Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Buh Buh Ray Dudley
Organization: ECW
Created by Spike
NAME ENTRY | |||||
Nickname | Dudley | Short Name | Dudley | Long Name | Buh Buh |
Flip | on | Seperator | 1-Space |
R G B |
10 5 5 |
16 8 8 |
21 13 12 |
24 16 14 |
29 21 17 |
30 26 22 |
4 2 2 |
22 18 16 |
28 26 24 |
5 4 4 |
9 8 7 |
14 12 10 |
18 16 14 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
|||
R G B |
6 6 8 |
9 9 11 |
12 12 14 |
18 18 20 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Medium | |
Face | - | 258 |
Chest | D | 6-Plain T-Shirt |
Waist | D | 20-Shirt + Shima Tights |
Upper Arm | M | 4-Shoulder of T-Shirt |
Lower Arm | M | 5-Supporter 2 |
Wrist | - | 1-Bare |
Thigh | L | 9-Shima Stripes Tights |
Knee | - | 19-Shima Stripes |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 20 - Edit 2 |
Weight Class | 1 - Heavy Class |
Height | 190 cm |
Weight | 155 kg |
Year of Birth | 1968 |
Month of Birth | 7 |
Day of Birth | 14 |
Birthplace | 3 - United States |
Fighting Style | 6 - American |
Defensive Style | 3 - Power |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 11 |
Voice 1 Quality (V1 Category) | 5 - Gaijin 1 |
Voice 1 Kind (V1 Sample) | 3 |
Voice 2 Quality (V2 Category) | 6 - Gaijin 2 |
Voice 2 Kind (V2 Sample) | 33 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 5 | Punch | 5 |
Kick | 3 | Kick | 4 |
Suplex | 6 | Suplex | 6 |
Submission | 2 | Submission | 3 |
Stretch | 5 | Stretch | 5 |
Power | 6 | Flying | 6 |
Instant-P | 7 | Crush | 7 |
Arm Power | 6 | Versus Lariat | 4 |
Technical | 5 | Technical | 6 |
Rough | 8 | Rough | 8 |
Ground | 2 | Ground | 3 |
Points Used: 140
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-6-Slap (Chest) | ||
Standing A | X-10-Kick | ||
Standing B+DPad | X-11-Toe Kick | ||
Standing B | A-2-American Hook | ||
1 | Standing X+A | B-11-Football Tackle | |
Running X | 7-Lariat | ||
1 | Running A | 21-Flying Shoulder Attack | |
Run Counter X | 58-Shoulder Throw | ||
Run Counter A | 70-Powerslam | ||
1 | Running Toward Corner B | 9-Bodysplash | |
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 19-Diving Bodysplash | ||
Post A | 11-Diving Headbutt | ||
Post B | 30-Sledgehammer | ||
1 | Post X+A | 15-Diving Senton | |
Grappling X | X-38-Face Scratch | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
1 | Grappling X + Down | X-5-Hammer Punch | |
Grappling A | A-32-Headlock | ||
Grappling A + Up | A-42-Snap Suplex | ||
Grappling A + Left/Right | A-48-Overhead Belly-To-Belly Suplex | ||
Grappling A + Down | A-79-DDT | ||
Grappling B | B-68-Small Package Hold | ||
1 | Grappling B + Up | B-84-Backflip | |
Grappling B + Left/Right | B-19-American Punch Rush | ||
Grappling B + Down | B-166-Powerbomb Whip | ||
1 | Special | Grappling X+A | B-82-Diamond Cutter |
Back Grappling X | X-11-Leg Trip | ||
Back Grappling A | X-3-Sledgehammer | ||
Back Grappling B | B-20-Rollup | ||
Back Grappling B + Up/Down | A-11-Carry Style Backdrop | ||
1 | Back Grappling B + Left/Right | B-29-Reverse Facebuster | |
1 | Special | Back Grappling X+A | B-26-Full Nelson Buster |
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 5-Back Groin Kick | ||
2 | Opponent Face Up, at Head A | 41-Standing Clutch | |
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 29-Goumon Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
1 | Opponent Face Up, at Head B | 8-Elbowdrop | |
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 5-Elbowdrop | ||
Opponent Face Down, at Foot B | 1-Head Drop (Back) | ||
1 | Opponent Down, Running B | 2-Head Drop (Face) | |
1 | Special | Corner Grappling B + Up | 68-Top Rope Jumping Bomb |
Corner Grappling B + Left/Right | 3-Kushi-zashi Overhand Chop | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
1 | Finisher | Front Double Team | 5-Combination Diamond Cutter (3D) |
Front Triple Team | 1-Triple Hammer Blow | ||
1 | Special | Back Double Team | 5-Backdrop + Neckbreaker |
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 1-Mount Headbutt | ||
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 13-Boston Crab | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 12-Powerbomb Whip | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 1-Back Mount Headbutt | ||
Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
Back Mount Position B | 12-Reverse Powerbomb | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 6-Leg Pull to Outside | ||
1 | Front Avalanche Setup Counter | 13-Top Rope Jumping Bomb | |
Back Avalanche Setup Counter | 1-Back Elbow | ||
1 | Performance Analog LEFT | 51-Two Arm Peace | |
Performance Analog RIGHT | 108-Ganko | ||
2 | Performance Analog UP | 81-Stamping in place | |
Performance Analog DOWN | 18-Two Hand Invitation |
FINISHER NAME: 3D
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 40% | B | 8% | ||
Stall for time | 12% | B+D-Pad | 5% | ||
Circle the opponent | 12% | X+A | 1% | ||
X | 12% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 50% | B | 8% | ||
Stall for time | 8% | B+D-Pad | 5% | ||
Circle the opponent | 8% | X+A | 3% | ||
X | 10% | ||||
A | 8% |
While Grappling (Small Damage)
X | 10% | A Up | 5% | B Left/Right | 5% | |||
X Up | 18% | A Left/Right | 3% | B Down | 1% | |||
X Left/Right | 12% | A Down | 2% | X+A | 0% | |||
X Down | 12% | B | 0% | Y | 25% | |||
A | 5% | B Up | 0% | R Trigger | 2% |
While Grappling (Medium Damage)
X | 0% | A Up | 10% | B Left/Right | 2% | |||
X Up | 12% | A Left/Right | 10% | B Down | 2% | |||
X Left/Right | 1% | A Down | 10% | X+A | 0% | |||
X Down | 2% | B | 3% | Y | 25% | |||
A | 10% | B Up | 3% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 4% | B Left/Right | 8% | |||
X Up | 10% | A Left/Right | 3% | B Down | 10% | |||
X Left/Right | 0% | A Down | 3% | X+A | 8% | |||
X Down | 2% | B | 10% | Y | 22% | |||
A | 0% | B Up | 10% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 18% | Back X+A | 10% | ||
Back A | 27% | Back Y | 15% | ||
Back B | 10% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 10% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 40% | ||
Back A | 10% | Back Y | 10% | ||
Back B | 10% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 40% | |
Running A | 25% | |
Counter X | 20% | |
Counter A | 5% | |
Counter L Trigger | 10% |
Opponent thrown to ropes (Large Damage)
Running X | 10% | |
Running A | 32% | |
Counter X | 20% | |
Counter A | 38% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 60% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 15% | |
Grapple B Down | 20% |
Opponent is dazed in corner (Large Damage)
Running B | 15% | |
Grapple B Up | 60% | |
Grapple B Left/Right | 15% | |
Grapple B Down | 10% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 85% | |
Ascend X | 2% | |
Ascend A | 3% | |
Ascend B | 0% | |
Ascend X+A | 10% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 94% | |
Ascend X | 2% | |
Ascend A | 2% | |
Ascend B | 0% | |
Ascend X+A | 2% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 85% | |
Running B Downed Move | 15% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 98% | |
Running B Downed Move | 2% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 12% | |
Leg A | 10% | |
Head B | 45% | |
Leg B | 18% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 15% | |
Head B | 15% | |
Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 63% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 5% | |
Leg B | 2% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 38% | |
Leg B | 27% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 65% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 5% | |
Leg B | 5% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 65% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 2% | |
Leg B | 3% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 95% | |
Post X | 0% | |
Post A | 0% | |
Post B | 5% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 98% | |
Post X | 0% | |
Post A | 0% | |
Post B | 2% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 86% | |
Running X | 6% | |
Running A | 8% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 95% | |
Running X | 3% | |
Running A | 2% |
Opponent Standing Dazed (Small Damage)
Go behind | 50% | |
Attack B | 15% | |
Attack B+D-Pad | 20% | |
Attack X+A | 15% |
Opponent Standing Dazed (Large Damage)
Go behind | 65% | |
Attack B | 10% | |
Attack B+D-Pad | 15% | |
Attack X+A | 10% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 74% | |
Attack B | 8% | |
Attack B+D-Pad | 10% | |
Attack X+A | 8% |
Defense against opponent grappling from behind
X Back Counter | 75% | |
A Back Counter | 25% |
Opponent is outside of ring
Follow Outside | 55% | |
Apron Slingshot Attack to Outside | 30% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 15% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 40% | |
Mount B | 20% |
Mount Position (Large Damage)
Mount X | 35% | |
Mount A | 35% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 40% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 40% | |
Front Facelock A | 30% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 40% | |
Back Mount B | 20% |
Back Mount Position (Large Damage)
Back Mount X | 35% | |
Back Mount A | 35% | |
Back Mount B | 30% |
Performance (Opponent standing dazed)
Analog LEFT | 30% | |
Analog RIGHT | 0% | |
Analog UP | 5% | |
Analog DOWN | 15% | |
Do Not Perform | 50% |
Performance (Opponent downed)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 30% | |
Analog DOWN | 20% | |
Do Not Perform | 45% |
Performance (Opponent outside of ring)
Analog LEFT | 10% | |
Analog RIGHT | 15% | |
Analog UP | 0% | |
Analog DOWN | 25% | |
Do Not Perform | 50% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 10% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 40% | |
Low | 60% |
Flexibility (Adaptability against opponent's style)
High | 80% | |
Low | 20% |
Cooperation (Used for Tag matches)
High | 100% | |
Low | 0% |
Outside Return Count
Fast | 30% | |
Slow | 70% |
Touchwork
Fast | 100% | |
Slow | 0% |
Weapons Usage
Use Weapon | 10% | |
Don't Use Weapon | 90% |