Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Mark Coleman
Organization: Pride
Created by Spike
NAME ENTRY | |||||
Nickname | Coleman | Short Name | Mark | Long Name | Coleman |
Flip | off | Seperator | 1-Space |
R G B |
7 11 8 |
17 9 5 |
26 11 7 |
27 14 11 |
27 17 13 |
31 19 17 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
6 6 6 |
10 10 13 |
19 19 21 |
28 27 27 |
|||
R G B |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
12 12 12 |
2 2 2 |
4 4 4 |
6 6 6 |
12 12 12 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 4 12 |
0 7 21 |
3 13 25 |
6 18 28 |
2 2 2 |
4 4 4 |
2 2 2 |
4 4 4 |
6 6 6 |
10 10 13 |
19 19 21 |
28 27 27 |
WRESTLER MAKE (Appearance) | ||
Stance | 3-Amaresu | |
Size | Medium | |
Face | - | 32 |
Chest | L | 1-Bare |
Waist | M | 1-Short Tights |
Upper Arm | D | 1-Bare |
Lower Arm | D | 1-Bare |
Wrist | - | 3-Glove 1 |
Thigh | L | 14-Short Spats 1 |
Knee | - | 23-Amaresu Shoes + Kneepad |
Ankle | - | 7-Amaresu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 23 - Edit 5 |
Weight Class | 1 - Heavy Class |
Height | 185 cm |
Weight | 111 kg |
Year of Birth | 1964 |
Month of Birth | 12 |
Day of Birth | 20 |
Birthplace | 3 - United States |
Fighting Style | 3 - Wrestling |
Defensive Style | 10 - Shooter |
Critical Type | 1 - Finisher |
Special Skill | 3 - Quick Return |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 1 - Below |
Breathing (Bleeding) | 1 - Below |
Awareness | 3 - Strong |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 3 - High |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 1 - Low |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 20 |
Voice 1 Quality (V1 Category) | 5 - Gaijin 1 |
Voice 1 Kind (V1 Sample) | 3 |
Voice 2 Quality (V2 Category) | 5 - Gaijin 1 |
Voice 2 Kind (V2 Sample) | 4 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 8 | Punch | 5 |
Kick | 4 | Kick | 3 |
Suplex | 7 | Suplex | 9 |
Submission | 5 | Submission | 5 |
Stretch | 7 | Stretch | 9 |
Power | 10 | Flying | 5 |
Instant-P | 8 | Crush | 8 |
Arm Power | 7 | Versus Lariat | 5 |
Technical | 7 | Technical | 7 |
Rough | 10 | Rough | 8 |
Ground | 9 | Ground | 9 |
Points Used: 190
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-14-Low Kick | ||
2 | Special | Standing A | A-18-Combination 3 (Jab, Hook) |
Standing B+DPad | B-2-Uppercut | ||
Standing B | B-6-Vader Hammer | ||
Special | Standing X+A | B-9-Double Leg Takedown into mount | |
Running X | 19-Spear | ||
Running A | 18-Double Leg Tackle into mount | ||
Run Counter X | 67-Tilt Slam | ||
Run Counter A | 83-Go-Behind | ||
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-31-Forceful Kneelift | ||
Grappling X + Up | X-46-Fireman's Carry | ||
1 | Grappling X + Left/Right | X-34-Single Leg Takedown | |
Grappling X + Down | X-50-Single Leg Tackle into mount | ||
Grappling A | X-54-Go-Behind | ||
Grappling A + Up | A-33-Headlock Takedown | ||
Grappling A + Left/Right | A-50-Side Belly-To-Belly Suplex | ||
Grappling A + Down | A-29-Machine Gun Stomach Kneelift | ||
2 | Grappling B | B-46-Front Necklock | |
Grappling B + Up | B-122-Karelin Lift | ||
1 | Grappling B + Left/Right | B-7-Dynamite Punch Rush | |
Grappling B + Down | B-47-Back Roll Neck Lock | ||
Grappling X+A | B-38-Dynamite Kneelift | ||
Back Grappling X | X-11-Leg Trip | ||
Back Grappling A | A-6-Back Tackle into mount | ||
Back Grappling B | B-4-Body Scissors Choke Sleeperhold | ||
Back Grappling B + Up/Down | B-3-Body Scissors Sleeperhold | ||
Back Grappling B + Left/Right | B-56-Belly-to-Back | ||
Back Grappling X+A | A-6-Back Tackle into mount | ||
Back Counter X | 21-Go-Behind | ||
Back Counter A | 14-Ipponzei | ||
Opponent Face Up, at Head A | 54-Shoulder Hold | ||
Opponent Face Up, at Foot A | 40-Front Mount | ||
Opponent Face Down, at Head A | 27-Choke Sleeper | ||
Opponent Face Down, at Foot A | 38-Back Mount | ||
Opponent Face Up, at Head B | 68-Front Mount | ||
Opponent Face Up, at Foot B | 8-Low Kick | ||
Opponent Face Down, at Head B | 17-Knee Stamp (Arm) | ||
Opponent Face Down, at Foot B | 38-Back Mount | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 8-Kushi-zashi Punch Rush | ||
Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
Front Double Team | 1-Sandwich Lariat | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Special | Mount Position X | 2-Mount Punch | |
Finisher | Mount Position A | 1-Mount Headbutt | |
Mount Position B | 8-Guillotine Choke | ||
Mount Position Counter | 8-Back Switch | ||
Front Facelock X | 4-Side Body Kneelift | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 13-Back Switch | ||
2 | Special | Front Facelock Counter | 4-Lifted Tackle into Mount |
Back Mount Position X | 2-Back Mount Punch | ||
Back Mount Position A | 6-Choke Sleeper | ||
Back Mount Position B | 5-Back Mount Elbow | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 2-Hook | ||
Grapple Opponent from Apron | 2-Hook | ||
Front Avalanche Setup Counter | 2-Headbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 105-Head Bow | ||
Performance Analog RIGHT | 18-Two Hand Invitation | ||
Performance Analog UP | 16-Two Hand Guts Pose | ||
Performance Analog DOWN | 5-Single Arm Spinning |
FINISHER NAME: ??????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 18% | B | 3% | ||
Stall for time | 10% | B+D-Pad | 6% | ||
Circle the opponent | 4% | X+A | 21% | ||
X | 15% | ||||
A | 23% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 27% | B | 4% | ||
Stall for time | 2% | B+D-Pad | 12% | ||
Circle the opponent | 7% | X+A | 29% | ||
X | 5% | ||||
A | 14% |
While Grappling (Small Damage)
X | 19% | A Up | 0% | B Left/Right | 0% | |||
X Up | 8% | A Left/Right | 2% | B Down | 0% | |||
X Left/Right | 13% | A Down | 0% | X+A | 0% | |||
X Down | 34% | B | 10% | Y | 0% | |||
A | 1% | B Up | 0% | R Trigger | 13% |
While Grappling (Medium Damage)
X | 0% | A Up | 9% | B Left/Right | 3% | |||
X Up | 0% | A Left/Right | 8% | B Down | 0% | |||
X Left/Right | 0% | A Down | 9% | X+A | 3% | |||
X Down | 35% | B | 10% | Y | 0% | |||
A | 8% | B Up | 0% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 4% | B Left/Right | 3% | |||
X Up | 0% | A Left/Right | 4% | B Down | 1% | |||
X Left/Right | 2% | A Down | 5% | X+A | 11% | |||
X Down | 32% | B | 5% | Y | 0% | |||
A | 7% | B Up | 11% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 13% | Back X+A | 42% | ||
Back A | 15% | Back Y | 0% | ||
Back B | 15% | ||||
Back B Up/Down | 15% | ||||
Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
Back X | 10% | Back X+A | 39% | ||
Back A | 10% | Back Y | 0% | ||
Back B | 12% | ||||
Back B Up/Down | 23% | ||||
Back B Left/Right | 6% |
Opponent thrown to ropes (Small Damage)
Running X | 0% | |
Running A | 0% | |
Counter X | 50% | |
Counter A | 50% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 0% | |
Running A | 0% | |
Counter X | 50% | |
Counter A | 50% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 0% | |
Grapple B Up | 30% | |
Grapple B Left/Right | 35% | |
Grapple B Down | 35% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 30% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 40% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 20% | |
Head B | 25% | |
Leg B | 35% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 20% | |
Head B | 35% | |
Leg B | 25% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 15% | |
Head B | 55% | |
Leg B | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 26% | |
Head B | 18% | |
Leg B | 26% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 35% | |
Leg A | 15% | |
Head B | 15% | |
Leg B | 35% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 18% | |
Leg A | 16% | |
Head B | 10% | |
Leg B | 56% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 40% | |
Attack B | 20% | |
Attack B+D-Pad | 20% | |
Attack X+A | 20% |
Opponent Standing Dazed (Large Damage)
Go behind | 30% | |
Attack B | 20% | |
Attack B+D-Pad | 20% | |
Attack X+A | 30% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 20% | |
Attack B | 20% | |
Attack B+D-Pad | 20% | |
Attack X+A | 40% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 0% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
Mount X | 33% | |
Mount A | 39% | |
Mount B | 28% |
Mount Position (Large Damage)
Mount X | 29% | |
Mount A | 42% | |
Mount B | 29% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 30% | |
Front Facelock B | 30% |
Front Facelock Position (Large Damage)
Front Facelock X | 20% | |
Front Facelock A | 40% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 55% | |
Back Mount A | 28% | |
Back Mount B | 17% |
Back Mount Position (Large Damage)
Back Mount X | 45% | |
Back Mount A | 40% | |
Back Mount B | 15% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 6% | |
Do Not Perform | 94% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 3% | |
Analog UP | 1% | |
Analog DOWN | 0% | |
Do Not Perform | 96% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 10% | |
Analog DOWN | 10% | |
Do Not Perform | 70% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 5% | |
Low | 95% |
Serious Time (Discretion)
High | 90% | |
Low | 10% |
Flexibility (Adaptability against opponent's style)
High | 10% | |
Low | 90% |
Cooperation (Used for Tag matches)
High | 5% | |
Low | 95% |
Outside Return Count
Fast | 95% | |
Slow | 5% |
Touchwork
Fast | 40% | |
Slow | 60% |
Weapons Usage
Use Weapon | 1% | |
Don't Use Weapon | 99% |