Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Vanderlei Da Silva
Organization: Pride
Created by Spike
NAME ENTRY | |||||
Nickname | Da Silva | Short Name | Da Sil | Long Name | va |
Flip | off | Seperator | 4-None |
R G B |
10 5 5 |
16 8 8 |
21 13 12 |
24 16 14 |
29 21 17 |
30 26 22 |
4 2 2 |
22 18 16 |
28 26 24 |
2 3 2 |
7 7 6 |
18 14 8 |
28 26 18 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
14 2 12 |
19 4 16 |
24 6 21 |
30 10 23 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
9 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 4 12 |
0 7 21 |
3 13 25 |
6 18 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
WRESTLER MAKE (Appearance) | ||
Stance | 6-Shooting | |
Size | Small | |
Face | - | 194 |
Chest | S | 1-Bare |
Waist | S | 1-Short Tights |
Upper Arm | M | 1-Bare |
Lower Arm | S | 1-Bare |
Wrist | - | 3-Glove 1 |
Thigh | S | 14-Short Spats 1 |
Knee | - | 1-Bare |
Ankle | - | 2-Ankle Taping |
SKILL EDIT (Profile) | |
Group Affiliation | 23 - Edit 5 |
Weight Class | 3 - Free Class |
Height | 182 cm |
Weight | 90 kg |
Year of Birth | 1976 |
Month of Birth | 7 |
Day of Birth | 3 |
Birthplace | 9 - Brazil |
Fighting Style | 12 - Fighter |
Defensive Style | 12 - Grappler |
Critical Type | 5 - Striking |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 3 - Above |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 1 - Low |
Arm Endurance | 1 - Low |
Waist Endurance | 1 - Low |
Foot Endurance | 1 - Low |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 25 |
Voice 1 Quality (V1 Category) | 3 - Nihon-jin 3 |
Voice 1 Kind (V1 Sample) | 4 |
Voice 2 Quality (V2 Category) | 5 - Gaijin 1 |
Voice 2 Kind (V2 Sample) | 2 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 8 | Punch | 6 |
Kick | 8 | Kick | 6 |
Suplex | 2 | Suplex | 3 |
Submission | 5 | Submission | 5 |
Stretch | 6 | Stretch | 6 |
Power | 3 | Flying | 1 |
Instant-P | 5 | Crush | 1 |
Arm Power | 3 | Versus Lariat | 1 |
Technical | 2 | Technical | 3 |
Rough | 9 | Rough | 8 |
Ground | 8 | Ground | 7 |
Points Used: 150
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-14-Low Kick | ||
Standing A | X-19-Muay Thai Middle Kick | ||
Standing B+DPad | A-17-Combination 2 (Jab, Middle Kick) | ||
2 | Special | Standing B | A-18-Combination 3 (Jab, Hook) |
1 | Special | Standing X+A | A-10-Muay Thai High Kick |
Running X | 18-Double Leg Tackle into mount | ||
Running A | 53-Go-Behind | ||
Run Counter X | 4-Straight | ||
Run Counter A | 5-Hook | ||
Running Toward Corner B | 13-Jumping Knee Pat | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-3-Straight Punch | ||
1 | Grappling X + Up | X-29-Face Kneelift | |
1 | Grappling X + Left/Right | X-31-Forceful Kneelift | |
1 | Grappling X + Down | X-30-Body Kneelift | |
Grappling A | A-1-Headbutt | ||
1 | Special | Grappling A + Up | A-28-Machine Gun Face Kneelift |
1 | Grappling A + Left/Right | A-18-Muay Thai Middle Kick | |
1 | Grappling A + Down | A-29-Machine Gun Stomach Kneelift | |
1 | Grappling B | B-21-Cyber Kneelift | |
1 | Grappling B + Up | B-37-Jumping Kneelift Rush | |
2 | Grappling B + Left/Right | B-28-Kenka Rush | |
1 | Grappling B + Down | B-38-Dynamite Kneelift | |
Grappling X+A | B-7-Dynamite Punch Rush | ||
Back Grappling X | X-4-Back Liver Blow | ||
Back Grappling A | X-7-Middle Kick | ||
Back Grappling B | X-1-Enzui Headbutt | ||
Back Grappling B + Up/Down | B-3-Body Scissors Sleeperhold | ||
Back Grappling B + Left/Right | A-6-Back Tackle into mount | ||
Back Grappling X+A | B-4-Body Scissors Choke Sleeperhold | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 2-Struggle | ||
Finisher | Opponent Face Up, at Head A | 6-Mount Knuckle Arrow | |
Opponent Face Up, at Foot A | 8-Low Kick | ||
1 | Opponent Face Down, at Head A | 4-Mount Punch | |
Opponent Face Down, at Foot A | 38-Back Mount | ||
Opponent Face Up, at Head B | 68-Front Mount | ||
Opponent Face Up, at Foot B | 8-Low Kick | ||
1 | Opponent Face Down, at Head B | 11-Kneedrop (Neck) | |
Opponent Face Down, at Foot B | 38-Back Mount | ||
1 | Opponent Down, Running B | 19-Stomp (Chest) | |
Corner Grappling B + Up | 8-Kushi-zashi Punch Rush | ||
Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
1 | Corner Grappling B + Down | 12-Kushi-zashi Kneelift | |
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
1 | Special | Mount Position X | 2-Mount Punch |
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 8-Guillotine Choke | ||
Mount Position Counter | 1-Front Neck Lock | ||
1 | Front Facelock X | 4-Side Body Kneelift | |
1 | Front Facelock A | 3-Face Kneelift | |
Front Facelock B | 13-Back Switch | ||
Front Facelock Counter | 5-Leg Tackle into Mount | ||
1 | Back Mount Position X | 2-Back Mount Punch | |
1 | Back Mount Position A | 3-Back Mount Knuckle Arrow | |
Back Mount Position B | 7-Body Scissors Choke Sleeper | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 2-Hook | ||
Grapple Opponent from Apron | 2-Hook | ||
Front Avalanche Setup Counter | 4-Elbowbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 109-Two Hand Closed Head Bow | ||
Performance Analog RIGHT | 86-Prayer to Amida Buddha | ||
Performance Analog UP | 69-Cracking Fingers | ||
Performance Analog DOWN | 108-Ganko |
FINISHER NAME: ?????????-
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 5% | B | 32% | ||
Stall for time | 15% | B+D-Pad | 13% | ||
Circle the opponent | 10% | X+A | 3% | ||
X | 11% | ||||
A | 11% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 50% | B | 28% | ||
Stall for time | 8% | B+D-Pad | 6% | ||
Circle the opponent | 0% | X+A | 2% | ||
X | 3% | ||||
A | 3% |
While Grappling (Small Damage)
X | 10% | A Up | 8% | B Left/Right | 0% | |||
X Up | 24% | A Left/Right | 5% | B Down | 0% | |||
X Left/Right | 8% | A Down | 4% | X+A | 0% | |||
X Down | 18% | B | 5% | Y | 0% | |||
A | 3% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 2% | A Up | 8% | B Left/Right | 3% | |||
X Up | 15% | A Left/Right | 8% | B Down | 0% | |||
X Left/Right | 5% | A Down | 8% | X+A | 2% | |||
X Down | 14% | B | 3% | Y | 0% | |||
A | 14% | B Up | 6% | R Trigger | 12% |
While Grappling (Large Damage)
X | 0% | A Up | 9% | B Left/Right | 4% | |||
X Up | 14% | A Left/Right | 0% | B Down | 6% | |||
X Left/Right | 3% | A Down | 5% | X+A | 7% | |||
X Down | 12% | B | 6% | Y | 0% | |||
A | 13% | B Up | 11% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 15% | Back X+A | 20% | ||
Back A | 10% | Back Y | 0% | ||
Back B | 15% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 35% |
Grapple with opponent from behind (Large Damage)
Back X | 4% | Back X+A | 30% | ||
Back A | 4% | Back Y | 0% | ||
Back B | 11% | ||||
Back B Up/Down | 7% | ||||
Back B Left/Right | 44% |
Opponent thrown to ropes (Small Damage)
Running X | 20% | |
Running A | 10% | |
Counter X | 0% | |
Counter A | 70% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 30% | |
Running A | 10% | |
Counter X | 0% | |
Counter A | 60% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 0% | |
Grapple B Up | 40% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 30% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 35% | |
Grapple B Left/Right | 35% | |
Grapple B Down | 30% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 75% | |
Running B Downed Move | 25% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 42% | |
Leg A | 14% | |
Head B | 30% | |
Leg B | 14% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 33% | |
Leg A | 10% | |
Head B | 42% | |
Leg B | 15% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 5% | |
Head B | 60% | |
Leg B | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 35% | |
Leg A | 10% | |
Head B | 25% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 20% | |
Head B | 25% | |
Leg B | 40% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 12% | |
Leg A | 20% | |
Head B | 18% | |
Leg B | 50% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 25% | |
Attack B | 30% | |
Attack B+D-Pad | 30% | |
Attack X+A | 15% |
Opponent Standing Dazed (Large Damage)
Go behind | 40% | |
Attack B | 20% | |
Attack B+D-Pad | 20% | |
Attack X+A | 20% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 45% | |
Attack B | 10% | |
Attack B+D-Pad | 10% | |
Attack X+A | 35% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 0% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
Mount X | 12% | |
Mount A | 70% | |
Mount B | 18% |
Mount Position (Large Damage)
Mount X | 14% | |
Mount A | 66% | |
Mount B | 20% |
Front Facelock Position (Small Damage)
Front Facelock X | 45% | |
Front Facelock A | 35% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 25% | |
Front Facelock B | 45% |
Back Mount Position (Small Damage)
Back Mount X | 25% | |
Back Mount A | 40% | |
Back Mount B | 35% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 1% | |
Analog RIGHT | 0% | |
Analog UP | 1% | |
Analog DOWN | 1% | |
Do Not Perform | 97% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 1% | |
Analog DOWN | 1% | |
Do Not Perform | 98% |
Performance (Opponent outside of ring)
Analog LEFT | 1% | |
Analog RIGHT | 7% | |
Analog UP | 1% | |
Analog DOWN | 1% | |
Do Not Perform | 90% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 30% | |
Low | 70% |
Serious Time (Discretion)
High | 90% | |
Low | 10% |
Flexibility (Adaptability against opponent's style)
High | 30% | |
Low | 70% |
Cooperation (Used for Tag matches)
High | 0% | |
Low | 100% |
Outside Return Count
Fast | 100% | |
Slow | 0% |
Touchwork
Fast | 0% | |
Slow | 100% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |