Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Randy Couture
Organization: RINGS
Created by Spike
NAME ENTRY | |||||
Nickname | Couture | Short Name | Randy | Long Name | Couture |
Flip | off | Seperator | 1-Space |
R G B |
10 5 5 |
16 8 8 |
21 13 12 |
24 16 14 |
29 21 17 |
30 26 22 |
4 2 2 |
22 18 16 |
28 26 24 |
2 3 2 |
7 7 6 |
18 14 8 |
28 26 18 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
10 4 0 |
20 7 1 |
26 10 4 |
28 16 7 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
|||
R G B |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
12 5 1 |
20 8 1 |
24 13 4 |
25 7 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
7 7 7 |
11 11 11 |
1 2 1 |
3 4 3 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
WRESTLER MAKE (Appearance) | ||
Stance | 11-Mix Style | |
Size | Medium | |
Face | - | 191 |
Chest | L | 1-Bare |
Waist | M | 22-Trunks |
Upper Arm | M | 1-Bare |
Lower Arm | M | 1-Bare |
Wrist | - | 3-Glove 1 |
Thigh | L | 15-Short Spats 2 |
Knee | - | 1-Bare |
Ankle | - | 2-Ankle Taping |
SKILL EDIT (Profile) | |
Group Affiliation | 13 - RINGS |
Weight Class | 1 - Heavy Class |
Height | 185 cm |
Weight | 105 kg |
Year of Birth | 1963 |
Month of Birth | 6 |
Day of Birth | 22 |
Birthplace | 3 - United States |
Fighting Style | 3 - Wrestling |
Defensive Style | 11 - Fighter |
Critical Type | 1 - Finisher |
Special Skill | 3 - Quick Return |
Recovery Power | 3 - Fast |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 3 - Above |
Breathing (Bleeding) | 2 - Medium |
Awareness | 3 - Strong |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 3 - High |
Arm Endurance | 1 - Low |
Waist Endurance | 3 - High |
Foot Endurance | 3 - High |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 8 |
Voice 1 Quality (V1 Category) | 6 - Gaijin 2 |
Voice 1 Kind (V1 Sample) | 3 |
Voice 2 Quality (V2 Category) | 6 - Gaijin 2 |
Voice 2 Kind (V2 Sample) | 2 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 7 | Punch | 7 |
Kick | 5 | Kick | 5 |
Suplex | 9 | Suplex | 9 |
Submission | 4 | Submission | 4 |
Stretch | 8 | Stretch | 8 |
Power | 7 | Flying | 2 |
Instant-P | 4 | Crush | 5 |
Arm Power | 6 | Versus Lariat | 3 |
Technical | 7 | Technical | 5 |
Rough | 7 | Rough | 8 |
Ground | 7 | Ground | 7 |
Points Used: 190
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-3-Jab | ||
Standing A | A-3-Hook | ||
Standing B+DPad | B-9-Double Leg Takedown into mount | ||
2 | Standing B | A-18-Combination 3 (Jab, Hook) | |
1 | Standing X+A | B-2-Uppercut | |
Running X | 5-Elbow Pat | ||
Running A | 53-Go-Behind | ||
Run Counter X | 5-Hook | ||
Run Counter A | 7-Uppercut | ||
Running Toward Corner B | None | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-1-Knuckle Arrow | ||
Grappling X + Up | X-2-Headhold Punch | ||
Grappling X + Left/Right | X-51-Hip Throw | ||
Grappling X + Down | X-50-Single Leg Tackle into mount | ||
Grappling A | A-11-Headlock Punch | ||
Grappling A + Up | A-78-Water Wheel | ||
Grappling A + Left/Right | A-50-Side Belly-To-Belly Suplex | ||
Grappling A + Down | A-28-Machine Gun Face Kneelift | ||
Grappling B | B-46-Front Necklock | ||
Grappling B + Up | B-7-Dynamite Punch Rush | ||
Grappling B + Left/Right | B-77-Sumo Style Belly-to-Belly Suplex | ||
Grappling B + Down | B-6-Masha Punch Rush | ||
Grappling X+A | B-122-Karelin Lift | ||
Back Grappling X | X-4-Back Liver Blow | ||
Back Grappling A | X-1-Enzui Headbutt | ||
Back Grappling B | B-4-Body Scissors Choke Sleeperhold | ||
Back Grappling B + Up/Down | A-6-Back Tackle into mount | ||
Back Grappling B + Left/Right | B-56-Belly-to-Back | ||
Back Grappling X+A | B-3-Body Scissors Sleeperhold | ||
Back Counter X | 14-Ipponzei | ||
Back Counter A | 21-Go-Behind | ||
Special | Opponent Face Up, at Head A | 37-Neck Lock | |
Opponent Face Up, at Foot A | 31-Achilles Tendon Hold | ||
Opponent Face Down, at Head A | 27-Choke Sleeper | ||
Opponent Face Down, at Foot A | 21-Reverse Viper Hold | ||
Finisher | Opponent Face Up, at Head B | 6-Mount Knuckle Arrow | |
Special | Opponent Face Up, at Foot B | 40-Front Mount | |
Opponent Face Down, at Head B | 4-Mount Punch | ||
Opponent Face Down, at Foot B | 38-Back Mount | ||
Opponent Down, Running B | None | ||
Corner Grappling B + Up | 8-Kushi-zashi Punch Rush | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 7-Kushi-zashi Body Blow | ||
Front Double Team | 1-Sandwich Lariat | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 1-Sandwich Lariat | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Special | Mount Position A | 1-Mount Headbutt | |
Mount Position B | 10-Shoulder Hold | ||
Mount Position Counter | 1-Front Neck Lock | ||
Front Facelock X | 13-Back Switch | ||
Front Facelock A | 1-Face Punch | ||
Front Facelock B | 10-Karelin Lift | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Special | Back Mount Position A | 5-Back Mount Elbow | |
Back Mount Position B | 7-Body Scissors Choke Sleeper | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 2-Hook | ||
Grapple Opponent from Apron | 2-Hook | ||
Front Avalanche Setup Counter | 3-Shouda | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 2-Single Hand Raised 2 | ||
Performance Analog RIGHT | 13-Wrist Check Single with Arm Raise | ||
Performance Analog UP | 43-One Finger Pointing Up | ||
Performance Analog DOWN | 69-Cracking Fingers |
FINISHER NAME: ?????????-
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 32% | B | 27% | ||
Stall for time | 10% | B+D-Pad | 5% | ||
Circle the opponent | 0% | X+A | 13% | ||
X | 4% | ||||
A | 9% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 50% | B | 25% | ||
Stall for time | 8% | B+D-Pad | 4% | ||
Circle the opponent | 0% | X+A | 5% | ||
X | 3% | ||||
A | 5% |
While Grappling (Small Damage)
X | 13% | A Up | 3% | B Left/Right | 0% | |||
X Up | 23% | A Left/Right | 3% | B Down | 0% | |||
X Left/Right | 8% | A Down | 5% | X+A | 4% | |||
X Down | 18% | B | 5% | Y | 0% | |||
A | 3% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 10% | A Up | 5% | B Left/Right | 8% | |||
X Up | 15% | A Left/Right | 5% | B Down | 3% | |||
X Left/Right | 7% | A Down | 10% | X+A | 2% | |||
X Down | 14% | B | 4% | Y | 0% | |||
A | 5% | B Up | 0% | R Trigger | 12% |
While Grappling (Large Damage)
X | 11% | A Up | 8% | B Left/Right | 19% | |||
X Up | 17% | A Left/Right | 1% | B Down | 3% | |||
X Left/Right | 4% | A Down | 5% | X+A | 2% | |||
X Down | 10% | B | 5% | Y | 0% | |||
A | 4% | B Up | 1% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 15% | Back X+A | 50% | ||
Back A | 10% | Back Y | 0% | ||
Back B | 15% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 4% | Back X+A | 60% | ||
Back A | 4% | Back Y | 0% | ||
Back B | 11% | ||||
Back B Up/Down | 7% | ||||
Back B Left/Right | 14% |
Opponent thrown to ropes (Small Damage)
Running X | 20% | |
Running A | 10% | |
Counter X | 0% | |
Counter A | 70% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 30% | |
Running A | 10% | |
Counter X | 0% | |
Counter A | 60% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 0% | |
Grapple B Up | 40% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 30% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 35% | |
Grapple B Left/Right | 35% | |
Grapple B Down | 30% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 22% | |
Leg A | 13% | |
Head B | 43% | |
Leg B | 22% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 28% | |
Leg A | 10% | |
Head B | 42% | |
Leg B | 20% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 60% | |
Leg B | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 50% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 20% | |
Leg B | 50% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 13% | |
Leg A | 13% | |
Head B | 17% | |
Leg B | 57% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 25% | |
Attack B | 30% | |
Attack B+D-Pad | 30% | |
Attack X+A | 15% |
Opponent Standing Dazed (Large Damage)
Go behind | 40% | |
Attack B | 20% | |
Attack B+D-Pad | 20% | |
Attack X+A | 20% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 45% | |
Attack B | 10% | |
Attack B+D-Pad | 10% | |
Attack X+A | 35% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 0% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
Mount X | 12% | |
Mount A | 70% | |
Mount B | 18% |
Mount Position (Large Damage)
Mount X | 14% | |
Mount A | 66% | |
Mount B | 20% |
Front Facelock Position (Small Damage)
Front Facelock X | 45% | |
Front Facelock A | 40% | |
Front Facelock B | 15% |
Front Facelock Position (Large Damage)
Front Facelock X | 35% | |
Front Facelock A | 35% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 25% | |
Back Mount A | 30% | |
Back Mount B | 45% |
Back Mount Position (Large Damage)
Back Mount X | 20% | |
Back Mount A | 30% | |
Back Mount B | 50% |
Performance (Opponent standing dazed)
Analog LEFT | 1% | |
Analog RIGHT | 0% | |
Analog UP | 1% | |
Analog DOWN | 1% | |
Do Not Perform | 97% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 1% | |
Analog DOWN | 1% | |
Do Not Perform | 98% |
Performance (Opponent outside of ring)
Analog LEFT | 1% | |
Analog RIGHT | 7% | |
Analog UP | 1% | |
Analog DOWN | 1% | |
Do Not Perform | 90% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 5% | |
Low | 95% |
Serious Time (Discretion)
High | 90% | |
Low | 10% |
Flexibility (Adaptability against opponent's style)
High | 10% | |
Low | 90% |
Cooperation (Used for Tag matches)
High | 0% | |
Low | 100% |
Outside Return Count
Fast | 100% | |
Slow | 0% |
Touchwork
Fast | 0% | |
Slow | 100% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |