Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Dos Caras Jr
Organization: AAA
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Caras Jr | Short Name | Dos | Long Name | Caras Jr |
Flip | off | Seperator | 1-Space |
R G B |
8 4 2 |
16 9 7 |
20 11 8 |
24 14 9 |
27 18 13 |
29 22 17 |
4 2 2 |
22 18 16 |
28 26 24 |
2 2 2 |
6 6 6 |
10 10 10 |
8 6 4 |
17 2 2 |
24 4 4 |
26 26 26 |
28 28 28 |
4 4 4 |
4 4 4 |
8 8 8 |
12 12 12 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
3 4 3 |
6 7 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
6 6 6 |
10 10 12 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 2-Technical | |
Size | Large | |
Face | - | 17 |
Chest | L | 1-Bare |
Waist | M | 1-Short Tights |
Upper Arm | M | 1-Bare |
Lower Arm | M | 1-Bare |
Wrist | - | 1-Bare |
Thigh | M | 3-Long Tights |
Knee | - | 7-Kneepad + Shoes 2 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 12 - AAA |
Weight Class | 3 - Free Class |
Height | 199 cm |
Weight | 102 kg |
Year of Birth | 1977 |
Month of Birth | 5 |
Day of Birth | 25 |
Birthplace | 6 - Mexico |
Fighting Style | 8 - Luchadore |
Defensive Style | 6 - Lucha |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 2 - Medium |
Arm Endurance | 3 - High |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 4 - Medium Fast |
Ability to Climb Corner | 3 - Can Run & Ascend |
Theme Music | 8 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 4 | Punch | 4 |
Kick | 3 | Kick | 3 |
Suplex | 7 | Suplex | 6 |
Submission | 3 | Submission | 4 |
Stretch | 4 | Stretch | 3 |
Power | 6 | Flying | 7 |
Instant-P | 7 | Crush | 4 |
Arm Power | 6 | Versus Lariat | 4 |
Technical | 3 | Technical | 5 |
Rough | 3 | Rough | 4 |
Ground | 5 | Ground | 5 |
Points Used: 135
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-16-Dropkick | ||
Standing B | B-16-Dropkick | ||
Standing X+A | B-16-Dropkick | ||
Running X | 18-Double Leg Tackle into mount | ||
Special | Running A | 4-Flying Cross Chop | |
Run Counter X | 61-Cyclone Whip | ||
Run Counter A | 68-Tilt Backbreaker | ||
Running Toward Corner B | 17-Dropkick | ||
Running Toward Outside B | 11-Cartwheel Plancha | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Special | Apron Slingshot to Inside B | 5-Swan Dive Body Attack | |
Post X | 19-Diving Bodysplash | ||
Post A | 40-Missile Dropkick | ||
Special | Post B | 35-Diving Body Attack | |
Post X+A | 35-Diving Body Attack | ||
Grappling X | X-10-Backhand Chop | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-44-Cyclone Whip | ||
Grappling X + Down | X-43-Arm Whip | ||
Grappling A | A-32-Headlock | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-54-Gutwrench Suplex | ||
Grappling A + Down | A-81-Piledriver | ||
Grappling B | B-65-Huracanrana | ||
Finisher | Grappling B + Up | A-50-Side Belly-To-Belly Suplex | |
Grappling B + Left/Right | B-54-Ground Octopus Hold | ||
Grappling B + Down | B-122-Karelin Lift | ||
Grappling X+A | B-122-Karelin Lift | ||
Back Grappling X | X-11-Leg Trip | ||
Back Grappling A | X-10-Enzui Wheel Kick | ||
Back Grappling B | B-3-Body Scissors Sleeperhold | ||
Back Grappling B + Up/Down | A-11-Carry Style Backdrop | ||
Special | Back Grappling B + Left/Right | B-42-German Suplex | |
Back Grappling X+A | B-42-German Suplex | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
Opponent Face Up, at Head A | 5-Mount Punch | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 41-La Majistral | ||
Opponent Face Down, at Foot A | 11-Romero Special | ||
Opponent Face Up, at Head B | 24-Stomping (Stomach) | ||
Opponent Face Up, at Foot B | 7-Thigh Kick | ||
Opponent Face Down, at Head B | 21-Stomping (Back) | ||
Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 39-Top Rope Frankensteiner | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 2-Triple Impact | ||
Mount Position X | 12-Giant Swing | ||
Mount Position A | 13-Boston Crab | ||
Mount Position B | 9-Collar Hold | ||
Mount Position Counter | 6-Grounded Rana | ||
Front Facelock X | 5-Front Neck Lock | ||
Front Facelock A | 6-Arm and Neck Hold | ||
Front Facelock B | 7-Stomach Hold | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 9-Jado Clutch | ||
Back Mount Position A | 2-Back Mount Punch | ||
Back Mount Position B | 4-Back Mount Shouda | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 8-Out-to-Floor Dragon Screw | ||
Grapple Opponent from Apron | 11-Shoulderbutt | ||
Front Avalanche Setup Counter | 9-Top Rope Swinging DDT | ||
Back Avalanche Setup Counter | 4-Super Frankensteiner | ||
Performance Analog LEFT | 15-Two Hand Raising | ||
Performance Analog RIGHT | 18-Two Hand Invitation | ||
Performance Analog UP | 16-Two Hand Guts Pose | ||
Performance Analog DOWN | 16-Two Hand Guts Pose |
FINISHER NAME: ??-????-
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 52% | B | 0% | ||
Stall for time | 12% | B+D-Pad | 0% | ||
Circle the opponent | 12% | X+A | 2% | ||
X | 12% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 53% | B | 0% | ||
Stall for time | 5% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 5% | ||
X | 15% | ||||
A | 12% |
While Grappling (Small Damage)
X | 6% | A Up | 0% | B Left/Right | 0% | |||
X Up | 10% | A Left/Right | 0% | B Down | 0% | |||
X Left/Right | 12% | A Down | 0% | X+A | 0% | |||
X Down | 16% | B | 2% | Y | 26% | |||
A | 5% | B Up | 8% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 0% | A Up | 8% | B Left/Right | 6% | |||
X Up | 0% | A Left/Right | 12% | B Down | 0% | |||
X Left/Right | 0% | A Down | 4% | X+A | 0% | |||
X Down | 7% | B | 4% | Y | 25% | |||
A | 4% | B Up | 10% | R Trigger | 20% |
While Grappling (Large Damage)
X | 0% | A Up | 6% | B Left/Right | 8% | |||
X Up | 0% | A Left/Right | 4% | B Down | 10% | |||
X Left/Right | 0% | A Down | 6% | X+A | 0% | |||
X Down | 2% | B | 8% | Y | 20% | |||
A | 2% | B Up | 14% | R Trigger | 20% |
Grapple with opponent from behind (Small Damage)
Back X | 25% | Back X+A | 0% | ||
Back A | 15% | Back Y | 25% | ||
Back B | 12% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 3% |
Grapple with opponent from behind (Large Damage)
Back X | 3% | Back X+A | 0% | ||
Back A | 10% | Back Y | 20% | ||
Back B | 8% | ||||
Back B Up/Down | 14% | ||||
Back B Left/Right | 45% |
Opponent thrown to ropes (Small Damage)
Running X | 15% | |
Running A | 20% | |
Counter X | 30% | |
Counter A | 20% | |
Counter L Trigger | 15% |
Opponent thrown to ropes (Large Damage)
Running X | 10% | |
Running A | 35% | |
Counter X | 10% | |
Counter A | 35% | |
Counter L Trigger | 10% |
Opponent is dazed in corner (Small Damage)
Running B | 55% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 35% | |
Grapple B Down | 5% |
Opponent is dazed in corner (Large Damage)
Running B | 25% | |
Grapple B Up | 25% | |
Grapple B Left/Right | 5% | |
Grapple B Down | 45% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 50% | |
Ascend X | 50% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 40% | |
Ascend X | 60% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 75% | |
Running B Downed Move | 25% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 85% | |
Running B Downed Move | 15% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 18% | |
Leg A | 3% | |
Head B | 40% | |
Leg B | 39% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 30% | |
Roll opponent over | 9% | |
Head A | 16% | |
Leg A | 10% | |
Head B | 15% | |
Leg B | 20% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 32% | |
Roll opponent over | 20% | |
Head A | 10% | |
Leg A | 30% | |
Head B | 4% | |
Leg B | 4% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 7% | |
Roll opponent over | 0% | |
Head A | 3% | |
Leg A | 20% | |
Head B | 35% | |
Leg B | 35% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 30% | |
Head B | 15% | |
Leg B | 15% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 35% | |
Roll opponent over | 5% | |
Head A | 40% | |
Leg A | 10% | |
Head B | 5% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 20% | |
Post X | 0% | |
Post A | 30% | |
Post B | 40% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 10% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 20% | |
Post X | 0% | |
Post A | 5% | |
Post B | 55% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 20% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 25% | |
Running X | 50% | |
Running A | 25% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 38% | |
Running X | 10% | |
Running A | 52% |
Opponent Standing Dazed (Small Damage)
Go behind | 72% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 28% |
Opponent Standing Dazed (Large Damage)
Go behind | 75% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 25% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 70% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 30% |
Defense against opponent grappling from behind
X Back Counter | 30% | |
A Back Counter | 70% |
Opponent is outside of ring
Follow Outside | 5% | |
Apron Slingshot Attack to Outside | 35% | |
Running to Outside Diving Attack | 60% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 0% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 18% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 82% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 20% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 55% | |
Low | 45% |
Flexibility (Adaptability against opponent's style)
High | 100% | |
Low | 0% |
Cooperation (Used for Tag matches)
High | 100% | |
Low | 0% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 1% | |
Don't Use Weapon | 99% |