Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Tommy Dreamer
Organization: ECW
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Dreamer | Short Name | Tommy | Long Name | Dreamer |
Flip | off | Seperator | 1-Space |
R G B |
10 6 5 |
15 9 6 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
12 14 9 |
15 17 11 |
19 21 13 |
23 25 16 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
|||
R G B |
0 0 14 |
2 2 18 |
5 5 23 |
8 8 28 |
0 0 14 |
2 2 18 |
5 5 23 |
8 8 28 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 0 14 |
2 2 18 |
5 5 23 |
8 8 28 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Medium | |
Face | - | 265 |
Chest | M | 6-Plain T-Shirt |
Waist | L | 18-T-Shirt + Jeans |
Upper Arm | M | 4-Shoulder of T-Shirt |
Lower Arm | M | 2-Small Wristband |
Wrist | - | 2-Finger Taping |
Thigh | L | 16-Karate Gi |
Knee | - | 12-Karate Gi |
Ankle | - | 10-Western Boots |
SKILL EDIT (Profile) | |
Group Affiliation | 20 - Edit 2 |
Weight Class | 3 - Free Class |
Height | 190 cm |
Weight | 112 kg |
Year of Birth | 1971 |
Month of Birth | 2 |
Day of Birth | 14 |
Birthplace | 3 - United States |
Fighting Style | 1 - Orthodox |
Defensive Style | 1 - Orthodox |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 1 - Slow |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 1 - Below |
Breathing (Bleeding) | 2 - Medium |
Awareness | 1 - Poor |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 14 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 4 | Punch | 4 |
Kick | 3 | Kick | 3 |
Suplex | 4 | Suplex | 6 |
Submission | 2 | Submission | 2 |
Stretch | 4 | Stretch | 4 |
Power | 5 | Flying | 6 |
Instant-P | 4 | Crush | 4 |
Arm Power | 4 | Versus Lariat | 4 |
Technical | 4 | Technical | 4 |
Rough | 7 | Rough | 7 |
Ground | 5 | Ground | 5 |
Points Used: 100
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-2-American Jab | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-11-Football Tackle | ||
Standing B | B-11-Football Tackle | ||
Standing X+A | B-11-Football Tackle | ||
Running X | 17-Shoulder Tackle | ||
Running A | 8-Running Clothesline | ||
Run Counter X | 58-Shoulder Throw | ||
Run Counter A | 30-Front High Kick | ||
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | None | ||
Special | Rope Slingshot to Outside B | 4-Plancha Suicida | |
Apron Slingshot to Inside B | None | ||
Post X | 3-Diving Elbowdrop | ||
Post A | 30-Sledgehammer | ||
Special | Post B | 13-Super Diving Headbutt | |
Post X+A | 13-Super Diving Headbutt | ||
Grappling X | X-4-Upper Blow | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-43-Arm Whip | ||
Grappling X + Down | X-27-Toe Kick | ||
Grappling A | A-11-Headlock Punch | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Special | Grappling A + Left/Right | A-79-DDT | |
Grappling A + Down | A-81-Piledriver | ||
Grappling B | B-19-American Punch Rush | ||
Finisher | Grappling B + Up | B-87-Death Valley Driver | |
Special | Grappling B + Left/Right | B-114-Jumping DDT | |
Grappling B + Down | B-166-Powerbomb Whip | ||
Grappling X+A | B-166-Powerbomb Whip | ||
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-7-Facecrusher | ||
Back Grappling B | B-2-Sleeperhold | ||
Back Grappling B + Up/Down | B-19-Backslide | ||
Back Grappling B + Left/Right | B-34-High Angle Leg Lift Style Backdrop | ||
Back Grappling X+A | B-34-High Angle Leg Lift Style Backdrop | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 2-Struggle | ||
Opponent Face Up, at Head A | 38-Sleeperhold | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 39-Double Hand Press Fall | ||
Opponent Face Down, at Foot A | 19-Half Boston Crab | ||
Opponent Face Up, at Head B | 22-Guillotine Drop | ||
Opponent Face Up, at Foot B | 10-Groin Knee Stamp | ||
Opponent Face Down, at Head B | 5-Elbowdrop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 9-Elbowdrop | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 22-Guillotine Whip | ||
Corner Grappling B + Down | 10-Kushi-zashi Hammer Blow | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 3-Triple Powerbomb | ||
Mount Position X | 12-Giant Swing | ||
Mount Position A | 18-Jackknife Hold | ||
Mount Position B | 8-Guillotine Choke | ||
Mount Position Counter | 5-Small Package Hold | ||
Front Facelock X | 7-Stomach Hold | ||
Front Facelock A | 11-Piledriver | ||
Front Facelock B | 1-Face Punch | ||
Front Facelock Counter | 1-Hammerlock | ||
Back Mount Position X | 9-Jado Clutch | ||
Back Mount Position A | 1-Back Mount Headbutt | ||
Back Mount Position B | 3-Back Mount Knuckle Arrow | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 8-Out-to-Floor Dragon Screw | ||
Grapple Opponent from Apron | 10-Suplex Reversal to Inside | ||
Front Avalanche Setup Counter | 11-Top Rope Oklahoma Stampede | ||
Back Avalanche Setup Counter | 2-Body Press Counter | ||
Performance Analog LEFT | 69-Cracking Fingers | ||
Performance Analog RIGHT | 20-Two Hand Shaking | ||
Performance Analog UP | 65-Two Arm Crossing | ||
Performance Analog DOWN | 65-Two Arm Crossing |
FINISHER NAME: ????-??
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 40% | B | 0% | ||
Stall for time | 17% | B+D-Pad | 0% | ||
Circle the opponent | 8% | X+A | 3% | ||
X | 20% | ||||
A | 12% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 53% | B | 0% | ||
Stall for time | 15% | B+D-Pad | 0% | ||
Circle the opponent | 0% | X+A | 5% | ||
X | 17% | ||||
A | 10% |
While Grappling (Small Damage)
X | 15% | A Up | 5% | B Left/Right | 1% | |||
X Up | 10% | A Left/Right | 5% | B Down | 0% | |||
X Left/Right | 5% | A Down | 3% | X+A | 0% | |||
X Down | 10% | B | 8% | Y | 20% | |||
A | 8% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 8% | A Up | 8% | B Left/Right | 5% | |||
X Up | 2% | A Left/Right | 10% | B Down | 5% | |||
X Left/Right | 0% | A Down | 6% | X+A | 0% | |||
X Down | 5% | B | 12% | Y | 18% | |||
A | 8% | B Up | 3% | R Trigger | 10% |
While Grappling (Large Damage)
X | 3% | A Up | 0% | B Left/Right | 12% | |||
X Up | 2% | A Left/Right | 8% | B Down | 8% | |||
X Left/Right | 0% | A Down | 5% | X+A | 0% | |||
X Down | 1% | B | 8% | Y | 18% | |||
A | 5% | B Up | 15% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 40% | Back X+A | 0% | ||
Back A | 20% | Back Y | 20% | ||
Back B | 10% | ||||
Back B Up/Down | 0% | ||||
Back B Left/Right | 10% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 0% | ||
Back A | 10% | Back Y | 15% | ||
Back B | 5% | ||||
Back B Up/Down | 30% | ||||
Back B Left/Right | 35% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 20% | |
Counter X | 25% | |
Counter A | 15% | |
Counter L Trigger | 15% |
Opponent thrown to ropes (Large Damage)
Running X | 10% | |
Running A | 35% | |
Counter X | 30% | |
Counter A | 20% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 45% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 15% | |
Grapple B Down | 30% |
Opponent is dazed in corner (Large Damage)
Running B | 20% | |
Grapple B Up | 35% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 15% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 40% | |
Ascend X | 18% | |
Ascend A | 0% | |
Ascend B | 42% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 60% | |
Ascend X | 5% | |
Ascend A | 0% | |
Ascend B | 35% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 84% | |
Running B Downed Move | 16% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 40% | |
Leg B | 10% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 2% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 25% | |
Leg B | 8% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 35% | |
Roll opponent over | 5% | |
Head A | 2% | |
Leg A | 38% | |
Head B | 15% | |
Leg B | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 28% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 25% | |
Leg B | 22% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 0% | |
Head B | 20% | |
Leg B | 20% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 85% | |
Post X | 0% | |
Post A | 15% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 90% | |
Post X | 0% | |
Post A | 10% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 87% | |
Running X | 3% | |
Running A | 10% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 92% | |
Running X | 0% | |
Running A | 8% |
Opponent Standing Dazed (Small Damage)
Go behind | 75% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 25% |
Opponent Standing Dazed (Large Damage)
Go behind | 88% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 12% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 92% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 8% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 60% | |
Apron Slingshot Attack to Outside | 35% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 5% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 4% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 96% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 3% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 97% |
Everytime I am particular (Entertainment)
High | 40% | |
Low | 60% |
Serious Time (Discretion)
High | 20% | |
Low | 80% |
Flexibility (Adaptability against opponent's style)
High | 80% | |
Low | 20% |
Cooperation (Used for Tag matches)
High | 70% | |
Low | 30% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 30% | |
Don't Use Weapon | 70% |