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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Ted DiBiase
Organization: Freelance

Created by Spike


• NAME ENTRY
NicknameDiBiase Short Name Ted Long Name DiBiase
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeMedium
Face-262
ChestM1-Bare
WaistM1-Short Tights
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-1-Bare
ThighM1-Bare
Knee-6-Kneepad + Shoes 1
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation9 - Freelance
Weight Class1 - Heavy Class
Height195 cm
Weight115 kg
Year of Birth1951
Month of Birth1
Day of Birth18
Birthplace3 - United States
Fighting Style2 - Technician
Defensive Style4 - American
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing3 - Above
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance1 - Low
Arm Endurance3 - High
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music11
Voice 1 Quality (V1 Category)5 - Gaijin 1
Voice 1 Kind (V1 Sample)5
Voice 2 Quality (V2 Category)5 - Gaijin 1
Voice 2 Kind (V2 Sample)10

• PARAMETER EDIT
ATTACKDEFENSE
Punch6Punch6
Kick4Kick6
Suplex6Suplex7
Submission4Submission3
Stretch6Stretch5
Power7Flying6
Instant-P6Crush6
Arm Power6Versus Lariat4
Technical8Technical8
Rough7Rough7
Ground1Ground1

Points Used: 149


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-7-Horizontal Chop
  Standing AX-12-Thigh Kick
    1 Standing B+DPadB-11-Football Tackle
    1 Standing BA-2-American Hook
    2 Standing X+AB-16-Dropkick
  Running X20-Football Tackle
  Running A8-Running Clothesline
  Run Counter X18-Elbow Pat
    2 Special Run Counter A70-Powerslam
    1 Running Toward Corner B5-Back Elbow
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
    2 Post X2-Diving Fistdrop
    2 Post A3-Diving Elbowdrop
  Post B30-Sledgehammer
  Post X+A35-Diving Body Attack
  Grappling XX-38-Face Scratch
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-43-Arm Whip
    1 Grappling X + DownX-18-Elbow Stamp (Neck)
  Grappling AA-11-Headlock Punch
  Grappling A + UpA-39-Delayed Suplex
  Grappling A + Left/RightA-54-Gutwrench Suplex
  Grappling A + DownA-73-Schmidt Backbreaker
  Grappling BB-68-Small Package Hold
  Grappling B + UpB-19-American Punch Rush
  Grappling B + Left/RightB-104-Russian Legsweep
  Grappling B + DownB-145-Jumping Piledriver
    1 Special Grappling X+AB-106-Running Powerslam
  Back Grappling XX-11-Leg Trip
  Back Grappling AA-21-Atomic Drop
  Special Back Grappling BB-5-Cobra Clutch
    1 Finisher Back Grappling B + Up/DownB-27-Million Dollar Buster
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Back Grappling X+AB-19-Backslide
    1 Back Counter X1-Back Elbowsmash
  Back Counter A19-Bulldog Headlock
  Opponent Face Up, at Head A55-Normal Pin
  Opponent Face Up, at Foot A25-Spinning Toehold
  Opponent Face Down, at Head A38-Normal Pin
  Opponent Face Down, at Foot A17-Boston Crab
    1 Special Opponent Face Up, at Head B4-Jumping Fistdrop
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B11-Kneedrop (Neck)
  Opponent Face Down, at Foot B5-Kneedrop (Back)
  Opponent Down, Running B14-Kneedrop
    1 Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down8-Kushi-zashi Punch Rush
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B13-Boston Crab
  Mount Position Counter7-Kick opponent off
  Front Facelock X2-Body Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B11-Piledriver
  Front Facelock Counter1-Hammerlock
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B6-Choke Sleeper
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron6-Leg Pull to Outside
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT12-Wrist Check
  Performance Analog RIGHT18-Two Hand Invitation
  Performance Analog UP3-Single Hand Half Raised
  Performance Analog DOWN 22-Open Arm Provoke

FINISHER NAME: ??????-???-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent46%  B6%
 Stall for time13%  B+D-Pad6%
 Circle the opponent12%  X+A0%
 X12%
 A5%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent48%  B10%
 Stall for time12%  B+D-Pad5%
 Circle the opponent8%  X+A2%
 X10%
 A5%

While Grappling (Small Damage)
 X10%  A Up4%  B Left/Right2%
 X Up14%  A Left/Right2%  B Down0%
 X Left/Right12%  A Down0%  X+A0%
 X Down15%  B0%  Y22%
 A8%  B Up3%  R Trigger8%

While Grappling (Medium Damage)
 X3%  A Up10%  B Left/Right6%
 X Up3%  A Left/Right12%  B Down2%
 X Left/Right2%  A Down8%  X+A4%
 X Down6%  B4%  Y20%
 A6%  B Up6%  R Trigger8%

While Grappling (Large Damage)
 X0%  A Up4%  B Left/Right12%
 X Up2%  A Left/Right6%  B Down10%
 X Left/Right0%  A Down6%  X+A6%
 X Down4%  B8%  Y10%
 A2%  B Up10%  R Trigger20%

Grapple with opponent from behind (Small Damage)
 Back X15%  Back X+A5%
 Back A20%  Back Y15%
 Back B15%
 Back B Up/Down0%
 Back B Left/Right30%

Grapple with opponent from behind (Large Damage)
 Back X2%  Back X+A10%
 Back A6%  Back Y2%
 Back B20%
 Back B Up/Down40%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X42%
 Running A20%
 Counter X18%
 Counter A16%
 Counter L Trigger4%

Opponent thrown to ropes (Large Damage)
 Running X30%
 Running A5%
 Counter X5%
 Counter A60%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B58%
 Grapple B Up2%
 Grapple B Left/Right20%
 Grapple B Down20%

Opponent is dazed in corner (Large Damage)
 Running B28%
 Grapple B Up54%
 Grapple B Left/Right8%
 Grapple B Down10%

Opponent is downed around a corner (Large Damage)
 Don't Ascend90%
 Ascend X4%
 Ascend A6%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend96%
 Ascend X2%
 Ascend A2%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally90%
 Running B Downed Move10%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally98%
 Running B Downed Move2%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up5%
 Roll opponent over5%
 Head A15%
 Leg A5%
 Head B50%
 Leg B20%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up30%
 Roll opponent over15%
 Head A10%
 Leg A10%
 Head B30%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over15%
 Head A36%
 Leg A8%
 Head B10%
 Leg B1%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over5%
 Head A10%
 Leg A6%
 Head B44%
 Leg B25%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up54%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B20%
 Leg B6%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up66%
 Roll opponent over0%
 Head A8%
 Leg A4%
 Head B18%
 Leg B4%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally90%
 Post X0%
 Post A0%
 Post B8%
 Post X+A2%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally96%
 Post X0%
 Post A0%
 Post B2%
 Post X+A2%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally88%
 Running X8%
 Running A4%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally97%
 Running X2%
 Running A1%

Opponent Standing Dazed (Small Damage)
 Go behind50%
 Attack B4%
 Attack B+D-Pad22%
 Attack X+A24%

Opponent Standing Dazed (Large Damage)
 Go behind74%
 Attack B4%
 Attack B+D-Pad10%
 Attack X+A12%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind92%
 Attack B2%
 Attack B+D-Pad2%
 Attack X+A4%

Defense against opponent grappling from behind
 X Back Counter64%
 A Back Counter36%

Opponent is outside of ring
 Follow Outside34%
 Apron Slingshot Attack to Outside38%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait28%

Mount Position (Small Damage)
 Mount X50%
 Mount A30%
 Mount B20%

Mount Position (Large Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X50%
 Front Facelock A30%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X35%
 Front Facelock A30%
 Front Facelock B35%

Back Mount Position (Small Damage)
 Back Mount X70%
 Back Mount A20%
 Back Mount B10%

Back Mount Position (Large Damage)
 Back Mount X58%
 Back Mount A20%
 Back Mount B22%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT4%
 Analog UP2%
 Analog DOWN4%
 Do Not Perform90%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT6%
 Analog UP0%
 Analog DOWN8%
 Do Not Perform86%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP5%
 Analog DOWN5%
 Do Not Perform85%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High70%
 Low30%

Serious Time (Discretion)
 High85%
 Low15%

Flexibility (Adaptability against opponent's style)
 High85%
 Low15%

Cooperation (Used for Tag matches)
 High94%
 Low6%

Outside Return Count
 Fast35%
 Slow65%

Touchwork
 Fast60%
 Slow40%

Weapons Usage
 Use Weapon2%
 Don't Use Weapon98%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.