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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Araya Nobutaka
Organization: All Japan

Created by Spike


• NAME ENTRY
NicknameAraya Short Name Araya Long Name Nobutaka
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeMedium
Face-269
ChestM4-Amaresu 2
WaistL11-Amaresu 2
Upper ArmM1-Bare
Lower ArmS2-Small Wristband
Wrist-1-Bare
ThighM15-Short Spats 2
Knee-6-Kneepad + Shoes 1
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation2 - AJPW
Weight Class1 - Heavy Class
Height185 cm
Weight125 kg
Year of Birth1968
Month of Birth3
Day of Birth7
Birthplace2 - Japan
Fighting Style1 - Orthodox
Defensive Style1 - Orthodox
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music9
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)85
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)120

• PARAMETER EDIT
ATTACKDEFENSE
Punch5Punch7
Kick4Kick5
Suplex6Suplex4
Submission2Submission2
Stretch5Stretch4
Power6Flying6
Instant-P5Crush5
Arm Power6Versus Lariat5
Technical3Technical3
Rough5Rough4
Ground2Ground2

Points Used: 110


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-6-Slap (Chest)
  Standing AX-10-Kick
  Standing B+DPadB-11-Football Tackle
  Standing BB-7-Lariat Attack
    2 Special Standing X+AB-23-Flying Kneel Kick
    1 Special Running X7-Lariat
    2 Running A14-Flying Lariat
  Run Counter X58-Shoulder Throw
  Run Counter A70-Powerslam
    1 Running Toward Corner B7-Lariat
    2 Running Toward Outside B6-Plancha Suicida
    2 Rope Slingshot to Outside B4-Plancha Suicida
    2 Apron Slingshot to Inside B4-Flying Body Attack
    1 Post X3-Diving Elbowdrop
    2 Finisher Post A23-Moonsault Press
  Post B40-Missile Dropkick
  Post X+A32-Diving Lariat
  Grappling XX-10-Backhand Chop
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-1-Knuckle Arrow
  Grappling X + DownX-43-Arm Whip
    1 Grappling AA-2-Leg Lift Headbutt
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-79-DDT
  Grappling A + DownA-81-Piledriver
  Grappling BB-2-Leg Lift Headbutt Rush
  Grappling B + UpB-74-Vertical Brainbuster
  Grappling B + Left/RightB-95-Fishermanbuster
    2 Special Grappling B + DownB-164-High Angle Powerbomb
    2 Grappling X+AB-166-Powerbomb Whip
  Back Grappling XX-2-Neck Smash
  Back Grappling AA-10-Backdrop
  Back Grappling BB-8-Cobra Twist
  Back Grappling B + Up/DownB-19-Backslide
    2 Back Grappling B + Left/RightB-42-German Suplex
    2 Back Grappling X+AB-43-German Suplex Whip
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A42-WAR Special
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Special Opponent Face Down, at Foot A22-STF
  Opponent Face Up, at Head B28-Soccer Ball Kick
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B18-Guillotine Drop
  Corner Grappling B + Up39-Top Rope Frankensteiner
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down10-Kushi-zashi Hammer Blow
    1 Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team1-Sandwich Lariat
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A13-Boston Crab
  Mount Position B19-Lift-Up Press
  Mount Position Counter7-Kick opponent off
  Front Facelock X5-Front Neck Lock
  Front Facelock A8-Jumping DDT
  Front Facelock B12-Powerbomb Whip
  Front Facelock Counter3-Water Wheel
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
    2 Run-Up Post Rebound Attack A5-Moonsault Press
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron11-Shoulderbutt
    1 Front Avalanche Setup Counter2-Headbutt
    2 Back Avalanche Setup Counter2-Body Press Counter
  Performance Analog LEFT15-Two Hand Raising
  Performance Analog RIGHT17-Double Sky Stabbing Fist Raise
  Performance Analog UP16-Two Hand Guts Pose
  Performance Analog DOWN 68-Two Hand Cross Cut

FINISHER NAME: ?-???????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent41%  B2%
 Stall for time9%  B+D-Pad4%
 Circle the opponent12%  X+A10%
 X10%
 A12%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent45%  B4%
 Stall for time8%  B+D-Pad5%
 Circle the opponent8%  X+A12%
 X10%
 A8%

While Grappling (Small Damage)
 X12%  A Up8%  B Left/Right2%
 X Up10%  A Left/Right8%  B Down2%
 X Left/Right6%  A Down8%  X+A2%
 X Down8%  B5%  Y22%
 A2%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X4%  A Up7%  B Left/Right10%
 X Up2%  A Left/Right12%  B Down8%
 X Left/Right0%  A Down8%  X+A4%
 X Down2%  B6%  Y22%
 A4%  B Up6%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up2%  B Left/Right17%
 X Up0%  A Left/Right6%  B Down8%
 X Left/Right0%  A Down2%  X+A6%
 X Down0%  B9%  Y22%
 A4%  B Up9%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X16%  Back X+A6%
 Back A12%  Back Y26%
 Back B22%
 Back B Up/Down8%
 Back B Left/Right10%

Grapple with opponent from behind (Large Damage)
 Back X4%  Back X+A10%
 Back A16%  Back Y24%
 Back B14%
 Back B Up/Down10%
 Back B Left/Right22%

Opponent thrown to ropes (Small Damage)
 Running X28%
 Running A10%
 Counter X25%
 Counter A32%
 Counter L Trigger5%

Opponent thrown to ropes (Large Damage)
 Running X20%
 Running A30%
 Counter X20%
 Counter A30%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B40%
 Grapple B Up8%
 Grapple B Left/Right27%
 Grapple B Down25%

Opponent is dazed in corner (Large Damage)
 Running B28%
 Grapple B Up44%
 Grapple B Left/Right16%
 Grapple B Down12%

Opponent is downed around a corner (Large Damage)
 Don't Ascend18%
 Ascend X10%
 Ascend A70%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A2%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend12%
 Ascend X0%
 Ascend A80%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A8%

Opponent is down in center of ring (Large Damage)
 Attack Normally80%
 Running B Downed Move20%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally94%
 Running B Downed Move6%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up36%
 Roll opponent over0%
 Head A2%
 Leg A12%
 Head B12%
 Leg B38%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over0%
 Head A20%
 Leg A12%
 Head B8%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up58%
 Roll opponent over0%
 Head A6%
 Leg A28%
 Head B4%
 Leg B4%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up25%
 Roll opponent over0%
 Head A6%
 Leg A15%
 Head B34%
 Leg B20%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up42%
 Roll opponent over0%
 Head A18%
 Leg A22%
 Head B10%
 Leg B8%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up58%
 Roll opponent over0%
 Head A22%
 Leg A10%
 Head B5%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally78%
 Post X0%
 Post A0%
 Post B14%
 Post X+A8%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally92%
 Post X0%
 Post A0%
 Post B2%
 Post X+A6%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally62%
 Running X24%
 Running A14%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally70%
 Running X22%
 Running A8%

Opponent Standing Dazed (Small Damage)
 Go behind78%
 Attack B2%
 Attack B+D-Pad5%
 Attack X+A15%

Opponent Standing Dazed (Large Damage)
 Go behind75%
 Attack B2%
 Attack B+D-Pad2%
 Attack X+A21%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind71%
 Attack B8%
 Attack B+D-Pad6%
 Attack X+A15%

Defense against opponent grappling from behind
 X Back Counter58%
 A Back Counter42%

Opponent is outside of ring
 Follow Outside27%
 Apron Slingshot Attack to Outside26%
 Running to Outside Diving Attack10%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait37%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X26%
 Mount A28%
 Mount B46%

Front Facelock Position (Small Damage)
 Front Facelock X46%
 Front Facelock A32%
 Front Facelock B22%

Front Facelock Position (Large Damage)
 Front Facelock X16%
 Front Facelock A42%
 Front Facelock B42%

Back Mount Position (Small Damage)
 Back Mount X62%
 Back Mount A18%
 Back Mount B20%

Back Mount Position (Large Damage)
 Back Mount X45%
 Back Mount A22%
 Back Mount B33%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP4%
 Analog DOWN2%
 Do Not Perform94%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT4%
 Analog UP10%
 Analog DOWN6%
 Do Not Perform80%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT4%
 Analog UP4%
 Analog DOWN0%
 Do Not Perform92%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High90%
 Low10%

Serious Time (Discretion)
 High20%
 Low80%

Flexibility (Adaptability against opponent's style)
 High30%
 Low70%

Cooperation (Used for Tag matches)
 High56%
 Low44%

Outside Return Count
 Fast35%
 Slow65%

Touchwork
 Fast29%
 Slow71%

Weapons Usage
 Use Weapon6%
 Don't Use Weapon94%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.