Site hosted by Angelfire.com: Build your free website today!

Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: D-Von Dudley
Organization: ECW

Created by Spike


• NAME ENTRY
NicknameDudley Short Name Dudley Long Name D-Von
Flipon Seperator 1-Space

R
G
B
6
3
3
9
5
4
12
7
4
17
9
6
20
12
9
26
18
13
4
2
2
22
18
16
28
26
24
4
4
4
8
8
8
12
12
12
16
16
16
0
27
0
0
27
0
0
27
0
0
27
0
1
2
1
3
4
3
6
7
6
10
11
10
1
2
1
3
4
3
6
7
6
10
11
10
1
2
1
3
4
3
6
7
6
10
11
10
     
R
G
B
6
6
8
9
9
11
12
12
14
18
18
20
16
16
16
20
20
20
24
24
24
28
28
28
2
2
2
4
4
4
6
6
6
9
9
9
2
2
2
4
4
4
6
6
6
9
9
9
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
2
2
2
4
4
4
6
6
6
9
9
9
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeMedium
Face-259
ChestM6-Plain T-Shirt
WaistM20-Shirt + Shima Tights
Upper ArmM1-Bare
Lower ArmM2-Small Wristband
Wrist-1-Bare
ThighM9-Shima Stripes Tights
Knee-19-Shima Stripes
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation20 - Edit 2
Weight Class1 - Heavy Class
Height188 cm
Weight120 kg
Year of Birth1970
Month of Birth7
Day of Birth31
Birthplace3 - United States
Fighting Style6 - American
Defensive Style1 - Orthodox
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power1 - Slow
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)3 - Strong
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance1 - Low
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed4 - Medium Fast
Ability to Climb Corner2 - Can Ascend
Theme Music11
Voice 1 Quality (V1 Category)7 - Gaijin 3
Voice 1 Kind (V1 Sample)8
Voice 2 Quality (V2 Category)7 - Gaijin 3
Voice 2 Kind (V2 Sample)33

• PARAMETER EDIT
ATTACKDEFENSE
Punch4Punch6
Kick3Kick3
Suplex5Suplex6
Submission2Submission2
Stretch3Stretch3
Power6Flying6
Instant-P8Crush5
Arm Power3Versus Lariat3
Technical4Technical5
Rough7Rough7
Ground1Ground1

Points Used: 112


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadX-11-Toe Kick
  Standing BA-2-American Hook
    1 Standing X+AA-13-Thrust Kick
  Running X17-Shoulder Tackle
  Running A21-Flying Shoulder Attack
    1 Run Counter X20-Back Elbow
  Run Counter A70-Powerslam
  Running Toward Corner B5-Back Elbow
    1 Running Toward Outside B6-Plancha Suicida
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
    1 Special Post X8-Diving Guillotine Drop
    2 Special Post A11-Diving Headbutt
  Post B34-Diving Shoulder Attack
    1 Post X+A32-Diving Lariat
  Grappling XX-4-Upper Blow
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-22-Elbow Smash
  Grappling AA-32-Headlock
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-63-Shoulder Neckbreaker
  Grappling A + DownX-54-Go-Behind
  Grappling BB-68-Small Package Hold
    1 Grappling B + UpA-64-Chin Crusher
  Grappling B + Left/RightB-19-American Punch Rush
    1 Special Grappling B + DownB-113-Skewer DDT
  Grappling X+AB-82-Diamond Cutter
  Back Grappling XX-3-Sledgehammer
    1 Back Grappling AA-21-Atomic Drop
  Back Grappling BB-20-Rollup
  Back Grappling B + Up/DownA-13-Jumping Backdrop
  Back Grappling B + Left/RightA-8-Reverse DDT
    1 Finisher Back Grappling X+AA-9-Reverse Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
    1 Opponent Face Up, at Head A6-Mount Knuckle Arrow
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Opponent Face Down, at Foot A19-Half Boston Crab
  Opponent Face Up, at Head B23-Stomping (Face)
    2 Special Opponent Face Up, at Foot B9-Groin Head Drop
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B8-Stomping (Back)
    1 Opponent Down, Running B18-Guillotine Drop
  Corner Grappling B + Up45-Top Rope Superplex
  Corner Grappling B + Left/Right22-Guillotine Whip
  Corner Grappling B + Down14-Kushi-zashi Stomping
    1 Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X1-Mount Headbutt
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B13-Boston Crab
  Mount Position Counter1-Front Neck Lock
  Front Facelock X2-Body Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B8-Jumping DDT
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B12-Reverse Powerbomb
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron8-Drop-Down Style Stun Gun
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter1-Back Elbow
    1 Performance Analog LEFT51-Two Arm Peace
    1 Performance Analog RIGHT61-Indicate
  Performance Analog UP81-Stamping in place
  Performance Analog DOWN 17-Double Sky Stabbing Fist Raise

FINISHER NAME: ??-???-????-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent48%  B7%
 Stall for time11%  B+D-Pad4%
 Circle the opponent12%  X+A0%
 X10%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent48%  B4%
 Stall for time8%  B+D-Pad8%
 Circle the opponent14%  X+A2%
 X8%
 A8%

While Grappling (Small Damage)
 X10%  A Up5%  B Left/Right4%
 X Up15%  A Left/Right1%  B Down2%
 X Left/Right12%  A Down2%  X+A0%
 X Down12%  B2%  Y24%
 A5%  B Up1%  R Trigger5%

While Grappling (Medium Damage)
 X2%  A Up10%  B Left/Right5%
 X Up3%  A Left/Right13%  B Down3%
 X Left/Right2%  A Down10%  X+A0%
 X Down4%  B10%  Y20%
 A8%  B Up5%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up2%  B Left/Right10%
 X Up4%  A Left/Right3%  B Down12%
 X Left/Right1%  A Down10%  X+A8%
 X Down3%  B5%  Y20%
 A0%  B Up12%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X25%  Back X+A3%
 Back A20%  Back Y20%
 Back B10%
 Back B Up/Down16%
 Back B Left/Right6%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A42%
 Back A8%  Back Y15%
 Back B10%
 Back B Up/Down10%
 Back B Left/Right15%

Opponent thrown to ropes (Small Damage)
 Running X15%
 Running A45%
 Counter X20%
 Counter A5%
 Counter L Trigger15%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A40%
 Counter X20%
 Counter A30%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B50%
 Grapple B Up5%
 Grapple B Left/Right25%
 Grapple B Down20%

Opponent is dazed in corner (Large Damage)
 Running B35%
 Grapple B Up35%
 Grapple B Left/Right20%
 Grapple B Down10%

Opponent is downed around a corner (Large Damage)
 Don't Ascend60%
 Ascend X15%
 Ascend A25%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend70%
 Ascend X20%
 Ascend A10%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally90%
 Running B Downed Move10%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally95%
 Running B Downed Move5%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A25%
 Leg A10%
 Head B35%
 Leg B15%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up48%
 Roll opponent over0%
 Head A20%
 Leg A12%
 Head B5%
 Leg B15%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up63%
 Roll opponent over0%
 Head A0%
 Leg A32%
 Head B3%
 Leg B2%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B30%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up57%
 Roll opponent over0%
 Head A18%
 Leg A5%
 Head B10%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over0%
 Head A30%
 Leg A0%
 Head B5%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally83%
 Post X0%
 Post A0%
 Post B10%
 Post X+A7%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally75%
 Post X0%
 Post A0%
 Post B15%
 Post X+A10%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally90%
 Running X2%
 Running A8%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally95%
 Running X0%
 Running A5%

Opponent Standing Dazed (Small Damage)
 Go behind70%
 Attack B15%
 Attack B+D-Pad15%
 Attack X+A0%

Opponent Standing Dazed (Large Damage)
 Go behind65%
 Attack B15%
 Attack B+D-Pad5%
 Attack X+A15%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind70%
 Attack B5%
 Attack B+D-Pad5%
 Attack X+A20%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside70%
 Apron Slingshot Attack to Outside10%
 Running to Outside Diving Attack10%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait10%

Mount Position (Small Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A30%
 Mount B40%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A40%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A40%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X30%
 Back Mount A50%
 Back Mount B20%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A40%
 Back Mount B30%

Performance (Opponent standing dazed)
 Analog LEFT10%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN10%
 Do Not Perform80%

Performance (Opponent downed)
 Analog LEFT2%
 Analog RIGHT18%
 Analog UP10%
 Analog DOWN0%
 Do Not Perform70%

Performance (Opponent outside of ring)
 Analog LEFT13%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN12%
 Do Not Perform75%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High50%
 Low50%

Flexibility (Adaptability against opponent's style)
 High70%
 Low30%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast40%
 Slow60%

Touchwork
 Fast100%
 Slow0%

Weapons Usage
 Use Weapon8%
 Don't Use Weapon92%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.