----------------------------------------------------------------------- Turvantus and Gorhum followers of Magus find a *Dwarf* doing the specture observe the supreme race at work for the Dark Lord... ----------------------------------------------------------------------- A spotted warg starts following you. A spotted warg starts following you. There is no unread news. Here we go... A Pool in the Cavern Exits are: N E A short uruk stands here, barely able to stay awake. A white-spotted warg is standing here. A white-spotted warg is standing here. >Players ------- [ 30 Lhu] Turvantus the Red [ Vala ] Aggrippa chief engineer of Durthtrax. (deaf) [ 29 Lhu] Gorhum the Ashen [G. Maia] Suller the undead [G. Maia] Rochallor Return of the Ancient (AFK) 5 characters displayed. >e e Cavern Exits are: N E S W >Cavern Exits are: N W A weapon rack is set against the wall here. >where Players in your Zone -------------------- Turvantus - Cavern exam rack >An old battered rack stands here, scratched and worn with age. When you look inside, you see: rack (here) : Nothing. >fame gorhum There were found 0 records about Gorhum, total fame 0. >n n e e Cavern Exits are: N E S W >Cavern Exits are: E S W >A Dark Corner Exits are: S W A smooth, black rock has been fashioned into a bulletin board here. A glass trophy case rests high above the throne. A tall uruk-hai, shrouded in robes of darkness, sits on the throne. A large uruk-hai stands close to his leader, protecting him A large uruk-hai stands close to his leader, protecting him A large, powerful uruk-hai stands here, brandishing his weapon. A large, powerful uruk-hai stands here, brandishing his weapon. >You cannot go that way. w >s s s Cavern Exits are: E S W s >Cavern Exits are: E S W >Cavern Exits are: N E S W >Cavern Exits are: N E S W >A Large Tunnel Exits are: N S >End of the Tunnel Exits are: N (W) A putrid stench arises from the body of a large, hairy uruk-hai who stands here. >say open w You say 'open' pull lever e >The stonedoor seems to be closed. >n n Nothing here by that name. n n >You cannot go that way. >A Large Tunnel Exits are: N S >Cavern Exits are: N E S W >Cavern Exits are: N E S W >Cavern Exits are: E S W >s s s s Cavern Exits are: N E S W >Cavern Exits are: N E S W >A Large Tunnel Exits are: N S >End of the Tunnel Exits are: N (W) A putrid stench arises from the body of a large, hairy uruk-hai who stands here. >say open w You say 'open' > A foul uruk-hai unlocks the stonedoor. A foul uruk-hai opens the stonedoor. >Blue Cave Exits are: E A heavy, black lever rests in the center of the cave. >pull lever Gorhum chats, 'some uruk in DL i couldn't find him.. but i think he may be a lowbie' e n >n n You pull at a heavy, black lever. You hear low rumbling in the distance. >End of the Tunnel Exits are: N W A putrid stench arises from the body of a large, hairy uruk-hai who stands here. >A Large Tunnel Exits are: N S >Cavern Exits are: N E S W >Cavern Exits are: N E S W >n n n Cavern Exits are: E S W >You cannot go that way. >You cannot go that way. >w Cavern Exits are: N E S W n >n n A Circular Chamber Exits are: N S >Bottom of the Stone Stairway Exits are: S U >You cannot go that way. >u n n A Stone Stairway Exits are: N D >A Dark Hole Exits are: S (U) >You cannot go that way. >open slab u ride Ok. >A Bloodied Clearing Exits are: S D An old, rotting corpse lies on the ground, covered in maggots. >A spotted warg stops following you. You mount a spotted warg and start riding him. R>close slab s e e Ok. R>Rocky Path Exits are: N E R>Rocky Path Exits are: E W R>Forest Passage Exits are: N S W A shadowy spider sneaks through the darkness. R>n n e e Forest Passage Exits are: N S The dead body of an impaled elf lies rotting against a tree. R>Forest Passage Exits are: N E S W R>Ancient Forest Exits are: S W R>You cannot go that way. R>s e s Thick Dark Forest Exits are: N E A black squirrel can barely be seen on a tree here. s R>Faint Footpath Exits are: E S W R>Edge of Swamp Exits are: N E R>You cannot go that way. R>e e track Swamp's Edge Exits are: N #S# W R>You cannot go that way. R>You start searching the ground for tracks. You found no tracks here. R>s e e Swamp Exits are: N #E# #W# The power of light burns your eyes. R>The power of Arda weakens your body. Lakes Edge Exits are: #E# S #W# The power of light burns your eyes. R>Dark Lake Exits are: #E# #W# The power of light burns your eyes. R>e e e Dark Lake Exits are: N #E# #S# #W# The power of light burns your eyes. R>Dark Lake Exits are: E #W# A small dark fish swims here, trying not to attract attention. The power of light burns your eyes. R>Twisted Forest Exits are: N #E# #S# #W# R>n track Twisted Forest Exits are: N S W R>You start searching the ground for tracks. You found no tracks here. R>time The thick trees almost block out the sky, though it appears cloudless. R>It is 11 o'clock am (11 :00), on Menelya, the 12th Day of Viresse. The moon is new and not shining. The sun will set in about 9 hour(s). R>help month TIME MONTH Gives you the current game time. Your initial reaction to the output of this command may be one of surprise, but you'll get used to it. You'll have to, at any rate, since certain things in the game depend on this particular notion of time; the opening hours of the shops, for example. The time is counted in Tolkien system. The monthes and days you see are used by humans on the Middle Earth. Westron monthes: English translation: Narvinye January Nenime February Sulime March Viresse April Lotesse May Narie June Cermie July Urime August Yavannie September Narquelie October Hisime November Ringare December R>w w w w w Twisted Forest Exits are: E W R>Twisted Forest Exits are: N E #S# A rat is here, skulking in a dark corner. R>You cannot go that way. R>The Power of Arda no longer weakens you. You cannot go that way. R>You cannot go that way. R>s w w w Dark Lake Exits are: N #E# #S# #W# The power of light burns your eyes. R>The power of Arda weakens your body. Dark Lake Exits are: #E# #W# The power of light burns your eyes. R>Lakes Edge Exits are: #E# S #W# The power of light burns your eyes. R>Swamp Exits are: N #E# #W# The power of light burns your eyes. R>n Swamp's Edge Exits are: N #S# W w R>Edge of Swamp Exits are: N E n R>Faint Footpath Exits are: E S W R>w n n Thick Dark Forest Exits are: N E A black squirrel can barely be seen on a tree here. R>Ancient Forest Exits are: S W R>You cannot go that way. R>w n n n Forest Passage Exits are: N E S W R>Forest Trail Exits are: S W A campfire is here, giving off heat and light. An orcish hunter is standing here, searching for food. An orcish hunter is standing here, searching for food. R>You cannot go that way. R>You cannot go that way. R>w n w The Power of Arda no longer weakens you. R>n n Forest Trail Exits are: N E W A forest troll is grunting here. A forest troll is grunting here. R>Forest Trail Exits are: S W A malicious spider slides down its web with a look of hunger in its eyes. R>Forest Trail Exits are: N E A black wolf wanders about, growling and frothing at the mouth. R>Break in the Forest Exits are: N S R>Dark Forest Exits are: S W A large wild dog watches you carefully. A large wild dog watches you carefully. R>w n A large wild dog attacks YOU! A large wild dog hits your head. A large wild dog attacks YOU! A large wild dog hits your head. You lightly slash a large wild dog's head. n fle R HP:Scratched S:Surging, a large wild dog:Scratched>No way! You're fighting for your life! R HP:Scratched S:Surging, a large wild dog:Scratched>No way! You're fighting for your life! R HP:Scratched S:Surging, a large wild dog:Scratched>No way! You're fighting for your life! R HP:Scratched S:Surging, a large wild dog:Scratched>You slash a large wild dog's right forefoot. You flee head over heels. Dark Forest Exits are: N E S R HP:Scratched S:Surging>n Dark Forest Exits are: N S W R HP:Scratched S:Surging>n aff Dark Forest Exits are: N S W A forest troll is grunting here. R HP:Scratched S:Surging>n You are affected by: anger (short) shield (short) R HP:Scratched S:Surging>Old Forest Road Exits are: N E S W R HP:Scratched S:Surging>track track You start searching the ground for tracks. You find some tracks of what went past here. The tracks of a spotted warg lead east. Their condition is quite clear The tracks of a spotted warg lead east. Their condition is quite clear You start searching the ground for tracks. You find some tracks of what went past here. The tracks of a spotted warg lead east. Their condition is quite clear The tracks of a spotted warg lead east. Their condition is quite clear w w w w R HP:Scratched S:Surging>Old Forest Road Exits are: N E S W R HP:Scratched S:Surging>Old Forest Road Exits are: N E W R HP:Scratched S:Surging>Old Forest Road Exits are: E W R HP:Scratched S:Surging>Old Forest Road Exits are: N E R HP:Scratched S:Surging>n w n n w n The Road Bends Exits are: N S W w R HP:Scratched>The Road Bends Exits are: N E W R HP:Scratched>The Narrowing Road Exits are: N S R HP:Scratched>Old Forest Road Exits are: S W R HP:Scratched>The dark cloudy sky makes it difficult to see far down the road. Old Forest Road Exits are: N E R HP:Scratched>Old Forest Road Exits are: S W R HP:Scratched>Rising Road Exits are: E S W R HP:Scratched>s s Sloping Road Exits are: N S W R HP:Scratched>Before a Wall of Rock Exits are: N S W R HP:Scratched>w s Along the Old Forest Road Exits are: N E S W R HP:Scratched>w Dense Forest Exits are: N E S W R HP:Scratched>Old Forest Road Exits are: N E S W s R HP:Scratched>Dark Campsite Exits are: N W R HP:Scratched>w w Bend in the Road Exits are: N E S W R HP:Scratched>Old Forest Road Exits are: N E S W R HP:Scratched>w w The Old Forest Road Exits are: E W R HP:Scratched>The Old Forest Road Near a Swamp Exits are: N E S A black squirrel can barely be seen on a tree here. R HP:Scratched>n w n w n w w w w w s A Bend in the Road Exits are: N S W w s R HP:Scratched>Twisting Forest Road Exits are: N E W R HP:Scratched>Twisting Forest Road Exits are: N E S W R HP:Scratched>Twisting Forest Road Exits are: N E W R HP:Scratched>A Bend in the Road Exits are: N S W R HP:Scratched MV:Weary>A Straight Stretch Exits are: N E S W R HP:Scratched MV:Weary>A Straight Stretch Exits are: N E W R HP:Scratched MV:Wears y>A Straight Stretch Exits are: N E S W R HP:Scratched MV:Weary>A Bend in the Road Exits are: N E S R HP:Scratched MV:Weary>You cannot go that way. R HP:Scratched MV:Weary>Twisting Forest Road Exits are: N E W R HP:Scratched MV:Weary>Twisting Road Exits are: N E S W R HP:Scratched MV:Weary>Road on a Steep Embankment Exits are: N S W A black squirrel can barely be seen on a tree here. R HP:Scratched MV:Weary>Overgrown Road Near a Swamp Exits are: N S W R HP:Scratched MV:Weary>w w w Overgrown Forest Road Exits are: N E S W track R HP:Scratched MV:Weary>Overgrown Forest Road Exits are: N E S W R HP:Scratched MV:Weary>cast 'vitalize self' Overgrown Forest Road Exits are: N E S R HP:Scratched MV:Weary>You start searching the ground for tracks. You find some tracks of what went past here. The tracks of a nice pony lead east. Their condition is very poor The tracks of a fierce bear lead north. Their condition is very clear The tracks of a black rabbit lead north. Their condition is very poor You start to concentrate. Ok. You feel refreshed. pp R HP:Scratched S:Surging>n n You start to prepare your spell. A black rabbit enters from the north. You fumbled with your preparations. Mirkwood Forest Exits are: N E S W R HP:Scratched S:Surging>Tangled Forest Exits are: E S W A slimy round fungus grows on a tree here. R HP:Scratched S:Surging>w exam s Tangled Forest Exits are: E R HP:Scratched S:Surging>You see nothing special. R HP:Scratched S:Surging>e s exam w Tangled Forest Exits are: E S W A slimy round fungus grows on a tree here. R HP:Scratched S:Surging>Mirkwood Forest Exits are: N E S W R HP:Scratched S:Surging>To the west you see: Tangled Forest Exits are: N E S w exam s pp R HP:Scratched S:Surging>Tangled Forest Exits are: N E S R HP:Scratched S:Surging>To the south you see: Silent Forest Exits are: N D R HP:Scratched S:Surging>You start to prepare your spell. narrate where r u? You completed your preparations. R HP:Scratched S:Surging>s exam d You narrate, 'where r u?' R HP:Scratched S:Surging>Silent Forest Exits are: N D R HP:Scratched S:Surging>To the down you see: A Collapsed Tunnel Exits are: S U A giant bat looms overhead. A dark mold grows here, slimy and foul. The thorns is open. R HP:Scratched S:Surging>lead The thick trees almost block out the sky, though it appears cloudless. Saving Turvantus. d exam s u R>You stop riding a spotted warg. A spotted warg starts following you. >A Collapsed Tunnel Exits are: S U A giant bat looms overhead. A dark mold grows here, slimy and foul. >To the south you see: A Dirty Cavern Exits are: N A dirty altar stands against the wall. *a Dwarf* is here, fighting a pale spectre. A friendly little pony is here, looking well-groomed and happy. A fierce bear is here, fighting a pale spectre. The stonedoor is open. >Silent Forest Exits are: N D >n Tangled Forest Exits are: N E S >narrate come mold fast if you can Gorhum chats, 'i am going looking for trouble near bed' >You narrate, 'come mold fast if you can' > Gorhum chats, 'inroute' > Gorhum chats, 'what race?' >narrate dwarf mystic exam s You narrate, 'dwarf mystic' >To the south you see: Silent Forest Exits are: N D >pp Your preparations were ruined. You start to prepare your spell. set tactics defensive You completed your preparations. You are now employing defensive tactics. >alias 1 close thorns exam s You replaced the alias '1'. >To the south you see: Silent Forest Exits are: N D >where exam s Players in your Zone -------------------- Turvantus - Tangled Forest >To the south you see: Silent Forest Exits are: N D >set wimpy 150 exam s OK, you'll flee if you drop below 150 hit points. >To the south you see: Silent Forest Exits are: N D >s exam d The thick trees almost block out the sky, though it appears cloudless. Silent Forest Exits are: N D >To the down you see: A Collapsed Tunnel Exits are: S U A dark mold grows here, slimy and foul. The thorns is open. >n Tangled Forest Exits are: N E S >where Gorhum chats, 'he inside of mold?' >Players in your Zone -------------------- Turvantus - Tangled Forest >chat yes You chat, 'yes' >chat hurrty You chat, 'hurrty' >chat hurry even exam s You chat, 'hurry even' >To the south you see: Silent Forest Exits are: N D >s exam d Silent Forest Exits are: N D >To the down you see: A Collapsed Tunnel Exits are: S U A dark mold grows here, slimy and foul. The thorns is open. > Your magical shield disolves. >n Tangled Forest Exits are: N E S cast 'shield >You release your prepared spell. You start to concentrate. cast 'mind Ok. You surround yourself with a magical shield. S:Surging>You start to concentrate. Gorhum is entering from the east, riding on a spotted warg. A spotted warg enters from the east. Ok. You create a magical barrier around your mind. S:Surging> Gorhum starts following you. S:Surging>say prep spear pp You say 'prep spear' S:Surging>You start to prepare your spell. Gorhum nods solemnly. Gorhum stops riding a spotted warg. A spotted warg now follows Gorhum. say whats door to spirit? You completed your preparations. lead >You say 'whats door to spirit?' >You are not riding anything. > Gorhum says 'stonedoor' >alias 2 close stonedoor s exam d You replaced the alias '2'. >Silent Forest Exits are: N D Gorhum enters from the north. A spotted warg enters from the north. A spotted warg enters from the north. >To the down you see: A Collapsed Tunnel Exits are: S U A dark mold grows here, slimy and foul. The thorns is open. > The thick trees almost block out the sky, though it appears cloudless. >d exam s u A Collapsed Tunnel Exits are: S U A dark mold grows here, slimy and foul. Gorhum enters from above. A spotted warg enters from above. A spotted warg enters from above. >To the south you see: A Dirty Cavern Exits are: N The hacked corpse of a giant bat is lying here. A broadsword is lying here. A large wool cloak lies in a heap on the ground. A dirty altar stands against the wall. *a Dwarf* is standing here. A friendly little pony is here, looking well-groomed and happy. A fierce bear paces around the area with a growl on its lips. The stonedoor is open. >Silent Forest Exits are: N D Gorhum enters from below. A spotted warg enters from below. A spotted warg enters from below. >exam d To the down you see: A Collapsed Tunnel Exits are: S U A dark mold grows here, slimy and foul. The thorns is open. >d s 2 pd A Collapsed Tunnel Exits are: S U A dark mold grows here, slimy and foul. Gorhum enters from above. A spotted warg enters from above. A spotted warg enters from above. >A Dirty Cavern Exits are: N The hacked corpse of a giant bat is lying here. A broadsword is lying here. A large wool cloak lies in a heap on the ground. A dirty altar stands against the wall. *a Dwarf* is standing here. A friendly little pony is here, looking well-groomed and happy. A fierce bear paces around the area with a growl on its lips. Gorhum enters from the north. A spotted warg enters from the north. A spotted warg enters from the north. >Ok. >You release your prepared spell. Ok. Your dark spear hits *a Dwarf*'s body. HP:Healthy S:Surging, *a Dwarf*:Bruised> *a Dwarf* cleaves your body hard. HP:Scratched S:Surging, *a Dwarf*:Bruised> Gorhum says 'x' HP:Scratched S:Surging, *a Dwarf*:Bruised>de A fierce bear heroically rescues *a Dwarf*! Gorhum utters a strange command, 'spear of darkness' Gorhum cackles insanely as his spear of darkness pierces *a Dwarf*'s body. cast 'dark bolt' HP:Scratched S:Surging> Gorhum pierces *a Dwarf*'s body hard. HP:Scratched S:Surging>2 2 Sorry, but you can't do that here! HP:Scratched S:Surging> Gorhum begins quietly muttering some strange, powerful words. HP:Scratched S:Surging> A fierce bear barely hits your right arm. HP:Scratched S:Surging, a fierce bear:Scratched>You start to concentrate. A fierce bear heroically rescues *a Dwarf*! *a Dwarf* panics, and attempts to flee! Ok. Your dark bolt hits a fierce bear's body. It's already closed! HP:Scratched S:Powered, a fierce bear:Hurt>It's already closed! *a Dwarf* panics, and attempts to flee! HP:Scratched S:Powered, a fierce bear:Hurt> Gorhum utters a strange command, 'spear of darkness' Gorhum cackles insanely as his spear of darkness pierces *a Dwarf*'s body. HP:Scratched S:Powered, a fierce bear:Hurt> *a Dwarf* cleaves Gorhum's body very hard. Gorhum panics, and attempts to flee! Gorhum begins quietly muttering some strange, powerful words. HP:Scratched S:Powered, a fierce bear:Hurt> *a Dwarf* panics, and attempts to flee! HP:Scratched S:Powered, a fierce bear:Hurt>2 2 2 2 2 2 A fierce bear hits your head. *a Dwarf* panics, and attempts to flee! HP:Bruised S:Powered, a fierce bear:Hurt> *a Dwarf* panics, and attempts to flee! HP:Bruised S:Powered, a fierce bear:Hurt> *a Dwarf* panics, and attempts to flee! HP:Bruised S:Powered, a fierce bear:Hurt> *a Dwarf* panics, and attempts to flee! HP:Bruised S:Powered, a fierce bear:Hurt>2 It's already closed! HP:Bruised S:Powered, a fierce bear:Hurt>It's already closed! HP:Bruised S:Powered, a fierce bear:Hurt>2 It's already closed! HP:Bruised S:Powered, a fierce bear:Hurt>It's already closed! HP:Bruised S:Powered, a fierce bear:Hurt>2 2 It's already closed! HP:Bruised S:Powered, a fierce bear:Hurt>Gorhum utters a strange command, 'spear of darkness' Gorhum cackles insanely as his spear of darkness pierces *a Dwarf*'s body. *a Dwarf* panics, and attempts to flee! It's already closed! Gorhum begins quietly muttering some strange, powerful words. HP:Bruised S:Powered, a fierce bear:Hurt>It's already closed! HP:Bruised S:Powered, a fierce bear:Hurt>*a Dwarf* cleaves Gorhum's left foot very hard. Gorhum panics, and attempts to flee! A fierce bear lightly hits your body. 2 It's already closed! HP:Bruised S:Powered, a fierce bear:Hurt>It's already closed! Gorhum begins quietly muttering some strange, powerful words. HP:Bruised S:Powered, a fierce bear:Hurt>It's already closed! *a Dwarf* opens the stonedoor. HP:Bruised S:Powered, a fierce bear:Hurt>2 *a Dwarf* panics, and attempts to flee! *a Dwarf* flees head over heals! *a Dwarf* leaves north. A nice pony leaves north. HP:Bruised S:Powered, a fierce bear:Hurt>2 *a Dwarf* enters from the north. A nice pony enters from the north. HP:Bruised S:Powered, a fierce bear:Hurt>Ok. *a Dwarf* panics, and attempts to flee! HP:Bruised S:Powered, a fierce bear:Hurt> *a Dwarf* panics, and attempts to flee! HP:Bruised S:Powered, a fierce bear:Hurt> *a Dwarf* panics, and attempts to flee! HP:Bruised S:Powered, a fierce bear:Hurt>It's already closed! HP:Bruised S:Powered, a fierce bear:Hurt>It's already closed! HP:Bruised S:Powered, a fierce bear:Hurt> A fierce bear lightly hits your head. HP:Bruised S:Powered, a fierce bear:Hurt>2 2 2 Gorhum utters a strange command, 'spear of darkness' Gorhum splits *a Dwarf*'s body in twain with his spear of darkness. *a Dwarf* is dead! R.I.P. Your blood freezes as you hear Gorash's death cry. A nice pony stops following *a Dwarf*. A fierce bear realizes that *a Dwarf* is a jerk! 2 HP:Bruised S:Powered, a fierce bear:Hurt>It's already closed! HP:Bruised S:Powered, a fierce bear:Hurt>It's already closed! HP:Bruised S:Powered, a fierce bear:Hurt>It's already closed! HP:Bruised S:Powered, a fierce bear:Hurt>It's already closed! HP:Bruised S:Powered, a fierce bear:Hurt> A fierce bear lightly hits your body. HP:Bruised S:Powered, a fierce bear:Hurt>open stonedoor A fierce bear barely hits your right leg. HP:Bruised S:Powered, a fierce bear:Hurt>Ok. HP:Bruised S:Powered, a fierce bear:Hurt>narrate hahaha ec Gorhum panics, and attempts to flee! Gorhum flees head over heals! Gorhum leaves north. A spotted warg leaves north. A spotted warg leaves north. HP:Bruised S:Powered, a fierce bear:Hurt> A fierce bear barely hits your right foot. HP:Bruised S:Powered, a fierce bear:Hurt>You narrate, 'hahaha' HP:Bruised S:Powered, a fierce bear:Hurt>You see nothing special.. When you look inside, you see: corpse (here) : a teddy bear a large, reinforced halberd a pair of soft leather boots a black pair of cotton pants a black cotton hood a black cotton shirt a ruby necklace a ruby necklace a pile of coins a water skin a water skin a small jewelry box a heavy pair of metal arm braces a pair of thick metal gauntlets a pair of heavy, metal boots a heavy pair of metal leg plates an iron mask a metal breastplate a backpack a water skin a water skin HP:Bruised S:Powered, a fierce bear:Hurt>get coins corpse A fierce bear lightly hits your body. HP:Bruised S:Powered, a fierce bear:Hurt>You get a pile of coins from the horribly darkened corpse of *a Dwarf*. There were 1 silver and 9 copper coins. HP:Bruised S:Powered, a fierce bear:Hurt> A fierce bear hits your head. HP:Bruised S:Powered, a fierce bear:Bruised> A fierce bear hits your body. You wimp out, and attempt to flee! You flee head over heels. A Collapsed Tunnel Exits are: S U A dark mold grows here, slimy and foul. HP:Bruised S:Powered>u You don't have a corpse. HP:Bruised S:Powered>You don't have a corpse. HP:Bruised S:Powered>Silent Forest Exits are: N D HP:Bruised S:Powered>where The thick trees almost block out the sky, though it appears cloudless. Players in your Zone -------------------- Turvantus - Silent Forest Gorhum - Old Forest Road d HP:Bruised S:Powered>s get pack corpse A Collapsed Tunnel Exits are: S U A dark mold grows here, slimy and foul. HP:Bruised S:Powered>A Dirty Cavern Exits are: N The horribly darkened corpse of *a Dwarf* is lying here. The hacked corpse of a giant bat is lying here. A broadsword is lying here. A large wool cloak lies in a heap on the ground. A dirty altar stands against the wall. A fierce bear paces around the area with a growl on its lips. A friendly little pony is here, looking well-groomed and happy. HP:Bruised S:Powered>You get a backpack from the horribly darkened corpse of *a Dwarf*. HP:Bruised S:Powered>ec You see nothing special.. When you look inside, you see: corpse (here) : a teddy bear a large, reinforced halberd a pair of soft leather boots a black pair of cotton pants a black cotton hood a black cotton shirt a ruby necklace a ruby necklace a water skin a water skin a small jewelry box a heavy pair of metal arm braces a pair of thick metal gauntlets a pair of heavy, metal boots a heavy pair of metal leg plates an iron mask a metal breastplate a water skin a water skin HP:Bruised S:Powered>get box corpse You get a small jewelry box from the horribly darkened corpse of *a Dwarf*. HP:Bruised S:Powered>n u A Collapsed Tunnel Exits are: S U A dark mold grows here, slimy and foul. HP:Bruised S:Powered>Silent Forest Exits are: N D HP:Bruised S:Powered>l in box box (carried) : a diamond choker a diamond choker an emerald necklace an old wedding ring HP:Bruised S:Powered>drop box You drop a small jewelry box. HP:Bruised S:Powered>l in pack backpack (carried) : a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat Gorhum chats, 'no tracks of him at bed' HP:Bruised S:Surging>d The thick trees almost block out the sky, though it appears cloudless. Saving Turvantus. s HP:Bruised S:Surging>A Collapsed Tunnel Exits are: S U A dark mold grows here, slimy and foul. HP:Bruised S:Surging>A Dirty Cavern Exits are: N The horribly darkened corpse of *a Dwarf* is lying here. The hacked corpse of a giant bat is lying here. A broadsword is lying here. A large wool cloak lies in a heap on the ground. A dirty altar stands against the wall. A fierce bear paces around the area with a growl on its lips. A friendly little pony is here, looking well-groomed and happy. HP:Bruised S:Surging>behead corpse You behead the horribly darkened corpse of *a Dwarf*. HP:Bruised S:Surging>inv n u You are carrying: A severed head of Gorash a backpack a backpack a raw piece of meat a slick, blue metal flask HP:Bruised S:Surging>A Collapsed Tunnel Exits are: S U A dark mold grows here, slimy and foul. HP:Bruised S:Surging>Silent Forest Exits are: N D A small black jewelry box has been left here. HP:Bruised S:Surging>fame gorash There were found 0 records about Gorash, total fame 0. HP:Bruised S:Surging> A spotted warg enters from the north. HP:Bruised S:Surging> Gorhum searches the ground for tracks. HP:Bruised S:Surging> Gorhum stops riding a spotted warg. A spotted warg now follows Gorhum. HP:Bruised S:Surging> Gorhum leaves down. A spotted warg leaves down. A spotted warg leaves down. HP:Bruised S:Surging> Your magical shield disolves. HP:Bruised S:Surging>chat you got killing spear cas 'shield You chat, 'you got killing spear' HP:Bruised S:Surging>You start to concentrate. Ok. You surround yourself with a magical shield. HP:Bruised S:Surging>chat but stupid bear You chat, 'but stupid bear' HP:Bruised S:Surging> Gorhum enters from below. A spotted warg enters from below. A spotted warg enters from below. HP:Bruised S:Surging>inv Gorhum nods solemnly. HP:Bruised S:Surging>You are carrying: A severed head of Gorash a backpack a backpack a raw piece of meat a slick, blue metal flask HP:Bruised S:Surging>l in pack Gorhum sighs loudly. HP:Bruised S:Surging>backpack (carried) : a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat a piece of meat HP:Bruised S:Surging> Gorhum says 'i noticed i did see kill' HP:Bruised S:Surging>say want meat? You say 'want meat?' Gorhum says 'did you log?' HP:Bruised S:Surging> The thick trees almost block out the sky, though it appears cloudless. HP:Bruised S:Surging> Gorhum says 'please' HP:Bruised S:Surging>give pack gorhum You give a backpack to Gorhum. HP:Bruised S:Surging> Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. HP:Bruised> Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. HP:Bruised>say i can try and get it, but try a copy and paste if you can Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. Gorhum gets a piece of meat from a backpack. HP:Bruised>You say 'i can try and get it, but try a copy and paste if you can' HP:Bruised> Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. Gorhum puts a piece of meat in a backpack. HP:Bruised> ----------------------------------------------------------------------- THE END... -----------------------------------------------------------------------