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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Bad News Allen
Organization: Legends

Created by Spike


• NAME ENTRY
NicknameAllen Short Name Allen Long Name Bad News
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeMedium
Face-144
ChestM1-Bare
WaistM1-Short Tights
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-3-Glove 1
ThighM1-Bare
Knee-6-Kneepad + Shoes 1
Ankle-4-Shoes 2

• SKILL EDIT (Profile)
Group Affiliation18 - Legends
Weight Class1 - Heavy Class
Height187 cm
Weight120 kg
Year of Birth1947
Month of Birth8
Day of Birth22
Birthplace3 - United States
Fighting Style9 - Heel
Defensive Style7 - Heel
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)3 - Strong
Neck Endurance3 - High
Arm Endurance2 - Medium
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music21
Voice 1 Quality (V1 Category)5 - Gaijin 1
Voice 1 Kind (V1 Sample)9
Voice 2 Quality (V2 Category)7 - Gaijin 3
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch4Punch4
Kick2Kick3
Suplex7Suplex6
Submission4Submission5
Stretch6Stretch6
Power6Flying3
Instant-P3Crush3
Arm Power6Versus Lariat2
Technical2Technical3
Rough6Rough7
Ground1Ground2

Points Used: 122


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-6-Slap (Chest)
    2 Standing AX-7-Horizontal Chop
  Standing B+DPadX-11-Toe Kick
    1 Standing BB-15-2 Step Kick
  Standing X+AB-21-Enzuigiri
  Running X17-Shoulder Tackle
    1 Running A7-Lariat
  Run Counter X20-Back Elbow
    2 Special Run Counter A70-Powerslam
  Running Toward Corner B5-Back Elbow
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X6-Diving Kneedrop
  Post A11-Diving Headbutt
    1 Post B30-Sledgehammer
    1 Post X+A32-Diving Lariat
    2 Grappling XX-1-Knuckle Arrow
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-47-Drop Toehold
    1 Special Grappling AA-1-Headbutt
  Grappling A + UpA-37-Vertical Suplex
    1 Grappling A + Left/RightX-12-Thrust to Throat
    2 Grappling A + DownA-13-Body Punch Rush
  Grappling BB-49-Cobra Twist
  Special Grappling B + UpB-41-Cobra Claw
  Grappling B + Left/RightB-104-Russian Legsweep
  Grappling B + DownB-145-Jumping Piledriver
  Finisher Grappling X+AB-106-Running Powerslam
  Back Grappling XX-3-Sledgehammer
    1 Back Grappling AX-1-Enzui Headbutt
  Back Grappling BB-3-Body Scissors Sleeperhold
  Back Grappling B + Up/DownA-21-Atomic Drop
  Back Grappling B + Left/RightA-10-Backdrop
  Back Grappling X+AB-19-Backslide
  Back Counter X1-Back Elbowsmash
  Back Counter A13-Snapmare
    1 Special Opponent Face Up, at Head A53-Crucifix Arm Hold
  Opponent Face Up, at Foot A34-Single Prawn Hold
    1 Opponent Face Down, at Head A28-Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
    1 Opponent Face Up, at Head B16-Jumping Kneedrop (Face)
    1 Opponent Face Up, at Foot B13-Stomach Claw
  Opponent Face Down, at Head B13-Jumping Kneedrop (Neck)
  Opponent Face Down, at Foot B5-Kneedrop (Back)
    2 Opponent Down, Running B18-Guillotine Drop
    2 Corner Grappling B + Up22-Guillotine Whip
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down13-Corner Footchoke
    2 Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
    2 Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
    2 Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
    1 Mount Position A1-Mount Headbutt
  Mount Position B11-Crucifix Arm Hold
    1 Mount Position Counter7-Kick opponent off
  Front Facelock X2-Body Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B11-Piledriver
  Front Facelock Counter1-Hammerlock
  Back Mount Position X3-Back Mount Knuckle Arrow
    1 Back Mount Position A1-Back Mount Headbutt
  Back Mount Position B7-Body Scissors Choke Sleeper
    1 Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
    1 Grapple Opponent on Apron4-Chest Hammer Blow
  Grapple Opponent from Apron6-Leg Pull to Outside
    2 Front Avalanche Setup Counter1-Face Scratch
    1 Back Avalanche Setup Counter1-Back Elbow
    1 Performance Analog LEFT4-Single Arm Raised
  Performance Analog RIGHT15-Two Hand Raising
  Performance Analog UP65-Two Arm Crossing
  Performance Analog DOWN 18-Two Hand Invitation

FINISHER NAME: ?????????-?


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent50%  B3%
 Stall for time12%  B+D-Pad5%
 Circle the opponent8%  X+A1%
 X11%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent56%  B6%
 Stall for time10%  B+D-Pad5%
 Circle the opponent6%  X+A1%
 X8%
 A8%

While Grappling (Small Damage)
 X14%  A Up6%  B Left/Right6%
 X Up12%  A Left/Right8%  B Down1%
 X Left/Right6%  A Down2%  X+A0%
 X Down10%  B2%  Y22%
 A6%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X2%  A Up8%  B Left/Right10%
 X Up8%  A Left/Right6%  B Down2%
 X Left/Right2%  A Down10%  X+A3%
 X Down2%  B4%  Y22%
 A10%  B Up6%  R Trigger5%

While Grappling (Large Damage)
 X2%  A Up2%  B Left/Right10%
 X Up6%  A Left/Right2%  B Down12%
 X Left/Right0%  A Down6%  X+A10%
 X Down1%  B6%  Y15%
 A8%  B Up10%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A0%
 Back A25%  Back Y15%
 Back B10%
 Back B Up/Down20%
 Back B Left/Right10%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A10%
 Back A20%  Back Y10%
 Back B15%
 Back B Up/Down15%
 Back B Left/Right25%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A15%
 Counter X40%
 Counter A10%
 Counter L Trigger10%

Opponent thrown to ropes (Large Damage)
 Running X15%
 Running A20%
 Counter X30%
 Counter A35%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B30%
 Grapple B Up20%
 Grapple B Left/Right25%
 Grapple B Down25%

Opponent is dazed in corner (Large Damage)
 Running B20%
 Grapple B Up30%
 Grapple B Left/Right30%
 Grapple B Down20%

Opponent is downed around a corner (Large Damage)
 Don't Ascend70%
 Ascend X20%
 Ascend A10%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend70%
 Ascend X10%
 Ascend A20%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally75%
 Running B Downed Move25%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally85%
 Running B Downed Move15%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up25%
 Roll opponent over10%
 Head A5%
 Leg A10%
 Head B30%
 Leg B20%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up35%
 Roll opponent over15%
 Head A10%
 Leg A20%
 Head B8%
 Leg B12%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up35%
 Roll opponent over8%
 Head A12%
 Leg A35%
 Head B5%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A20%
 Leg A10%
 Head B25%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up30%
 Roll opponent over0%
 Head A5%
 Leg A15%
 Head B30%
 Leg B20%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over10%
 Head A5%
 Leg A25%
 Head B15%
 Leg B15%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally90%
 Post X0%
 Post A0%
 Post B8%
 Post X+A2%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally98%
 Post X0%
 Post A0%
 Post B1%
 Post X+A1%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally90%
 Running X0%
 Running A10%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally95%
 Running X0%
 Running A5%

Opponent Standing Dazed (Small Damage)
 Go behind75%
 Attack B10%
 Attack B+D-Pad10%
 Attack X+A5%

Opponent Standing Dazed (Large Damage)
 Go behind80%
 Attack B10%
 Attack B+D-Pad5%
 Attack X+A5%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind80%
 Attack B10%
 Attack B+D-Pad5%
 Attack X+A5%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside30%
 Apron Slingshot Attack to Outside60%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait10%

Mount Position (Small Damage)
 Mount X40%
 Mount A40%
 Mount B20%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A40%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A40%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X20%
 Back Mount A50%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X20%
 Back Mount A50%
 Back Mount B30%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP2%
 Analog DOWN3%
 Do Not Perform90%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP5%
 Analog DOWN5%
 Do Not Perform85%

Performance (Opponent outside of ring)
 Analog LEFT5%
 Analog RIGHT5%
 Analog UP2%
 Analog DOWN8%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT10%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Everytime I am particular (Entertainment)
 High85%
 Low15%

Serious Time (Discretion)
 High25%
 Low75%

Flexibility (Adaptability against opponent's style)
 High90%
 Low10%

Cooperation (Used for Tag matches)
 High80%
 Low20%

Outside Return Count
 Fast30%
 Slow70%

Touchwork
 Fast71%
 Slow29%

Weapons Usage
 Use Weapon30%
 Don't Use Weapon70%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.