Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Batman
Organization: Freelance
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Batman | Short Name | Batma | Long Name | n |
Flip | off | Seperator | 4-None |
R G B |
12 6 4 |
19 11 9 |
23 14 10 |
28 18 12 |
30 21 15 |
31 24 18 |
2 2 2 |
4 4 4 |
6 6 6 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
16 12 2 |
20 16 4 |
25 21 6 |
30 26 8 |
6 0 11 |
7 5 17 |
8 10 23 |
10 15 29 |
|||
R G B |
6 0 11 |
7 5 17 |
8 10 23 |
10 15 29 |
6 0 11 |
7 5 17 |
8 10 23 |
10 15 29 |
1 1 2 |
2 2 3 |
4 4 5 |
6 6 7 |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
18 18 18 |
20 20 20 |
25 21 6 |
30 26 8 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Medium | |
Face | - | 286 |
Chest | M | 8-Kaiser Suit |
Waist | M | 12-Belt with Amaresu |
Upper Arm | S | 8-Kaiser Suit |
Lower Arm | S | 7-Kaiser Suit |
Wrist | - | 4-Glove 2 |
Thigh | M | 3-Long Tights |
Knee | - | 15-Jeans + Western Boots |
Ankle | - | 10-Western Boots |
SKILL EDIT (Profile) | |
Group Affiliation | 9 - Freelance |
Weight Class | 3 - Free Class |
Height | 190 cm |
Weight | 97 kg |
Year of Birth | ?? |
Month of Birth | ?? |
Day of Birth | ?? |
Birthplace | 1 - Unknown |
Fighting Style | 1 - Orthodox |
Defensive Style | 9 - All-Round |
Critical Type | 1 - Finisher |
Special Skill | 4 - One Hit Reversal |
Recovery Power | 3 - Fast |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 3 - Above |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 3 - High |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 4 - Medium Fast |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 13 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 8 | Punch | 8 |
Kick | 7 | Kick | 7 |
Suplex | 6 | Suplex | 6 |
Submission | 4 | Submission | 4 |
Stretch | 4 | Stretch | 4 |
Power | 7 | Flying | 9 |
Instant-P | 9 | Crush | 6 |
Arm Power | 8 | Versus Lariat | 3 |
Technical | 7 | Technical | 6 |
Rough | 6 | Rough | 7 |
Ground | 2 | Ground | 2 |
Points Used: 187
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | A-4-Uraken | ||
Standing B | A-4-Uraken | ||
Standing X+A | A-4-Uraken | ||
Running X | 17-Shoulder Tackle | ||
Running A | 4-Flying Cross Chop | ||
Run Counter X | 30-Front High Kick | ||
Special | Run Counter A | 62-Lift Up Slam | |
Running Toward Corner B | 26-Monkey Flip | ||
Running Toward Outside B | 4-Tope Suicida | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | 4-Flying Body Attack | ||
Post X | 19-Diving Bodysplash | ||
Post A | 33-Diving Neckbreaker Drop | ||
Finisher | Post B | 35-Diving Body Attack | |
Post X+A | 35-Diving Body Attack | ||
Grappling X | X-1-Knuckle Arrow | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-44-Cyclone Whip | ||
Grappling X + Down | X-27-Toe Kick | ||
Grappling A | A-2-Leg Lift Headbutt | ||
Grappling A + Up | A-16-Short Arm Clothesline | ||
Grappling A + Left/Right | A-68-Coconut Crush | ||
Grappling A + Down | A-13-Body Punch Rush | ||
Grappling B | B-39-Biting | ||
Grappling B + Up | B-4-Discus Punch | ||
Special | Grappling B + Left/Right | B-15-Head Hold Lariat | |
Grappling B + Down | B-18-Spinning Inferno Kick | ||
Grappling X+A | B-18-Spinning Inferno Kick | ||
Back Grappling X | X-4-Back Liver Blow | ||
Back Grappling A | A-4-Enzui Lariat | ||
Back Grappling B | B-2-Sleeperhold | ||
Back Grappling B + Up/Down | B-26-Full Nelson Buster | ||
Back Grappling B + Left/Right | A-23-Atomic Whip | ||
Back Grappling X+A | A-23-Atomic Whip | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 18-Coconut Crush | ||
Opponent Face Up, at Head A | 63-Bodysplash | ||
Opponent Face Up, at Foot A | 12-Giant Swing | ||
Opponent Face Down, at Head A | 40-Muscle Bomb Press | ||
Opponent Face Down, at Foot A | 10-Forward Roll Camel Clutch | ||
Opponent Face Up, at Head B | 9-Jumping Elbowdrop | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 24-Double Foot Stomp | ||
Opponent Face Down, at Foot B | 3-Jumping Elbowdrop | ||
Special | Opponent Down, Running B | 3-Running Splash | |
Corner Grappling B + Up | 6-Corner Mount Knuckle Arrow | ||
Corner Grappling B + Left/Right | 8-Kushi-zashi Punch Rush | ||
Corner Grappling B + Down | 34-Iconoclasm | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 2-Triple Impact | ||
Mount Position X | 12-Giant Swing | ||
Mount Position A | 18-Jackknife Hold | ||
Mount Position B | 19-Lift-Up Press | ||
Mount Position Counter | 5-Small Package Hold | ||
Front Facelock X | 7-Stomach Hold | ||
Front Facelock A | 8-Jumping DDT | ||
Front Facelock B | 9-Double Arm Suplex | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 9-Jado Clutch | ||
Back Mount Position A | 11-Belly-To-Back | ||
Back Mount Position B | 10-Karelin Lift | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 8-Out-to-Floor Dragon Screw | ||
Grapple Opponent from Apron | 10-Suplex Reversal to Inside | ||
Front Avalanche Setup Counter | 6-Top Rope Sunset Flip | ||
Back Avalanche Setup Counter | 3-Sunset Flip | ||
Performance Analog LEFT | 87-Turning Face Appeal | ||
Performance Analog RIGHT | 89-Kaiser Pose | ||
Performance Analog UP | 87-Turning Face Appeal | ||
Performance Analog DOWN | 87-Turning Face Appeal |
FINISHER NAME: ????????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 48% | B | 0% | ||
Stall for time | 8% | B+D-Pad | 0% | ||
Circle the opponent | 12% | X+A | 3% | ||
X | 18% | ||||
A | 11% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 50% | B | 0% | ||
Stall for time | 8% | B+D-Pad | 0% | ||
Circle the opponent | 9% | X+A | 10% | ||
X | 15% | ||||
A | 8% |
While Grappling (Small Damage)
X | 10% | A Up | 2% | B Left/Right | 0% | |||
X Up | 8% | A Left/Right | 3% | B Down | 0% | |||
X Left/Right | 25% | A Down | 5% | X+A | 0% | |||
X Down | 10% | B | 0% | Y | 20% | |||
A | 7% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 3% | A Up | 10% | B Left/Right | 0% | |||
X Up | 2% | A Left/Right | 10% | B Down | 2% | |||
X Left/Right | 7% | A Down | 8% | X+A | 0% | |||
X Down | 5% | B | 10% | Y | 20% | |||
A | 8% | B Up | 5% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 8% | B Left/Right | 17% | |||
X Up | 0% | A Left/Right | 3% | B Down | 15% | |||
X Left/Right | 0% | A Down | 8% | X+A | 0% | |||
X Down | 2% | B | 5% | Y | 15% | |||
A | 3% | B Up | 9% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 49% | Back X+A | 0% | ||
Back A | 18% | Back Y | 8% | ||
Back B | 17% | ||||
Back B Up/Down | 8% | ||||
Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
Back X | 20% | Back X+A | 0% | ||
Back A | 15% | Back Y | 0% | ||
Back B | 10% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 35% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 10% | |
Counter X | 20% | |
Counter A | 27% | |
Counter L Trigger | 18% |
Opponent thrown to ropes (Large Damage)
Running X | 5% | |
Running A | 30% | |
Counter X | 15% | |
Counter A | 45% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 53% | |
Grapple B Up | 32% | |
Grapple B Left/Right | 15% | |
Grapple B Down | 0% |
Opponent is dazed in corner (Large Damage)
Running B | 12% | |
Grapple B Up | 23% | |
Grapple B Left/Right | 12% | |
Grapple B Down | 53% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 84% | |
Ascend X | 16% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 90% | |
Ascend X | 10% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 70% | |
Running B Downed Move | 30% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 65% | |
Running B Downed Move | 35% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 42% | |
Leg B | 18% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 26% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 25% | |
Head B | 24% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 38% | |
Roll opponent over | 0% | |
Head A | 36% | |
Leg A | 8% | |
Head B | 12% | |
Leg B | 6% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 10% | |
Head B | 80% | |
Leg B | 10% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 32% | |
Roll opponent over | 5% | |
Head A | 5% | |
Leg A | 10% | |
Head B | 40% | |
Leg B | 8% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 50% | |
Roll opponent over | 10% | |
Head A | 0% | |
Leg A | 5% | |
Head B | 30% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 63% | |
Post X | 0% | |
Post A | 12% | |
Post B | 25% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 60% | |
Post X | 0% | |
Post A | 10% | |
Post B | 30% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 70% | |
Running X | 0% | |
Running A | 30% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 90% | |
Running X | 0% | |
Running A | 10% |
Opponent Standing Dazed (Small Damage)
Go behind | 84% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 16% |
Opponent Standing Dazed (Large Damage)
Go behind | 60% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 40% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 75% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 25% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 0% | |
Apron Slingshot Attack to Outside | 20% | |
Running to Outside Diving Attack | 80% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 0% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 20% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 30% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 65% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 35% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 80% | |
Low | 20% |
Serious Time (Discretion)
High | 75% | |
Low | 25% |
Flexibility (Adaptability against opponent's style)
High | 100% | |
Low | 0% |
Cooperation (Used for Tag matches)
High | 100% | |
Low | 0% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 5% | |
Don't Use Weapon | 95% |