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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Randy Couture
Organization: RINGS

Created by Spike


• NAME ENTRY
NicknameCouture Short Name Randy Long Name Couture
Flipoff Seperator 1-Space

R
G
B
10
5
5
16
8
8
21
13
12
24
16
14
29
21
17
30
26
22
4
2
2
22
18
16
28
26
24
2
3
2
7
7
6
18
14
8
28
26
18
11
11
11
16
16
16
21
21
21
26
26
26
1
2
1
3
4
3
6
7
6
10
11
10
10
4
0
20
7
1
26
10
4
28
16
7
1
2
1
3
4
3
6
7
6
10
11
10
     
R
G
B
1
2
1
3
4
3
6
6
6
10
11
10
12
5
1
20
8
1
24
13
4
25
7
10
0
27
0
0
27
0
0
27
0
0
27
0
11
11
11
16
16
16
21
21
21
26
26
26
0
27
0
0
27
0
0
27
0
0
27
0
2
2
2
4
4
4
7
7
7
11
11
11
1
2
1
3
4
3
0
27
0
0
27
0
1
2
1
3
4
3
6
7
6
10
11
10

• WRESTLER MAKE (Appearance)
Stance11-Mix Style
SizeMedium
Face-191
ChestL1-Bare
WaistM22-Trunks
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-3-Glove 1
ThighL15-Short Spats 2
Knee-1-Bare
Ankle-2-Ankle Taping

• SKILL EDIT (Profile)
Group Affiliation13 - RINGS
Weight Class1 - Heavy Class
Height185 cm
Weight105 kg
Year of Birth1963
Month of Birth6
Day of Birth22
Birthplace3 - United States
Fighting Style3 - Wrestling
Defensive Style11 - Fighter
Critical Type1 - Finisher
Special Skill3 - Quick Return
Recovery Power3 - Fast
Recovery Power (Bleeding)2 - Medium
Breathing3 - Above
Breathing (Bleeding)2 - Medium
Awareness3 - Strong
Awareness (Bleeding)1 - Poor
Neck Endurance3 - High
Arm Endurance1 - Low
Waist Endurance3 - High
Foot Endurance3 - High
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music8
Voice 1 Quality (V1 Category)6 - Gaijin 2
Voice 1 Kind (V1 Sample)3
Voice 2 Quality (V2 Category)6 - Gaijin 2
Voice 2 Kind (V2 Sample)2

• PARAMETER EDIT
ATTACKDEFENSE
Punch7Punch7
Kick5Kick5
Suplex9Suplex9
Submission4Submission4
Stretch8Stretch8
Power7Flying2
Instant-P4Crush5
Arm Power6Versus Lariat3
Technical7Technical5
Rough7Rough8
Ground7Ground7

Points Used: 190


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-3-Jab
  Standing AA-3-Hook
  Standing B+DPadB-9-Double Leg Takedown into mount
    2 Standing BA-18-Combination 3 (Jab, Hook)
    1 Standing X+AB-2-Uppercut
  Running X5-Elbow Pat
  Running A53-Go-Behind
  Run Counter X5-Hook
  Run Counter A7-Uppercut
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-1-Knuckle Arrow
  Grappling X + UpX-2-Headhold Punch
  Grappling X + Left/RightX-51-Hip Throw
  Grappling X + DownX-50-Single Leg Tackle into mount
  Grappling AA-11-Headlock Punch
  Grappling A + UpA-78-Water Wheel
  Grappling A + Left/RightA-50-Side Belly-To-Belly Suplex
  Grappling A + DownA-28-Machine Gun Face Kneelift
  Grappling BB-46-Front Necklock
  Grappling B + UpB-7-Dynamite Punch Rush
  Grappling B + Left/RightB-77-Sumo Style Belly-to-Belly Suplex
  Grappling B + DownB-6-Masha Punch Rush
  Grappling X+AB-122-Karelin Lift
  Back Grappling XX-4-Back Liver Blow
  Back Grappling AX-1-Enzui Headbutt
  Back Grappling BB-4-Body Scissors Choke Sleeperhold
  Back Grappling B + Up/DownA-6-Back Tackle into mount
  Back Grappling B + Left/RightB-56-Belly-to-Back
  Back Grappling X+AB-3-Body Scissors Sleeperhold
  Back Counter X14-Ipponzei
  Back Counter A21-Go-Behind
  Special Opponent Face Up, at Head A37-Neck Lock
  Opponent Face Up, at Foot A31-Achilles Tendon Hold
  Opponent Face Down, at Head A27-Choke Sleeper
  Opponent Face Down, at Foot A21-Reverse Viper Hold
  Finisher Opponent Face Up, at Head B6-Mount Knuckle Arrow
  Special Opponent Face Up, at Foot B40-Front Mount
  Opponent Face Down, at Head B4-Mount Punch
  Opponent Face Down, at Foot B38-Back Mount
  Opponent Down, Running BNone
  Corner Grappling B + Up8-Kushi-zashi Punch Rush
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down7-Kushi-zashi Body Blow
  Front Double Team1-Sandwich Lariat
  Front Triple Team1-Triple Hammer Blow
  Back Double Team1-Sandwich Lariat
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Special Mount Position A1-Mount Headbutt
  Mount Position B10-Shoulder Hold
  Mount Position Counter1-Front Neck Lock
  Front Facelock X13-Back Switch
  Front Facelock A1-Face Punch
  Front Facelock B10-Karelin Lift
  Front Facelock Counter3-Water Wheel
  Back Mount Position X3-Back Mount Knuckle Arrow
  Special Back Mount Position A5-Back Mount Elbow
  Back Mount Position B7-Body Scissors Choke Sleeper
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT2-Single Hand Raised 2
  Performance Analog RIGHT13-Wrist Check Single with Arm Raise
  Performance Analog UP43-One Finger Pointing Up
  Performance Analog DOWN 69-Cracking Fingers

FINISHER NAME: ?????????-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent32%  B27%
 Stall for time10%  B+D-Pad5%
 Circle the opponent0%  X+A13%
 X4%
 A9%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent50%  B25%
 Stall for time8%  B+D-Pad4%
 Circle the opponent0%  X+A5%
 X3%
 A5%

While Grappling (Small Damage)
 X13%  A Up3%  B Left/Right0%
 X Up23%  A Left/Right3%  B Down0%
 X Left/Right8%  A Down5%  X+A4%
 X Down18%  B5%  Y0%
 A3%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X10%  A Up5%  B Left/Right8%
 X Up15%  A Left/Right5%  B Down3%
 X Left/Right7%  A Down10%  X+A2%
 X Down14%  B4%  Y0%
 A5%  B Up0%  R Trigger12%

While Grappling (Large Damage)
 X11%  A Up8%  B Left/Right19%
 X Up17%  A Left/Right1%  B Down3%
 X Left/Right4%  A Down5%  X+A2%
 X Down10%  B5%  Y0%
 A4%  B Up1%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X15%  Back X+A50%
 Back A10%  Back Y0%
 Back B15%
 Back B Up/Down5%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X4%  Back X+A60%
 Back A4%  Back Y0%
 Back B11%
 Back B Up/Down7%
 Back B Left/Right14%

Opponent thrown to ropes (Small Damage)
 Running X20%
 Running A10%
 Counter X0%
 Counter A70%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X30%
 Running A10%
 Counter X0%
 Counter A60%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up40%
 Grapple B Left/Right30%
 Grapple B Down30%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up35%
 Grapple B Left/Right35%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A22%
 Leg A13%
 Head B43%
 Leg B22%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A28%
 Leg A10%
 Head B42%
 Leg B20%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A10%
 Head B60%
 Leg B10%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B50%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A10%
 Head B20%
 Leg B50%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A13%
 Leg A13%
 Head B17%
 Leg B57%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind25%
 Attack B30%
 Attack B+D-Pad30%
 Attack X+A15%

Opponent Standing Dazed (Large Damage)
 Go behind40%
 Attack B20%
 Attack B+D-Pad20%
 Attack X+A20%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind45%
 Attack B10%
 Attack B+D-Pad10%
 Attack X+A35%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X12%
 Mount A70%
 Mount B18%

Mount Position (Large Damage)
 Mount X14%
 Mount A66%
 Mount B20%

Front Facelock Position (Small Damage)
 Front Facelock X45%
 Front Facelock A40%
 Front Facelock B15%

Front Facelock Position (Large Damage)
 Front Facelock X35%
 Front Facelock A35%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X25%
 Back Mount A30%
 Back Mount B45%

Back Mount Position (Large Damage)
 Back Mount X20%
 Back Mount A30%
 Back Mount B50%

Performance (Opponent standing dazed)
 Analog LEFT1%
 Analog RIGHT0%
 Analog UP1%
 Analog DOWN1%
 Do Not Perform97%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP1%
 Analog DOWN1%
 Do Not Perform98%

Performance (Opponent outside of ring)
 Analog LEFT1%
 Analog RIGHT7%
 Analog UP1%
 Analog DOWN1%
 Do Not Perform90%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High5%
 Low95%

Serious Time (Discretion)
 High90%
 Low10%

Flexibility (Adaptability against opponent's style)
 High10%
 Low90%

Cooperation (Used for Tag matches)
 High0%
 Low100%

Outside Return Count
 Fast100%
 Slow0%

Touchwork
 Fast0%
 Slow100%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.