Communer
Sense Spirits: A Spirit Shaman can see spirits and sense the location of spirits (dead or astral) within 100ft, this range is doubled during the notable times that ley lines surge with energy (full moons, Equinox, etc.), and tripled when on the Astral Plane; 62%+2% per level of experience. They can also determine if the spirit is malicious/peaceful, or good/evil (not all malicious spirits are NECESSARILY evil); 30%+5% per level of experience.
Astral Projection: A Spirit Shaman has the natural ability to project their spirit into the astral plane, or their astral body onto onto the physical plane. No M.P./I.S.P. is consumed in this action, and it has a duration of 10 minutes per level of experience.
Strengthed Spirit: The Spirit Shaman has a +1 to save against all Spirit Shamanism magic on their Physical body and take 25% less damage from such attacks as long as their spirit is still in their body.
Elemental Bond
The Brotherhood - Etiquette Between Spiritual Forces: Spirit Shaman have a natural kinship with Spirits, being able to see them on the physical plane, and generally all spirits of good alignment will be friendly towards the warlock, and offer them any advice or help they can. Spirits of selfish alignment will be more prone to trust or perhaps assist the warlock for less than they would normal people. Spirits of Evil alignment will know their place and not attack a Spirit Warlock, knowing very well the Warlock might be one of immense power that could wipe their existance out.
Summon Spirits (Seance): This is a very unique process performed by a Spirit Shaman, which brings specific spirits to a designated area. There are a few prerequisites. One the Warlock must know the spirit or have known the person while they were alive, or a participant at the Seance who knew the deceased. Then, the Warlock channels M.P. from himself and all those who wish to assist in the Seance, generally taking one from himself and every other participant. The chance of reaching the spirit is 30%+2% for every level of experience, and +2% for every M.P. drawn for the ceremony. Note however, that this Seance can also act as a beacon for other spirits, friendly or unfriendly, familiar, or known, the chance is remote (10%) however since the beacon is usually focused. Preperation for the Seance takes 3d4 minutes.