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Praxians
Praxians
In this section we'll go over new Praxian Vibro Weapons, and a new Praxian Fighting Style.
Structure of Praxian Life
Before the Invid & death of planet Praxia, the warrior women were in a state of constant tribal warfare. Trying to see which tribe would hold dominion over the "Place of Life" and all other tribes. Of course this caused many blood baths between the tribes. Sadly, it was only in the aftermath of the first Invid attack, and the millions lost, that they realized it was a time for alliance. When the Sentinels alliance had finally had reached the jungle planet, a dire need for assistance was evident.
Praxians and Men
As it is already known, no men exist on Praxia. Before you begin thinking "COOL! A planet of lesbo's!" I shall let you know that is not the case. A majority of Praxians hold a high regard for the male of the species. They believe no men exist on their word because their kind was not strong enough to keep them. So they constantly try to become stronger in order to win the favor of men. (As you will read further along, many Praxian Deities are men.) Of course this doesn't mean there is not a higher than average homo or atleast bi-sexual population among the warrior women.
Lifestyle
Now let's get off the subject of sexuality and onto something alittle more enlightening. PRAXIAN SPORTS! Gladiatorial events, Olympic Trials, Tournaments, Praxia has it all. Many Colosseum-like ruins existed on the planet. These ruins gave testament to the days when the planet was populated by men and women.
Because of the fall Praxia suffered in it's ancient history, their technology took a horrible dive.
The highest technology they had left was the "Place of Life". All other forms of technology were to hard for the warrior maidens to comprehend (they can still smith and know basic mechanics of levers, pulleys, etc.). Life was lived in scattered (but numerous) villages, where the women lived in huts, ate what they killed, and foraged, much like any normal jungle living society.
Religion
The Praxian religion is Polythesitic, meaning they believe in multiple gods. A god of mention might be their God of Love (Yes that's right God, Male Pronoun) Ologig. About 60% of Praxian deities are male. Education
Like the Garudans, the Praxians teach their young to the best of their abilities. Praxians start out with 1 Ancient W.P., Body Building, Climbing (+5%, if the character is a Praxian Warrior, then this bonus is cumulative), and Cook (+5%, this is using camp fires. The Praxian has no natural skill using artifical forms of cooking like ovens, toasters, and microwaves).
NEW PRAXIAN WEAPONS
Vibro-Weapons: After the overwhelming success of the VR-041 CADS Vibro-Blades, the Robotech Scientists started developing hand-held vibro weapons. These weapons can run of either protoculture e-clips for a long duration (but risk of Invid detection), or normal e-clips for average duration.
NOTE: These weapons are special issue and still in prototype stages. For every minute which the vibro-weapon is active, roll a % dice. On a 75-00 roll the weapon malfunctions and become useless until a successful Armorer skill roll is made to repair the weapon.

Vibro Naginata: This is a polearm weapon which on the end has a curved vibro-blade. No others weapons can be held while using this weapon in combat (though a Praxian or small Southern Cross shields can be used).
Weight: 8lbs
Mega-Damage: 4d6 M.D. (remember two-handed weapon)
Length:Shaft: 6ft, Blade: 1.5ft
Payload: E-clip provides 30 minutes of power. Protoculture clip provides 4 hours of power

Vibro Forearm Blades: These sometime replace the retractable SDC blades on the Praxians armour. The concealment factor can be a life saver.
Weight: 3lbs each
Mega-Damage: 1d4+1 M.D.
Length: Blades have a length of 2ft
Payload: E-clip provides 1 hour of power. Protoculture clip provides 8 hours of power


GESH-NENU: PRAXIAN FIGHTING STYLE
This fighting style is available ONLY to Praxian Warrior Women who have NOT taken an REF O.C.C. Many martial arts pro's have found this style strangely akin to Joketsuzoku (Chinese Amazon Fighting Style) which further supports the belief that the Praxians had visited the Earth at some time in the past.
Attribute Requirements: Honorable Alignment; P.S. 10; P.P. 14; P.E. 12.
Skill Cost: Purchasing this Fightining Style costs 4 other skills.
Stance: Similar to the Crane Fighting Style, but with the arms in looser positions (often holding weapons), and the legs are allowed to move when combat begins.

CHARACTER BONUSES:
Has the ability to do Mega-Damage with a power-strike like the Carbonarans, except that it is half of what a Carbonaran can deal out.
Add 1 to P.P.
Add 15 to S.D.C.

COMBAT SKILLS:
Basic Defensive Moves: Parry, Dodge, Automatic Parry, Auto-Dodge (natural roll, no bonuses at all)
Weapon Proficienies: W.P. Spear, W.P. Throwing/Targeting, W.P. Knife
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike

SKILLS INCLUDED IN TRAINING:
Physical: Archery
Philosophical Training: Practitioners of Gesh-Nenu are held to an extremely strict code of honor based on the tribal law of the Amazons. The only ones who are protected under this code, however, are other Amazons, allies, honorable enemies, and innocents. Respect must be shown to superior martial artists and elders at all times; courtesy to one's host is very important as well. Lethal force is not only expected but encouraged in battle (except for sparring/practice and contests of prowess), but honorable or skilled opponents must always be given the opportunity to surrender.

LEVEL ADVANCEMENT BONUSES
Level 1: Starts w/ 3 attacks per melee.+3 to roll with punch, +1 to dodge.
Level 2: +1 to parry, +1 to strike with kick attacks and jump kicks
Level 3: +1 to auto-dodge.
Level 4: Critical Strike on natural 19-20, +1 to strike with leap attacks and jump kicks
Level 5: +2 to parry and dodge, +1 to strike, +1 to roll with punch.
Level 6: +1 attack per melee.
Level 7: Critical Strike on natural 18-20, Death Blow on natural 20, +5 to Spd
Level 8: +1 to PP.
Level 9: +3 to parry and dodge, +1 to strike.
Level 10: +1 to PP, +15 to SDC, +2 to strike
Level 11: +1 attack per melee, Death Blow on natural 19-20
Level 12: +1 attack per melee, +1 to strike, parry, and dodge
Level 13: +1 to PS and PE, +1 to Body Flip/Throw
Level 14: +2 to auto-dodge.
Level 15: +1 attack per melee

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