Site hosted by Angelfire.com: Build your free website today!
Perytonians (Revised)
Perytonians (Revised)

Picture Donated by Talis D. Merrill

As much as most people know I dislike magic (uck!), I feel it was necessary to revise Perytonians to the Palladium PPE System. Note: Since I'm trying to AVOID a lawsuit, I can't give an explanation of PPE, but you can find an explanation of PPE in any of Palladiums RPG Core Books (except Robotech & RECON).


Structure of Perytonian Life

Perytonians spend their days living life much like Earth would were it not for the Robotech Wars. Technology is at an amazing peak, almost equaling that of the REF in fields like medical, travel, communication and entertainment. Perytonians have an amazing system of computers linked by phoneline, identical to the Earth Internet. Computer technology is 2 times that of Earth.
Perytonian's ecology is much like that of Western Europe. Lots of plains, some forests, and many ancient stone ruins. If one takes the time, there is a landmark of stones that is nearly identical to Stonehenge. Perytonian legends state that at certain times a major influx of energy turns this area into a major point of interest for Energy Wizards.
Lifestyle
Perytonians live life to the fullest, enjoying each day as if it were their last. With technology at a two century upward trend, the people of Peryton are happy.
Religion
Perytonians follow a mainly polythestic religion, with a strong belief that it is these gods that they derive their powers from.
A current upward trend in the polythestic belief is that of 3 Major Gods. These gods represent 3 sects of magic, creation, battle, and divination. It is common for most Energy Wizards to follow the belief in these 3 Gods.
Education
With it's advanced technology, Peryton is a great place for higher learning. All Perytonian Energy Wizards also start with Math Basic & Advanced (+5% each), Pilot: Peryton Hovercraft (Identical to Hover Cycle, +10%) full literacy in their tongue.

REVISED SPELLCASTING SYSTEM:

Unknown to anyone, even the Perytonians themselves, the planet Peryton is criss-crossed by large invisible lines (called Ley Lines in other dimensions) of potential psionic energy (P.P.E.), it is by living in a world w/ this energy that allows Perytonians to manipulate reality in feats of 'magic'. See rules for Ley Lines in Nightbane RPG, Rifts RPG, Palladium 2nd Ed. RPG, or Beyond the Supernatural RPG.

P.P.E.: While though your average Perytonian doesn't have enough PPE to become a true spell caster (4d6), the Warrior/Energy Wizards have become living batteries of such energy. A Perytonian Energy Wizard starts out w/ 3d4x10+P.E. attribute in P.P.E. and gains 3d6 per additional level. NOTE: This TOTALLY replaces the 'Spells Per Day' system so remember not to apply it anymore, however spells castable per melee still apply.

P.P.E. Cost for MAGIC POWERS:
1. Call Lightning: 15 P.P.E., also note that the method of dodging is changed, instead in order to dodge an 18 or higher must be rolled.
2. Energy Bolt: 8 P.P.E.
3. Field of Invisibility: 30 P.P.E.
4. Globe of Daylight: 2 P.P.E.
5. Impervious to Electricity: 10 P.P.E.
6. Invisible Armour: 20 P.P.E.
7. Levitation: 5 P.P.E.
8. Magic Barrier: 15 P.P.E.
9. Stun Blast: 5 P.P.E.
10. Swirling Lights: 6 P.P.E.

GM'S NOTE: If you REALLY want to give the Perytonians a mean edge, you can use the Magus or Conjurer OCC's from Federation of Magic. However for the sake of game balance in the Robotech Universe, the Perytonians will NOT be able to become M.D. creatures as a Lord Magus through experience, nor can their PS become Supernatural. Instead at level 8 & 13 add 5d6+5 to P.P.E.

Home