised, *an Uruk*:Wounded> You pierce *an Uruk*'s head. HP:Bruised, *an Uruk*:Wounded>*an Uruk* discovers a weakness in your defense! *an Uruk* pounds your right leg very hard. You flee head over heels. A Slimy Crack Exits are: U A fetid black fungus grows here, covering the ground. A dark warg stands here, its eyes glowing like a flame. HP:Bruised>u;ha uruk A Slimy Cave Exits are: (N) D A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Bruised>You look for somewhere safe to hide. You carefully hide yourself. *an Uruk* opens the boulder. The boulder closes quietly. *an Uruk* leaves down. A black warg leaves down. A black warg leaves down. You can not do it this way. HP:Bruised> *an Uruk* enters from below. A black warg enters from below. A black warg enters from below. HP:Bruised>d;ha uruk A Slimy Crack Exits are: U A fetid black fungus grows here, covering the ground. A dark warg stands here, its eyes glowing like a flame. HP:Bruised>You look for somewhere safe to hide. You carefully hide yourself. Ambush who? HP:Bruised> *an Uruk* enters from above. A black warg enters from above. A black warg enters from above. HP:Bruised>u;ha uruk A Slimy Cave Exits are: (N) D A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. A great, filthy beast is here, chained to an iron stake. HP:Bruised>You look for somewhere safe to hide. *an Uruk* enters from below. A black warg enters from below. A black warg enters from below. You carefully hide yourself. *an Uruk* opens the boulder. The boulder closes quietly. You leap from your cover towards *an Uruk*, and hit him hard! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves down. A black warg leaves down. A black warg leaves down. HP:Bruised>d ku A Slimy Crack Exits are: U A fetid black fungus grows here, covering the ground. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Bruised>You attack *an Uruk*! You pierce *an Uruk*'s left leg. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves up. A black warg leaves up. A black warg leaves up. HP:Bruised>u ku A Slimy Cave Exits are: (N) D A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Bruised>You attack *an Uruk*! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves down. A black warg leaves down. A black warg leaves down. HP:Bruised>d;ha uruk *an Uruk* enters from below. A black warg enters from below. A black warg enters from below. A Slimy Crack Exits are: U A fetid black fungus grows here, covering the ground. A dark warg stands here, its eyes glowing like a flame. HP:Bruised>You look for somewhere safe to hide. You carefully hide yourself. Ambush who? HP:Bruised>u ku *an Uruk* enters from above. A black warg enters from above. A black warg enters from above. A Slimy Cave Exits are: (N) D A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. HP:Bruised>They aren't here. HP:Bruised> *an Uruk* enters from below. A black warg enters from below. A black warg enters from below. HP:Bruised>ku You attack *an Uruk*! You pierce *an Uruk*'s right hand hard. *an Uruk* panics, and attempts to flee! HP:Bruised, *an Uruk*:Awful> You pierce *an Uruk*'s head. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves down. A black warg leaves down. A black warg leaves down. HP:Bruised, Someone:Awful>d ku HP:Bruised>You attack *an Uruk*! You pierce *an Uruk*'s body. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves up. A black warg leaves up. A black warg leaves up. HP:Bruised>u ku A Slimy Cave Exits are: (N) D A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Bruised>agg *an Uruk* leaves down. A black warg leaves down. A black warg leaves down. They aren't here. HP:Bruised>d Ferg narrates, 'Urukl still at maze?' You are now employing aggressive tactics. ku HP:Bruised>*an Uruk* enters from below. A black warg enters from below. A black warg enters from below. A Slimy Crack Exits are: U A fetid black fungus grows here, covering the ground. A dark warg stands here, its eyes glowing like a flame. HP:Bruised>They aren't here. HP:Bruised>u *an Uruk* enters from above. A black warg enters from above. A black warg enters from above. ku HP:Bruised>*an Uruk* panics, and attempts to flee! A Slimy Cave Exits are: (N) D A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. HP:Bruised> They aren't here. HP:Bruised>ku HP:Bruised>ku *an Uruk* enters from below. A black warg enters from below. A black warg enters from below. You attack *an Uruk*! You pierce *an Uruk*'s body hard. *an Uruk* panics, and attempts to flee! ku HP:Bruised, *an Uruk*:Awful> *an Uruk* pounds your body very hard. HP:Bruised, *an Uruk*:Awful>ku You do the best you can! HP:Bruised, *an Uruk*:Awful>You do the best you can! HP:Bruised, *an Uruk*:Awful>You do the best you can! HP:Bruised, *an Uruk*:Awful> You pierce *an Uruk*'s body. *an Uruk* is dead! R.I.P. Your spirit increases by 34. You receive your share of experience -- 6205 points. Your blood freezes as you hear Krakk's death cry. A black warg stops following *an Uruk*. A black warg stops following *an Uruk*. HP:Bruised>You get a large heap of coins from the pierced corpse of *an Uruk*. There were 7 gold, 8 silver and 19 copper coins. HP:Bruised>na krakk rip ec You narrate, 'krakk rip' HP:Bruised>You see nothing special.. When you look inside, you see: corpse (here) : a heavy, two-handed warhammer a golden bear fur a backpack a leather flask a leather flask a leather bag HP:Bruised>l A Slimy Cave Exits are: (N) D The pierced corpse of *an Uruk* is lying here. A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Bruised>dsh Rin tells you 'nice'. You stop using a dragon dagger. The boulder is opened from the other side. HP:Bruised>You wield a shadowy blade. HP:Bruised> Alark enters from the north. A mule enters from the north. Zelkova enters from the north.HP:Bruised>behead corpse chat nod You behead the pierced corpse of *an Uruk*. n HP:Bruised>You chat, 'nod' HP:Bruised>A Sudden Clearing Exits are: N E S W The skewered corpse of a lazy forest troll is lying here. /// Then I go help Ferg and his friend in the maze.