Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Big Titan
Organization: New Japan
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Big Titan | Short Name | Titan | Long Name | Big |
Flip | on | Seperator | 1-Space |
R G B |
12 6 4 |
16 9 7 |
20 12 10 |
24 16 13 |
28 20 16 |
31 26 20 |
4 2 2 |
22 18 16 |
28 26 24 |
5 3 2 |
8 6 4 |
16 11 8 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
11 11 11 |
16 16 16 |
4 4 4 |
6 6 6 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Large | |
Face | - | 69 |
Chest | L | 1-Bare |
Waist | L | 7-Side Line |
Upper Arm | L | 3-Supporter |
Lower Arm | L | 5-Supporter 2 |
Wrist | - | 4-Glove 2 |
Thigh | L | 11-Hikawa Tights |
Knee | - | 7-Kneepad + Shoes 2 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 1 - NJPW |
Weight Class | 3 - Free Class |
Height | 195 cm |
Weight | 120 kg |
Year of Birth | 1970 |
Month of Birth | 1 |
Day of Birth | 16 |
Birthplace | 4 - Canada |
Fighting Style | 1 - Orthodox |
Defensive Style | 3 - Power |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 3 - Fast |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 1 - Poor |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 21 |
Voice 1 Quality (V1 Category) | 7 - Gaijin 3 |
Voice 1 Kind (V1 Sample) | 11 |
Voice 2 Quality (V2 Category) | 7 - Gaijin 3 |
Voice 2 Kind (V2 Sample) | 18 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 6 | Punch | 7 |
Kick | 4 | Kick | 8 |
Suplex | 4 | Suplex | 3 |
Submission | 2 | Submission | 2 |
Stretch | 4 | Stretch | 6 |
Power | 7 | Flying | 8 |
Instant-P | 6 | Crush | 5 |
Arm Power | 8 | Versus Lariat | 7 |
Technical | 4 | Technical | 3 |
Rough | 5 | Rough | 7 |
Ground | 3 | Ground | 4 |
Points Used: 138
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-11-Football Tackle | ||
Standing B | B-11-Football Tackle | ||
Standing X+A | B-16-Dropkick | ||
Running X | 8-Running Clothesline | ||
Running A | 14-Flying Lariat | ||
Run Counter X | 30-Front High Kick | ||
2 | Special | Run Counter A | 70-Powerslam |
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | None | ||
Post X | 3-Diving Elbowdrop | ||
Special | Post A | 19-Diving Bodysplash | |
Special | Post B | 34-Diving Shoulder Attack | |
Post X+A | 32-Diving Lariat | ||
Grappling X | X-22-Elbow Smash | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-43-Arm Whip | ||
Grappling X + Down | X-15-Hammer Blow | ||
Grappling A | A-1-Headbutt | ||
2 | Special | Grappling A + Up | A-45-Front Drop Lift Up Slam |
Grappling A + Left/Right | A-79-DDT | ||
Grappling A + Down | A-76-Manhattan Drop | ||
Grappling B | B-48-Bearhug | ||
Grappling B + Up | B-90-Chokeslam | ||
Grappling B + Left/Right | B-107-Avalanche Hold | ||
2 | Finisher | Grappling B + Down | B-112-Stretch Buster |
1 | Grappling X+A | B-167-Jumping Powerbomb | |
Back Grappling X | X-1-Enzui Headbutt | ||
Back Grappling A | A-21-Atomic Drop | ||
Back Grappling B | B-2-Sleeperhold | ||
2 | Back Grappling B + Up/Down | B-41-Leg Lift Style Backdrop Hold | |
Back Grappling B + Left/Right | B-52-High Speed German Suplex | ||
1 | Back Grappling X+A | B-64-Dragon Suplex | |
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 19-Bulldog Headlock | ||
Opponent Face Up, at Head A | 42-WAR Special | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 28-Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 23-Stomping (Face) | ||
Opponent Face Up, at Foot B | 7-Thigh Kick | ||
Opponent Face Down, at Head B | 18-Guillotine Drop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 9-Elbowdrop | ||
Corner Grappling B + Up | 56-Top Rope DDT | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 61-Top Rope Backdrop | ||
Front Double Team | 6-Combination Powerbomb | ||
Front Triple Team | 1-Triple Hammer Blow | ||
2 | Back Double Team | 3-Double Backdrop | |
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 2-Triple Impact | ||
Mount Position X | 12-Giant Swing | ||
Mount Position A | 19-Lift-Up Press | ||
Mount Position B | 1-Mount Headbutt | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 12-Powerbomb Whip | ||
Front Facelock A | 11-Piledriver | ||
Front Facelock B | 8-Jumping DDT | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 12-Reverse Powerbomb | ||
Back Mount Position A | 10-Karelin Lift | ||
Back Mount Position B | 1-Back Mount Headbutt | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 7-Out-to-Floor Nodowa Otoshi | ||
Grapple Opponent from Apron | 8-Drop-Down Style Stun Gun | ||
Front Avalanche Setup Counter | 10-Top Rope Nodowa Otoshi | ||
Back Avalanche Setup Counter | 2-Body Press Counter | ||
Performance Analog LEFT | 15-Two Hand Raising | ||
Performance Analog RIGHT | 15-Two Hand Raising | ||
Performance Analog UP | 76-Animal Pose | ||
Performance Analog DOWN | 76-Animal Pose |
FINISHER NAME: ????????-
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 40% | B | 2% | ||
Stall for time | 10% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 3% | ||
X | 15% | ||||
A | 15% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 52% | B | 5% | ||
Stall for time | 3% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 5% | ||
X | 10% | ||||
A | 10% |
While Grappling (Small Damage)
X | 10% | A Up | 10% | B Left/Right | 0% | |||
X Up | 10% | A Left/Right | 0% | B Down | 0% | |||
X Left/Right | 10% | A Down | 0% | X+A | 0% | |||
X Down | 10% | B | 10% | Y | 15% | |||
A | 10% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 0% | A Up | 10% | B Left/Right | 10% | |||
X Up | 0% | A Left/Right | 10% | B Down | 0% | |||
X Left/Right | 0% | A Down | 10% | X+A | 0% | |||
X Down | 0% | B | 10% | Y | 15% | |||
A | 10% | B Up | 10% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 10% | B Left/Right | 9% | |||
X Up | 0% | A Left/Right | 4% | B Down | 9% | |||
X Left/Right | 0% | A Down | 5% | X+A | 9% | |||
X Down | 0% | B | 5% | Y | 15% | |||
A | 10% | B Up | 9% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 0% | ||
Back A | 20% | Back Y | 20% | ||
Back B | 20% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 20% | ||
Back A | 0% | Back Y | 25% | ||
Back B | 10% | ||||
Back B Up/Down | 25% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 50% | |
Running A | 0% | |
Counter X | 50% | |
Counter A | 0% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 0% | |
Running A | 50% | |
Counter X | 0% | |
Counter A | 50% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 33% | |
Grapple B Up | 0% | |
Grapple B Left/Right | 67% | |
Grapple B Down | 0% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 60% | |
Grapple B Left/Right | 0% | |
Grapple B Down | 40% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 70% | |
Ascend X | 28% | |
Ascend A | 2% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 70% | |
Ascend X | 0% | |
Ascend A | 30% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 89% | |
Running B Downed Move | 11% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 96% | |
Running B Downed Move | 4% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 35% | |
Leg B | 35% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 20% | |
Roll opponent over | 15% | |
Head A | 20% | |
Leg A | 15% | |
Head B | 15% | |
Leg B | 15% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 25% | |
Roll opponent over | 20% | |
Head A | 0% | |
Leg A | 25% | |
Head B | 15% | |
Leg B | 15% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 10% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 20% | |
Head B | 20% | |
Leg B | 20% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 20% | |
Leg B | 20% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 45% | |
Post X | 0% | |
Post A | 0% | |
Post B | 20% | |
Post X+A | 35% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 55% | |
Post X | 0% | |
Post A | 0% | |
Post B | 20% | |
Post X+A | 25% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 70% | |
Running X | 15% | |
Running A | 15% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 70% | |
Running X | 5% | |
Running A | 25% |
Opponent Standing Dazed (Small Damage)
Go behind | 95% | |
Attack B | 2% | |
Attack B+D-Pad | 0% | |
Attack X+A | 3% |
Opponent Standing Dazed (Large Damage)
Go behind | 95% | |
Attack B | 2% | |
Attack B+D-Pad | 0% | |
Attack X+A | 3% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 90% | |
Attack B | 5% | |
Attack B+D-Pad | 0% | |
Attack X+A | 5% |
Defense against opponent grappling from behind
X Back Counter | 70% | |
A Back Counter | 30% |
Opponent is outside of ring
Follow Outside | 35% | |
Apron Slingshot Attack to Outside | 30% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 35% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 4% | |
Analog RIGHT | 0% | |
Analog UP | 6% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Opponent downed)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 10% | |
Analog DOWN | 0% | |
Do Not Perform | 85% |
Performance (Opponent outside of ring)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 15% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 80% | |
Low | 20% |
Serious Time (Discretion)
High | 35% | |
Low | 65% |
Flexibility (Adaptability against opponent's style)
High | 20% | |
Low | 80% |
Cooperation (Used for Tag matches)
High | 80% | |
Low | 20% |
Outside Return Count
Fast | 40% | |
Slow | 60% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 5% | |
Don't Use Weapon | 95% |