Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Everett Eddie
Organization: Freelance
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Eddie | Short Name | Eddie | Long Name | Everett |
Flip | on | Seperator | 1-Space |
R G B |
7 4 2 |
12 8 6 |
14 9 7 |
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20 13 10 |
22 16 12 |
4 2 2 |
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28 26 24 |
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10 10 10 |
8 6 4 |
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28 28 28 |
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R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
6 0 11 |
7 5 17 |
8 10 23 |
10 15 29 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
20 16 2 |
23 20 3 |
26 25 4 |
30 30 6 |
19 19 19 |
29 29 29 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 10-Boxing | |
Size | Medium | |
Face | - | 180 |
Chest | S | 1-Bare |
Waist | S | 3-Belt with Tights 2 |
Upper Arm | S | 1-Bare |
Lower Arm | S | 2-Small Wristband |
Wrist | - | 5-Boxing Glove |
Thigh | S | 16-Karate Gi |
Knee | - | 13-Long Pants |
Ankle | - | 6-Kung Fu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 9 - Freelance |
Weight Class | 3 - Free Class |
Height | 194 cm |
Weight | 101 kg |
Year of Birth | ?? |
Month of Birth | ?? |
Day of Birth | ?? |
Birthplace | 3 - United States |
Fighting Style | 12 - Fighter |
Defensive Style | 11 - Fighter |
Critical Type | 5 - Striking |
Special Skill | 1 - None |
Recovery Power | 1 - Slow |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 1 - Poor |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 1 - Low |
Arm Endurance | 1 - Low |
Waist Endurance | 1 - Low |
Foot Endurance | 2 - Medium |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 23 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 6 | Punch | 6 |
Kick | 7 | Kick | 6 |
Suplex | 2 | Suplex | 3 |
Submission | 1 | Submission | 1 |
Stretch | 2 | Stretch | 2 |
Power | 5 | Flying | 3 |
Instant-P | 6 | Crush | 1 |
Arm Power | 4 | Versus Lariat | 1 |
Technical | 3 | Technical | 2 |
Rough | 5 | Rough | 5 |
Ground | 2 | Ground | 2 |
Points Used: 103
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-3-Jab | ||
Standing A | X-17-Middle Kick | ||
Standing B+DPad | A-3-Hook | ||
Standing B | A-3-Hook | ||
Standing X+A | A-3-Hook | ||
Special | Running X | 41-Kneel Kick | |
Finisher | Running A | 32-Jumping Front High Kick | |
Run Counter X | 25-Kitchen Sink Kneelift | ||
Run Counter A | 34-Solebutt | ||
Running Toward Corner B | 13-Jumping Knee Pat | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-3-Straight Punch | ||
Grappling X + Up | X-28-Axe Kick | ||
Grappling X + Left/Right | X-7-Body Punch | ||
Grappling X + Down | X-26-Front Kick | ||
Grappling A | A-13-Body Punch Rush | ||
Grappling A + Up | A-28-Machine Gun Face Kneelift | ||
Grappling A + Left/Right | A-17-Middle Kick | ||
Special | Grappling A + Down | A-20-Solebutt | |
Grappling B | B-46-Front Necklock | ||
Grappling B + Up | B-24-Karate Rush | ||
Special | Grappling B + Left/Right | B-25-High Kick Rush | |
Special | Grappling B + Down | B-33-Back Spin Combination | |
Grappling X+A | B-33-Back Spin Combination | ||
Back Grappling X | X-4-Back Liver Blow | ||
Back Grappling A | X-7-Middle Kick | ||
Back Grappling B | X-8-Back Solebutt | ||
Back Grappling B + Up/Down | X-9-Enzui High Kick | ||
Back Grappling B + Left/Right | X-10-Enzui Wheel Kick | ||
Back Grappling X+A | X-10-Enzui Wheel Kick | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 3-Kangaroo Kick | ||
Opponent Face Up, at Head A | 5-Mount Punch | ||
Opponent Face Up, at Foot A | 2-Kneedrop (Stomach) | ||
Opponent Face Down, at Head A | 4-Mount Punch | ||
Opponent Face Down, at Foot A | 5-Kneedrop (Back) | ||
Opponent Face Up, at Head B | 28-Soccer Ball Kick | ||
Opponent Face Up, at Foot B | 3-Knee Stamp (Legs) | ||
Opponent Face Down, at Head B | 11-Kneedrop (Neck) | ||
Opponent Face Down, at Foot B | 7-Knee Stamp (Knee) | ||
Opponent Down, Running B | None | ||
Corner Grappling B + Up | 8-Kushi-zashi Punch Rush | ||
Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 1-Mount Headbutt | ||
Mount Position Counter | 8-Back Switch | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 1-Face Punch | ||
Front Facelock B | 2-Body Punch | ||
Front Facelock Counter | 5-Leg Tackle into Mount | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 1-Back Mount Headbutt | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 2-Hook | ||
Grapple Opponent from Apron | 2-Hook | ||
Front Avalanche Setup Counter | 4-Elbowbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 4-Single Arm Raised | ||
Performance Analog RIGHT | 18-Two Hand Invitation | ||
Performance Analog UP | 9-Finger Spinning 1 | ||
Performance Analog DOWN | 9-Finger Spinning 1 |
FINISHER NAME: ???????????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 0% | B | 0% | ||
Stall for time | 25% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 10% | ||
X | 18% | ||||
A | 32% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 10% | B | 0% | ||
Stall for time | 22% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 15% | ||
X | 18% | ||||
A | 20% |
While Grappling (Small Damage)
X | 15% | A Up | 5% | B Left/Right | 0% | |||
X Up | 15% | A Left/Right | 5% | B Down | 2% | |||
X Left/Right | 18% | A Down | 8% | X+A | 0% | |||
X Down | 15% | B | 2% | Y | 0% | |||
A | 5% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 2% | A Up | 8% | B Left/Right | 5% | |||
X Up | 8% | A Left/Right | 14% | B Down | 5% | |||
X Left/Right | 2% | A Down | 16% | X+A | 0% | |||
X Down | 2% | B | 8% | Y | 0% | |||
A | 14% | B Up | 6% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 4% | B Left/Right | 16% | |||
X Up | 6% | A Left/Right | 6% | B Down | 16% | |||
X Left/Right | 0% | A Down | 12% | X+A | 0% | |||
X Down | 2% | B | 8% | Y | 0% | |||
A | 6% | B Up | 12% | R Trigger | 12% |
Grapple with opponent from behind (Small Damage)
Back X | 45% | Back X+A | 0% | ||
Back A | 40% | Back Y | 0% | ||
Back B | 5% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 0% | ||
Back A | 5% | Back Y | 0% | ||
Back B | 35% | ||||
Back B Up/Down | 45% | ||||
Back B Left/Right | 15% |
Opponent thrown to ropes (Small Damage)
Running X | 30% | |
Running A | 20% | |
Counter X | 14% | |
Counter A | 36% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 15% | |
Running A | 70% | |
Counter X | 0% | |
Counter A | 15% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 50% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 26% | |
Grapple B Down | 14% |
Opponent is dazed in corner (Large Damage)
Running B | 35% | |
Grapple B Up | 16% | |
Grapple B Left/Right | 34% | |
Grapple B Down | 15% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 35% | |
Head B | 42% | |
Leg B | 18% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 37% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 22% | |
Head B | 16% | |
Leg B | 15% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 46% | |
Roll opponent over | 5% | |
Head A | 28% | |
Leg A | 8% | |
Head B | 5% | |
Leg B | 8% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 33% | |
Head B | 45% | |
Leg B | 12% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 28% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 20% | |
Head B | 20% | |
Leg B | 12% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 43% | |
Roll opponent over | 5% | |
Head A | 32% | |
Leg A | 10% | |
Head B | 5% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 42% | |
Running X | 15% | |
Running A | 43% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 43% | |
Running X | 5% | |
Running A | 52% |
Opponent Standing Dazed (Small Damage)
Go behind | 25% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 75% |
Opponent Standing Dazed (Large Damage)
Go behind | 15% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 85% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 5% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 95% |
Defense against opponent grappling from behind
X Back Counter | 55% | |
A Back Counter | 45% |
Opponent is outside of ring
Follow Outside | 0% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 25% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 75% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 20% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 18% | |
Low | 82% |
Serious Time (Discretion)
High | 20% | |
Low | 80% |
Flexibility (Adaptability against opponent's style)
High | 42% | |
Low | 58% |
Cooperation (Used for Tag matches)
High | 0% | |
Low | 100% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |