Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Rocky Balboa
Organization: Freelance
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Balboa | Short Name | Rocky | Long Name | Balboa |
Flip | off | Seperator | 1-Space |
R G B |
10 6 4 |
18 11 10 |
22 15 13 |
26 19 16 |
28 22 18 |
30 25 20 |
4 2 2 |
22 18 16 |
28 26 24 |
2 2 2 |
6 6 6 |
8 6 4 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
10 0 0 |
15 1 2 |
20 2 4 |
26 4 6 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 2 5 |
14 2 4 |
18 3 3 |
22 4 3 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 5-Lucha | |
Size | Small | |
Face | - | 167 |
Chest | S | 1-Bare |
Waist | S | 3-Belt with Tights 2 |
Upper Arm | S | 1-Bare |
Lower Arm | S | 2-Small Wristband |
Wrist | - | 5-Boxing Glove |
Thigh | M | 18-Trunks |
Knee | - | 4-Short Shoes |
Ankle | - | 7-Amaresu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 9 - Freelance |
Weight Class | 3 - Free Class |
Height | 178 cm |
Weight | 102 kg |
Year of Birth | ?? |
Month of Birth | ?? |
Day of Birth | ?? |
Birthplace | 19 - Italy |
Fighting Style | 12 - Fighter |
Defensive Style | 11 - Fighter |
Critical Type | 5 - Striking |
Special Skill | 6 - Guts |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 3 - Fast |
Breathing | 3 - Above |
Breathing (Bleeding) | 3 - Above |
Awareness | 3 - Strong |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 5 - Fast |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 16 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 9 | Punch | 9 |
Kick | 2 | Kick | 5 |
Suplex | 1 | Suplex | 3 |
Submission | 1 | Submission | 2 |
Stretch | 3 | Stretch | 3 |
Power | 8 | Flying | 3 |
Instant-P | 8 | Crush | 8 |
Arm Power | 5 | Versus Lariat | 3 |
Technical | 2 | Technical | 2 |
Rough | 8 | Rough | 9 |
Ground | 2 | Ground | 2 |
Points Used: 197
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-3-Jab | ||
Standing A | A-3-Hook | ||
Standing B+DPad | A-18-Combination 3 (Jab, Hook) | ||
Standing B | A-18-Combination 3 (Jab, Hook) | ||
Special | Standing X+A | A-18-Combination 3 (Jab, Hook) | |
Running X | 5-Elbow Pat | ||
Running A | 5-Elbow Pat | ||
Run Counter X | 4-Straight | ||
Run Counter A | 3-Knuckle Arrow | ||
Running Toward Corner B | None | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-3-Straight Punch | ||
Grappling X + Up | X-38-Face Scratch | ||
Grappling X + Left/Right | X-21-Elbow Pat | ||
Grappling X + Down | X-7-Body Punch | ||
Special | Grappling A | A-1-Headbutt | |
Grappling A + Up | A-14-Machine Gun Open Hand Jabs | ||
Special | Grappling A + Left/Right | A-13-Body Punch Rush | |
Grappling A + Down | A-31-Groin Punch | ||
Grappling B | B-48-Bearhug | ||
Finisher | Grappling B + Up | B-7-Dynamite Punch Rush | |
Grappling B + Left/Right | A-14-Machine Gun Open Hand Jabs | ||
Special | Grappling B + Down | B-19-American Punch Rush | |
Grappling X+A | B-19-American Punch Rush | ||
Back Grappling X | X-4-Back Liver Blow | ||
Back Grappling A | A-3-Enzui Kesa Giri Chop | ||
Back Grappling B | A-16-Leg Lift Sheer Drop Style Backdrop | ||
Back Grappling B + Up/Down | A-3-Enzui Kesa Giri Chop | ||
Back Grappling B + Left/Right | X-1-Enzui Headbutt | ||
Back Grappling X+A | X-1-Enzui Headbutt | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 2-Struggle | ||
Opponent Face Up, at Head A | 5-Mount Punch | ||
Opponent Face Up, at Foot A | 3-Knee Stamp (Legs) | ||
Opponent Face Down, at Head A | 4-Mount Punch | ||
Opponent Face Down, at Foot A | 7-Knee Stamp (Knee) | ||
Opponent Face Up, at Head B | 14-Kneedrop (Face) | ||
Opponent Face Up, at Foot B | 2-Kneedrop (Stomach) | ||
Opponent Face Down, at Head B | 3-Jumping Fistdrop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | None | ||
Corner Grappling B + Up | 1-Kushi-zashi Headbutt Rush | ||
Corner Grappling B + Left/Right | 8-Kushi-zashi Punch Rush | ||
Corner Grappling B + Down | 7-Kushi-zashi Body Blow | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 1-Mount Headbutt | ||
Mount Position Counter | 8-Back Switch | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 1-Face Punch | ||
Front Facelock B | 2-Body Punch | ||
Front Facelock Counter | 5-Leg Tackle into Mount | ||
Back Mount Position X | 5-Back Mount Elbow | ||
Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
Back Mount Position B | 1-Back Mount Headbutt | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 2-Hook | ||
Grapple Opponent from Apron | 2-Hook | ||
Front Avalanche Setup Counter | 3-Shouda | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 15-Two Hand Raising | ||
Performance Analog RIGHT | 18-Two Hand Invitation | ||
Performance Analog UP | 17-Double Sky Stabbing Fist Raise | ||
Performance Analog DOWN | 17-Double Sky Stabbing Fist Raise |
FINISHER NAME: ?????????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 0% | B | 0% | ||
Stall for time | 34% | B+D-Pad | 0% | ||
Circle the opponent | 16% | X+A | 5% | ||
X | 25% | ||||
A | 20% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 5% | B | 0% | ||
Stall for time | 26% | B+D-Pad | 0% | ||
Circle the opponent | 14% | X+A | 11% | ||
X | 26% | ||||
A | 18% |
While Grappling (Small Damage)
X | 28% | A Up | 8% | B Left/Right | 0% | |||
X Up | 5% | A Left/Right | 7% | B Down | 0% | |||
X Left/Right | 3% | A Down | 0% | X+A | 0% | |||
X Down | 26% | B | 15% | Y | 0% | |||
A | 3% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 10% | A Up | 18% | B Left/Right | 8% | |||
X Up | 5% | A Left/Right | 14% | B Down | 5% | |||
X Left/Right | 5% | A Down | 2% | X+A | 0% | |||
X Down | 5% | B | 10% | Y | 0% | |||
A | 8% | B Up | 5% | R Trigger | 5% |
While Grappling (Large Damage)
X | 2% | A Up | 10% | B Left/Right | 18% | |||
X Up | 2% | A Left/Right | 10% | B Down | 14% | |||
X Left/Right | 2% | A Down | 2% | X+A | 0% | |||
X Down | 5% | B | 3% | Y | 0% | |||
A | 5% | B Up | 19% | R Trigger | 8% |
Grapple with opponent from behind (Small Damage)
Back X | 24% | Back X+A | 0% | ||
Back A | 46% | Back Y | 0% | ||
Back B | 0% | ||||
Back B Up/Down | 30% | ||||
Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 0% | ||
Back A | 20% | Back Y | 0% | ||
Back B | 5% | ||||
Back B Up/Down | 60% | ||||
Back B Left/Right | 10% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 10% | |
Counter X | 45% | |
Counter A | 15% | |
Counter L Trigger | 5% |
Opponent thrown to ropes (Large Damage)
Running X | 20% | |
Running A | 10% | |
Counter X | 40% | |
Counter A | 25% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 0% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 55% | |
Grapple B Down | 40% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 15% | |
Grapple B Left/Right | 55% | |
Grapple B Down | 30% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 40% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 30% | |
Leg B | 10% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 60% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 8% | |
Head B | 12% | |
Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 5% | |
Head B | 5% | |
Leg B | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 5% | |
Head B | 75% | |
Leg B | 5% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 0% | |
Head B | 35% | |
Leg B | 5% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 70% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 0% | |
Head B | 10% | |
Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 85% | |
Running X | 5% | |
Running A | 10% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 90% | |
Running X | 2% | |
Running A | 8% |
Opponent Standing Dazed (Small Damage)
Go behind | 0% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 100% |
Opponent Standing Dazed (Large Damage)
Go behind | 10% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 90% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 5% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 95% |
Defense against opponent grappling from behind
X Back Counter | 40% | |
A Back Counter | 60% |
Opponent is outside of ring
Follow Outside | 10% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 90% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 8% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 92% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 45% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 55% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 25% | |
Low | 75% |
Serious Time (Discretion)
High | 20% | |
Low | 80% |
Flexibility (Adaptability against opponent's style)
High | 50% | |
Low | 50% |
Cooperation (Used for Tag matches)
High | 35% | |
Low | 65% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |