Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Araya Nobutaka
Organization: All Japan
Created by Spike
NAME ENTRY | |||||
Nickname | Araya | Short Name | Araya | Long Name | Nobutaka |
Flip | off | Seperator | 1-Space |
R G B |
10 6 5 |
15 9 6 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
11 7 2 |
17 12 4 |
22 18 7 |
26 22 10 |
5 4 3 |
11 8 6 |
17 11 6 |
20 15 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
|||
R G B |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Medium | |
Face | - | 269 |
Chest | M | 4-Amaresu 2 |
Waist | L | 11-Amaresu 2 |
Upper Arm | M | 1-Bare |
Lower Arm | S | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | M | 15-Short Spats 2 |
Knee | - | 6-Kneepad + Shoes 1 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 2 - AJPW |
Weight Class | 1 - Heavy Class |
Height | 185 cm |
Weight | 125 kg |
Year of Birth | 1968 |
Month of Birth | 3 |
Day of Birth | 7 |
Birthplace | 2 - Japan |
Fighting Style | 1 - Orthodox |
Defensive Style | 1 - Orthodox |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 1 - Below |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 9 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 85 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 120 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 5 | Punch | 7 |
Kick | 4 | Kick | 5 |
Suplex | 6 | Suplex | 4 |
Submission | 2 | Submission | 2 |
Stretch | 5 | Stretch | 4 |
Power | 6 | Flying | 6 |
Instant-P | 5 | Crush | 5 |
Arm Power | 6 | Versus Lariat | 5 |
Technical | 3 | Technical | 3 |
Rough | 5 | Rough | 4 |
Ground | 2 | Ground | 2 |
Points Used: 110
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-6-Slap (Chest) | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-11-Football Tackle | ||
Standing B | B-7-Lariat Attack | ||
2 | Special | Standing X+A | B-23-Flying Kneel Kick |
1 | Special | Running X | 7-Lariat |
2 | Running A | 14-Flying Lariat | |
Run Counter X | 58-Shoulder Throw | ||
Run Counter A | 70-Powerslam | ||
1 | Running Toward Corner B | 7-Lariat | |
2 | Running Toward Outside B | 6-Plancha Suicida | |
2 | Rope Slingshot to Outside B | 4-Plancha Suicida | |
2 | Apron Slingshot to Inside B | 4-Flying Body Attack | |
1 | Post X | 3-Diving Elbowdrop | |
2 | Finisher | Post A | 23-Moonsault Press |
Post B | 40-Missile Dropkick | ||
Post X+A | 32-Diving Lariat | ||
Grappling X | X-10-Backhand Chop | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-1-Knuckle Arrow | ||
Grappling X + Down | X-43-Arm Whip | ||
1 | Grappling A | A-2-Leg Lift Headbutt | |
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-79-DDT | ||
Grappling A + Down | A-81-Piledriver | ||
Grappling B | B-2-Leg Lift Headbutt Rush | ||
Grappling B + Up | B-74-Vertical Brainbuster | ||
Grappling B + Left/Right | B-95-Fishermanbuster | ||
2 | Special | Grappling B + Down | B-164-High Angle Powerbomb |
2 | Grappling X+A | B-166-Powerbomb Whip | |
Back Grappling X | X-2-Neck Smash | ||
Back Grappling A | A-10-Backdrop | ||
Back Grappling B | B-8-Cobra Twist | ||
Back Grappling B + Up/Down | B-19-Backslide | ||
2 | Back Grappling B + Left/Right | B-42-German Suplex | |
2 | Back Grappling X+A | B-43-German Suplex Whip | |
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
Opponent Face Up, at Head A | 42-WAR Special | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 39-Double Hand Press Fall | ||
Special | Opponent Face Down, at Foot A | 22-STF | |
Opponent Face Up, at Head B | 28-Soccer Ball Kick | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 18-Guillotine Drop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 18-Guillotine Drop | ||
Corner Grappling B + Up | 39-Top Rope Frankensteiner | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 10-Kushi-zashi Hammer Blow | ||
1 | Front Double Team | 4-Double Vertical Suplex | |
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 1-Sandwich Lariat | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 13-Boston Crab | ||
Mount Position B | 19-Lift-Up Press | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 5-Front Neck Lock | ||
Front Facelock A | 8-Jumping DDT | ||
Front Facelock B | 12-Powerbomb Whip | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 1-Back Mount Headbutt | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
2 | Run-Up Post Rebound Attack A | 5-Moonsault Press | |
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 11-Shoulderbutt | ||
1 | Front Avalanche Setup Counter | 2-Headbutt | |
2 | Back Avalanche Setup Counter | 2-Body Press Counter | |
Performance Analog LEFT | 15-Two Hand Raising | ||
Performance Analog RIGHT | 17-Double Sky Stabbing Fist Raise | ||
Performance Analog UP | 16-Two Hand Guts Pose | ||
Performance Analog DOWN | 68-Two Hand Cross Cut |
FINISHER NAME: ?-???????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 41% | B | 2% | ||
Stall for time | 9% | B+D-Pad | 4% | ||
Circle the opponent | 12% | X+A | 10% | ||
X | 10% | ||||
A | 12% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 45% | B | 4% | ||
Stall for time | 8% | B+D-Pad | 5% | ||
Circle the opponent | 8% | X+A | 12% | ||
X | 10% | ||||
A | 8% |
While Grappling (Small Damage)
X | 12% | A Up | 8% | B Left/Right | 2% | |||
X Up | 10% | A Left/Right | 8% | B Down | 2% | |||
X Left/Right | 6% | A Down | 8% | X+A | 2% | |||
X Down | 8% | B | 5% | Y | 22% | |||
A | 2% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 4% | A Up | 7% | B Left/Right | 10% | |||
X Up | 2% | A Left/Right | 12% | B Down | 8% | |||
X Left/Right | 0% | A Down | 8% | X+A | 4% | |||
X Down | 2% | B | 6% | Y | 22% | |||
A | 4% | B Up | 6% | R Trigger | 5% |
While Grappling (Large Damage)
X | 0% | A Up | 2% | B Left/Right | 17% | |||
X Up | 0% | A Left/Right | 6% | B Down | 8% | |||
X Left/Right | 0% | A Down | 2% | X+A | 6% | |||
X Down | 0% | B | 9% | Y | 22% | |||
A | 4% | B Up | 9% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 16% | Back X+A | 6% | ||
Back A | 12% | Back Y | 26% | ||
Back B | 22% | ||||
Back B Up/Down | 8% | ||||
Back B Left/Right | 10% |
Grapple with opponent from behind (Large Damage)
Back X | 4% | Back X+A | 10% | ||
Back A | 16% | Back Y | 24% | ||
Back B | 14% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 22% |
Opponent thrown to ropes (Small Damage)
Running X | 28% | |
Running A | 10% | |
Counter X | 25% | |
Counter A | 32% | |
Counter L Trigger | 5% |
Opponent thrown to ropes (Large Damage)
Running X | 20% | |
Running A | 30% | |
Counter X | 20% | |
Counter A | 30% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 40% | |
Grapple B Up | 8% | |
Grapple B Left/Right | 27% | |
Grapple B Down | 25% |
Opponent is dazed in corner (Large Damage)
Running B | 28% | |
Grapple B Up | 44% | |
Grapple B Left/Right | 16% | |
Grapple B Down | 12% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 18% | |
Ascend X | 10% | |
Ascend A | 70% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 2% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 12% | |
Ascend X | 0% | |
Ascend A | 80% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 8% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 80% | |
Running B Downed Move | 20% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 94% | |
Running B Downed Move | 6% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 36% | |
Roll opponent over | 0% | |
Head A | 2% | |
Leg A | 12% | |
Head B | 12% | |
Leg B | 38% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 12% | |
Head B | 8% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 58% | |
Roll opponent over | 0% | |
Head A | 6% | |
Leg A | 28% | |
Head B | 4% | |
Leg B | 4% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 25% | |
Roll opponent over | 0% | |
Head A | 6% | |
Leg A | 15% | |
Head B | 34% | |
Leg B | 20% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 42% | |
Roll opponent over | 0% | |
Head A | 18% | |
Leg A | 22% | |
Head B | 10% | |
Leg B | 8% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 58% | |
Roll opponent over | 0% | |
Head A | 22% | |
Leg A | 10% | |
Head B | 5% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 78% | |
Post X | 0% | |
Post A | 0% | |
Post B | 14% | |
Post X+A | 8% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 92% | |
Post X | 0% | |
Post A | 0% | |
Post B | 2% | |
Post X+A | 6% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 62% | |
Running X | 24% | |
Running A | 14% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 70% | |
Running X | 22% | |
Running A | 8% |
Opponent Standing Dazed (Small Damage)
Go behind | 78% | |
Attack B | 2% | |
Attack B+D-Pad | 5% | |
Attack X+A | 15% |
Opponent Standing Dazed (Large Damage)
Go behind | 75% | |
Attack B | 2% | |
Attack B+D-Pad | 2% | |
Attack X+A | 21% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 71% | |
Attack B | 8% | |
Attack B+D-Pad | 6% | |
Attack X+A | 15% |
Defense against opponent grappling from behind
X Back Counter | 58% | |
A Back Counter | 42% |
Opponent is outside of ring
Follow Outside | 27% | |
Apron Slingshot Attack to Outside | 26% | |
Running to Outside Diving Attack | 10% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 37% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 26% | |
Mount A | 28% | |
Mount B | 46% |
Front Facelock Position (Small Damage)
Front Facelock X | 46% | |
Front Facelock A | 32% | |
Front Facelock B | 22% |
Front Facelock Position (Large Damage)
Front Facelock X | 16% | |
Front Facelock A | 42% | |
Front Facelock B | 42% |
Back Mount Position (Small Damage)
Back Mount X | 62% | |
Back Mount A | 18% | |
Back Mount B | 20% |
Back Mount Position (Large Damage)
Back Mount X | 45% | |
Back Mount A | 22% | |
Back Mount B | 33% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 4% | |
Analog DOWN | 2% | |
Do Not Perform | 94% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 4% | |
Analog UP | 10% | |
Analog DOWN | 6% | |
Do Not Perform | 80% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 4% | |
Analog UP | 4% | |
Analog DOWN | 0% | |
Do Not Perform | 92% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 90% | |
Low | 10% |
Serious Time (Discretion)
High | 20% | |
Low | 80% |
Flexibility (Adaptability against opponent's style)
High | 30% | |
Low | 70% |
Cooperation (Used for Tag matches)
High | 56% | |
Low | 44% |
Outside Return Count
Fast | 35% | |
Slow | 65% |
Touchwork
Fast | 29% | |
Slow | 71% |
Weapons Usage
Use Weapon | 6% | |
Don't Use Weapon | 94% |