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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Buh Buh Ray Dudley
Organization: ECW

Created by Spike


• NAME ENTRY
NicknameDudley Short Name Dudley Long Name Buh Buh
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeMedium
Face-258
ChestD6-Plain T-Shirt
WaistD20-Shirt + Shima Tights
Upper ArmM4-Shoulder of T-Shirt
Lower ArmM5-Supporter 2
Wrist-1-Bare
ThighL9-Shima Stripes Tights
Knee-19-Shima Stripes
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation20 - Edit 2
Weight Class1 - Heavy Class
Height190 cm
Weight155 kg
Year of Birth1968
Month of Birth7
Day of Birth14
Birthplace3 - United States
Fighting Style6 - American
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)3 - Strong
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music11
Voice 1 Quality (V1 Category)5 - Gaijin 1
Voice 1 Kind (V1 Sample)3
Voice 2 Quality (V2 Category)6 - Gaijin 2
Voice 2 Kind (V2 Sample)33

• PARAMETER EDIT
ATTACKDEFENSE
Punch5Punch5
Kick3Kick4
Suplex6Suplex6
Submission2Submission3
Stretch5Stretch5
Power6Flying6
Instant-P7Crush7
Arm Power6Versus Lariat4
Technical5Technical6
Rough8Rough8
Ground2Ground3

Points Used: 140


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-6-Slap (Chest)
  Standing AX-10-Kick
  Standing B+DPadX-11-Toe Kick
  Standing BA-2-American Hook
    1 Standing X+AB-11-Football Tackle
  Running X7-Lariat
    1 Running A21-Flying Shoulder Attack
  Run Counter X58-Shoulder Throw
  Run Counter A70-Powerslam
    1 Running Toward Corner B9-Bodysplash
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X19-Diving Bodysplash
  Post A11-Diving Headbutt
  Post B30-Sledgehammer
    1 Post X+A15-Diving Senton
  Grappling XX-38-Face Scratch
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-45-Snapmare
    1 Grappling X + DownX-5-Hammer Punch
  Grappling AA-32-Headlock
  Grappling A + UpA-42-Snap Suplex
  Grappling A + Left/RightA-48-Overhead Belly-To-Belly Suplex
  Grappling A + DownA-79-DDT
  Grappling BB-68-Small Package Hold
    1 Grappling B + UpB-84-Backflip
  Grappling B + Left/RightB-19-American Punch Rush
  Grappling B + DownB-166-Powerbomb Whip
    1 Special Grappling X+AB-82-Diamond Cutter
  Back Grappling XX-11-Leg Trip
  Back Grappling AX-3-Sledgehammer
  Back Grappling BB-20-Rollup
  Back Grappling B + Up/DownA-11-Carry Style Backdrop
    1 Back Grappling B + Left/RightB-29-Reverse Facebuster
    1 Special Back Grappling X+AB-26-Full Nelson Buster
  Back Counter X1-Back Elbowsmash
  Back Counter A5-Back Groin Kick
    2 Opponent Face Up, at Head A41-Standing Clutch
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A29-Goumon Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
    1 Opponent Face Up, at Head B8-Elbowdrop
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B5-Elbowdrop
  Opponent Face Down, at Foot B1-Head Drop (Back)
    1 Opponent Down, Running B2-Head Drop (Face)
    1 Special Corner Grappling B + Up68-Top Rope Jumping Bomb
  Corner Grappling B + Left/Right3-Kushi-zashi Overhand Chop
  Corner Grappling B + Down14-Kushi-zashi Stomping
    1 Finisher Front Double Team5-Combination Diamond Cutter (3D)
  Front Triple Team1-Triple Hammer Blow
    1 Special Back Double Team5-Backdrop + Neckbreaker
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X1-Mount Headbutt
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B13-Boston Crab
  Mount Position Counter7-Kick opponent off
  Front Facelock X2-Body Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B12-Powerbomb Whip
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B12-Reverse Powerbomb
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron6-Leg Pull to Outside
    1 Front Avalanche Setup Counter13-Top Rope Jumping Bomb
  Back Avalanche Setup Counter1-Back Elbow
    1 Performance Analog LEFT51-Two Arm Peace
  Performance Analog RIGHT108-Ganko
    2 Performance Analog UP81-Stamping in place
  Performance Analog DOWN 18-Two Hand Invitation

FINISHER NAME: 3D


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent40%  B8%
 Stall for time12%  B+D-Pad5%
 Circle the opponent12%  X+A1%
 X12%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent50%  B8%
 Stall for time8%  B+D-Pad5%
 Circle the opponent8%  X+A3%
 X10%
 A8%

While Grappling (Small Damage)
 X10%  A Up5%  B Left/Right5%
 X Up18%  A Left/Right3%  B Down1%
 X Left/Right12%  A Down2%  X+A0%
 X Down12%  B0%  Y25%
 A5%  B Up0%  R Trigger2%

While Grappling (Medium Damage)
 X0%  A Up10%  B Left/Right2%
 X Up12%  A Left/Right10%  B Down2%
 X Left/Right1%  A Down10%  X+A0%
 X Down2%  B3%  Y25%
 A10%  B Up3%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up4%  B Left/Right8%
 X Up10%  A Left/Right3%  B Down10%
 X Left/Right0%  A Down3%  X+A8%
 X Down2%  B10%  Y22%
 A0%  B Up10%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X18%  Back X+A10%
 Back A27%  Back Y15%
 Back B10%
 Back B Up/Down10%
 Back B Left/Right10%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A40%
 Back A10%  Back Y10%
 Back B10%
 Back B Up/Down10%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X40%
 Running A25%
 Counter X20%
 Counter A5%
 Counter L Trigger10%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A32%
 Counter X20%
 Counter A38%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B60%
 Grapple B Up5%
 Grapple B Left/Right15%
 Grapple B Down20%

Opponent is dazed in corner (Large Damage)
 Running B15%
 Grapple B Up60%
 Grapple B Left/Right15%
 Grapple B Down10%

Opponent is downed around a corner (Large Damage)
 Don't Ascend85%
 Ascend X2%
 Ascend A3%
 Ascend B0%
 Ascend X+A10%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend94%
 Ascend X2%
 Ascend A2%
 Ascend B0%
 Ascend X+A2%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally85%
 Running B Downed Move15%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally98%
 Running B Downed Move2%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A12%
 Leg A10%
 Head B45%
 Leg B18%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over0%
 Head A15%
 Leg A15%
 Head B15%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up63%
 Roll opponent over0%
 Head A0%
 Leg A30%
 Head B5%
 Leg B2%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A10%
 Leg A5%
 Head B38%
 Leg B27%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up65%
 Roll opponent over0%
 Head A10%
 Leg A15%
 Head B5%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up65%
 Roll opponent over0%
 Head A0%
 Leg A30%
 Head B2%
 Leg B3%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally95%
 Post X0%
 Post A0%
 Post B5%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally98%
 Post X0%
 Post A0%
 Post B2%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally86%
 Running X6%
 Running A8%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally95%
 Running X3%
 Running A2%

Opponent Standing Dazed (Small Damage)
 Go behind50%
 Attack B15%
 Attack B+D-Pad20%
 Attack X+A15%

Opponent Standing Dazed (Large Damage)
 Go behind65%
 Attack B10%
 Attack B+D-Pad15%
 Attack X+A10%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind74%
 Attack B8%
 Attack B+D-Pad10%
 Attack X+A8%

Defense against opponent grappling from behind
 X Back Counter75%
 A Back Counter25%

Opponent is outside of ring
 Follow Outside55%
 Apron Slingshot Attack to Outside30%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait15%

Mount Position (Small Damage)
 Mount X40%
 Mount A40%
 Mount B20%

Mount Position (Large Damage)
 Mount X35%
 Mount A35%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A40%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X40%
 Front Facelock A30%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A40%
 Back Mount B20%

Back Mount Position (Large Damage)
 Back Mount X35%
 Back Mount A35%
 Back Mount B30%

Performance (Opponent standing dazed)
 Analog LEFT30%
 Analog RIGHT0%
 Analog UP5%
 Analog DOWN15%
 Do Not Perform50%

Performance (Opponent downed)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP30%
 Analog DOWN20%
 Do Not Perform45%

Performance (Opponent outside of ring)
 Analog LEFT10%
 Analog RIGHT15%
 Analog UP0%
 Analog DOWN25%
 Do Not Perform50%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT10%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High40%
 Low60%

Flexibility (Adaptability against opponent's style)
 High80%
 Low20%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast30%
 Slow70%

Touchwork
 Fast100%
 Slow0%

Weapons Usage
 Use Weapon10%
 Don't Use Weapon90%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.