Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Black Buffalo
Organization: Osaka Pro
Created by Spike
NAME ENTRY | |||||
Nickname | Buffalo | Short Name | Black | Long Name | Buffalo |
Flip | off | Seperator | 1-Space |
R G B |
10 6 5 |
15 9 6 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
2 1 1 |
3 3 3 |
6 6 6 |
10 10 10 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
16 16 14 |
20 20 18 |
24 24 22 |
28 28 26 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
31 31 31 |
31 31 31 |
31 31 31 |
31 31 31 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
11 11 11 |
16 16 16 |
22 22 22 |
31 31 31 |
4 3 3 |
8 7 7 |
12 11 11 |
17 16 16 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Small | |
Face | - | 232 |
Chest | M | 8-Kaiser Suit |
Waist | S | 21-Shirt + Plain Tights |
Upper Arm | S | 4-Shoulder of T-Shirt |
Lower Arm | S | 3-Large Wristband |
Wrist | - | 2-Finger Taping |
Thigh | S | 3-Long Tights |
Knee | - | 19-Shima Stripes |
Ankle | - | 7-Amaresu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 8 - Osaka Pro |
Weight Class | 2 - Junior Heavy Class |
Height | 176 cm |
Weight | 91 kg |
Year of Birth | 1999 |
Month of Birth | 1 |
Day of Birth | 1 |
Birthplace | 1 - Unknown |
Fighting Style | 1 - Orthodox |
Defensive Style | 7 - Heel |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 1 - Below |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 3 - High |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 9 |
Voice 1 Quality (V1 Category) | 3 - Nihon-jin 3 |
Voice 1 Kind (V1 Sample) | 86 |
Voice 2 Quality (V2 Category) | 3 - Nihon-jin 3 |
Voice 2 Kind (V2 Sample) | 96 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 5 |
Kick | 2 | Kick | 2 |
Suplex | 5 | Suplex | 5 |
Submission | 2 | Submission | 2 |
Stretch | 3 | Stretch | 2 |
Power | 5 | Flying | 5 |
Instant-P | 5 | Crush | 3 |
Arm Power | 5 | Versus Lariat | 3 |
Technical | 4 | Technical | 3 |
Rough | 5 | Rough | 5 |
Ground | 1 | Ground | 1 |
Points Used: 102
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
1 | Standing B+DPad | B-7-Lariat Attack | |
Standing B | B-16-Dropkick | ||
2 | Standing X+A | B-19-Low Dropkick | |
Running X | 16-Jumping Neckbreaker Drop | ||
1 | Special | Running A | 11-Charging Takedown Lariat |
Run Counter X | 70-Powerslam | ||
Run Counter A | 72-Spinebuster | ||
1 | Running Toward Corner B | 7-Lariat | |
Running Toward Outside B | 4-Tope Suicida | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | 4-Flying Body Attack | ||
2 | Post X | 8-Diving Guillotine Drop | |
1 | Post A | 10-Double Foot Stomp | |
Post B | 40-Missile Dropkick | ||
1 | Post X+A | 32-Diving Lariat | |
Grappling X | X-4-Upper Blow | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
1 | Grappling X + Down | X-18-Elbow Stamp (Neck) | |
Grappling A | A-1-Headbutt | ||
Grappling A + Up | A-42-Snap Suplex | ||
1 | Grappling A + Left/Right | A-23-Leg Feed Enzuigiri | |
2 | Grappling A + Down | A-81-Piledriver | |
Grappling B | B-1-Headbutt Rush | ||
Grappling B + Up | B-74-Vertical Brainbuster | ||
Grappling B + Left/Right | B-166-Powerbomb Whip | ||
1 | Special | Grappling B + Down | B-191-Spiralbomb |
2 | Finisher | Grappling X+A | B-151-Tiger Driver |
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-4-Enzui Lariat | ||
Back Grappling B | B-2-Sleeperhold | ||
1 | Special | Back Grappling B + Up/Down | A-15-Twisting Backdrop |
2 | Special | Back Grappling B + Left/Right | B-42-German Suplex |
Back Grappling X+A | B-20-Rollup | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
Opponent Face Up, at Head A | 38-Sleeperhold | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 29-Goumon Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 22-Guillotine Drop | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 18-Guillotine Drop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 18-Guillotine Drop | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 13-Corner Footchoke | ||
Corner Grappling B + Down | 10-Kushi-zashi Hammer Blow | ||
Front Double Team | 5-Combination Diamond Cutter (3D) | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 5-Backdrop + Neckbreaker | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 2-Triple Impact | ||
Mount Position X | 7-Mount Elbow Strikes | ||
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 19-Lift-Up Press | ||
Mount Position Counter | 1-Front Neck Lock | ||
Front Facelock X | 4-Side Body Kneelift | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 8-Jumping DDT | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 12-Reverse Powerbomb | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 8-Drop-Down Style Stun Gun | ||
Front Avalanche Setup Counter | 1-Face Scratch | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
1 | Performance Analog LEFT | 9-Finger Spinning 1 | |
2 | Performance Analog RIGHT | 15-Two Hand Raising | |
Performance Analog UP | 24-Throat Cut Pose | ||
Performance Analog DOWN | 65-Two Arm Crossing |
FINISHER NAME: ????-?????-
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 52% | B | 3% | ||
Stall for time | 10% | B+D-Pad | 3% | ||
Circle the opponent | 12% | X+A | 3% | ||
X | 10% | ||||
A | 7% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 57% | B | 4% | ||
Stall for time | 8% | B+D-Pad | 5% | ||
Circle the opponent | 10% | X+A | 3% | ||
X | 5% | ||||
A | 8% |
While Grappling (Small Damage)
X | 12% | A Up | 5% | B Left/Right | 5% | |||
X Up | 14% | A Left/Right | 5% | B Down | 1% | |||
X Left/Right | 12% | A Down | 2% | X+A | 0% | |||
X Down | 10% | B | 2% | Y | 22% | |||
A | 5% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 1% | A Up | 12% | B Left/Right | 5% | |||
X Up | 2% | A Left/Right | 12% | B Down | 2% | |||
X Left/Right | 3% | A Down | 8% | X+A | 6% | |||
X Down | 2% | B | 5% | Y | 25% | |||
A | 10% | B Up | 2% | R Trigger | 5% |
While Grappling (Large Damage)
X | 0% | A Up | 2% | B Left/Right | 10% | |||
X Up | 2% | A Left/Right | 5% | B Down | 9% | |||
X Left/Right | 0% | A Down | 8% | X+A | 16% | |||
X Down | 2% | B | 6% | Y | 20% | |||
A | 2% | B Up | 8% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 12% | Back X+A | 4% | ||
Back A | 20% | Back Y | 16% | ||
Back B | 14% | ||||
Back B Up/Down | 30% | ||||
Back B Left/Right | 4% |
Grapple with opponent from behind (Large Damage)
Back X | 8% | Back X+A | 10% | ||
Back A | 15% | Back Y | 5% | ||
Back B | 15% | ||||
Back B Up/Down | 35% | ||||
Back B Left/Right | 12% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 15% | |
Counter A | 25% | |
Counter L Trigger | 10% |
Opponent thrown to ropes (Large Damage)
Running X | 20% | |
Running A | 40% | |
Counter X | 20% | |
Counter A | 15% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 40% | |
Grapple B Up | 15% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 15% |
Opponent is dazed in corner (Large Damage)
Running B | 38% | |
Grapple B Up | 42% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 10% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 55% | |
Ascend X | 25% | |
Ascend A | 20% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 55% | |
Ascend X | 30% | |
Ascend A | 15% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 92% | |
Running B Downed Move | 8% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 99% | |
Running B Downed Move | 1% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 22% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 28% | |
Leg B | 30% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 60% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 5% | |
Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 5% | |
Head A | 5% | |
Leg A | 25% | |
Head B | 3% | |
Leg B | 2% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 25% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 55% | |
Roll opponent over | 10% | |
Head A | 5% | |
Leg A | 15% | |
Head B | 10% | |
Leg B | 5% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 70% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 25% | |
Head B | 3% | |
Leg B | 2% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 75% | |
Post X | 0% | |
Post A | 0% | |
Post B | 10% | |
Post X+A | 15% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 65% | |
Post X | 0% | |
Post A | 0% | |
Post B | 10% | |
Post X+A | 25% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 60% | |
Running X | 0% | |
Running A | 40% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 70% | |
Running X | 0% | |
Running A | 30% |
Opponent Standing Dazed (Small Damage)
Go behind | 76% | |
Attack B | 2% | |
Attack B+D-Pad | 8% | |
Attack X+A | 14% |
Opponent Standing Dazed (Large Damage)
Go behind | 80% | |
Attack B | 5% | |
Attack B+D-Pad | 10% | |
Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 90% | |
Attack B | 5% | |
Attack B+D-Pad | 0% | |
Attack X+A | 5% |
Defense against opponent grappling from behind
X Back Counter | 60% | |
A Back Counter | 40% |
Opponent is outside of ring
Follow Outside | 5% | |
Apron Slingshot Attack to Outside | 40% | |
Running to Outside Diving Attack | 50% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 5% |
Mount Position (Small Damage)
Mount X | 50% | |
Mount A | 30% | |
Mount B | 20% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 40% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 40% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 30% | |
Back Mount A | 40% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 6% | |
Do Not Perform | 89% |
Performance (Opponent downed)
Analog LEFT | 2% | |
Analog RIGHT | 8% | |
Analog UP | 5% | |
Analog DOWN | 5% | |
Do Not Perform | 80% |
Performance (Opponent outside of ring)
Analog LEFT | 10% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 10% | |
Do Not Perform | 70% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 5% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Everytime I am particular (Entertainment)
High | 80% | |
Low | 20% |
Serious Time (Discretion)
High | 60% | |
Low | 40% |
Flexibility (Adaptability against opponent's style)
High | 80% | |
Low | 20% |
Cooperation (Used for Tag matches)
High | 90% | |
Low | 10% |
Outside Return Count
Fast | 45% | |
Slow | 55% |
Touchwork
Fast | 70% | |
Slow | 30% |
Weapons Usage
Use Weapon | 10% | |
Don't Use Weapon | 90% |