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Dragon Chef
People kill dragons for all sorts of reasons. Some do it to save towns or damsels in distress (though most dragons will tell you they think most human females aren't very tastey), some want the dragon's treasure horde (though those that succeed know it's best not to get between a Dragon and it's treasure), bu then there are those who just wanna cook them!
The Dragon Chef is a fanatical master of culinary arts who strives for the day when he will kill and prepare a dragon feast fit for a king! Dragon Chefs are never interested in much else when it comes to killing dragons. The chef knows all of a Dragons weak points, what're the best cuts of meat, preperation techniques, and the flavors of each dragon (Lake Dragon is supposedly the best tasting of all dragons).

Special Abilities

1. Dragon Deathblow (Shooting Star Cleaver Slash): This is a secret technique handed down from chef to chef. The chef takes his trusty cleaver and strikes for a nerve bundle at the nape of the dragons neck. If the move is successful, the dragon is killed automatically. If the knife is thrown, a natural 20 is required to be successful, if the chef dares to climb up onto the monsters neck, a natural 15 strike roll is required. This deathblow must be declared, and if fails, the attack simply does normal damage, if it even penetrates the dragons natural A.R.

2. Cooking a Dragon: The one catch to it all, cooking a dragon takes a long time! Just to make Sashimi you have to bury it in the ground for 3 weeks to leech out the lethal poison. Making soufelle is even longer, taking about a month and a half! So in general, one has to pay a Dragon Chef quite alot, and might want to make some plans in advance, if they want a true dragon buffet.

3. Other O.C.C. Bonuses: +10 to save vs. Dragon H.F., +2 to roll with punch, +1 to strike with various kitchen tools (throwing or melee).

Alignment: Dragon Chefs are usually of selfish or good alingment, of course evil ones can be found (they usually charge you the most).
Attribute Requirements: I.Q. 11, P.S. 12, P.P. 12, P.E. 12 or higher.

O.C.C. Skills:

Hand to hand: basic can be changed to hand to hand: expert at the cost of one 'other' skill, or to martial arts (or assassin if evil) at the cost of two 'other' skills.

O.C.C. Related Skills: Select ten other skills from the list below at level one, plus two at levels three, six, nine, and twelve.
Communications: Sign Language & Writing only (+5%)
Domestic: Any (+5%)
Espionage: None
Horsemanship: General only (+5%)
Medical: First Aid, Brewing, and Holistic Medicine only.
Military: None
Physical: Any
Rogue: Any
Scholar/Technical: Any
W.P.: Any
Wilderness: Any

Secondary Skills: The character also gets to select four secondary skills from the previous list at level one, and one additional skill at levels three, five, seven, ten, and thirteen. These are additional areas of knowledge that do not get the advantage of the bonus listed in the parentheses. All secondary skills start at the base skill level. Also, skills are limited (any, only, none) as previously indicated in the list.

Starting Equipment: Two sets of clothing, proper cooking attire (very clean, white clothes, apron, chefs hat), boots, a pair of oven mits, belt, bedroll, backpack, two large sacks, two small sacks, laddle, a small cooking pot, frying pan, and a tinder box.

Armour: Starts w/ studded leather (A.R. 13, S.D.C. 38).

Weapons: 2d4 small kitchen knives, a normal meat cleaver, and a superior cleaver w/ a +2 to damage or +1 to strike & parry.

Money: The character starts with 200 in gold. The chef can sometimes make really good money if he manages to get a dragon a prepare it for food. 100 gold per 1lb of sashimi, 200 gold for one serving of soufelle, 300 for one serving of dragon fin soup.

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