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Spherians (Revised)
Spherians (Revised)

Structure of Spherian Life

The average spherian lives it's day building. Whether it's crafting new living domiciles for fellow Stonemen, expressing themselves artistically, or just whittling away the time, Spherians LOVE to build. They have a natural apptitude with Geometry (seen during the Third Invid War with the invention of Molecular Aligned Crystal) & Architecture.
Spheria itself is a planet made ENTIRELY out of rock, metal, and other dense materials. There are no oceans and no regular sources of water (some underwater sources have been found). The closest things to wilderness are massive forests of jagged crystal and rock. Mountains, canyons, and other results of erosion and continental shift are the norm across the surface. Caves have been known to go as deep as to the center of the planet.
Lifestyle
Spherians don't need to eat, drink, sleep, or require any normal forms of sustenance. All they need is a regular source of light (preferably natural). As stated early, the average day is spent in construction.
However there are some special individuals amongest Spherians. Stonemen who have lived so long, that their bodies have melded with the crystal of the planet to become towering clear crystal obelisks. These Ancient Spherians are scattered across the planets surface, providing wisdom and advice to the people as needed. Unforunatly during the Invid invasions, many of these living monuments were destroyed, their are only a few dozen left today. These towers have the same invulnerabilities as Spherians, have 200 M.D.C., and stand 10ft+3d10ft tall.
Religion
Spherians do not question their existance, hence they have no religion. No religion doesn't mean they have no set of morals though. The usual code of ethics follows humans in most respects.
Education
Spherians are BORN with their skills. The knowledge a Spherian is usually born with varies. However all Spherians are born with the following skills. Art (see New Skills, +10% when sculpting, +25% when sculpting crystal, -30% when attempting any other art form), Spelunking (See New Skills, +5%), Math: Basic & Advanced (+10%, if a Spherian Adventurer, this bonus is cumulative).
Okay, let's get serious here, a 5'4"-7', 240-360lbs being of crystal w/ 220 Main Body M.D.C., that can still wear CVR-3 and pilot a Cyclone? To be quite honest that can get ALITTLE out of hand, so I've completely revised the Spherians M.D.C., but we'll also be seeing some new stuff to go w/ the Spherians, like additional M.D.C. at the cost of additional weight and reduction of speed, also Crystalline Melee Weapon Add ons. Hope you like.

REVISED SPHERIAN

Alignment: Unchanged
Weight: 120+2d4x10lbs
Height: Unchanged
M.D.C. by Location: The Eight Attributes: Remain the same. Notes: Can do M.D. the same as Carbonarites (requires P.S. of 24 or higher). PHYSICAL ATTRIBUTES CANNOT BE RAISED BY SKILLS.

M.D.C. Add-Ons (NEW!): On their home planet, a Spherian is capable of adding more crystal mass to their body, incresing weight & M.D.C. For ever 10lbs added to weight, M.D.C. is increased by 5. Reduce Spd. attribute by 1 for every 20lbs or 10 M.D.C. added. A maximum of 250 lbs/100 M.D.C. can be added, and the Spherian will now find it impossible to wear CVR body armour. P.S. is also increased by 1 for ever 50lbs.

Crystaline Melee Weapons (NEW!): By spending 15 minutes concentrating, a spherian can reshape their arm into a melee weapon. This weapon does S.D.C. as per the weapon type. This weapon also gives +1 M.D. to power punch for every Dice of S.D.C. damage it does (considering the weapon is M.D.C. material). Restrictions: Can be no longer then 2ft+1ft at levels 1, 3, 6, 9, 12, and 15. Also the arm is useless for grabbing until the Spherian spends another 15 minutes reshaping the weapon back into a fully articulate hand.

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