Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Ted DiBiase
Organization: Freelance
Created by Spike
NAME ENTRY | |||||
Nickname | DiBiase | Short Name | Ted | Long Name | DiBiase |
Flip | off | Seperator | 1-Space |
R G B |
10 5 5 |
16 8 8 |
21 13 12 |
24 16 14 |
29 21 17 |
30 26 22 |
4 2 2 |
22 18 16 |
28 26 24 |
6 4 3 |
14 9 6 |
21 15 11 |
26 22 17 |
0 27 0 |
0 27 0 |
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0 27 0 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 27 0 |
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R G B |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Medium | |
Face | - | 262 |
Chest | M | 1-Bare |
Waist | M | 1-Short Tights |
Upper Arm | M | 1-Bare |
Lower Arm | M | 1-Bare |
Wrist | - | 1-Bare |
Thigh | M | 1-Bare |
Knee | - | 6-Kneepad + Shoes 1 |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 9 - Freelance |
Weight Class | 1 - Heavy Class |
Height | 195 cm |
Weight | 115 kg |
Year of Birth | 1951 |
Month of Birth | 1 |
Day of Birth | 18 |
Birthplace | 3 - United States |
Fighting Style | 2 - Technician |
Defensive Style | 4 - American |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 3 - Above |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 1 - Low |
Arm Endurance | 3 - High |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 11 |
Voice 1 Quality (V1 Category) | 5 - Gaijin 1 |
Voice 1 Kind (V1 Sample) | 5 |
Voice 2 Quality (V2 Category) | 5 - Gaijin 1 |
Voice 2 Kind (V2 Sample) | 10 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 6 | Punch | 6 |
Kick | 4 | Kick | 6 |
Suplex | 6 | Suplex | 7 |
Submission | 4 | Submission | 3 |
Stretch | 6 | Stretch | 5 |
Power | 7 | Flying | 6 |
Instant-P | 6 | Crush | 6 |
Arm Power | 6 | Versus Lariat | 4 |
Technical | 8 | Technical | 8 |
Rough | 7 | Rough | 7 |
Ground | 1 | Ground | 1 |
Points Used: 149
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-7-Horizontal Chop | ||
Standing A | X-12-Thigh Kick | ||
1 | Standing B+DPad | B-11-Football Tackle | |
1 | Standing B | A-2-American Hook | |
2 | Standing X+A | B-16-Dropkick | |
Running X | 20-Football Tackle | ||
Running A | 8-Running Clothesline | ||
Run Counter X | 18-Elbow Pat | ||
2 | Special | Run Counter A | 70-Powerslam |
1 | Running Toward Corner B | 5-Back Elbow | |
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
2 | Post X | 2-Diving Fistdrop | |
2 | Post A | 3-Diving Elbowdrop | |
Post B | 30-Sledgehammer | ||
Post X+A | 35-Diving Body Attack | ||
Grappling X | X-38-Face Scratch | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-43-Arm Whip | ||
1 | Grappling X + Down | X-18-Elbow Stamp (Neck) | |
Grappling A | A-11-Headlock Punch | ||
Grappling A + Up | A-39-Delayed Suplex | ||
Grappling A + Left/Right | A-54-Gutwrench Suplex | ||
Grappling A + Down | A-73-Schmidt Backbreaker | ||
Grappling B | B-68-Small Package Hold | ||
Grappling B + Up | B-19-American Punch Rush | ||
Grappling B + Left/Right | B-104-Russian Legsweep | ||
Grappling B + Down | B-145-Jumping Piledriver | ||
1 | Special | Grappling X+A | B-106-Running Powerslam |
Back Grappling X | X-11-Leg Trip | ||
Back Grappling A | A-21-Atomic Drop | ||
Special | Back Grappling B | B-5-Cobra Clutch | |
1 | Finisher | Back Grappling B + Up/Down | B-27-Million Dollar Buster |
Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
Back Grappling X+A | B-19-Backslide | ||
1 | Back Counter X | 1-Back Elbowsmash | |
Back Counter A | 19-Bulldog Headlock | ||
Opponent Face Up, at Head A | 55-Normal Pin | ||
Opponent Face Up, at Foot A | 25-Spinning Toehold | ||
Opponent Face Down, at Head A | 38-Normal Pin | ||
Opponent Face Down, at Foot A | 17-Boston Crab | ||
1 | Special | Opponent Face Up, at Head B | 4-Jumping Fistdrop |
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 11-Kneedrop (Neck) | ||
Opponent Face Down, at Foot B | 5-Kneedrop (Back) | ||
Opponent Down, Running B | 14-Kneedrop | ||
1 | Corner Grappling B + Up | 44-Second Rope Superplex | |
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 8-Kushi-zashi Punch Rush | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 13-Boston Crab | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 11-Piledriver | ||
Front Facelock Counter | 1-Hammerlock | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 6-Choke Sleeper | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 6-Leg Pull to Outside | ||
Front Avalanche Setup Counter | 4-Elbowbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 12-Wrist Check | ||
Performance Analog RIGHT | 18-Two Hand Invitation | ||
Performance Analog UP | 3-Single Hand Half Raised | ||
Performance Analog DOWN | 22-Open Arm Provoke |
FINISHER NAME: ??????-???-
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 46% | B | 6% | ||
Stall for time | 13% | B+D-Pad | 6% | ||
Circle the opponent | 12% | X+A | 0% | ||
X | 12% | ||||
A | 5% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 48% | B | 10% | ||
Stall for time | 12% | B+D-Pad | 5% | ||
Circle the opponent | 8% | X+A | 2% | ||
X | 10% | ||||
A | 5% |
While Grappling (Small Damage)
X | 10% | A Up | 4% | B Left/Right | 2% | |||
X Up | 14% | A Left/Right | 2% | B Down | 0% | |||
X Left/Right | 12% | A Down | 0% | X+A | 0% | |||
X Down | 15% | B | 0% | Y | 22% | |||
A | 8% | B Up | 3% | R Trigger | 8% |
While Grappling (Medium Damage)
X | 3% | A Up | 10% | B Left/Right | 6% | |||
X Up | 3% | A Left/Right | 12% | B Down | 2% | |||
X Left/Right | 2% | A Down | 8% | X+A | 4% | |||
X Down | 6% | B | 4% | Y | 20% | |||
A | 6% | B Up | 6% | R Trigger | 8% |
While Grappling (Large Damage)
X | 0% | A Up | 4% | B Left/Right | 12% | |||
X Up | 2% | A Left/Right | 6% | B Down | 10% | |||
X Left/Right | 0% | A Down | 6% | X+A | 6% | |||
X Down | 4% | B | 8% | Y | 10% | |||
A | 2% | B Up | 10% | R Trigger | 20% |
Grapple with opponent from behind (Small Damage)
Back X | 15% | Back X+A | 5% | ||
Back A | 20% | Back Y | 15% | ||
Back B | 15% | ||||
Back B Up/Down | 0% | ||||
Back B Left/Right | 30% |
Grapple with opponent from behind (Large Damage)
Back X | 2% | Back X+A | 10% | ||
Back A | 6% | Back Y | 2% | ||
Back B | 20% | ||||
Back B Up/Down | 40% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 42% | |
Running A | 20% | |
Counter X | 18% | |
Counter A | 16% | |
Counter L Trigger | 4% |
Opponent thrown to ropes (Large Damage)
Running X | 30% | |
Running A | 5% | |
Counter X | 5% | |
Counter A | 60% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 58% | |
Grapple B Up | 2% | |
Grapple B Left/Right | 20% | |
Grapple B Down | 20% |
Opponent is dazed in corner (Large Damage)
Running B | 28% | |
Grapple B Up | 54% | |
Grapple B Left/Right | 8% | |
Grapple B Down | 10% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 90% | |
Ascend X | 4% | |
Ascend A | 6% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 96% | |
Ascend X | 2% | |
Ascend A | 2% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 98% | |
Running B Downed Move | 2% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 5% | |
Roll opponent over | 5% | |
Head A | 15% | |
Leg A | 5% | |
Head B | 50% | |
Leg B | 20% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 30% | |
Roll opponent over | 15% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 30% | |
Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 15% | |
Head A | 36% | |
Leg A | 8% | |
Head B | 10% | |
Leg B | 1% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 6% | |
Head B | 44% | |
Leg B | 25% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 54% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 20% | |
Leg B | 6% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 66% | |
Roll opponent over | 0% | |
Head A | 8% | |
Leg A | 4% | |
Head B | 18% | |
Leg B | 4% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 90% | |
Post X | 0% | |
Post A | 0% | |
Post B | 8% | |
Post X+A | 2% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 96% | |
Post X | 0% | |
Post A | 0% | |
Post B | 2% | |
Post X+A | 2% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 88% | |
Running X | 8% | |
Running A | 4% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 97% | |
Running X | 2% | |
Running A | 1% |
Opponent Standing Dazed (Small Damage)
Go behind | 50% | |
Attack B | 4% | |
Attack B+D-Pad | 22% | |
Attack X+A | 24% |
Opponent Standing Dazed (Large Damage)
Go behind | 74% | |
Attack B | 4% | |
Attack B+D-Pad | 10% | |
Attack X+A | 12% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 92% | |
Attack B | 2% | |
Attack B+D-Pad | 2% | |
Attack X+A | 4% |
Defense against opponent grappling from behind
X Back Counter | 64% | |
A Back Counter | 36% |
Opponent is outside of ring
Follow Outside | 34% | |
Apron Slingshot Attack to Outside | 38% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 28% |
Mount Position (Small Damage)
Mount X | 50% | |
Mount A | 30% | |
Mount B | 20% |
Mount Position (Large Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 50% | |
Front Facelock A | 30% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 35% | |
Front Facelock A | 30% | |
Front Facelock B | 35% |
Back Mount Position (Small Damage)
Back Mount X | 70% | |
Back Mount A | 20% | |
Back Mount B | 10% |
Back Mount Position (Large Damage)
Back Mount X | 58% | |
Back Mount A | 20% | |
Back Mount B | 22% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 4% | |
Analog UP | 2% | |
Analog DOWN | 4% | |
Do Not Perform | 90% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 6% | |
Analog UP | 0% | |
Analog DOWN | 8% | |
Do Not Perform | 86% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 5% | |
Analog DOWN | 5% | |
Do Not Perform | 85% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 70% | |
Low | 30% |
Serious Time (Discretion)
High | 85% | |
Low | 15% |
Flexibility (Adaptability against opponent's style)
High | 85% | |
Low | 15% |
Cooperation (Used for Tag matches)
High | 94% | |
Low | 6% |
Outside Return Count
Fast | 35% | |
Slow | 65% |
Touchwork
Fast | 60% | |
Slow | 40% |
Weapons Usage
Use Weapon | 2% | |
Don't Use Weapon | 98% |