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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Vanderlei Da Silva
Organization: Pride

Created by Spike


• NAME ENTRY
NicknameDa Silva Short Name Da Sil Long Name va
Flipoff Seperator 4-None

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• WRESTLER MAKE (Appearance)
Stance6-Shooting
SizeSmall
Face-194
ChestS1-Bare
WaistS1-Short Tights
Upper ArmM1-Bare
Lower ArmS1-Bare
Wrist-3-Glove 1
ThighS14-Short Spats 1
Knee-1-Bare
Ankle-2-Ankle Taping

• SKILL EDIT (Profile)
Group Affiliation23 - Edit 5
Weight Class3 - Free Class
Height182 cm
Weight90 kg
Year of Birth1976
Month of Birth7
Day of Birth3
Birthplace9 - Brazil
Fighting Style12 - Fighter
Defensive Style12 - Grappler
Critical Type5 - Striking
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing3 - Above
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance1 - Low
Arm Endurance1 - Low
Waist Endurance1 - Low
Foot Endurance1 - Low
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music25
Voice 1 Quality (V1 Category)3 - Nihon-jin 3
Voice 1 Kind (V1 Sample)4
Voice 2 Quality (V2 Category)5 - Gaijin 1
Voice 2 Kind (V2 Sample)2

• PARAMETER EDIT
ATTACKDEFENSE
Punch8Punch6
Kick8Kick6
Suplex2Suplex3
Submission5Submission5
Stretch6Stretch6
Power3Flying1
Instant-P5Crush1
Arm Power3Versus Lariat1
Technical2Technical3
Rough9Rough8
Ground8Ground7

Points Used: 150


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-14-Low Kick
  Standing AX-19-Muay Thai Middle Kick
  Standing B+DPadA-17-Combination 2 (Jab, Middle Kick)
    2 Special Standing BA-18-Combination 3 (Jab, Hook)
    1 Special Standing X+AA-10-Muay Thai High Kick
  Running X18-Double Leg Tackle into mount
  Running A53-Go-Behind
  Run Counter X4-Straight
  Run Counter A5-Hook
  Running Toward Corner B13-Jumping Knee Pat
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-3-Straight Punch
    1 Grappling X + UpX-29-Face Kneelift
    1 Grappling X + Left/RightX-31-Forceful Kneelift
    1 Grappling X + DownX-30-Body Kneelift
  Grappling AA-1-Headbutt
    1 Special Grappling A + UpA-28-Machine Gun Face Kneelift
    1 Grappling A + Left/RightA-18-Muay Thai Middle Kick
    1 Grappling A + DownA-29-Machine Gun Stomach Kneelift
    1 Grappling BB-21-Cyber Kneelift
    1 Grappling B + UpB-37-Jumping Kneelift Rush
    2 Grappling B + Left/RightB-28-Kenka Rush
    1 Grappling B + DownB-38-Dynamite Kneelift
  Grappling X+AB-7-Dynamite Punch Rush
  Back Grappling XX-4-Back Liver Blow
  Back Grappling AX-7-Middle Kick
  Back Grappling BX-1-Enzui Headbutt
  Back Grappling B + Up/DownB-3-Body Scissors Sleeperhold
  Back Grappling B + Left/RightA-6-Back Tackle into mount
  Back Grappling X+AB-4-Body Scissors Choke Sleeperhold
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Finisher Opponent Face Up, at Head A6-Mount Knuckle Arrow
  Opponent Face Up, at Foot A8-Low Kick
    1 Opponent Face Down, at Head A4-Mount Punch
  Opponent Face Down, at Foot A38-Back Mount
  Opponent Face Up, at Head B68-Front Mount
  Opponent Face Up, at Foot B8-Low Kick
    1 Opponent Face Down, at Head B11-Kneedrop (Neck)
  Opponent Face Down, at Foot B38-Back Mount
    1 Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up8-Kushi-zashi Punch Rush
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
    1 Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
    1 Special Mount Position X2-Mount Punch
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B8-Guillotine Choke
  Mount Position Counter1-Front Neck Lock
    1 Front Facelock X4-Side Body Kneelift
    1 Front Facelock A3-Face Kneelift
  Front Facelock B13-Back Switch
  Front Facelock Counter5-Leg Tackle into Mount
    1 Back Mount Position X2-Back Mount Punch
    1 Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B7-Body Scissors Choke Sleeper
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT109-Two Hand Closed Head Bow
  Performance Analog RIGHT86-Prayer to Amida Buddha
  Performance Analog UP69-Cracking Fingers
  Performance Analog DOWN 108-Ganko

FINISHER NAME: ?????????-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent5%  B32%
 Stall for time15%  B+D-Pad13%
 Circle the opponent10%  X+A3%
 X11%
 A11%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent50%  B28%
 Stall for time8%  B+D-Pad6%
 Circle the opponent0%  X+A2%
 X3%
 A3%

While Grappling (Small Damage)
 X10%  A Up8%  B Left/Right0%
 X Up24%  A Left/Right5%  B Down0%
 X Left/Right8%  A Down4%  X+A0%
 X Down18%  B5%  Y0%
 A3%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X2%  A Up8%  B Left/Right3%
 X Up15%  A Left/Right8%  B Down0%
 X Left/Right5%  A Down8%  X+A2%
 X Down14%  B3%  Y0%
 A14%  B Up6%  R Trigger12%

While Grappling (Large Damage)
 X0%  A Up9%  B Left/Right4%
 X Up14%  A Left/Right0%  B Down6%
 X Left/Right3%  A Down5%  X+A7%
 X Down12%  B6%  Y0%
 A13%  B Up11%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X15%  Back X+A20%
 Back A10%  Back Y0%
 Back B15%
 Back B Up/Down5%
 Back B Left/Right35%

Grapple with opponent from behind (Large Damage)
 Back X4%  Back X+A30%
 Back A4%  Back Y0%
 Back B11%
 Back B Up/Down7%
 Back B Left/Right44%

Opponent thrown to ropes (Small Damage)
 Running X20%
 Running A10%
 Counter X0%
 Counter A70%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X30%
 Running A10%
 Counter X0%
 Counter A60%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up40%
 Grapple B Left/Right30%
 Grapple B Down30%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up35%
 Grapple B Left/Right35%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally75%
 Running B Downed Move25%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A42%
 Leg A14%
 Head B30%
 Leg B14%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A33%
 Leg A10%
 Head B42%
 Leg B15%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A25%
 Leg A5%
 Head B60%
 Leg B10%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A35%
 Leg A10%
 Head B25%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A15%
 Leg A20%
 Head B25%
 Leg B40%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A12%
 Leg A20%
 Head B18%
 Leg B50%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind25%
 Attack B30%
 Attack B+D-Pad30%
 Attack X+A15%

Opponent Standing Dazed (Large Damage)
 Go behind40%
 Attack B20%
 Attack B+D-Pad20%
 Attack X+A20%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind45%
 Attack B10%
 Attack B+D-Pad10%
 Attack X+A35%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X12%
 Mount A70%
 Mount B18%

Mount Position (Large Damage)
 Mount X14%
 Mount A66%
 Mount B20%

Front Facelock Position (Small Damage)
 Front Facelock X45%
 Front Facelock A35%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A25%
 Front Facelock B45%

Back Mount Position (Small Damage)
 Back Mount X25%
 Back Mount A40%
 Back Mount B35%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT1%
 Analog RIGHT0%
 Analog UP1%
 Analog DOWN1%
 Do Not Perform97%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP1%
 Analog DOWN1%
 Do Not Perform98%

Performance (Opponent outside of ring)
 Analog LEFT1%
 Analog RIGHT7%
 Analog UP1%
 Analog DOWN1%
 Do Not Perform90%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High30%
 Low70%

Serious Time (Discretion)
 High90%
 Low10%

Flexibility (Adaptability against opponent's style)
 High30%
 Low70%

Cooperation (Used for Tag matches)
 High0%
 Low100%

Outside Return Count
 Fast100%
 Slow0%

Touchwork
 Fast0%
 Slow100%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.