Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Bad News Allen
Organization: Legends
Created by Spike
NAME ENTRY | |||||
Nickname | Allen | Short Name | Allen | Long Name | Bad News |
Flip | on | Seperator | 1-Space |
R G B |
5 2 0 |
10 5 2 |
16 8 4 |
19 12 7 |
23 15 9 |
26 19 12 |
4 2 2 |
22 18 16 |
28 26 24 |
1 1 1 |
3 3 3 |
5 5 5 |
8 8 8 |
10 6 1 |
18 12 2 |
18 12 2 |
18 12 2 |
4 4 4 |
8 8 8 |
4 4 4 |
8 8 8 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
8 8 8 |
13 13 13 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
2 2 2 |
4 4 4 |
7 7 7 |
11 11 11 |
1 2 1 |
3 4 3 |
6 6 6 |
12 12 12 |
6 6 6 |
10 10 13 |
19 19 21 |
28 27 27 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Medium | |
Face | - | 144 |
Chest | M | 1-Bare |
Waist | M | 1-Short Tights |
Upper Arm | M | 1-Bare |
Lower Arm | M | 1-Bare |
Wrist | - | 3-Glove 1 |
Thigh | M | 1-Bare |
Knee | - | 6-Kneepad + Shoes 1 |
Ankle | - | 4-Shoes 2 |
SKILL EDIT (Profile) | |
Group Affiliation | 18 - Legends |
Weight Class | 1 - Heavy Class |
Height | 187 cm |
Weight | 120 kg |
Year of Birth | 1947 |
Month of Birth | 8 |
Day of Birth | 22 |
Birthplace | 3 - United States |
Fighting Style | 9 - Heel |
Defensive Style | 7 - Heel |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 3 - High |
Arm Endurance | 2 - Medium |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 21 |
Voice 1 Quality (V1 Category) | 5 - Gaijin 1 |
Voice 1 Kind (V1 Sample) | 9 |
Voice 2 Quality (V2 Category) | 7 - Gaijin 3 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 4 | Punch | 4 |
Kick | 2 | Kick | 3 |
Suplex | 7 | Suplex | 6 |
Submission | 4 | Submission | 5 |
Stretch | 6 | Stretch | 6 |
Power | 6 | Flying | 3 |
Instant-P | 3 | Crush | 3 |
Arm Power | 6 | Versus Lariat | 2 |
Technical | 2 | Technical | 3 |
Rough | 6 | Rough | 7 |
Ground | 1 | Ground | 2 |
Points Used: 122
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-6-Slap (Chest) | ||
2 | Standing A | X-7-Horizontal Chop | |
Standing B+DPad | X-11-Toe Kick | ||
1 | Standing B | B-15-2 Step Kick | |
Standing X+A | B-21-Enzuigiri | ||
Running X | 17-Shoulder Tackle | ||
1 | Running A | 7-Lariat | |
Run Counter X | 20-Back Elbow | ||
2 | Special | Run Counter A | 70-Powerslam |
Running Toward Corner B | 5-Back Elbow | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 6-Diving Kneedrop | ||
Post A | 11-Diving Headbutt | ||
1 | Post B | 30-Sledgehammer | |
1 | Post X+A | 32-Diving Lariat | |
2 | Grappling X | X-1-Knuckle Arrow | |
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-47-Drop Toehold | ||
1 | Special | Grappling A | A-1-Headbutt |
Grappling A + Up | A-37-Vertical Suplex | ||
1 | Grappling A + Left/Right | X-12-Thrust to Throat | |
2 | Grappling A + Down | A-13-Body Punch Rush | |
Grappling B | B-49-Cobra Twist | ||
Special | Grappling B + Up | B-41-Cobra Claw | |
Grappling B + Left/Right | B-104-Russian Legsweep | ||
Grappling B + Down | B-145-Jumping Piledriver | ||
Finisher | Grappling X+A | B-106-Running Powerslam | |
Back Grappling X | X-3-Sledgehammer | ||
1 | Back Grappling A | X-1-Enzui Headbutt | |
Back Grappling B | B-3-Body Scissors Sleeperhold | ||
Back Grappling B + Up/Down | A-21-Atomic Drop | ||
Back Grappling B + Left/Right | A-10-Backdrop | ||
Back Grappling X+A | B-19-Backslide | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 13-Snapmare | ||
1 | Special | Opponent Face Up, at Head A | 53-Crucifix Arm Hold |
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
1 | Opponent Face Down, at Head A | 28-Camel Clutch | |
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
1 | Opponent Face Up, at Head B | 16-Jumping Kneedrop (Face) | |
1 | Opponent Face Up, at Foot B | 13-Stomach Claw | |
Opponent Face Down, at Head B | 13-Jumping Kneedrop (Neck) | ||
Opponent Face Down, at Foot B | 5-Kneedrop (Back) | ||
2 | Opponent Down, Running B | 18-Guillotine Drop | |
2 | Corner Grappling B + Up | 22-Guillotine Whip | |
Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
Corner Grappling B + Down | 13-Corner Footchoke | ||
2 | Front Double Team | 4-Double Vertical Suplex | |
Front Triple Team | 1-Triple Hammer Blow | ||
2 | Back Double Team | 3-Double Backdrop | |
Back Triple Team | 1-Triple Hammer Blow | ||
2 | Corner Double Team | 3-Spike Piledriver | |
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
1 | Mount Position A | 1-Mount Headbutt | |
Mount Position B | 11-Crucifix Arm Hold | ||
1 | Mount Position Counter | 7-Kick opponent off | |
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 11-Piledriver | ||
Front Facelock Counter | 1-Hammerlock | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
1 | Back Mount Position A | 1-Back Mount Headbutt | |
Back Mount Position B | 7-Body Scissors Choke Sleeper | ||
1 | Back Mount Position Counter | 2-Back Press | |
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
1 | Grapple Opponent on Apron | 4-Chest Hammer Blow | |
Grapple Opponent from Apron | 6-Leg Pull to Outside | ||
2 | Front Avalanche Setup Counter | 1-Face Scratch | |
1 | Back Avalanche Setup Counter | 1-Back Elbow | |
1 | Performance Analog LEFT | 4-Single Arm Raised | |
Performance Analog RIGHT | 15-Two Hand Raising | ||
Performance Analog UP | 65-Two Arm Crossing | ||
Performance Analog DOWN | 18-Two Hand Invitation |
FINISHER NAME: ?????????-?
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 50% | B | 3% | ||
Stall for time | 12% | B+D-Pad | 5% | ||
Circle the opponent | 8% | X+A | 1% | ||
X | 11% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 56% | B | 6% | ||
Stall for time | 10% | B+D-Pad | 5% | ||
Circle the opponent | 6% | X+A | 1% | ||
X | 8% | ||||
A | 8% |
While Grappling (Small Damage)
X | 14% | A Up | 6% | B Left/Right | 6% | |||
X Up | 12% | A Left/Right | 8% | B Down | 1% | |||
X Left/Right | 6% | A Down | 2% | X+A | 0% | |||
X Down | 10% | B | 2% | Y | 22% | |||
A | 6% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 2% | A Up | 8% | B Left/Right | 10% | |||
X Up | 8% | A Left/Right | 6% | B Down | 2% | |||
X Left/Right | 2% | A Down | 10% | X+A | 3% | |||
X Down | 2% | B | 4% | Y | 22% | |||
A | 10% | B Up | 6% | R Trigger | 5% |
While Grappling (Large Damage)
X | 2% | A Up | 2% | B Left/Right | 10% | |||
X Up | 6% | A Left/Right | 2% | B Down | 12% | |||
X Left/Right | 0% | A Down | 6% | X+A | 10% | |||
X Down | 1% | B | 6% | Y | 15% | |||
A | 8% | B Up | 10% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 0% | ||
Back A | 25% | Back Y | 15% | ||
Back B | 10% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 10% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 10% | ||
Back A | 20% | Back Y | 10% | ||
Back B | 15% | ||||
Back B Up/Down | 15% | ||||
Back B Left/Right | 25% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 15% | |
Counter X | 40% | |
Counter A | 10% | |
Counter L Trigger | 10% |
Opponent thrown to ropes (Large Damage)
Running X | 15% | |
Running A | 20% | |
Counter X | 30% | |
Counter A | 35% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 30% | |
Grapple B Up | 20% | |
Grapple B Left/Right | 25% | |
Grapple B Down | 25% |
Opponent is dazed in corner (Large Damage)
Running B | 20% | |
Grapple B Up | 30% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 20% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 70% | |
Ascend X | 20% | |
Ascend A | 10% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 70% | |
Ascend X | 10% | |
Ascend A | 20% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 75% | |
Running B Downed Move | 25% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 85% | |
Running B Downed Move | 15% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 25% | |
Roll opponent over | 10% | |
Head A | 5% | |
Leg A | 10% | |
Head B | 30% | |
Leg B | 20% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 35% | |
Roll opponent over | 15% | |
Head A | 10% | |
Leg A | 20% | |
Head B | 8% | |
Leg B | 12% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 35% | |
Roll opponent over | 8% | |
Head A | 12% | |
Leg A | 35% | |
Head B | 5% | |
Leg B | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 25% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 15% | |
Head B | 30% | |
Leg B | 20% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 10% | |
Head A | 5% | |
Leg A | 25% | |
Head B | 15% | |
Leg B | 15% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 90% | |
Post X | 0% | |
Post A | 0% | |
Post B | 8% | |
Post X+A | 2% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 98% | |
Post X | 0% | |
Post A | 0% | |
Post B | 1% | |
Post X+A | 1% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 90% | |
Running X | 0% | |
Running A | 10% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 95% | |
Running X | 0% | |
Running A | 5% |
Opponent Standing Dazed (Small Damage)
Go behind | 75% | |
Attack B | 10% | |
Attack B+D-Pad | 10% | |
Attack X+A | 5% |
Opponent Standing Dazed (Large Damage)
Go behind | 80% | |
Attack B | 10% | |
Attack B+D-Pad | 5% | |
Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 80% | |
Attack B | 10% | |
Attack B+D-Pad | 5% | |
Attack X+A | 5% |
Defense against opponent grappling from behind
X Back Counter | 60% | |
A Back Counter | 40% |
Opponent is outside of ring
Follow Outside | 30% | |
Apron Slingshot Attack to Outside | 60% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 10% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 40% | |
Mount B | 20% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 40% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 40% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 20% | |
Back Mount A | 50% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 20% | |
Back Mount A | 50% | |
Back Mount B | 30% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 2% | |
Analog DOWN | 3% | |
Do Not Perform | 90% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 5% | |
Analog DOWN | 5% | |
Do Not Perform | 85% |
Performance (Opponent outside of ring)
Analog LEFT | 5% | |
Analog RIGHT | 5% | |
Analog UP | 2% | |
Analog DOWN | 8% | |
Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 10% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Everytime I am particular (Entertainment)
High | 85% | |
Low | 15% |
Serious Time (Discretion)
High | 25% | |
Low | 75% |
Flexibility (Adaptability against opponent's style)
High | 90% | |
Low | 10% |
Cooperation (Used for Tag matches)
High | 80% | |
Low | 20% |
Outside Return Count
Fast | 30% | |
Slow | 70% |
Touchwork
Fast | 71% | |
Slow | 29% |
Weapons Usage
Use Weapon | 30% | |
Don't Use Weapon | 70% |