Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: D-Von Dudley
Organization: ECW
Created by Spike
NAME ENTRY | |||||
Nickname | Dudley | Short Name | Dudley | Long Name | D-Von |
Flip | on | Seperator | 1-Space |
R G B |
6 3 3 |
9 5 4 |
12 7 4 |
17 9 6 |
20 12 9 |
26 18 13 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
|||
R G B |
6 6 8 |
9 9 11 |
12 12 14 |
18 18 20 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Medium | |
Face | - | 259 |
Chest | M | 6-Plain T-Shirt |
Waist | M | 20-Shirt + Shima Tights |
Upper Arm | M | 1-Bare |
Lower Arm | M | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | M | 9-Shima Stripes Tights |
Knee | - | 19-Shima Stripes |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 20 - Edit 2 |
Weight Class | 1 - Heavy Class |
Height | 188 cm |
Weight | 120 kg |
Year of Birth | 1970 |
Month of Birth | 7 |
Day of Birth | 31 |
Birthplace | 3 - United States |
Fighting Style | 6 - American |
Defensive Style | 1 - Orthodox |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 1 - Slow |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 1 - Low |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 4 - Medium Fast |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 11 |
Voice 1 Quality (V1 Category) | 7 - Gaijin 3 |
Voice 1 Kind (V1 Sample) | 8 |
Voice 2 Quality (V2 Category) | 7 - Gaijin 3 |
Voice 2 Kind (V2 Sample) | 33 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 4 | Punch | 6 |
Kick | 3 | Kick | 3 |
Suplex | 5 | Suplex | 6 |
Submission | 2 | Submission | 2 |
Stretch | 3 | Stretch | 3 |
Power | 6 | Flying | 6 |
Instant-P | 8 | Crush | 5 |
Arm Power | 3 | Versus Lariat | 3 |
Technical | 4 | Technical | 5 |
Rough | 7 | Rough | 7 |
Ground | 1 | Ground | 1 |
Points Used: 112
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | X-11-Toe Kick | ||
Standing B | A-2-American Hook | ||
1 | Standing X+A | A-13-Thrust Kick | |
Running X | 17-Shoulder Tackle | ||
Running A | 21-Flying Shoulder Attack | ||
1 | Run Counter X | 20-Back Elbow | |
Run Counter A | 70-Powerslam | ||
Running Toward Corner B | 5-Back Elbow | ||
1 | Running Toward Outside B | 6-Plancha Suicida | |
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
1 | Special | Post X | 8-Diving Guillotine Drop |
2 | Special | Post A | 11-Diving Headbutt |
Post B | 34-Diving Shoulder Attack | ||
1 | Post X+A | 32-Diving Lariat | |
Grappling X | X-4-Upper Blow | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-22-Elbow Smash | ||
Grappling A | A-32-Headlock | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-63-Shoulder Neckbreaker | ||
Grappling A + Down | X-54-Go-Behind | ||
Grappling B | B-68-Small Package Hold | ||
1 | Grappling B + Up | A-64-Chin Crusher | |
Grappling B + Left/Right | B-19-American Punch Rush | ||
1 | Special | Grappling B + Down | B-113-Skewer DDT |
Grappling X+A | B-82-Diamond Cutter | ||
Back Grappling X | X-3-Sledgehammer | ||
1 | Back Grappling A | A-21-Atomic Drop | |
Back Grappling B | B-20-Rollup | ||
Back Grappling B + Up/Down | A-13-Jumping Backdrop | ||
Back Grappling B + Left/Right | A-8-Reverse DDT | ||
1 | Finisher | Back Grappling X+A | A-9-Reverse Suplex |
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
1 | Opponent Face Up, at Head A | 6-Mount Knuckle Arrow | |
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 39-Double Hand Press Fall | ||
Opponent Face Down, at Foot A | 19-Half Boston Crab | ||
Opponent Face Up, at Head B | 23-Stomping (Face) | ||
2 | Special | Opponent Face Up, at Foot B | 9-Groin Head Drop |
Opponent Face Down, at Head B | 20-Stomping (Head) | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
1 | Opponent Down, Running B | 18-Guillotine Drop | |
Corner Grappling B + Up | 45-Top Rope Superplex | ||
Corner Grappling B + Left/Right | 22-Guillotine Whip | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
1 | Front Double Team | 4-Double Vertical Suplex | |
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 1-Mount Headbutt | ||
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 13-Boston Crab | ||
Mount Position Counter | 1-Front Neck Lock | ||
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 8-Jumping DDT | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 1-Back Mount Headbutt | ||
Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
Back Mount Position B | 12-Reverse Powerbomb | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 8-Drop-Down Style Stun Gun | ||
Front Avalanche Setup Counter | 4-Elbowbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
1 | Performance Analog LEFT | 51-Two Arm Peace | |
1 | Performance Analog RIGHT | 61-Indicate | |
Performance Analog UP | 81-Stamping in place | ||
Performance Analog DOWN | 17-Double Sky Stabbing Fist Raise |
FINISHER NAME: ??-???-????-
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 48% | B | 7% | ||
Stall for time | 11% | B+D-Pad | 4% | ||
Circle the opponent | 12% | X+A | 0% | ||
X | 10% | ||||
A | 8% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 48% | B | 4% | ||
Stall for time | 8% | B+D-Pad | 8% | ||
Circle the opponent | 14% | X+A | 2% | ||
X | 8% | ||||
A | 8% |
While Grappling (Small Damage)
X | 10% | A Up | 5% | B Left/Right | 4% | |||
X Up | 15% | A Left/Right | 1% | B Down | 2% | |||
X Left/Right | 12% | A Down | 2% | X+A | 0% | |||
X Down | 12% | B | 2% | Y | 24% | |||
A | 5% | B Up | 1% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 2% | A Up | 10% | B Left/Right | 5% | |||
X Up | 3% | A Left/Right | 13% | B Down | 3% | |||
X Left/Right | 2% | A Down | 10% | X+A | 0% | |||
X Down | 4% | B | 10% | Y | 20% | |||
A | 8% | B Up | 5% | R Trigger | 5% |
While Grappling (Large Damage)
X | 0% | A Up | 2% | B Left/Right | 10% | |||
X Up | 4% | A Left/Right | 3% | B Down | 12% | |||
X Left/Right | 1% | A Down | 10% | X+A | 8% | |||
X Down | 3% | B | 5% | Y | 20% | |||
A | 0% | B Up | 12% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 25% | Back X+A | 3% | ||
Back A | 20% | Back Y | 20% | ||
Back B | 10% | ||||
Back B Up/Down | 16% | ||||
Back B Left/Right | 6% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 42% | ||
Back A | 8% | Back Y | 15% | ||
Back B | 10% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 15% |
Opponent thrown to ropes (Small Damage)
Running X | 15% | |
Running A | 45% | |
Counter X | 20% | |
Counter A | 5% | |
Counter L Trigger | 15% |
Opponent thrown to ropes (Large Damage)
Running X | 10% | |
Running A | 40% | |
Counter X | 20% | |
Counter A | 30% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 50% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 25% | |
Grapple B Down | 20% |
Opponent is dazed in corner (Large Damage)
Running B | 35% | |
Grapple B Up | 35% | |
Grapple B Left/Right | 20% | |
Grapple B Down | 10% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 60% | |
Ascend X | 15% | |
Ascend A | 25% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 70% | |
Ascend X | 20% | |
Ascend A | 10% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 95% | |
Running B Downed Move | 5% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 10% | |
Head B | 35% | |
Leg B | 15% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 48% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 12% | |
Head B | 5% | |
Leg B | 15% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 63% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 32% | |
Head B | 3% | |
Leg B | 2% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 57% | |
Roll opponent over | 0% | |
Head A | 18% | |
Leg A | 5% | |
Head B | 10% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 0% | |
Head B | 5% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 83% | |
Post X | 0% | |
Post A | 0% | |
Post B | 10% | |
Post X+A | 7% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 75% | |
Post X | 0% | |
Post A | 0% | |
Post B | 15% | |
Post X+A | 10% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 90% | |
Running X | 2% | |
Running A | 8% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 95% | |
Running X | 0% | |
Running A | 5% |
Opponent Standing Dazed (Small Damage)
Go behind | 70% | |
Attack B | 15% | |
Attack B+D-Pad | 15% | |
Attack X+A | 0% |
Opponent Standing Dazed (Large Damage)
Go behind | 65% | |
Attack B | 15% | |
Attack B+D-Pad | 5% | |
Attack X+A | 15% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 70% | |
Attack B | 5% | |
Attack B+D-Pad | 5% | |
Attack X+A | 20% |
Defense against opponent grappling from behind
X Back Counter | 60% | |
A Back Counter | 40% |
Opponent is outside of ring
Follow Outside | 70% | |
Apron Slingshot Attack to Outside | 10% | |
Running to Outside Diving Attack | 10% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 10% |
Mount Position (Small Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 30% | |
Mount B | 40% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 40% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 40% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 30% | |
Back Mount A | 50% | |
Back Mount B | 20% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 40% | |
Back Mount B | 30% |
Performance (Opponent standing dazed)
Analog LEFT | 10% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 10% | |
Do Not Perform | 80% |
Performance (Opponent downed)
Analog LEFT | 2% | |
Analog RIGHT | 18% | |
Analog UP | 10% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Performance (Opponent outside of ring)
Analog LEFT | 13% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 12% | |
Do Not Perform | 75% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 50% | |
Low | 50% |
Flexibility (Adaptability against opponent's style)
High | 70% | |
Low | 30% |
Cooperation (Used for Tag matches)
High | 100% | |
Low | 0% |
Outside Return Count
Fast | 40% | |
Slow | 60% |
Touchwork
Fast | 100% | |
Slow | 0% |
Weapons Usage
Use Weapon | 8% | |
Don't Use Weapon | 92% |