*********** Kulak Kills Vain! ************ can barely be made out in the darkness here. The tracks of a nice pony lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh S:Powered>s A Shallow Valley Exits are: N E S W There is about two inches of standing water in this valley, and tall, slender reeds grow in the darkness of the forest. At once time this was probably a small stream that cut through the forest, but the source of the water seems to have dried up long ago, leaving only this tiny marsh. The fog has disappeared here. It is possible to climb the banks of the valley on either side, or to follow its path to the north, where the ground rises out to the forest. A giant bat looms overhead. The tracks of a black warg lead south. Their condition is fresh The tracks of a nice pony lead south. Their condition is fresh S:Powered>s Road Over an Ancient Streambed Exits are: N E S W Through the dense mist, it is possible to make out a small valley to the north of the road. This part of the road seems to be a natural bridge over what was once a small stream through the forest. To the south of the road, there seems to be a small depression in the forest, and the brush looks to be disturbed as if it has seen some recent, but scarce traffic. The tracks of a nice pony lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a horse lead south. Their condition is very clear S:Powered>s A Broken Thatchet Exits are: N W The plants here are broken and trampled in some places, as though a path from the road came this way. There is no sign of a trail, however, and the way to the south is blocked by a dense wall of brush. A closer study of the wall reveals something odd about its continuity. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh S:Powered>w Disturbed Brush Exits are: N E W The brush here seems to be out of place, as if some creature who was in quite a hurry scampered through here. Some of the bushes to the east seem to be broken and trampled. The road can be made out just to the north. A friendly little pony is here, looking well-groomed and happy. A black wolf wanders about, growling and frothing at the mouth. A black wolf wanders about, growling and frothing at the mouth. Aelies is riding on a nice pony. The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh S:Powered> Aelies is leaving north, riding on a nice pony. S:Powered>n A rabid, black wolf attacks YOU! You deflect a rabid, black wolf's attack. You pierce a rabid, black wolf's left hindfoot. HP:Healthy S:Powered, a rabid, black wolf:Scratched>No way! You're fighting for your life! HP:Healthy S:Powered, a rabid, black wolf:Scratched>f You lightly pierce a rabid, black wolf's body. You flee head over heels. Old Forest Road Exits are: N E S W A dense, cool mist hangs in the air here, making it difficult to see the ground. The mist becomes more of a thick fog to the east, but seems to thin to the west. The dark, sinister forest towers above the road as it extends endlessly to the north and south. S:Powered>hunt l Ok, you'll try to notice fresh tracks. S:Powered>Old Forest Road Exits are: N E S W A dense, cool mist hangs in the air here, making it difficult to see the ground. The mist becomes more of a thick fog to the east, but seems to thin to the west. The dark, sinister forest towers above the road as it extends endlessly to the north and south. The tracks of a black warg lead north. Their condition is fresh The tracks of a horse lead east. Their condition is very clear The tracks of a black warg lead north. Their condition is fresh The tracks of a nice pony lead north. Their condition is fresh S:Powered>n A Small Embankment Exits are: N E S W This narrow strip of rocky ground runs between the forest to the west and a shallow dip in the landscape to the east. The ground becomes very wet in that direction, and there seems to be standing water on the ground that way. The forest seems to thin slightly as it grows to the south. The tracks of a nice pony lead north. Their condition is very clear The tracks of a black warg lead north. Their condition is very clear The tracks of a nice pony lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh S:Powered>n Beside a Huge Wall of Oaks Exits are: N E S A massive, tight row of oaks grows to the west, through the small breaks between the trunks there appears to be only a wall of stone. The terrain appears to slope slightly upwards to the north and down towards a small valley to the east. A large black hawk is flying here. A large black hawk is flying here. A large black hawk is flying here. The tracks of a black warg lead north. Their condition is very clear The tracks of a nice pony lead north. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead north. Their condition is very clear The tracks of a black warg lead east. Their condition is fresh S:Powered>e Slope Before a Valley Exits are: N E S W This may have been the mouth of a small creek at one time, but now it has dried out to become the entrance to a small valley to the south. The fertile soil here has encouraged thick and prolific plantlife, making entrance to the valley difficult, but certainly possible. A black deer can barely be made out in the darkness here. The tracks of a nice pony lead south. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh S:Powered>e Heavy Forest Exits are: E S W The somber forest grows thick and dense here. An occasional rustling in the underbrush is the only sound that breaks the silence. South, the forest thins slightly, and the ground becomes more rocky to the east. The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a nice pony lead east. Their condition is fresh S:Powered>e Forest of Mirkwood Exits are: N E S W The ground slopes downward to the north, and the terrain becomes more rocky. East, the plants seem to be damper than in any other direction. The faint outline of the road can just be made out to the south. The tracks of a black warg lead south. Their condition is fresh The tracks of a nice pony lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh S:Powered>s Off the Old Forest Road Exits are: N E S W Dense shrubs and plants with giant, slimy leaves impede progress to the north. The road is just to the south, and promises much fairer travels than the forest that looms in every other direction. Aelies is (busy) riding on a nice pony. The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh S:Powered>e Aelies is leaving east, riding on a nice pony. S:Powered>Heavy Forest Exits are: N E S W The still air is thick and humid here. The faint smell of damp earth drifts in from the northeast. The unforgiving underbrush grows thick and strong here, making it difficult to walk. Aelies is (busy) riding on a nice pony. The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh S:Powered>e Aelies is leaving east, riding on a nice pony. Mirkwood Forest Exits are: N E S W The ground becomes more damp further north from the path, and the sounds of hissing becomes louder and more terrifying. The creatures cannot be too much further to the north. The forest continues to the east and west, and the road can barely be made out to the south. Aelies is (busy) riding on a nice pony. The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh S:Powered>e Aelies is leaving east, riding on a nice pony. Mirkwood Forest Exits are: N S W The ground is covered with patches of thick, green vines. The vines seem to grow thicker to the north, as does the forest itself. The ground levels to the south, and becomes more uneven to the west. Aelies is (busy) riding on a nice pony. The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh S:Powered MV:Weary>n Heavy Forest Exits are: N S W Strong green vines run along the ground here, tangling up the feet of passers by. The ravaged corpses of some black deer unlucky enough to get tangled in the vines are lying here. The darkness seems to grow to the north, and the smell of wet earth drifts in from there as well. The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh S:Powered MV:Weary> Aelies is (busy) entering from the south, riding on a nice pony. S:Powered MV:Weary>n A Dark Clearing Exits are: S W The earth below is black and damp. It seems to absorb what little light manages to poke through the thick canopy of trees. This small clearing is surrounded by thick brush to the north and the east, but the forest is passable to the west and the south. The sounds of running water and the movement of beasts can be heard to the west. The clearing becomes more damp in that direction as well. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh S:Powered MV:Weary> Aelies is (busy) entering from the south, riding on a nice pony. S:Powered MV:Weary>w A Black Pond Exits are: N E S W Water flows down the slimy trunk of a giant oak at the southern end of this small clearing, causing a small pool of filthy, black water to collect at the base of the tree. The pool flows over its banks and runs downhill to the north. The water looks unsafe to drink, as it has run over many strange fungii and molds that are indiginous to the Forest of Mirkwood. A malicious spider slides down its web with a look of hunger in its eyes. A malicious spider slides down its web with a look of hunger in its eyes. The tracks of a black warg lead north. Their condition is fresh S:Surging MV:Weary> Aelies is (busy) entering from the east, riding on a nice pony. S:Surging MV:Weary> A malicious spider attacks YOU! You deflect a malicious spider's attack. HP:Healthy S:Surging MV:Weary, a malicious spider:Healthy> You lightly pierce a malicious spider. HP:Healthy S:Surging MV:Weary, a malicious spider:Scratched> Aelies is leaving south, riding on a nice pony. HP:Healthy S:Surging MV:Weary, a malicious spider:Scratched> You lightly pierce a malicious spider. f HP:Healthy S:Surging MV:Weary, a malicious spider:Scratched>You flee head over heels. Heavy Forest Exits are: N E S W The forest continues monotonously all around in a very disorienting way. The thick brush growing underfoot makes walking very difficult, as finding a flat space to step becomes more and more difficult. The sound of trickling water and the movement of creatures seems to be coming from the north. A forest troll is grunting here. Aelies is riding on a nice pony. S:Surging MV:Weary>hunt l Aelies is leaving south, riding on a nice pony. Ok, you'll try to notice fresh tracks. S:Surging MV:Weary>Heavy Forest Exits are: N E S W The forest continues monotonously all around in a very disorienting way. The thick brush growing underfoot makes walking very difficult, as finding a flat space to step becomes more and more difficult. The sound of trickling water and the movement of creatures seems to be coming from the north. A forest troll is grunting here. The tracks of a nice pony lead south. Their condition is fresh S:Surging MV:Weary>n A Black Pond Exits are: N E S W Water flows down the slimy trunk of a giant oak at the southern end of this small clearing, causing a small pool of filthy, black water to collect at the base of the tree. The pool flows over its banks and runs downhill to the north. The water looks unsafe to drink, as it has run over many strange fungii and molds that are indiginous to the Forest of Mirkwood. A malicious spider slides down its web with a look of hunger in its eyes. A malicious spider slides down its web with a look of hunger in its eyes. The tracks of *a Hobbit* lead south. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh The tracks of a nice pony lead south. Their condition is fresh S:Surging MV:Weary>h Clouds can be seen above in the sky. n S:Surging MV:Weary>You look for somewhere safe to hide. / - \ You carefully hide yourself. Atop the Muddy Embankment Exits are: N E S W Water flows down the steep dropoff to the west, as it flows in from what looks like a small, black pond to the south. The sounds of creatures clattering around in the brush mainly come from that direction. The ground looks drier to the east as the forest continues that way. The tracks of a black warg lead north. Their condition is very clear S:Surging MV:Weary>n Muddy Forest Exits are: E S W The ground here is dark and muddy, with some standing water in small puddles. There are many Pine trees growing toward the sky, they must be very old. The liquid flowing down the bark of some of those trees is dark. Some green mold can be seen on some of the trees. There is a large mound toward the south of this spot, running water on its side seems to be the cause of the muddy soil here. The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear S:Surging MV:Weary>w Heavy Forest Exits are: E S W There are densely packed in Pine trees here, the roots of each tree touching the roots of the others surrounding it. The Pine trees form a canopy overhead that blocks out any illumination from the sky above. The soil in between the many tree roots in dark and moist, scattered with needles from the great trees of Mirkwood. The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear S:Surging MV:Weary>w Dense Brushy Forest Exits are: N E S W The large Pine trees growing here have many spiny bushes and vines growing in between them, filling up all the soil here. Walking through this spot is difficult but quite possible. There are some larger spiny bushes that seem to sway as if there were a local wind. A spiny bush is on the ground here. A spiny bush is on the ground here. The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear The tracks of a black warg lead west. Their condition is very clear S:Surging MV:Weary>w Black Forest Exits are: N E S There are many large Pine trees here along with some brush and spiny plants. Moist black soil covers the ground here, with many Pine needles scattered atop it. The trees here look healthy, but the water draining down their bark is very dark and somewhat thick. *an Uruk* is resting here, riding on a black warg. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. S:Surging MV:Weary>h You look for somewhere safe to hide. a uruk / - \ You carefully hide yourself. / - \ | / - \ | / - \ | / - \ | / Mildain is (busy) entering from the east, riding on a horse. - \ *an Uruk* slumps over dead from your fatal ambush! *an Uruk* is dead! R.I.P. Your spirit increases by 42. You receive your share of experience -- 3771 points. *an Uruk* stops riding a black warg. Your blood freezes as you hear Vain's death cry. A black warg stops following *an Uruk*. A black warg stops following *an Uruk*.