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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Tommy Dreamer
Organization: ECW

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameDreamer Short Name Tommy Long Name Dreamer
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeMedium
Face-265
ChestM6-Plain T-Shirt
WaistL18-T-Shirt + Jeans
Upper ArmM4-Shoulder of T-Shirt
Lower ArmM2-Small Wristband
Wrist-2-Finger Taping
ThighL16-Karate Gi
Knee-12-Karate Gi
Ankle-10-Western Boots

• SKILL EDIT (Profile)
Group Affiliation20 - Edit 2
Weight Class3 - Free Class
Height190 cm
Weight112 kg
Year of Birth1971
Month of Birth2
Day of Birth14
Birthplace3 - United States
Fighting Style1 - Orthodox
Defensive Style1 - Orthodox
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power1 - Slow
Recovery Power (Bleeding)2 - Medium
Breathing1 - Below
Breathing (Bleeding)2 - Medium
Awareness1 - Poor
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music14
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch4Punch4
Kick3Kick3
Suplex4Suplex6
Submission2Submission2
Stretch4Stretch4
Power5Flying6
Instant-P4Crush4
Arm Power4Versus Lariat4
Technical4Technical4
Rough7Rough7
Ground5Ground5

Points Used: 100


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-2-American Jab
  Standing AX-10-Kick
  Standing B+DPadB-11-Football Tackle
  Standing BB-11-Football Tackle
  Standing X+AB-11-Football Tackle
  Running X17-Shoulder Tackle
  Running A8-Running Clothesline
  Run Counter X58-Shoulder Throw
  Run Counter A30-Front High Kick
  Running Toward Corner B7-Lariat
  Running Toward Outside BNone
  Special Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside BNone
  Post X3-Diving Elbowdrop
  Post A30-Sledgehammer
  Special Post B13-Super Diving Headbutt
  Post X+A13-Super Diving Headbutt
  Grappling XX-4-Upper Blow
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-43-Arm Whip
  Grappling X + DownX-27-Toe Kick
  Grappling AA-11-Headlock Punch
  Grappling A + UpA-37-Vertical Suplex
  Special Grappling A + Left/RightA-79-DDT
  Grappling A + DownA-81-Piledriver
  Grappling BB-19-American Punch Rush
  Finisher Grappling B + UpB-87-Death Valley Driver
  Special Grappling B + Left/RightB-114-Jumping DDT
  Grappling B + DownB-166-Powerbomb Whip
  Grappling X+AB-166-Powerbomb Whip
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-7-Facecrusher
  Back Grappling BB-2-Sleeperhold
  Back Grappling B + Up/DownB-19-Backslide
  Back Grappling B + Left/RightB-34-High Angle Leg Lift Style Backdrop
  Back Grappling X+AB-34-High Angle Leg Lift Style Backdrop
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Opponent Face Up, at Head A38-Sleeperhold
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Opponent Face Down, at Foot A19-Half Boston Crab
  Opponent Face Up, at Head B22-Guillotine Drop
  Opponent Face Up, at Foot B10-Groin Knee Stamp
  Opponent Face Down, at Head B5-Elbowdrop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B9-Elbowdrop
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right22-Guillotine Whip
  Corner Grappling B + Down10-Kushi-zashi Hammer Blow
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team3-Triple Powerbomb
  Mount Position X12-Giant Swing
  Mount Position A18-Jackknife Hold
  Mount Position B8-Guillotine Choke
  Mount Position Counter5-Small Package Hold
  Front Facelock X7-Stomach Hold
  Front Facelock A11-Piledriver
  Front Facelock B1-Face Punch
  Front Facelock Counter1-Hammerlock
  Back Mount Position X9-Jado Clutch
  Back Mount Position A1-Back Mount Headbutt
  Back Mount Position B3-Back Mount Knuckle Arrow
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron8-Out-to-Floor Dragon Screw
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter11-Top Rope Oklahoma Stampede
  Back Avalanche Setup Counter2-Body Press Counter
  Performance Analog LEFT69-Cracking Fingers
  Performance Analog RIGHT20-Two Hand Shaking
  Performance Analog UP65-Two Arm Crossing
  Performance Analog DOWN 65-Two Arm Crossing

FINISHER NAME: ????-??


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent40%  B0%
 Stall for time17%  B+D-Pad0%
 Circle the opponent8%  X+A3%
 X20%
 A12%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent53%  B0%
 Stall for time15%  B+D-Pad0%
 Circle the opponent0%  X+A5%
 X17%
 A10%

While Grappling (Small Damage)
 X15%  A Up5%  B Left/Right1%
 X Up10%  A Left/Right5%  B Down0%
 X Left/Right5%  A Down3%  X+A0%
 X Down10%  B8%  Y20%
 A8%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X8%  A Up8%  B Left/Right5%
 X Up2%  A Left/Right10%  B Down5%
 X Left/Right0%  A Down6%  X+A0%
 X Down5%  B12%  Y18%
 A8%  B Up3%  R Trigger10%

While Grappling (Large Damage)
 X3%  A Up0%  B Left/Right12%
 X Up2%  A Left/Right8%  B Down8%
 X Left/Right0%  A Down5%  X+A0%
 X Down1%  B8%  Y18%
 A5%  B Up15%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X40%  Back X+A0%
 Back A20%  Back Y20%
 Back B10%
 Back B Up/Down0%
 Back B Left/Right10%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A0%
 Back A10%  Back Y15%
 Back B5%
 Back B Up/Down30%
 Back B Left/Right35%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A20%
 Counter X25%
 Counter A15%
 Counter L Trigger15%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A35%
 Counter X30%
 Counter A20%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B45%
 Grapple B Up10%
 Grapple B Left/Right15%
 Grapple B Down30%

Opponent is dazed in corner (Large Damage)
 Running B20%
 Grapple B Up35%
 Grapple B Left/Right30%
 Grapple B Down15%

Opponent is downed around a corner (Large Damage)
 Don't Ascend40%
 Ascend X18%
 Ascend A0%
 Ascend B42%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend60%
 Ascend X5%
 Ascend A0%
 Ascend B35%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally84%
 Running B Downed Move16%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally90%
 Running B Downed Move10%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A20%
 Leg A10%
 Head B40%
 Leg B10%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over2%
 Head A10%
 Leg A15%
 Head B25%
 Leg B8%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up35%
 Roll opponent over5%
 Head A2%
 Leg A38%
 Head B15%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B30%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up28%
 Roll opponent over0%
 Head A15%
 Leg A10%
 Head B25%
 Leg B22%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over0%
 Head A30%
 Leg A0%
 Head B20%
 Leg B20%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally85%
 Post X0%
 Post A15%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally90%
 Post X0%
 Post A10%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally87%
 Running X3%
 Running A10%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally92%
 Running X0%
 Running A8%

Opponent Standing Dazed (Small Damage)
 Go behind75%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A25%

Opponent Standing Dazed (Large Damage)
 Go behind88%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A12%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind92%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A8%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside60%
 Apron Slingshot Attack to Outside35%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait5%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT4%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform96%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT3%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform97%

Everytime I am particular (Entertainment)
 High40%
 Low60%

Serious Time (Discretion)
 High20%
 Low80%

Flexibility (Adaptability against opponent's style)
 High80%
 Low20%

Cooperation (Used for Tag matches)
 High70%
 Low30%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon30%
 Don't Use Weapon70%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.