Start logging: 19.12.2000 14:31 Greseme group-says 'tryin to find him first' HP:Scratched> Greseme yells 'xbgx ox fyd tgnbw' HP:Scratched> You sense a surge of unknown magic from nearby... >gt sense boulder, hes around here hide You group-say 'sense boulder, hes around here' >You look for somewhere safe to hide. You carefully hide yourself. > Saving Tober. > Somebody yells 'u upfx' > You sense a surge of unknown magic from nearby... > You hear a sound of a lock snapping shut. A great, filthy beast arrives. >ambush beast flee You leap from your cover towards a great, filthy beast, and hit it hard! You flee head over heels. A Slimy Crack Exits are: U The pierced corpse of a fetid black fungus is lying here. A fetid black fungus grows here, covering the ground. >hide ambush fungus You look for somewhere safe to hide. You carefully hide yourself. Goten chats, 'anyone know thier way in cats?' A fetid black fungus slumps over dead from your fatal ambush! A fetid black fungus is dead! R.I.P. get all.coin corpse You receive your share of experience -- 21 points. Your blood freezes as you hear a fetid black fungus's death cry. >You can't find any coins in the cleanly slain corpse of a fetid black fungus. >u hide ambush beast A Slimy Cave Exits are: (N) D The pierced corpse of a great, filthy beast is lying here. A scimitar made of bone is lying here. A small shield made of wood lies here. A severed head of Dystorshin is lying here. A heavy, iron chest is lying here. A great, filthy beast is here, chained to an iron stake. >You look for somewhere safe to hide. You carefully hide yourself. Somebody yells 'tdnuc xco bk?' You leap from your cover towards a great, filthy beast, and hit it hard! HP:Healthy, a great, filthy beast:Awful> You lightly pierce a great, filthy beast's body. HP:Healthy, a great, filthy beast:Awful> Goten chats, 'just yes or no' HP:Healthy, a great, filthy beast:Awful> A great, filthy beast hits your body hard. HP:Scratched, a great, filthy beast:Awful> You lightly pierce a great, filthy beast's body. Greseme yells 'xoxdp rsps' HP:Scratched, a great, filthy beast:Awful> Elladan chats, 'what is the lowest level worth practicing mystic stuff at' HP:Scratched, a great, filthy beast:Awful> You pierce a great, filthy beast's left hindleg. HP:Scratched, a great, filthy beast:Awful>gt whats he saying? You pierce a great, filthy beast's head. HP:Scratched, a great, filthy beast:Awful>You group-say 'whats he saying?' HP:Scratched, a great, filthy beast:Awful> You pierce a great, filthy beast's body. A great, filthy beast is dead! R.I.P. get all.coin corpse You receive your share of experience -- 267 points. HP:Scratched>You can't find any coins in the pierced corpse of a great, filthy beast. hide HP:Scratched>You look for somewhere safe to hide. You carefully hide yourself. HP:Scratched> Greseme group-says 'wondering where i wnet' HP:Scratched> Andarial chats, '3 or so' HP:Scratched> You sense a surge of unknown magic from nearby... HP:Scratched>sc You have 281/285 hit, 85/85 stamina, 186/186 moves, 2599 spirit. OB: 93, DB: 83, PB: 79, Speed: 40, Gold: 1557, XP Needed: 76K. set tac normal HP:Scratched>sc You are now employing normal tactics. Elladan chats, 'thanks' HP:Scratched>hide You have 281/285 hit, 85/85 stamina, 186/186 moves, 2599 spirit. OB: 111, DB: 79, PB: 65, Speed: 40, Gold: 1557, XP Needed: 76K. HP:Scratched>You look for somewhere safe to hide. Andarial chats, '6 is also a good elvel' You carefully hide yourself. HP:Scratched> Greseme yells 'okpx mc kgzc' HP:Scratched> Andarial chats, 'type man powers all' HP:Scratched>gt just get him in boulder.. You group-say 'just get him in boulder..' > Greseme group-says 'i am' >gt like scare him or some crap like that hide You group-say 'like scare him or some crap like that' >You look for somewhere safe to hide. The boulder is opened from the other side. Somebody yells 'rsbi' You carefully hide yourself. >t greseme come spam it closed now Greseme yells 'tdvt jowo xmp bnfdt' l >You tell Greseme 'come spam it closed now' >A Slimy Cave Exits are: N D The pierced corpse of a great, filthy beast is lying here. The pierced corpse of a great, filthy beast is lying here. A scimitar made of bone is lying here. A small shield made of wood lies here. A severed head of Dystorshin is lying here. A heavy, iron chest is lying here. >hide You look for somewhere safe to hide. You carefully hide yourself. >cha wait You chat, 'wait' > Greseme group-says 'he not here yet' >where Players in your Zone -------------------- Greseme - A Sudden Clearing Tober - A Slimy Cave >hide You look for somewhere safe to hide. You carefully hide yourself. > Elladan chats, 'where can i prac?' >l A Slimy Cave Exits are: N D The pierced corpse of a great, filthy beast is lying here. The pierced corpse of a great, filthy beast is lying here. A scimitar made of bone is lying here. A small shield made of wood lies here. A severed head of Dystorshin is lying here. A heavy, iron chest is lying here. >n s A Sudden Clearing Exits are: N E S W A pair of thin, chain mail sleeves lie in a heap on the ground. A pair of light, chain mail gloves have been abandoned here. A pair of leggings, made of chain, lie here. A chain mail coif has been discarded here. A thin mail shirt lies discarded on the ground. The pierced corpse of a lazy forest troll is lying here. A severed head of Turin is lying here. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. is here, fighting *an Uruk*. *an Uruk* is here, fighting Greseme. > *an Uruk* lightly pierces Greseme's right hand. >A Slimy Cave Exits are: N D The pierced corpse of a great, filthy beast is lying here. The pierced corpse of a great, filthy beast is lying here. A scimitar made of bone is lying here. A small shield made of wood lies here. A severed head of Dystorshin is lying here. A heavy, iron chest is lying here. >hide You look for somewhere safe to hide. You carefully hide yourself. > Greseme group-says 'come north' >gt no You group-say 'no' l >A Slimy Cave Exits are: N D The pierced corpse of a great, filthy beast is lying here. The pierced corpse of a great, filthy beast is lying here. A scimitar made of bone is lying here. A small shield made of wood lies here. A severed head of Dystorshin is lying here. A heavy, iron chest is lying here. >gt i dont' want him to know You group-say 'i dont' want him to know' hide >You look for somewhere safe to hide. You carefully hide yourself. >group Your group consists of: HP: Healthy, S:Full, MV:Energetic -- Tober (Head of group) HP: Wounded, S:Full, MV:Energetic -- Greseme >n A Sudden Clearing Exits are: N E S W A pair of thin, chain mail sleeves lie in a heap on the ground. A pair of light, chain mail gloves have been abandoned here. A pair of leggings, made of chain, lie here. A chain mail coif has been discarded here. A thin mail shirt lies discarded on the ground. The pierced corpse of a lazy forest troll is lying here. A severed head of Turin is lying here. >hide You look for somewhere safe to hide. You carefully hide yourself. >hunt Ok, you'll try to notice fresh tracks. >l A Sudden Clearing Exits are: N E S W A pair of thin, chain mail sleeves lie in a heap on the ground. A pair of light, chain mail gloves have been abandoned here. A pair of leggings, made of chain, lie here. A chain mail coif has been discarded here. A thin mail shirt lies discarded on the ground. The pierced corpse of a lazy forest troll is lying here. A severed head of Turin is lying here. *an Uruk* (hiding) (busy) is standing here. The tracks of *an Uruk* lead east. Their condition is fresh The tracks of *a Human* lead east. Their condition is fresh The tracks of *an Uruk* lead north. Their condition is clear > *an Uruk* leaps out of nowhere and hits you HARD! That really did HURT! You wimp out, and attempt to flee! You flee head over heels. A Slimy Cave Exits are: N D The pierced corpse of a great, filthy beast is lying here. The pierced corpse of a great, filthy beast is lying here. A scimitar made of bone is lying here. A small shield made of wood lies here. A severed head of Dystorshin is lying here. A heavy, iron chest is lying here. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. is standing here. kill uruk HP:Wounded>They aren't here. HP:Wounded>hide You look for somewhere safe to hide. You carefully hide yourself. HP:Wounded>d A Slimy Crack Exits are: U The cleanly slain corpse of a fetid black fungus is lying here. The pierced corpse of a fetid black fungus is lying here. HP:Wounded>u hide A Slimy Cave Exits are: N D The pierced corpse of a great, filthy beast is lying here. The pierced corpse of a great, filthy beast is lying here. A scimitar made of bone is lying here. A small shield made of wood lies here. A severed head of Dystorshin is lying here. A heavy, iron chest is lying here. HP:Wounded>You look for somewhere safe to hide. You carefully hide yourself. HP:Wounded>d A Slimy Crack Exits are: U The cleanly slain corpse of a fetid black fungus is lying here. The pierced corpse of a fetid black fungus is lying here. HP:Wounded>cast 'cure self' ! ! Greseme group-says 'north' You start to concentrate. Ok. You feel better. You start to concentrate. Ok. You feel better. You start to concentrate. You sense a surge of unknown magic from nearby... set tac careful Greseme group-says 'rats' n n hide ambush uruk Ok. You feel better. You are now employing careful tactics. HP:Hurt S:Powered>You cannot go that way. HP:Hurt S:Powered>You cannot go that way. HP:Hurt S:Powered>You look for somewhere safe to hide. You carefully hide yourself. Ambush who? HP:Hurt S:Powered>u n hide ambush uruk A Slimy Cave Exits are: N D The pierced corpse of a great, filthy beast is lying here. The pierced corpse of a great, filthy beast is lying here. A scimitar made of bone is lying here. A small shield made of wood lies here. A severed head of Dystorshin is lying here. A heavy, iron chest is lying here. HP:Hurt S:Powered>A Sudden Clearing Exits are: N E S W A pair of thin, chain mail sleeves lie in a heap on the ground. A pair of light, chain mail gloves have been abandoned here. A pair of leggings, made of chain, lie here. A chain mail coif has been discarded here. A thin mail shirt lies discarded on the ground. The pierced corpse of a lazy forest troll is lying here. A severed head of Turin is lying here. HP:Hurt S:Powered>You look for somewhere safe to hide. You carefully hide yourself. where Greseme searches the area carefully. l Greseme uncovered you! You can not do it this way. Players in your Zone -------------------- Greseme - Sloping Ground Tober - A Sudden Clearing HP:Hurt S:Powered>A Sudden Clearing Exits are: N E S W A pair of thin, chain mail sleeves lie in a heap on the ground. A pair of light, chain mail gloves have been abandoned here. A pair of leggings, made of chain, lie here. A chain mail coif has been discarded here. A thin mail shirt lies discarded on the ground. The pierced corpse of a lazy forest troll is lying here. A severed head of Turin is lying here. HP:Hurt S:Powered>n Atop a Forest Peak Exits are: E S W The pierced corpse of a black warg is lying here. A black deer can barely be made out in the darkness here. *an Uruk* is standing here. HP:Hurt S:Powered>k You hit yourself...OUCH!. hide ambush uruk HP:Hurt S:Powered>You look for somewhere safe to hide. You carefully hide yourself. You can not do it this way. HP:Hurt S:Powered>s A Sudden Clearing Exits are: N E S W A pair of thin, chain mail sleeves lie in a heap on the ground. A pair of light, chain mail gloves have been abandoned here. A pair of leggings, made of chain, lie here. A chain mail coif has been discarded here. A thin mail shirt lies discarded on the ground. The pierced corpse of a lazy forest troll is lying here. A severed head of Turin is lying here. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) is standing here. HP:Hurt S:Powered>s A Slimy Cave Exits are: N D The pierced corpse of a great, filthy beast is lying here. The pierced corpse of a great, filthy beast is lying here. A scimitar made of bone is lying here. A small shield made of wood lies here. A severed head of Dystorshin is lying here. A heavy, iron chest is lying here. hide HP:Hurt S:Powered>You look for somewhere safe to hide. You carefully hide yourself. HP:Hurt S:Powered>close boulder Ok. cast 'cure self' ! HP:Hurt S:Powered>You start to concentrate. Somebody yells 'uqnc' Ok. You feel better. You start to concentrate. Greseme narrates, 'sorry tober' aff Ok. You feel better. HP:Bruised S:Charged>You are trying to sneak. You are affected by: pragmatism (medium) HP:Bruised S:Charged>na for You narrate, 'for' HP:Bruised S:Charged>d cast 'cure self' ! A Slimy Crack Exits are: U The cleanly slain corpse of a fetid black fungus is lying here. The pierced corpse of a fetid black fungus is lying here. HP:Bruised S:Charged>You start to concentrate. You sense a surge of unknown magic from nearby... Greseme narrates, 'uncovering u' Ok. You feel better. You start to concentrate. na oh its cool na don't worry bout it Ok. You feel better. You narrate, 'oh its cool' HP:Bruised S:Depleted>You narrate, 'don't worry bout it' HP:Bruised S:Depleted> Goten chats, 'anyone know the way into cats suh as a hiidendoor or something?' HP:Bruised S:Depleted>sc You have 243/285 hit, 21/85 stamina, 186/186 moves, 2599 spirit. OB: 93, DB: 83, PB: 79, Speed: 40, Gold: 1557, XP Needed: 76K. HP:Bruised S:Depleted>cast 'cure self' ! You start to concentrate. Ok. You feel better. You start to concentrate. n Somebody yells 'jter bth!' Greseme group-says 'he boulder' Ok. You feel better. You cannot go that way. u hide ambush uruk HP:Scratched S:Drained> Goten chats, 'like whats the dor name?' HP:Scratched S:Drained>A Slimy Cave Exits are: N D The pierced corpse of a great, filthy beast is lying here. The pierced corpse of a great, filthy beast is lying here. A scimitar made of bone is lying here. A small shield made of wood lies here. A severed head of Dystorshin is lying here. A heavy, iron chest is lying here. HP:Scratched S:Drained>You look for somewhere safe to hide. You carefully hide yourself. Ambush who? HP:Scratched S:Drained> Greseme group-says 'come' HP:Scratched S:Drained>l A Slimy Cave Exits are: N D The pierced corpse of a great, filthy beast is lying here. The pierced corpse of a great, filthy beast is lying here. A scimitar made of bone is lying here. A small shield made of wood lies here. A severed head of Dystorshin is lying here. A heavy, iron chest is lying here. HP:Scratched S:Drained>gt inside You group-say 'inside' n HP:Scratched S:Drained>A Sudden Clearing Exits are: N E S W The pierced corpse of a lazy forest troll is lying here. A severed head of Turin is lying here. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. is standing here. HP:Scratched S:Drained>n hide ambush uruk Atop a Forest Peak Exits are: E S W The pierced corpse of a black warg is lying here. A black deer can barely be made out in the darkness here. S:Drained>You look for somewhere safe to hide. You carefully hide yourself. Ambush who? S:Drained>hunt You sense a surge of unknown magic from nearby... Ok, you'll try to notice fresh tracks. s S:Drained>A Sudden Clearing Exits are: N E S W The pierced corpse of a lazy forest troll is lying here. A severed head of Turin is lying here. The tracks of *an Uruk* lead north. Their condition is very clear The tracks of *a Human* lead north. Their condition is clear The tracks of *an Uruk* lead west. Their condition is clear The tracks of *a Hobbit* lead north. Their condition is fresh The tracks of *a Human* lead west. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of *a Human* lead west. Their condition is very clear S:Drained>w Sloping Ground Exits are: N E S W A black deer can barely be made out in the darkness here. *an Uruk* is standing here. The tracks of *an Uruk* lead north. Their condition is fresh The tracks of *an Uruk* lead south. Their condition is very clear The tracks of *a Human* lead west. Their condition is very clear The tracks of *a Human* lead east. Their condition is very clear The tracks of *a Human* lead west. Their condition is clear The tracks of *a Human* lead east. Their condition is very clear S:Depleted>hide ambush uruk You look for somewhere safe to hide. You carefully hide yourself. You leap from your cover towards *an Uruk*, and hit him hard! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* leaves east. S:Depleted>e kill uruk A Sudden Clearing Exits are: N E S W The pierced corpse of a lazy forest troll is lying here. A severed head of Turin is lying here. *an Uruk* is standing here. The tracks of *an Uruk* lead north. Their condition is fresh The tracks of *an Uruk* lead west. Their condition is clear The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of *a Human* lead west. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of *a Human* lead west. Their condition is very clear S:Depleted>They aren't here. S:Depleted>s kill uruk A Slimy Cave Exits are: N D The pierced corpse of a great, filthy beast is lying here. The pierced corpse of a great, filthy beast is lying here. A scimitar made of bone is lying here. A small shield made of wood lies here. A severed head of Dystorshin is lying here. A heavy, iron chest is lying here. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (busy) is standing here. The tracks of *a Human* lead north. Their condition is clear The tracks of *a Hobbit* lead down. Their condition is clear The tracks of *a Hobbit* lead down. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is fresh S:Depleted>They aren't here. S:Depleted> Greseme closes the boulder. n S:Depleted>The boulder seems to be closed. S:Depleted>'gr l You say 'gr' S:Depleted>A Slimy Cave Exits are: (N) D The pierced corpse of a great, filthy beast is lying here. The pierced corpse of a great, filthy beast is lying here. A scimitar made of bone is lying here. A small shield made of wood lies here. A severed head of Dystorshin is lying here. A heavy, iron chest is lying here. The tracks of *a Human* lead north. Their condition is clear The tracks of *a Hobbit* lead down. Their condition is clear The tracks of *a Human* lead down. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of *a Hobbit* lead down. Their condition is very clear The tracks of *a Human* lead north. Their condition is clear The tracks of *a Hobbit* lead north. Their condition is fresh d S:Depleted>A Slimy Crack Exits are: U The cleanly slain corpse of a fetid black fungus is lying here. The pierced corpse of a fetid black fungus is lying here. The tracks of *a Hobbit* lead up. Their condition is very clear The tracks of *a Human* lead up. Their condition is fresh The tracks of *a Hobbit* lead up. Their condition is fresh S:Depleted>u l A Slimy Cave Exits are: (N) D The pierced corpse of a great, filthy beast is lying here. The pierced corpse of a great, filthy beast is lying here. A scimitar made of bone is lying here. A small shield made of wood lies here. A severed head of Dystorshin is lying here. A heavy, iron chest is lying here. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (busy) is standing here. The tracks of *a Human* lead north. Their condition is clear The tracks of *a Hobbit* lead down. Their condition is clear The tracks of *a Human* lead down. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of *a Human* lead north. Their condition is clear The tracks of *a Hobbit* lead north. Their condition is fresh S:Depleted>A Slimy Cave Exits are: (N) D The pierced corpse of a great, filthy beast is lying here. The pierced corpse of a great, filthy beast is lying here. A scimitar made of bone is lying here. A small shield made of wood lies here. A severed head of Dystorshin is lying here. A heavy, iron chest is lying here. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) is standing here. The tracks of *a Human* lead north. Their condition is clear The tracks of *a Hobbit* lead down. Their condition is clear The tracks of *a Human* lead down. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of *a Human* lead north. Their condition is clear ope boulder S:Depleted> Goten chats, 'hello out thier??????' S:Depleted>n Greseme stares at the sky. S:Depleted>Ok. S:Depleted>A Sudden Clearing Exits are: N E S W The pierced corpse of a lazy forest troll is lying here. A severed head of Turin is lying here. The tracks of *an Uruk* lead north. Their condition is fresh The tracks of *a Human* lead north. Their condition is clear The tracks of *a Hobbit* lead south. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of *an Uruk* lead east. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of *a Human* lead west. Their condition is very clear The tracks of *an Uruk* lead north. Their condition is fresh Somebody yells 'oqjjy ifdup!' S:Depleted>clo boulder Ok. n S:Depleted>hide ambush uruk Atop a Forest Peak Exits are: E S W The pierced corpse of a black warg is lying here. A black deer can barely be made out in the darkness here. The tracks of *an Uruk* lead east. Their condition is fresh The tracks of *an Uruk* lead east. Their condition is very clear The tracks of *an Uruk* lead west. Their condition is fresh The tracks of *an Uruk* lead west. Their condition is very clear The tracks of *a Hobbit* lead south. Their condition is fresh The tracks of *an Uruk* lead south. Their condition is clear S:Depleted>You look for somewhere safe to hide. You carefully hide yourself. Ambush who? S:Depleted>e Forested Plateau Exits are: E S W The tracks of *an Uruk* lead west. Their condition is very clear The tracks of *an Uruk* lead east. Their condition is fresh The tracks of *an Uruk* lead east. Their condition is very clear S:Depleted>e Brush-Covered Slope Exits are: E S W The tracks of *an Uruk* lead south. Their condition is fresh The tracks of *an Uruk* lead west. Their condition is very clear S:Depleted>s Heavy Forest Exits are: N S W *an Uruk* is standing here. The tracks of a black deer lead south. Their condition is fresh S:Depleted>s The thick trees almost block out the sky, though it appears cloudless. S:Depleted>Slope Before a Valley Exits are: N E S W A black deer can barely be made out in the darkness here. *an Uruk* is standing here. The tracks of a black deer lead north. Their condition is very clear S:Depleted>n hide ambush uruk Heavy Forest Exits are: N S W The tracks of *a Hobbit* lead south. Their condition is fresh The tracks of *an Uruk* lead south. Their condition is fresh S:Depleted>You look for somewhere safe to hide. You carefully hide yourself. Ambush who? S:Charged>s s hide ambush uruk Slope Before a Valley Exits are: N E S W A black deer can barely be made out in the darkness here. The tracks of a black deer lead north. Their condition is very clear The tracks of *an Uruk* lead east. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is fresh S:Charged>A Shallow Valley Exits are: N E S W A giant bat looms overhead. A giant bat looms overhead. S:Charged>You look for somewhere safe to hide. s You carefully hide yourself. Ambush who? S:Charged>Road Over an Ancient Streambed Exits are: N E S W S:Charged>e e Old Forest Road Exits are: N E S W *an Uruk* is standing here. e S:Charged>Old Forest Road Exits are: N E S W S:Charged>l Old Forest Road Exits are: N E S W S:Charged>Old Forest Road Exits are: N E S W S:Charged>w w w hide ambush uruk Old Forest Road Exits are: N E S W The tracks of *a Hobbit* lead east. Their condition is fresh S:Charged>Old Forest Road Exits are: N E S W The tracks of *a Hobbit* lead east. Their condition is fresh The tracks of *an Uruk* lead west. Their condition is fresh S:Charged>Road Over an Ancient Streambed Exits are: N E S W The tracks of *an Uruk* lead east. Their condition is fresh S:Charged>You look for somewhere safe to hide. You carefully hide yourself. Ambush who? S:Charged>e Old Forest Road Exits are: N E S W The tracks of *an Uruk* lead south. Their condition is fresh The tracks of *a Hobbit* lead east. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of *an Uruk* lead west. Their condition is fresh S:Charged>s Mirkwood Forest Exits are: N E S The tracks of *an Uruk* lead north. Their condition is fresh S:Charged>e Mirkwood Forest Exits are: N E S W S:Charged>w w Mirkwood Forest Exits are: N E S The tracks of *a Hobbit* lead east. Their condition is fresh S:Charged>You cannot go that way. S:Charged>s Thick Forest Exits are: N E S S:Charged>s Medium Forest Exits are: N E S:Charged>track You start searching the ground for tracks. You found no tracks here. S:Charged>n n n Thick Forest Exits are: N E S The tracks of *a Hobbit* lead south. Their condition is fresh S:Charged>Mirkwood Forest Exits are: N E S The tracks of *a Hobbit* lead south. Their condition is fresh S:Charged>Old Forest Road Exits are: N E S W The tracks of *an Uruk* lead south. Their condition is fresh The tracks of *a Hobbit* lead east. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of *an Uruk* lead west. Their condition is fresh The tracks of *a Hobbit* lead south. Their condition is fresh S:Charged>w Road Over an Ancient Streambed Exits are: N E S W The tracks of *a Hobbit* lead east. Their condition is fresh The tracks of *an Uruk* lead south. Their condition is fresh S:Charged>s A Broken Thatchet Exits are: N W S:Charged>w Disturbed Brush Exits are: N E W S:Charged>e A Broken Thatchet Exits are: N W The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of *an Uruk* lead south. Their condition is fresh track S:Charged>You start searching the ground for tracks. You find some tracks of what went past here. The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is weathered The tracks of *an Uruk* lead south. Their condition is fresh The tracks of a black warg lead west. Their condition is weathered The tracks of a nice pony lead west. Their condition is very poor S:Charged>ope brush s hide ambush uruk Ok. S:Charged>Hidden Path Exits are: N S The tracks of *an Uruk* lead south. Their condition is fresh S:Charged>You look for somewhere safe to hide. s You carefully hide yourself. Ambush who? S:Charged>Narrow Trail Exits are: N S The tracks of *an Uruk* lead south. Their condition is fresh S:Charged>s Narrow Trail Exits are: N S W The tracks of *an Uruk* lead west. Their condition is fresh S:Charged>w Mirkwood Forest Exits are: E W The tracks of *an Uruk* lead west. Their condition is fresh S:Charged>w Damp Forest Exits are: E S W A fetid black fungus grows here, covering the ground. The tracks of *an Uruk* lead south. Their condition is fresh S:Charged>s Mirkwood Forest Exits are: N E S W *an Uruk* (hiding) is standing here. S:Charged>hide ambush uruk You look for somewhere safe to hide. You carefully hide yourself. Andarial chats, 'woooo...i get to prac cone now...' The thick trees almost block out the sky, though it appears cloudless. *an Uruk* slumps over dead from your fatal ambush! *an Uruk* is dead! R.I.P. get all.coin corpse You receive your share of experience -- 3975 points. Your blood freezes as you hear Dystorshin's death cry. S:Charged>You get a large heap of coins from the cleanly slain corpse of *an Uruk*. There were 16 gold, 4 silver and 94 copper coins. S:Charged>na dystorshin rip You narrate, 'dystorshin rip' exa corpse S:Charged>You see nothing special.. When you look inside, you see: corpse (here) : a long black knife an etched leather girdle a golden bear fur a black pair of cotton sleeves a pair of soft leather boots a black pair of cotton pants a cotton headwrap a white cotton shirt a silk scarf a silk scarf an onyx ring a water skin a small jewelry box a backpack a backpack S:Charged>fame On the 14th Day of Sulime, Tober killed Someone. On the 28th Day of Urime, Tober killed Krakk. On the 6th Day of Narvinye, Tober killed Vyten. On the 9th Day of Narvinye, Tober killed Dystorshin. On the 13th Day of Narvinye, Tober killed Someone. On the 14th Day of Narvinye, Tober killed Someone. On the 20th Day of Urime, Tober killed Dystorshin. There were found 7 records about Tober, total fame 37. S:Charged> Andarial chats, 'gratzy' S:Charged>fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Tober 37| Holo 94| | Elycien 34| Orcist 33| | Captor 31| Kilgor 32| | Great 20| Vale 31| | Isel 14| Mimic 26| | Ruthless 13| Moby 23| | Irkuin 12| Klar 18| | Mildain 11| Deidrot 17| | Vegeta 11| Tremek 12| | Severian 10| Tukaar 9| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 222| |Total fame for the forces of good: -146| +---------------------------------------------------+ |The Shadow's power falls over the land of Arda. | +---------------------------------------------------+ S:Powered> Greseme narrates, 'gratz' S:Powered> Greseme narrates, 'where he run to?' S:Powered> Start logging: 19.12.2000 14:53 s The Old Forest Road Exits are: N E S R S:Surging>hunt s Ok, you'll try to notice fresh tracks. w R S:Surging>w The Old Forest Road Bends Exits are: N E W The tracks of a swift ranger lead east. Their condition is fresh The tracks of a swift ranger lead north. Their condition is clear R S:Surging> Andarial chats, 'is anyone post??' R S:Surging>w The Old Forest Road Bends Exits are: N E S W The tracks of a swift ranger lead east. Their condition is fresh The tracks of a swift ranger lead east. Their condition is very clear The tracks of a swift ranger lead north. Their condition is very clear The tracks of a swift ranger lead west. Their condition is very clear R S:Surging> Vanwa chats, 'stench man' R S:Surging>Grasslands Exits are: N E S W A thin, gray wolf stalks around in search of prey. The tracks of a swift ranger lead east. Their condition is very clear The tracks of a swift ranger lead east. Their condition is very clear The tracks of a swift ranger lead north. Their condition is clear R S:Surging>Grasslands Exits are: N E S W A thin, gray wolf stalks around in search of prey. A thin, gray wolf stalks around in search of prey. The tracks of a horse lead west. Their condition is fresh The tracks of a swift ranger lead east. Their condition is very clear The tracks of a white albino lion lead west. Their condition is fresh R S:Surging>na i am You narrate, 'i am' R S:Surging>cha god damn it w You chat, 'god damn it' R S:Surging>Eastern Shallows of the Anduin Exits are: N E W The water looks very disturbed to the west. R S:Surging>n Eastern Shallows of the Anduin Exits are: N E S W The water looks quite disturbed to the east. R S:Surging>dism w w Nalun chats, 'no, i left to go xp' You stop riding a nice pony. A nice pony starts following you. S:Surging>The Old Ford Exits are: N E S W The tracks of *a Human* lead east. Their condition is very clear The tracks of a white albino lion lead east. Their condition is very clear S:Surging>Middle of the Ford Exits are: N E S W The tracks of *a Human* lead east. Their condition is very clear The tracks of a horse lead east. Their condition is very clear S:Surging>w The Old Ford Exits are: N E S W The water looks quite disturbed to the east. w S:Surging>Western Shallows of the Old Ford Exits are: N E S W The water looks very disturbed to the west. S:Surging>s Western Shallows of the Old Ford Exits are: N E An experienced member of the guard stands with care, watching the land. The water looks very disturbed to the north. S:Surging>n Vanwa chats, 'i running :)' Western Shallows of the Old Ford Exits are: N E S W The water looks very disturbed to the south. w S:Surging>The Western Bank of the Old Ford Exits are: E W A small lever made of some flimsy metal juts out of a wooden post. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. S:Surging>cha come post You chat, 'come post' S:Surging>lose all e A nice pony stops following you. e e S:Surging>Western Shallows of the Old Ford Exits are: N E S W The water looks very disturbed to the south. S:Surging>The Old Ford Exits are: N E S W The water looks quite disturbed to the east. S:Surging>e Middle of the Ford Exits are: N E S W The tracks of *a Human* lead east. Their condition is very clear The tracks of a horse lead east. Their condition is very clear The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh e S:Surging>hide The Old Ford Exits are: N E S W The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of a white albino lion lead east. Their condition is very clear The tracks of a nice pony lead west. Their condition is fresh S:Surging> Nalun chats, 'me?' S:Surging>Eastern Shallows of the Anduin Exits are: N E S W The water looks very disturbed to the west. S:Surging>You look for somewhere safe to hide. cast 'vitalize self' Andarial chats, 'tober....you stench too?' You carefully hide yourself. You start to concentrate. Vanwa chats, 'manor' Ok. You feel refreshed. S:Surging>cha i was checking the surge w You chat, 'i was checking the surge' w S:Surging>The Old Ford Exits are: N E S W The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of *a Hobbit* lead east. Their condition is fresh The tracks of a white albino lion lead east. Their condition is very clear The tracks of a nice pony lead west. Their condition is fresh S:Surging> Vanwa chats, 'sorry :)' S:Surging>Middle of the Ford Exits are: N E S W The tracks of *a Hobbit* lead east. Their condition is fresh The tracks of *a Human* lead east. Their condition is very clear The tracks of a horse lead east. Their condition is very clear The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh S:Surging>t vanwa where did you get stentched at You tell Vanwa 'where did you get stentched at' S:Surging>w Andarial chats, 'stench manor?' S:Surging>The Old Ford Exits are: N E S W The water looks quite disturbed to the east. S:Surging>w Western Shallows of the Old Ford Exits are: N E S W The water looks very disturbed to the south. S:Surging>w The Western Bank of the Old Ford Exits are: E W A small lever made of some flimsy metal juts out of a wooden post. An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A friendly little pony is here, looking well-groomed and happy. S:Surging> Vanwa tells you 'manor'. S:Surging>w The full moon shows in the sky. Not a cloud can be seen in the sky. w w S:Surging>w w w A Small Guardpost Exits are: E W U An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. The tracks of *a Human* lead east. Their condition is clear The tracks of a white albino lion lead up. Their condition is very clear The tracks of a horse lead up. Their condition is very clear The tracks of a mule lead up. Their condition is clear The tracks of a nice pony lead west. Their condition is clear S:Surging> Andarial chats, 'uruk west...close post' S:Surging>Before the Destroyed Gate of Vinyanost Exits are: N E S W S:Surging>cha damn it w w w Destroyed Post at the East Gate Exits are: E W w S:Surging>w A Cracked Road Exits are: E S W cha coming S:Surging>A Cracked Road Exits are: N E S W S:Surging>Ruined Central Square Exits are: N E W A fountain is here, cracked and scarred. The tracks of a mule lead west. Their condition is clear The tracks of a black warg lead west. Their condition is clear The tracks of a nice pony lead west. Their condition is clear S:Surging>You chat, 'damn it' S:Surging>Cracked Road Exits are: N E W The tracks of a mule lead west. Their condition is clear The tracks of a black warg lead west. Their condition is clear The tracks of *a Dwarf* lead west. Their condition is clear S:Surging>Cracked Road Exits are: E S W The tracks of *a Dwarf* lead west. Their condition is clear The tracks of a mule lead west. Their condition is clear The tracks of a nice pony lead west. Their condition is clear The tracks of a black warg lead west. Their condition is clear cha keep post shut S:Surging>Western Edge of the Vinyanost Ruins Exits are: E W The tracks of a mule lead west. Their condition is clear The tracks of a nice pony lead west. Their condition is clear The tracks of a black warg lead west. Their condition is clear S:Surging>Before the Smoking Ruins of Vinyanost Exits are: N E W The tracks of a mule lead west. Their condition is very clear The tracks of a nice pony lead west. Their condition is clear The tracks of a nice pony lead west. Their condition is very clear S:Surging> Greseme narrates, '*grin* feck this i coming back' S:Surging>Road to the Ruined Gates of Vinyanost Exits are: N E W The tracks of a mule lead west. Their condition is very clear The tracks of a nice pony lead west. Their condition is very clear The tracks of a nice pony lead west. Their condition is clear The tracks of a mule lead west. Their condition is clear S:Surging>hunt You chat, 'coming' S:Surging>You chat, 'keep post shut' S:Surging>You stop looking for fresh tracks. S:Surging>w w Eastern Road towards Vinyanost Exits are: N E W A rooster pheasant is sitting here. w S:Surging>The Eastern Road Exits are: N E W S:Surging>The Eastern Road Exits are: N E S W A rooster pheasant is sitting here. *an Uruk* is riding on a black warg. S:Surging>w *an Uruk* is leaving east, riding on a black warg. S:Surging>The Eastern Road Exits are: N E S W S:Surging>e e The Eastern Road Exits are: N E S W A rooster pheasant is sitting here. S:Surging>The Eastern Road Exits are: N E W S:Surging>e Eastern Road towards Vinyanost Exits are: N E W A rooster pheasant is sitting here. S:Surging>e e Road to the Ruined Gates of Vinyanost Exits are: N E W e e S:Surging>Before the Smoking Ruins of Vinyanost Exits are: N E W S:Surging>Western Edge of the Vinyanost Ruins Exits are: E W S:Surging>Cracked Road Exits are: E S W S:Surging> Vanwa chats, 'valley not safe today i guess :)' S:Surging>hunt Ok, you'll try to notice fresh tracks. w S:Surging>Western Edge of the Vinyanost Ruins Exits are: E W The tracks of *a Hobbit* lead east. Their condition is fresh The tracks of a black warg lead west. Their condition is clear S:Surging>w Before the Smoking Ruins of Vinyanost Exits are: N E W The tracks of a black warg lead east. Their condition is fresh The tracks of *a Hobbit* lead east. Their condition is fresh The tracks of a nice pony lead west. Their condition is clear The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of a mule lead west. Their condition is clear S:Surging>e Western Edge of the Vinyanost Ruins Exits are: E W The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of *a Hobbit* lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead west. Their condition is clear e S:Surging>Cracked Road Exits are: E S W The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is clear S:Surging>e Cracked Road Exits are: N E W The tracks of a mule lead west. Their condition is clear The tracks of a black warg lead east. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is clear S:Surging>e Ruined Central Square Exits are: N E W A fountain is here, cracked and scarred. The tracks of a mule lead west. Their condition is clear The tracks of a black warg lead east. Their condition is fresh The tracks of *a Dwarf* lead west. Their condition is clear The tracks of a nice pony lead west. Their condition is clear The tracks of *a Hobbit* lead west. Their condition is fresh Kaotik enters from the east. A white albino lion enters from the east. A horse enters from the east. e S:Surging> Kaotik leaves west. A white albino lion leaves west. A horse leaves west. S:Surging>A Cracked Road Exits are: N E S W S:Surging>e e A Cracked Road Exits are: E S W S:Surging>Destroyed Post at the East Gate Exits are: E W S:Surging>cha keep post shut guys e You chat, 'keep post shut guys' S:Surging>Before the Destroyed Gate of Vinyanost Exits are: N E S W S:Surging>e You sense a surge of unknown magic from nearby... S:Surging>A Small Guardpost Exits are: (E) W U An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. The tracks of *a Human* lead up. Their condition is fresh The tracks of a horse lead west. Their condition is fresh The tracks of *a Human* lead up. Their condition is fresh The tracks of a white albino lion lead west. Their condition is fresh The tracks of *a Human* lead up. Their condition is very clear S:Surging>w Before the Destroyed Gate of Vinyanost Exits are: N E S W S:Surging>n Path Near the River Exits are: N S The tracks of a black warg lead north. Their condition is fresh S:Surging>n hide ambush uruk Curving Path Exits are: N S The tracks of a black warg lead north. Their condition is fresh S:Surging>n hide ambush uruk You look for somewhere safe to hide. You carefully hide yourself. Ambush who? >Path Near the Anduin Exits are: N S The tracks of a black warg lead north. Their condition is fresh >n hide ambush uruk You look for somewhere safe to hide. You carefully hide yourself. Ambush who? >Path Along the River Anduin Exits are: N E S The tracks of a black warg lead north. Their condition is fresh >You look for somewhere safe to hide. n hide ambush uruk You carefully hide yourself. Ambush who? >Path Along the Anduin Exits are: N S >You look for somewhere safe to hide. n hide ambush uruk You carefully hide yourself. Ambush who? >River's Edge Exits are: S W The tracks of a black warg lead west. Their condition is fresh >You look for somewhere safe to hide. w hide ambush uruk You carefully hide yourself. Ambush who? >Path to the River's Edge Exits are: N E W The tracks of a black warg lead west. Their condition is fresh >You look for somewhere safe to hide. w Above the fields, not a cloud can be seen in the sky. You are hungry. You are thirsty. You carefully hide yourself. Ambush who? >Path to River Exits are: N E W A red fox hunts for food here. The tracks of a black warg lead west. Their condition is very clear MV:Weary>drink skin drink skin You can't find it! get waybread pack eat waybread MV:Weary>You can't find it! MV:Weary>You get some elven waybread from a backpack. MV:Weary>You eat some elven waybread. You are full. MV:Weary>drink flask You drink the water. You don't feel thirsty any more. You are full. drink flask MV:Weary>Your stomach can't contain anymore! w MV:Weary>Outside the North Gate of Vinyanost Exits are: N E S W The tracks of a horse lead north. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear The tracks of a black warg lead south. Their condition is very clear MV:Weary>s A Shattered Gate Exits are: N S MV:Weary>n n Outside the North Gate of Vinyanost Exits are: N E S W The tracks of a horse lead north. Their condition is very clear The tracks of a black warg lead south. Their condition is very clear The tracks of *a Hobbit* lead south. Their condition is fresh MV:Weary>Northern Road Exits are: N S The tracks of a black warg lead north. Their condition is very clear The tracks of a horse lead north. Their condition is very clear MV:Weary>n The Northern Road Exits are: N E S W The tracks of a horse lead north. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear MV:Weary>n Northern Road Bend Exits are: N E S W The tracks of a horse lead north. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear MV:Weary>n Broad-Leafed Tree Exits are: N E S W The tracks of a black warg lead north. Their condition is very clear The tracks of a horse lead north. Their condition is very clear MV:Weary>n Alongside the Road Exits are: N E S W A small grouse flutters about on the ground. A small grouse flutters about on the ground. A small grouse flutters about on the ground. The tracks of a horse lead north. Their condition is very clear MV:Weary>n Field of Grass Exits are: N E S W The tracks of a horse lead north. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear MV:Weary>n Greseme narrates, 'no tracks of uruk going west' Field Alongside Road Exits are: E S W The tracks of a black warg lead west. Their condition is very clear MV:Weary>w n Northern Road Exits are: N E S W A tough patrol leader scans the roads for signs of trouble. A soldier, sitting on a horse, scans the horizon anxiously. A soldier, sitting on a horse, scans the horizon anxiously. A soldier, sitting on a horse, scans the horizon anxiously. The tracks of a horse lead north. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear MV:Weary>Northern Road Hilltop Exits are: S D The tracks of a black warg lead down. Their condition is very clear The tracks of a horse lead down. Their condition is very clear MV:Weary>n n You cannot go that way. MV:Weary>You cannot go that way. MV:Weary>cha trust me..hes in psot You chat, 'trust me..hes in psot' d MV:Weary>cast 'vitalize self' Northern Road underhill Exits are: N E W U The tracks of *an Uruk* lead south. Their condition is fresh The tracks of a nice pony lead south. Their condition is fresh The tracks of *a Dwarf* lead south. Their condition is very clear The tracks of *a Dwarf* lead south. Their condition is fresh The tracks of a nice pony lead south. Their condition is very clear The tracks of a nice pony lead south. Their condition is fresh The tracks of a horse lead north. Their condition is very clear The tracks of a nice pony lead south. Their condition is very clear MV:Weary>You start to concentrate. Elladan chats, '"You kick a large, brown snake in the shin, nice shot!" i didnt know snakes had shins' cha gres, come vogir NOW Ok. You feel refreshed. S:Surging>You chat, 'gres, come vogir NOW' S:Surging>cha now now clo hiddendoor ! clo hiddendoor ! clo hiddendoor ! clo hiddendoor ! clo hiddendoor ! Tober ******* 1 Welcome to RETURN OF THE SHADOW or ARDA: The Fourth Age Based on CircleMud Original concept and code by: Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Currently maintained by Fingolfin, Prami, Seether and others Webpage: *** NEW ADDRESS: rots.org 3791 *** By what name do you wish to be known? Password: Reconnecting. S:Surging>clo hiddendoor ! Unrecognized command. S:Surging>It's already closed! S:Surging>It's already closed! S:Surging>l Northern Road underhill Exits are: N E W U The tracks of a nice pony lead south. Their condition is fresh The tracks of *a Dwarf* lead south. Their condition is very clear The tracks of *a Dwarf* lead south. Their condition is fresh The tracks of a nice pony lead south. Their condition is fresh The tracks of a horse lead north. Their condition is very clear The tracks of a nice pony lead south. Their condition is very clear S:Surging>clo hiddendoor ! It's already closed! S:Surging>It's already closed! S:Surging>clo hiddendoor ! It's already closed! S:Surging>It's already closed! S:Surging>gt come underhill now Terari chats, '*lick*' S:Surging>You group-say 'come underhill now' S:Surging>clo hiddendoor ! It's already closed! S:Surging>It's already closed! S:Surging>clo hiddendoor ! It's already closed! S:Surging>It's already closed! S:Surging> Greseme group-says 'am' S:Surging>clo hiddendoor ! It's already closed! S:Surging>It's already closed! S:Surging>l Northern Road underhill Exits are: N E W U The tracks of *an Uruk* lead south. Their condition is fresh The tracks of a nice pony lead south. Their condition is fresh The tracks of *a Dwarf* lead south. Their condition is fresh The tracks of a horse lead north. Their condition is very clear The tracks of a nice pony lead south. Their condition is very clear S:Surging>clo hiddendoor ! It's already closed! S:Surging>It's already closed! S:Surging>clo hiddendoor ! clo hiddendoor ! It's already closed! S:Surging>It's already closed! S:Surging>It's already closed! clo hiddendoor ! S:Surging>It's already closed! Nalun tells you 'uruks are underhill'. S:Surging>It's already closed! S:Surging>It's already closed! S:Surging> Terari chats, 'hey all....sup?' S:Surging>reply i know You tell Nalun 'i know' S:Surging> Greseme says 'here' reply hes mine S:Surging> The hiddendoor is opened from the other side. S:Surging>You tell Nalun 'hes mine' S:Surging> Greseme searches the ground for tracks. S:Surging> The sun rises, its first rays lighting the road. Not a cloud can be seen in the sky. 'clsoe it S:Surging>You say 'clsoe it' S:Surging>close hiddendoor l Ok. S:Surging>Northern Road underhill Exits are: N E W U Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. is standing here. The tracks of a nice pony lead south. Their condition is very clear The tracks of *a Dwarf* lead south. Their condition is clear The tracks of *a Dwarf* lead south. Their condition is very clear The tracks of a nice pony lead south. Their condition is clear The tracks of a nice pony lead south. Their condition is very clear The tracks of a horse lead north. Their condition is clear The tracks of a nice pony lead south. Their condition is clear S:Surging> Nalun tells you 'i was killed'. S:Surging>'spam it closed 'ok You say 'spam it closed' S:Surging>You say 'ok' S:Surging> The hiddendoor is opened from the other side. S:Surging> Terari chats, 'or should i say SUP DOGS!?!' S:Surging>close hiddendoor l Ok. S:Surging>Northern Road underhill Exits are: N E W U Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. is standing here. The tracks of *an Uruk* lead south. Their condition is very clear The tracks of a nice pony lead south. Their condition is very clear The tracks of *a Dwarf* lead south. Their condition is clear The tracks of *a Dwarf* lead south. Their condition is very clear The tracks of *an Uruk* lead up. Their condition is fresh The tracks of a nice pony lead south. Their condition is clear S:Surging>'damn it u You say 'damn it' S:Surging>Northern Road Hilltop Exits are: S D The tracks of *an Uruk* lead down. Their condition is fresh The tracks of *a Human* lead down. Their condition is very clear The tracks of *a Hobbit* lead down. Their condition is very clear S:Surging>d Northern Road underhill Exits are: N E S W U The tracks of *a Human* lead south. Their condition is fresh The tracks of *a Dwarf* lead south. Their condition is clear The tracks of *a Dwarf* lead south. Their condition is very clear The tracks of *an Uruk* lead up. Their condition is fresh The tracks of *a Hobbit* lead up. Their condition is fresh S:Surging>s Rough Cave Exits are: N D Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (busy) is standing here. The tracks of a nice pony lead down. Their condition is very clear The tracks of *an Uruk* lead north. Their condition is fresh *an Uruk* enters from the north. S:Surging> Greseme attacks *an Uruk*! n S:Surging> *an Uruk* slashes Greseme's left hand. S:Surging>Northern Road underhill Exits are: N E S W U The tracks of *an Uruk* lead south. Their condition is very clear The tracks of *a Human* lead south. Their condition is fresh The tracks of *a Dwarf* lead south. Their condition is clear The tracks of *an Uruk* lead south. Their condition is fresh The tracks of a nice pony lead south. Their condition is clear The tracks of *an Uruk* lead up. Their condition is fresh The tracks of a horse lead north. Their condition is clear The tracks of *a Hobbit* lead up. Their condition is fresh S:Surging>close hiddendoor Ok. close hiddendoor S:Surging>It's already closed! S:Surging> The hiddendoor is opened from the other side. S:Surging>close hiddendoor l Ok. >Northern Road underhill Exits are: N E W U The tracks of *an Uruk* lead south. Their condition is very clear The tracks of *a Dwarf* lead south. Their condition is clear The tracks of *an Uruk* lead south. Their condition is fresh The tracks of a nice pony lead south. Their condition is clear The tracks of *an Uruk* lead up. Their condition is fresh The tracks of a horse lead north. Their condition is clear The tracks of *a Hobbit* lead up. Their condition is fresh >u Northern Road Hilltop Exits are: S D The tracks of *a Human* lead down. Their condition is very clear The tracks of *a Hobbit* lead down. Their condition is very clear The tracks of *a Hobbit* lead down. Their condition is fresh >s Northern Road Exits are: N E S W A tough patrol leader scans the roads for signs of trouble. A soldier, sitting on a horse, scans the horizon anxiously. A soldier, sitting on a horse, scans the horizon anxiously. A soldier, sitting on a horse, scans the horizon anxiously. The tracks of a horse lead north. Their condition is clear The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of *a Human* lead north. Their condition is very clear The tracks of a black warg lead north. Their condition is clear >n Northern Road Hilltop Exits are: S D The tracks of *an Uruk* lead down. Their condition is fresh The tracks of *a Human* lead down. Their condition is very clear The tracks of *a Hobbit* lead down. Their condition is very clear The tracks of *a Hobbit* lead down. Their condition is fresh d >Northern Road underhill Exits are: N E W U The tracks of *a Hobbit* lead up. Their condition is fresh The tracks of *a Human* lead south. Their condition is fresh The tracks of *a Dwarf* lead south. Their condition is clear The tracks of *an Uruk* lead south. Their condition is fresh The tracks of a nice pony lead south. Their condition is clear The tracks of *an Uruk* lead up. Their condition is fresh The tracks of a horse lead north. Their condition is clear The tracks of *a Hobbit* lead up. Their condition is fresh close hiddendoor >It's already closed! > The hiddendoor is opened from the other side. *an Uruk* leaves north. >kill uruk n They aren't here. >Northern Road through Wilds Exits are: N E S W The tracks of a horse lead north. Their condition is clear The tracks of *an Uruk* lead east. Their condition is fresh >e Pool in the Grasslands Exits are: S W A small snake is here. A small snake is here. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. The tracks of *an Uruk* lead south. Their condition is clear >s *an Uruk* mounts a black warg and starts riding him. >Rugged Grasslands Exits are: N W The tracks of *an Uruk* lead west. Their condition is very clear The tracks of a black warg lead north. Their condition is clear > *an Uruk* is entering from the north, riding on a black warg. >w *an Uruk* is leaving west, riding on a black warg. hide ambush uruk >Northern Road underhill Exits are: N E W U Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (busy) is standing here. *an Uruk* is riding on a black warg. The tracks of *an Uruk* lead north. Their condition is fresh The tracks of *a Dwarf* lead south. Their condition is clear The tracks of *an Uruk* lead south. Their condition is fresh The tracks of a nice pony lead south. Their condition is clear The tracks of a horse lead north. Their condition is clear The tracks of *a Hobbit* lead up. Their condition is fresh >You look for somewhere safe to hide. Greseme attacks *an Uruk*! Greseme lightly pierces *an Uruk*'s left leg. You carefully hide yourself. You target is too alert! > *an Uruk* slashes Greseme's head hard. >kill uruk cast confuse You attack *an Uruk*! *an Uruk* slashes your head hard. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving east, riding on a black warg. HP:Scratched>Your victim is not here! HP:Scratched> *an Uruk* is entering from the east, riding on a black warg. HP:Scratched> *an Uruk* is leaving up, riding on a black warg. HP:Scratched>kill uruk u s s s e The day has now begun. Not a cloud can be seen in the sky. Saving Tober. They aren't here. HP:Scratched>Northern Road Hilltop Exits are: S D Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. is standing here. The tracks of *an Uruk* lead down. Their condition is very clear The tracks of a black warg lead south. Their condition is fresh The tracks of *a Hobbit* lead down. Their condition is clear The tracks of *a Hobbit* lead down. Their condition is very clear The tracks of *a Hobbit* lead down. Their condition is very clear The tracks of *a Hobbit* lead south. Their condition is very clear HP:Scratched>Northern Road Exits are: N E S W A tough patrol leader scans the roads for signs of trouble. A soldier, sitting on a horse, scans the horizon anxiously. A soldier, sitting on a horse, scans the horizon anxiously. A soldier, sitting on a horse, scans the horizon anxiously. The tracks of *a Hobbit* lead north. Their condition is clear The tracks of *a Human* lead north. Their condition is clear The tracks of *a Human* lead south. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is very clear HP:Scratched>Northern Road Exits are: N E S W The tracks of *a Human* lead east. Their condition is fresh HP:Scratched> Terari chats, 'hwy is there a lion on the northern road??' HP:Scratched>Northern Road Exits are: N E S W HP:Scratched> Greseme narrates, 'close post' HP:Scratched>Alongside the Road Exits are: N E S W A small grouse flutters about on the ground. A small grouse flutters about on the ground. The tracks of a black warg lead south. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is clear HP:Scratched>s Broad-Leafed Tree Exits are: N E S W A small grouse flutters about on the ground. The tracks of *a Human* lead north. Their condition is clear The tracks of a black warg lead south. Their condition is fresh HP:Scratched>s Northern Road Bend Exits are: N E S W The tracks of a black warg lead south. Their condition is fresh The tracks of *a Human* lead north. Their condition is clear The tracks of *a Hobbit* lead north. Their condition is clear HP:Scratched>s The Northern Road Exits are: N E S W The tracks of a black warg lead east. Their condition is fresh The tracks of *a Human* lead north. Their condition is clear HP:Scratched>s Northern Road Exits are: N S HP:Scratched>n e The Northern Road Exits are: N E S W The tracks of a black warg lead east. Their condition is fresh The tracks of *a Human* lead north. Their condition is clear HP:Scratched>Plains by a Rocky Ridge Exits are: N E S W The tracks of *a Human* lead south. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh HP:Scratched>e Rocky Ridge Exits are: N S W The tracks of a black warg lead south. Their condition is fresh HP:Scratched>s Rocky Shore Exits are: N S W HP:Scratched>s Path to the River's Edge Exits are: N E W The tracks of a horse lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a white albino lion lead east. Their condition is fresh The tracks of *a Human* lead east. Their condition is fresh The tracks of *a Human* lead east. Their condition is fresh The tracks of *a Human* lead west. Their condition is clear e HP:Scratched>River's Edge Exits are: S W The tracks of a white albino lion lead south. Their condition is fresh The tracks of a white albino lion lead west. Their condition is very clear The tracks of *a Human* lead south. Their condition is fresh The tracks of *a Human* lead south. Their condition is fresh The tracks of a horse lead south. Their condition is fresh HP:Scratched>s s Path Along the Anduin Exits are: N S The tracks of a white albino lion lead south. Their condition is fresh The tracks of a white albino lion lead north. Their condition is very clear The tracks of *a Human* lead south. Their condition is fresh The tracks of *a Human* lead south. Their condition is fresh The tracks of *a Human* lead north. Their condition is very clear HP:Scratched>Path Along the River Anduin Exits are: N E S The tracks of a horse lead south. Their condition is fresh The tracks of *a Human* lead south. Their condition is fresh The tracks of *a Human* lead north. Their condition is very clear HP:Scratched>s Path Near the Anduin Exits are: N S The tracks of a white albino lion lead north. Their condition is very clear The tracks of *a Human* lead south. Their condition is fresh The tracks of *a Human* lead north. Their condition is very clear The tracks of a white albino lion lead south. Their condition is fresh HP:Scratched>s Curving Path Exits are: N S The tracks of a black warg lead south. Their condition is fresh The tracks of *a Human* lead north. Their condition is very clear HP:Scratched>s Path Near the River Exits are: N S The tracks of *a Human* lead north. Their condition is clear The tracks of a white albino lion lead south. Their condition is fresh The tracks of *a Human* lead south. Their condition is fresh The tracks of a horse lead south. Their condition is fresh HP:Scratched>s Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (busy) is standing here. Kaotik enters from the south. A white albino lion enters from the south. A horse enters from the south. HP:Scratched>e A Small Guardpost Exits are: (E) W (U) An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. The tracks of *a Human* lead west. Their condition is very clear The tracks of a horse lead west. Their condition is very clear The tracks of *a Human* lead west. Their condition is fresh The tracks of a horse lead west. Their condition is very clear The tracks of *a Human* lead west. Their condition is fresh HP:Scratched>w Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) is standing here. Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. s HP:Scratched>Sandy Shoreline Exits are: N S The tracks of a white albino lion lead south. Their condition is fresh The tracks of *a Human* lead south. Their condition is fresh The tracks of a white albino lion lead north. Their condition is fresh The tracks of a horse lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh HP:Scratched>n Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) (busy) is standing here. Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. HP:Scratched>l Byrd enters from the east. HP:Scratched>Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) (busy) is standing here. Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. Byrd the Dwarf is standing here. HP:Scratched>'ok.. You say 'ok..' l HP:Scratched>Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) (busy) is standing here. Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. Byrd the Dwarf is standing here. HP:Scratched> Terari is entering from the west, riding on a horse. Kaotik says 'fucking lag' HP:Scratched> Terari stops riding a horse. A horse now follows Terari. HP:Scratched> A horse leaves east. HP:Scratched>l Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) (busy) is standing here. Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. Byrd the Dwarf is standing here. HP:Scratched>w Destroyed Post at the East Gate Exits are: E W HP:Scratched>e Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) (busy) is standing here. Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. Byrd the Dwarf is standing here. Terari Naran, Head of the Naronian Council. is standing here. n HP:Scratched> Terari says 'hrm' HP:Scratched>Path Near the River Exits are: N S The tracks of *a Human* lead north. Their condition is clear The tracks of a white albino lion lead south. Their condition is fresh The tracks of *a Human* lead south. Their condition is fresh The tracks of a white albino lion lead north. Their condition is very clear The tracks of a horse lead south. Their condition is fresh The tracks of *a Hobbit* lead south. Their condition is fresh HP:Scratched>s s Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) (busy) is standing here. Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. Byrd the Dwarf is standing here. Terari Naran, Head of the Naronian Council. is standing here. HP:Scratched>Sandy Shoreline Exits are: N S The tracks of a white albino lion lead south. Their condition is fresh The tracks of *a Human* lead south. Their condition is fresh The tracks of a white albino lion lead north. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is fresh The tracks of a horse lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh HP:Scratched>s Sandy Shore Near the Old Docks Exits are: N E S HP:Scratched>s Sandy Shoreline Exits are: N S HP:Scratched>n n Sandy Shore Near the Old Docks Exits are: N E S The tracks of *a Hobbit* lead south. Their condition is fresh The tracks of a horse lead north. Their condition is fresh The tracks of *a Human* lead north. Their condition is fresh HP:Scratched>Sandy Shoreline Exits are: N S The tracks of a white albino lion lead south. Their condition is fresh The tracks of a horse lead south. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is fresh The tracks of a horse lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh HP:Scratched>n Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) is standing here. Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. Byrd the Dwarf is standing here. HP:Scratched>e A Small Guardpost Exits are: (E) W (U) An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. A horse is here, gazing at you. The tracks of *a Human* lead west. Their condition is very clear The tracks of a horse lead west. Their condition is very clear The tracks of *an Uruk* lead west. Their condition is fresh The tracks of *a Human* lead west. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is fresh >w Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) is standing here. Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. Byrd the Dwarf is standing here. >'grr You say 'grr' l >Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) is standing here. Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. Byrd the Dwarf is standing here. >w Destroyed Post at the East Gate Exits are: E W >w e A Cracked Road Exits are: E S W >e Destroyed Post at the East Gate Exits are: E W >Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. is standing here. Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. Byrd the Dwarf is standing here. >t greseme trap uru Greseme searches the ground for tracks. You tell Greseme 'trap uru' > Greseme shakes his head. >'set trap gres You say 'set trap gres' > Kaotik leaves north. A white albino lion leaves north. A horse leaves north. >l Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) (busy) is standing here. Byrd the Dwarf is standing here. >n Path Near the River Exits are: N S Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. The tracks of *a Hobbit* lead south. Their condition is very clear The tracks of *a Human* lead south. Their condition is very clear The tracks of *a Hobbit* lead south. Their condition is very clear >n Curving Path Exits are: N S The tracks of a black warg lead south. Their condition is very clear The tracks of *a Hobbit* lead south. Their condition is very clear The tracks of a white albino lion lead south. Their condition is very clear The tracks of *a Human* lead north. Their condition is clear The tracks of *a Human* lead south. Their condition is very clear >s Path Near the River Exits are: N S Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. The tracks of *a Hobbit* lead north. Their condition is fresh The tracks of a white albino lion lead south. Their condition is very clear The tracks of *a Human* lead south. Their condition is very clear The tracks of a white albino lion lead north. Their condition is clear The tracks of a horse lead south. Their condition is very clear The tracks of *a Hobbit* lead south. Their condition is very clear >>s Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) (busy) is standing here. Byrd the Dwarf is standing here. >s Kaotik enters from the north. A white albino lion enters from the north. A horse enters from the north. >Sandy Shoreline Exits are: N S The tracks of a white albino lion lead south. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of *a Hobbit* lead south. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of a horse lead north. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear >s Sandy Shore Near the Old Docks Exits are: N E S The tracks of *a Hobbit* lead south. Their condition is very clear The tracks of a horse lead north. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is very clear >s Sandy Shoreline Exits are: N S The tracks of *a Hobbit* lead north. Their condition is very clear >n n n Sandy Shore Near the Old Docks Exits are: N E S The tracks of *a Hobbit* lead south. Their condition is very clear The tracks of a horse lead north. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of *a Human* lead north. Their condition is very clear >Sandy Shoreline Exits are: N S The tracks of a white albino lion lead south. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of a horse lead south. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is very clear The tracks of a horse lead north. Their condition is very clear >Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) is standing here. Byrd the Dwarf is standing here. Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. n >Path Near the River Exits are: N S The tracks of *a Hobbit* lead south. Their condition is fresh The tracks of a white albino lion lead south. Their condition is very clear The tracks of a white albino lion lead north. Their condition is clear The tracks of *a Hobbit* lead south. Their condition is very clear >cha he may take ferry You chat, 'he may take ferry' s >Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) is standing here. Byrd the Dwarf is standing here. Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. > Nimrodel chats, 'any uruks?' >cha nod You chat, 'nod' >n n n Path Near the River Exits are: N S The tracks of *a Hobbit* lead south. Their condition is fresh The tracks of *a Human* lead south. Their condition is fresh The tracks of a white albino lion lead south. Their condition is very clear The tracks of a horse lead south. Their condition is fresh The tracks of a white albino lion lead north. Their condition is clear The tracks of *a Hobbit* lead south. Their condition is fresh The tracks of *a Hobbit* lead south. Their condition is very clear > Not a cloud can be seen in the sky. >Curving Path Exits are: N S The tracks of a black warg lead south. Their condition is clear The tracks of *a Hobbit* lead south. Their condition is clear The tracks of a white albino lion lead south. Their condition is clear The tracks of *a Hobbit* lead south. Their condition is very clear >Nimrodel chats, 'where?' Path Near the Anduin Exits are: N S The tracks of a white albino lion lead south. Their condition is clear The tracks of a horse lead south. Their condition is clear > Byrd chats, 'yes!!!!' cha west >You chat, 'west' >n Path Along the River Anduin Exits are: N E S The spirit of an elite Vinyanost guard floats here, keeping watch. (shadow) The tracks of a black warg lead south. Their condition is clear The tracks of a horse lead south. Their condition is clear The tracks of *a Human* lead south. Their condition is clear The tracks of a white albino lion lead south. Their condition is clear > Terari chats, 'woo...he will die' >n Path Along the Anduin Exits are: N S The tracks of a horse lead south. Their condition is clear The tracks of *a Hobbit* lead south. Their condition is clear The tracks of *a Human* lead south. Their condition is clear aff >cas pragmatism You are trying to sneak. You are trying to hunt for tracks. You are not affected by anything. >You start to concentrate. Nimrodel chats, 'grin :)' You lost your concentration! >cas pragmatism You start to concentrate. You lost your concentration! >cas pragmatism You start to concentrate. Nimrodel chats, 'whereabouts?' Greseme narrates, 'he cant take ferry without going through mb which he wont be able to' Ok. The world seems much duller.. >s s Path Along the River Anduin Exits are: N E S The tracks of a black warg lead south. Their condition is clear The tracks of a horse lead south. Their condition is clear The tracks of *a Human* lead south. Their condition is clear The tracks of *a Hobbit* lead south. Their condition is clear The tracks of *a Hobbit* lead north. Their condition is fresh >Path Near the Anduin Exits are: N S The tracks of *a Hobbit* lead south. Their condition is clear The tracks of a white albino lion lead south. Their condition is clear The tracks of a horse lead south. Their condition is clear >s Curving Path Exits are: N S The tracks of *a Hobbit* lead south. Their condition is clear The tracks of a white albino lion lead south. Their condition is clear The tracks of *a Hobbit* lead north. Their condition is fresh The tracks of *a Hobbit* lead south. Their condition is very clear >s Path Near the River Exits are: N S The tracks of *a Hobbit* lead south. Their condition is very clear The tracks of *a Human* lead south. Their condition is very clear The tracks of a white albino lion lead south. Their condition is clear The tracks of a horse lead south. Their condition is very clear The tracks of *a Hobbit* lead south. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is fresh >s Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Greseme - Teachers Comments: Our-Kid Manky is a ****ing gob*****. (hiding) (busy) is standing here. Kaotik The Lonely Mystic! is standing here. A white albino lion stands here. A horse is here, gazing at you. >w w w w Destroyed Post at the East Gate Exits are: E W w >A Cracked Road Exits are: E S W >A Cracked Road Exits are: N E S W >w Ruined Central Square Exits are: N E W A fountain is here, cracked and scarred. The tracks of *a Human* lead west. Their condition is clear The tracks of *a Dwarf* lead east. Their condition is clear >Cracked Road Exits are: N E W The tracks of *a Human* lead west. Their condition is clear w >Cracked Road Exits are: E S W w >Western Edge of the Vinyanost Ruins Exits are: E W The tracks of a black warg lead west. Their condition is clear The tracks of *a Human* lead west. Their condition is clear >w Before the Smoking Ruins of Vinyanost Exits are: N E W The tracks of *a Human* lead west. Their condition is clear The tracks of *a Dwarf* lead east. Their condition is clear The tracks of a black warg lead west. Their condition is clear w >Road to the Ruined Gates of Vinyanost Exits are: N E W The tracks of *a Human* lead west. Their condition is clear The tracks of a black warg lead west. Their condition is clear >Eastern Road towards Vinyanost Exits are: N E W A rooster pheasant is sitting here. The tracks of a black warg lead west. Their condition is clear The tracks of *a Dwarf* lead east. Their condition is clear The tracks of *a Human* lead west. Their condition is clear w >The Eastern Road Exits are: N E W The tracks of *a Human* lead west. Their condition is very clear The tracks of *a Dwarf* lead east. Their condition is clear w >The Eastern Road Exits are: N E S W A rooster pheasant is sitting here. The tracks of a black warg lead west. Their condition is clear The tracks of *a Dwarf* lead east. Their condition is clear The tracks of *a Human* lead west. Their condition is very clear >w The Eastern Road Exits are: N E S W The tracks of a black warg lead west. Their condition is clear >w The Eastern Road Exits are: E S W The tracks of a black warg lead west. Their condition is clear The tracks of *a Human* lead west. Their condition is very clear >w The Eastern Road Exits are: E S W The tracks of a black warg lead west. Their condition is clear The tracks of *a Human* lead west. Their condition is very clear >w Road Through the Forest Exits are: N E W A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. The tracks of *a Human* lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is clear >n Light Woods off the Road Exits are: S D >d Thieves Den Exits are: U A wily thief is here, doing no good. >u s Light Woods off the Road Exits are: S D The tracks of *a Hobbit* lead down. Their condition is fresh >Road Through the Forest Exits are: N E W A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. The tracks of *a Hobbit* lead north. Their condition is fresh The tracks of a black warg lead west. Their condition is clear w w >A Bend in the Eastern Road Exits are: E S W The tracks of *a Human* lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is clear >w w Tall Grass Exits are: N E S W A squirrel runs around in the shrubbery. The tracks of *a Human* lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is clear >w A Trailhead Exits are: N E S W The tracks of *a Human* lead west. Their condition is very clear The tracks of *a Human* lead west. Their condition is very clear >w A Grass Covered Clearing Exits are: N E S W The tracks of *a Human* lead west. Their condition is very clear w >Sloping Hillside Exits are: N E S The tracks of *a Human* lead north. Their condition is very clear The tracks of *a Human* lead south. Their condition is fresh The tracks of a black warg lead north. Their condition is clear The tracks of a black warg lead south. Their condition is fresh w >You cannot go that way. >You cannot go that way. >s You cannot go that way. >The Eastern Road Exits are: N E W The tracks of *a Human* lead west. Their condition is very clear The tracks of *a Human* lead west. Their condition is fresh The tracks of *a Human* lead east. Their condition is very clear w > Not a cloud can be seen in the sky. Nimrodel chats, 'someone come post and spam trapdoor' d >The Eastern Road Exits are: E D A severed head of a brown bear is lying here. The tracks of a black warg lead down. Their condition is very clear The tracks of *a Human* lead down. Their condition is very clear >The Eastern Road in a Deep Valley Exits are: N W U The tracks of a black warg lead north. Their condition is very clear >w The Eastern Road in a Deep Valley Exits are: N E W >e n The Eastern Road in a Deep Valley Exits are: N W U The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of a black warg lead north. Their condition is very clear The tracks of *a Human* lead north. Their condition is very clear > *an Uruk* is entering from the north, riding on a black warg. >Along the Eastern Valley Wall Exits are: N S W The tracks of *a Human* lead north. Their condition is very clear The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead north. Their condition is very clear >s hide ambush uruk The Eastern Road in a Deep Valley Exits are: N W U The tracks of *a Hobbit* lead north. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of *a Human* lead north. Their condition is very clear >You look for somewhere safe to hide. You carefully hide yourself. Ambush who? >cha he valley You chat, 'he valley' >cha heading post u You chat, 'heading post' >The Eastern Road Exits are: E D A severed head of a brown bear is lying here. The tracks of a black warg lead down. Their condition is very clear The tracks of *a Human* lead down. Their condition is very clear The tracks of *a Hobbit* lead down. Their condition is fresh The tracks of *a Human* lead east. Their condition is clear >e The Eastern Road Exits are: N E W The tracks of *a Human* lead west. Their condition is clear The tracks of *a Human* lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead east. Their condition is fresh >e The Eastern Road Exits are: N E W The tracks of a black warg lead east. Their condition is fresh The tracks of *a Human* lead east. Their condition is clear e >e Rising Road Exits are: N E W The tracks of *a Human* lead east. Their condition is clear The tracks of a black warg lead north. Their condition is fresh Terari chats, 'he awful too' >e e The Eastern Road Exits are: N E S W The tracks of *a Human* lead north. Their condition is clear e e >Bend in the Eastern Road Exits are: N S W >kill uruk eku You cannot go that way. >You cannot go that way. >You cannot go that way. >They aren't here. >e kill uruk e kill uruk Unrecognized command. >e kill uruk You cannot go that way. e kill uruk >They aren't here. >You cannot go that way. >n They aren't here. >e kill uruk e kill uruk You cannot go that way. >e kill uruk e kill uruk They aren't here. >You cannot go that way. >They aren't here. >A Bend in the Eastern Road Exits are: E S W The tracks of a black warg lead east. Their condition is fresh The tracks of *a Human* lead west. Their condition is clear The tracks of *a Hobbit* lead west. Their condition is very clear >Road Through the Forest Exits are: N E W A young highwayman approaches you, a grin on his face. A young highwayman approaches you, a grin on his face. The tracks of a black warg lead east. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is very clear >They aren't here. >The Eastern Road Exits are: E S W The tracks of a black warg lead east. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is very clear The tracks of *a Human* lead west. Their condition is clear >e kill uruk e kill uruk They aren't here. e kill uruk e kill uruk >The Eastern Road Exits are: E S W The tracks of *a Hobbit* lead west. Their condition is very clear The tracks of a black warg lead east. Their condition is fresh The tracks of *a Human* lead west. Their condition is clear >e kill uruk e kill uruk They aren't here. >The Eastern Road Exits are: N E S W The tracks of *a Hobbit* lead west. Their condition is very clear The tracks of *a Human* lead west. Their condition is clear The tracks of a black warg lead east. Their condition is fresh >They aren't here. >The Eastern Road Exits are: N E S W A rooster pheasant is sitting here. The tracks of a black warg lead east. Their condition is fresh >e kill uruk They aren't here. >The Eastern Road Exits are: N E W The tracks of *a Hobbit* lead west. Their condition is very clear >e kill uruk They aren't here. >Eastern Road towards Vinyanost Exits are: N E W A rooster pheasant is sitting here. The tracks of *a Hobbit* lead west. Their condition is very clear >They aren't here. >Road to the Ruined Gates of Vinyanost Exits are: N E W The tracks of *a Hobbit* lead west. Their condition is very clear >They aren't here. >Before the Smoking Ruins of Vinyanost Exits are: N E W The tracks of *a Hobbit* lead west. Their condition is very clear The tracks of a black warg lead east. Their condition is fresh >They aren't here. e kill uruk >Western Edge of the Vinyanost Ruins Exits are: E W The tracks of *a Hobbit* lead west. Their condition is very clear >e kill uruk They aren't here. >Cracked Road Exits are: E S W The tracks of a black warg lead east. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is very clear >They aren't here. >Cracked Road Exits are: N E W The tracks of a black warg lead east. Their condition is fresh >They aren't here. e kill uruk >Ruined Central Square Exits are: N E W A fountain is here, cracked and scarred. The tracks of *a Hobbit* lead west. Their condition is very clear The tracks of a black warg lead east. Their condition is fresh >They aren't here. >A Cracked Road Exits are: N E S W >They aren't here. >A Cracked Road Exits are: E S W >e They aren't here. >Destroyed Post at the East Gate Exits are: E W >e Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. >e A Small Guardpost Exits are: (E) W (U) An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. A horse is here, gazing at you. Nimrodel - Crimson Maid of Lothlorien is standing here. A horse is here, gazing at you. The tracks of a horse lead up. Their condition is very clear The tracks of a horse lead west. Their condition is very clear The tracks of a white albino lion lead up. Their condition is very clear kill uruk >They aren't here. > Nimrodel chats, 'someone come post' w >s Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. >Sandy Shoreline Exits are: N S The tracks of a black warg lead north. Their condition is fresh >n Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. >e A Small Guardpost Exits are: (E) W (U) An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. A horse is here, gazing at you. Nimrodel - Crimson Maid of Lothlorien is standing here. A horse is here, gazing at you. The tracks of a horse lead up. Their condition is very clear The tracks of a horse lead west. Their condition is very clear The tracks of a white albino lion lead up. Their condition is very clear The tracks of *a Hobbit* lead west. Their condition is fresh >kill uruk They aren't here. Elladan chats, 'y' >l A Small Guardpost Exits are: (E) W (U) An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. A horse is here, gazing at you. Nimrodel - Crimson Maid of Lothlorien is standing here. A horse is here, gazing at you. The tracks of a horse lead up. Their condition is very clear The tracks of a horse lead west. Their condition is very clear The tracks of a white albino lion lead up. Their condition is very clear The tracks of *a Hobbit* lead west. Their condition is fresh >ope trapdoor u kill uruk Ok. >The Watchtower Exits are: D A small lever made of some flimsy metal juts out of a wooden post. An inexperienced guard stands here watching the area nervously. An inexperienced guard stands here watching the area nervously. Byrd the Dwarf is resting here. Kaotik The Lonely Mystic! (linkless) (AFK) is sleeping here. A white albino lion stands here. A horse is here, gazing at you. >They aren't here. d >A Small Guardpost Exits are: (E) W U An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. A horse is here, gazing at you. Nimrodel - Crimson Maid of Lothlorien is standing here. A horse is here, gazing at you. The tracks of a horse lead up. Their condition is very clear The tracks of a horse lead west. Their condition is very clear The tracks of a white albino lion lead up. Their condition is very clear The tracks of *a Hobbit* lead up. Their condition is fresh Terari chats, 'just spamm it closed' >close trapdoor w Ok. >Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. >n Path Near the River Exits are: N S The tracks of a black warg lead south. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is clear The tracks of a horse lead south. Their condition is clear >n Curving Path Exits are: N S The tracks of a black warg lead north. Their condition is very clear The tracks of a horse lead south. Their condition is clear The tracks of *a Hobbit* lead north. Their condition is clear n >Path Near the Anduin Exits are: N S The tracks of *a Hobbit* lead south. Their condition is clear The tracks of a horse lead south. Their condition is clear The tracks of *a Human* lead north. Their condition is very clear >n Path Along the River Anduin Exits are: N E S The tracks of *a Human* lead east. Their condition is very clear The tracks of *a Human* lead north. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear The tracks of a horse lead south. Their condition is clear The tracks of *a Hobbit* lead north. Their condition is clear n >Path Along the Anduin Exits are: N S The tracks of *a Human* lead north. Their condition is very clear The tracks of *a Hobbit* lead south. Their condition is clear >n River's Edge Exits are: S W The tracks of a black warg lead west. Their condition is very clear The tracks of *a Human* lead west. Their condition is very clear >w n Path to the River's Edge Exits are: N E W A red fox hunts for food here. The tracks of a black warg lead west. Their condition is very clear The tracks of *a Human* lead west. Their condition is very clear >Rocky Shore Exits are: N S W >s w Path to the River's Edge Exits are: N E W A red fox hunts for food here. The tracks of a black warg lead west. Their condition is very clear The tracks of *a Hobbit* lead north. Their condition is fresh The tracks of *a Human* lead west. Their condition is very clear >Path to River Exits are: N E W The tracks of *a Human* lead west. Their condition is very clear The tracks of a horse lead east. Their condition is clear The tracks of *a Human* lead north. Their condition is very clear >n Plains between Ridge and Road Exits are: N E S The tracks of *a Human* lead south. Their condition is very clear >s w Path to River Exits are: N E W The tracks of *a Hobbit* lead north. Their condition is fresh The tracks of a black warg lead west. Their condition is very clear The tracks of a horse lead east. Their condition is clear The tracks of *a Human* lead north. Their condition is very clear > Nimrodel tells you 'where you at?'. >Outside the North Gate of Vinyanost Exits are: N E S W The tracks of a horse lead east. Their condition is clear The tracks of *a Human* lead south. Their condition is very clear The tracks of *a Human* lead west. Their condition is very clear The tracks of a black warg lead south. Their condition is very clear > *an Uruk* is entering from the south, riding on a black warg. >kill uruk *an Uruk* is leaving west, riding on a black warg. >They aren't here. >w kill uruk Outer Road Exits are: E W The tracks of a black warg lead west. Their condition is fresh The tracks of *a Human* lead east. Their condition is very clear >w They aren't here. kill uruk >Outer Road Exits are: E S W A gruff-looking man stands here, a smirk resting on his lips. A gruff-looking man stands here, a smirk resting on his lips. The tracks of a black warg lead west. Their condition is fresh >w They aren't here. >kill uruk Bend in Outer Road Exits are: E S The tracks of a black warg lead south. Their condition is fresh >They aren't here. >s s Outer Road Exits are: N S The tracks of a black warg lead south. Their condition is fresh s >kill uruk Outer Road Exits are: N S *an Uruk* is riding on a black warg. >Outer Road Exits are: N S W >They aren't here. >kill uruk They aren't here. >n hide ambush uruk *an Uruk* is entering from the north, riding on a black warg. >Outer Road Exits are: N S The tracks of a black warg lead south. Their condition is fresh The tracks of *a Hobbit* lead south. Their condition is fresh >Greseme narrates, 'he vinny' You look for somewhere safe to hide. s kill uruk You carefully hide yourself. Ambush who? >Outer Road Exits are: N S W The tracks of *a Hobbit* lead north. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh >They aren't here. w >Path to Cabins Exits are: N E S W A gentle rabbit hops around here. The tracks of a black warg lead south. Their condition is fresh >u w You cannot go that way. >Outside the Cabins Exits are: N E S W An angry wild pig snorts loudly as he wobbles around. >e s Path to Cabins Exits are: N E S W A gentle rabbit hops around here. The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh >Field of Wildflowers Exits are: N E S W The tracks of a pheasant lead south. Their condition is fresh >s Clearing Off the Road Exits are: N E S W An angry wild pig snorts loudly as he wobbles around. A rooster pheasant is sitting here. The tracks of a black warg lead south. Their condition is fresh >s Road to the Ruined Gates of Vinyanost Exits are: N E W *an Uruk* is riding on a black warg. The tracks of *a Hobbit* lead east. Their condition is very clear The tracks of *a Human* lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is very clear > *an Uruk* is leaving east, riding on a black warg. >e Before the Smoking Ruins of Vinyanost Exits are: N E W *an Uruk* is riding on a black warg. The tracks of *a Hobbit* lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear The tracks of *a Human* lead east. Their condition is fresh >kill uruk You attack *an Uruk*! You pierce *an Uruk*'s right arm. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. >n kill uruk Outer Road Exits are: N S W *an Uruk* is riding on a black warg. >Greseme narrates, 'wft' You attack *an Uruk*! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heals! *an Uruk* is leaving north, riding on a black warg. >s *an Uruk* is entering from the north, riding on a black warg. >Before the Smoking Ruins of Vinyanost Exits are: N E W The tracks of *a Hobbit* lead east. Their condition is very clear The tracks of *a Hobbit* lead west. Their condition is clear The tracks of a black warg lead north. Their condition is fresh The tracks of *a Human* lead east. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is fresh >n kill uruk Outer Road Exits are: N S W *an Uruk* is riding on a black warg. The tracks of a black warg lead north. Their condition is fresh The tracks of *a Hobbit* lead south. Their condition is fresh MV:Weary> *an Uruk* is leaving south, riding on a black warg. MV:Weary>set tac agg They aren't here. s MV:Weary>kill uruk You are now employing aggressive tactics. >Before the Smoking Ruins of Vinyanost Exits are: N E W The tracks of *a Hobbit* lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is fresh The tracks of *a Human* lead east. Their condition is fresh The tracks of *a Hobbit* lead north. Their condition is fresh MV:Weary>They aren't here. MV:Weary>e kill uruk Western Edge of the Vinyanost Ruins Exits are: E W The tracks of *a Hobbit* lead west. Their condition is clear The tracks of *a Hobbit* lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear MV:Weary>e They aren't here. kill uruk MV:Weary>Cracked Road Exits are: E S W The tracks of a black warg lead east. Their condition is fresh The tracks of *a Hobbit* lead east. Their condition is very clear The tracks of *a Human* lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is very clear MV:Weary>e kill uruk They aren't here. MV:Weary>Above the fields, not a cloud can be seen in the sky. Cracked Road Exits are: N E W The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is clear MV:Weary>They aren't here. e MV:Weary>e e Ruined Central Square Exits are: N E W A fountain is here, cracked and scarred. The tracks of *a Human* lead east. Their condition is fresh The tracks of *a Human* lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear MV:Weary>kill uruk A Cracked Road Exits are: N E S W Terari Naran, Head of the Naronian Council. is standing here. MV:Weary>A Cracked Road Exits are: E S W MV:Weary>e They aren't here. MV:Weary>Destroyed Post at the East Gate Exits are: E W MV:Weary>e Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. Nimrodel is riding on a horse. MV:Weary> Nimrodel is leaving west, riding on a horse. MV:Weary>cast 'vitalize self' You start to concentrate. Nimrodel is (busy) entering from the west, riding on a horse. Nimrodel stops riding a horse. A horse now follows Nimrodel. Nimrodel leaves east. A horse leaves east. Nimrodel (busy) enters from the east. A horse enters from the east. cha he hurt pretty bad Ok. You feel refreshed. You chat, 'he hurt pretty bad' S:Surging>w A horse stops following Nimrodel. Nimrodel mounts a horse and starts riding her. w S:Surging>Destroyed Post at the East Gate Exits are: E W S:Surging>w A Cracked Road Exits are: E S W Terari Naran, Head of the Naronian Council. (busy) is standing here. S:Surging>w A Cracked Road Exits are: N E S W *an Uruk* is here, fighting an elite Vinyanost guard's spirit, riding on a black warg. S:Surging>e Ruined Central Square Exits are: N E W A fountain is here, cracked and scarred. The tracks of *a Human* lead east. Their condition is fresh The tracks of *a Hobbit* lead east. Their condition is clear The tracks of *a Hobbit* lead east. Their condition is fresh S:Surging>kill uruk A Cracked Road Exits are: N E S W S:Surging>e They aren't here. S:Surging>A Cracked Road Exits are: E S W Terari Naran, Head of the Naronian Council. is standing here. S:Surging>kill uruk e They aren't here. kill uruk S:Surging>Destroyed Post at the East Gate Exits are: E W Nimrodel is (busy) riding on a horse. S:Surging> Nimrodel is leaving west, riding on a horse. Terari chats, 'i bushed him to awful in bowl' S:Surging>They aren't here. S:Surging>e kill uruk Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. S:Surging>e They aren't here. S:Surging>A Small Guardpost Exits are: (E) W (U) An experienced member of the guard stands with care, watching the land. An experienced member of the guard stands with care, watching the land. A higher-ranking member of the guard is here, giving orders. A horse is here, gazing at you. The tracks of *an Elf* lead west. Their condition is fresh The tracks of *an Elf* lead west. Their condition is very clear The tracks of *a Human* lead west. Their condition is fresh The tracks of a horse lead west. Their condition is fresh The tracks of *an Elf* lead west. Their condition is very clear The tracks of a horse lead west. Their condition is very clear S:Surging>w w Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. S:Surging> You sense a surge of unknown magic from nearby... S:Surging>Destroyed Post at the East Gate Exits are: E W S:Surging>e s Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. S:Surging>Sandy Shoreline Exits are: N S The tracks of *a Hobbit* lead north. Their condition is clear The tracks of a horse lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is clear The tracks of a horse lead south. Their condition is fresh S:Surging>n w Before the Destroyed Gate of Vinyanost Exits are: N E S W A horse is here, gazing at you. w S:Surging>w Destroyed Post at the East Gate Exits are: E W S:Surging>A Cracked Road Exits are: E S W S:Surging>A Cracked Road Exits are: N E S W S:Surging>s A Broken Cobblestone Path Exits are: N S S:Surging>s A Bend in the Broken Road Exits are: N W S:Surging>unt Unrecognized command. n S:Surging>A Broken Cobblestone Path Exits are: N S S:Surging>hunt You stop looking for fresh tracks. n S:Surging>A Cracked Road Exits are: N E S W hunt S:Surging>w Ok, you'll try to notice fresh tracks. S:Surging>Ruined Central Square Exits are: N E W A fountain is here, cracked and scarred. Terari Naran, Head of the Naronian Council. is standing here. The tracks of *a Human* lead east. Their condition is fresh The tracks of *a Hobbit* lead east. Their condition is fresh The tracks of *a Human* lead east. Their condition is fresh The tracks of *a Human* lead west. Their condition is very clear The tracks of *a Human* lead east. Their condition is very clear The tracks of *a Hobbit* lead east. Their condition is clear The tracks of *a Hobbit* lead east. Their condition is fresh S:Surging>w Cracked Road Exits are: N E W The tracks of a black warg lead east. Their condition is very clear The tracks of *a Human* lead east. Their condition is fresh The tracks of *a Hobbit* lead east. Their condition is fresh The tracks of *a Human* lead east. Their condition is very clear The tracks of *a Hobbit* lead east. Their condition is clear S:Surging>e Ruined Central Square Exits are: N E W A fountain is here, cracked and scarred. The tracks of *a Human* lead east. Their condition is fresh The tracks of *a Hobbit* lead west. Their condition is fresh The tracks of *a Human* lead east. Their condition is fresh The tracks of *a Human* lead west. Their condition is very clear The tracks of a black warg lead east. Their condition is clear The tracks of *a Human* lead east. Their condition is very clear The tracks of *a Human* lead east. Their condition is fresh n S:Surging>Abandoned Marketplace Exits are: E S W The tracks of a horse lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh S:Surging>w West End of an Abandoned Marketplace Exits are: E S W *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A black warg leaves west. kill uruk S:Surging> Nimrodel (busy) enters from the west. A horse enters from the west. S:Surging>They aren't here. S:Surging>w kill uruk Silent Hall of the Sword and Shield Exits are: E W *an Uruk* (hiding) is standing here. A dark warg stands here, its eyes glowing like a flame. The tracks of *an Uruk* lead west. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of *an Elf* lead east. Their condition is fresh The tracks of a horse lead east. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh S:Surging> Nimrodel (busy) enters from the east. A horse enters from the east. S:Surging>You attack *an Uruk*! You pierce *an Uruk*'s left arm. *an Uruk* is dead! R.I.P. get all.coin corpse You receive your share of experience -- 3960 points. Your blood freezes as you hear Dystorshin's death cry. A black warg stops following *an Uruk*. S:Surging>You can't find any coins in the pierced corpse of *an Uruk*. S:Surging>na dyst rp You narrate, 'dyst rp' S:Surging>na er rip Nimrodel chats, 'rip dystorshin' You narrate, 'er rip' sc S:Surging>You have 285/285 hit, 76/85 stamina, 88/186 moves, 2590 spirit. OB: 123, DB: 75, PB: 52, Speed: 40, Gold: 1574, XP Needed: 68K. fame S:Surging>On the 14th Day of Sulime, Tober killed Someone. On the 28th Day of Urime, Tober killed Krakk. On the 6th Day of Narvinye, Tober killed Vyten. On the 9th Day of Narvinye, Tober killed Dystorshin. On the 13th Day of Narvinye, Tober killed Someone. On the 14th Day of Narvinye, Tober killed Someone. On the 20th Day of Urime, Tober killed Dystorshin. On the 21st Day of Urime, Tober killed Dystorshin. There were found 8 records about Tober, total fame 41. S:Surging> Greseme narrates, 'again?' S:Surging>l Ifrit narrates, 'nice' S:Surging>Silent Hall of the Sword and Shield Exits are: E W The pierced corpse of *an Uruk* is lying here. A dark warg stands here, its eyes glowing like a flame. Nimrodel - Crimson Maid of Lothlorien is standing here. A horse is here, gazing at you. The tracks of *an Uruk* lead west. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear The tracks of *an Elf* lead east. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of *an Elf* lead west. Their condition is very clear The tracks of a horse lead west. Their condition is very clear S:Surging>cha nod Terari chats, 'where at?' cac S:Surging>You chat, 'nod' S:Surging>exa corpse You cackle gleefully. S:Surging>You see nothing special.. When you look inside, you see: corpse (here) : a small jewelry box a backpack a bone scimitar an etched leather girdle a golden bear fur a wooden tower shield a black pair of cotton sleeves a pair of soft leather boots a black pair of cotton pants a white cotton shirt an onyx ring a stone ring a small, wooden shield a piece of meat a backpack a water skin S:Surging> Greseme narrates, 'my god' S:Surging> Nimrodel beheads the pierced corpse of *an Uruk*. S:Surging>fame war +---------------------------------------------------+ | War Status | +---------------------------------------------------+ | Good Races | Evil Races | +---------------------------------------------------+ | Tober 41| Holo 94| | Elycien 34| Orcist 33| | Captor 31| Kilgor 32| | Great 20| Vale 31| | Isel 14| Mimic 26| | Ruthless 13| Moby 23| | Irkuin 12| Klar 18| | Mildain 11| Deidrot 17| | Vegeta 11| Tremek 12| | Severian 10| Tukaar 9| +---------------------------------------------------+ |Total fame for the forces of The Shadow: 221| |Total fame for the forces of good: -145| +---------------------------------------------------+ |The Shadow's power falls over the land of Arda. | +---------------------------------------------------+ S:Surging> Nimrodel says 'didn't engage him when he rip' S:Surging> Nimrodel frowns. S:Surging> Greseme narrates, 'HE IS A RETARD' S:Surging>l Silent Hall of the Sword and Shield Exits are: E W The pierced corpse of *an Uruk* is lying here, its head missing. A dark warg stands here, its eyes glowing like a flame. Nimrodel - Crimson Maid of Lothlorien is standing here. A horse is here, gazing at you. The tracks of *an Uruk* lead west. Their condition is very clear The tracks of a black warg lead east. Their condition is very clear The tracks of *an Elf* lead east. Their condition is very clear The tracks of a horse lead east. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of *an Elf* lead west. Their condition is very clear The tracks of a horse lead west. Their condition is very clear S:Surging>na nod