Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Edge
Organization: WWF
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Edge | Short Name | Edge | Long Name | |
Flip | off | Seperator | 1-Space |
R G B |
12 6 4 |
19 11 9 |
23 13 9 |
28 16 10 |
29 19 13 |
30 22 16 |
4 2 2 |
22 18 16 |
28 26 24 |
14 11 2 |
22 18 6 |
27 27 6 |
30 29 15 |
0 27 0 |
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2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
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R G B |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
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12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Medium | |
Face | - | 270 |
Chest | M | 1-Bare |
Waist | M | 6-Shima Stripes |
Upper Arm | S | 3-Supporter |
Lower Arm | S | 5-Supporter 2 |
Wrist | - | 1-Bare |
Thigh | M | 9-Shima Stripes Tights |
Knee | - | 9-Long Tights + Shoes |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 10 - WWF |
Weight Class | 3 - Free Class |
Height | 193 cm |
Weight | 108 kg |
Year of Birth | 1973 |
Month of Birth | 10 |
Day of Birth | 30 |
Birthplace | 4 - Canada |
Fighting Style | 6 - American |
Defensive Style | 9 - All-Round |
Critical Type | 1 - Finisher |
Special Skill | 2 - Stardom |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 3 - High |
Arm Endurance | 2 - Medium |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 4 - Medium Fast |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 11 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 5 | Punch | 4 |
Kick | 4 | Kick | 3 |
Suplex | 5 | Suplex | 6 |
Submission | 2 | Submission | 2 |
Stretch | 3 | Stretch | 4 |
Power | 5 | Flying | 7 |
Instant-P | 8 | Crush | 5 |
Arm Power | 4 | Versus Lariat | 4 |
Technical | 6 | Technical | 6 |
Rough | 6 | Rough | 6 |
Ground | 3 | Ground | 3 |
Points Used: 146
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-16-Dropkick | ||
Standing B | B-16-Dropkick | ||
Standing X+A | B-16-Dropkick | ||
Running X | 42-Flying Kneel Kick | ||
Special | Running A | 18-Double Leg Tackle into mount | |
Run Counter X | 21-Lariat | ||
Run Counter A | 58-Shoulder Throw | ||
Running Toward Corner B | 9-Bodysplash | ||
Running Toward Outside B | 4-Tope Suicida | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | 3-Swan Dive Kneel Kick | ||
Post X | 40-Missile Dropkick | ||
Special | Post A | 35-Diving Body Attack | |
Post B | 32-Diving Lariat | ||
Post X+A | 32-Diving Lariat | ||
Grappling X | X-4-Upper Blow | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-43-Arm Whip | ||
Grappling X + Down | X-27-Toe Kick | ||
Grappling A | A-32-Headlock | ||
Grappling A + Up | A-42-Snap Suplex | ||
Grappling A + Left/Right | A-72-Pendulum Backbreaker | ||
Grappling A + Down | A-76-Manhattan Drop | ||
Grappling B | B-68-Small Package Hold | ||
Grappling B + Up | B-126-STO | ||
Special | Grappling B + Left/Right | B-101-Bulldog Headlock | |
Finisher | Grappling B + Down | B-97-Dangerous DDT | |
Grappling X+A | B-97-Dangerous DDT | ||
Back Grappling X | X-11-Leg Trip | ||
Back Grappling A | A-21-Atomic Drop | ||
Back Grappling B | B-30-Reverse Powerbomb | ||
Back Grappling B + Up/Down | B-43-German Suplex Whip | ||
Special | Back Grappling B + Left/Right | B-26-Full Nelson Buster | |
Back Grappling X+A | B-26-Full Nelson Buster | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
Opponent Face Up, at Head A | 57-Single Prawn Hold | ||
Opponent Face Up, at Foot A | 22-Triangle Scorpion | ||
Opponent Face Down, at Head A | 28-Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 23-Stomping (Face) | ||
Opponent Face Up, at Foot B | 7-Thigh Kick | ||
Opponent Face Down, at Head B | 21-Stomping (Back) | ||
Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
Opponent Down, Running B | 9-Elbowdrop | ||
Corner Grappling B + Up | 39-Top Rope Frankensteiner | ||
Corner Grappling B + Left/Right | 6-Corner Mount Knuckle Arrow | ||
Corner Grappling B + Down | 61-Top Rope Backdrop | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 2-Combination D.D.T. | ||
Corner Triple Team | 2-Triple Impact | ||
Mount Position X | 7-Mount Elbow Strikes | ||
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 1-Mount Headbutt | ||
Mount Position Counter | 6-Grounded Rana | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 7-Stomach Hold | ||
Front Facelock B | 9-Double Arm Suplex | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 5-Back Mount Elbow | ||
Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
Back Mount Position B | 1-Back Mount Headbutt | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 1-Headbutt | ||
Grapple Opponent from Apron | 7-Suplex to Floor | ||
Front Avalanche Setup Counter | 1-Face Scratch | ||
Back Avalanche Setup Counter | 3-Sunset Flip | ||
Performance Analog LEFT | 91-Bulldog Pose | ||
Performance Analog RIGHT | 18-Two Hand Invitation | ||
Performance Analog UP | 15-Two Hand Raising | ||
Performance Analog DOWN | 15-Two Hand Raising |
FINISHER NAME: ??????DDT
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 47% | B | 0% | ||
Stall for time | 12% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 3% | ||
X | 15% | ||||
A | 8% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 57% | B | 0% | ||
Stall for time | 7% | B+D-Pad | 0% | ||
Circle the opponent | 11% | X+A | 5% | ||
X | 13% | ||||
A | 7% |
While Grappling (Small Damage)
X | 15% | A Up | 5% | B Left/Right | 3% | |||
X Up | 10% | A Left/Right | 2% | B Down | 2% | |||
X Left/Right | 12% | A Down | 3% | X+A | 0% | |||
X Down | 10% | B | 0% | Y | 20% | |||
A | 8% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 2% | A Up | 10% | B Left/Right | 10% | |||
X Up | 0% | A Left/Right | 12% | B Down | 5% | |||
X Left/Right | 4% | A Down | 8% | X+A | 0% | |||
X Down | 3% | B | 3% | Y | 20% | |||
A | 8% | B Up | 5% | R Trigger | 10% |
While Grappling (Large Damage)
X | 2% | A Up | 5% | B Left/Right | 10% | |||
X Up | 0% | A Left/Right | 5% | B Down | 16% | |||
X Left/Right | 3% | A Down | 6% | X+A | 0% | |||
X Down | 2% | B | 8% | Y | 20% | |||
A | 0% | B Up | 8% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 0% | ||
Back A | 40% | Back Y | 20% | ||
Back B | 5% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 10% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 0% | ||
Back A | 10% | Back Y | 20% | ||
Back B | 14% | ||||
Back B Up/Down | 16% | ||||
Back B Left/Right | 40% |
Opponent thrown to ropes (Small Damage)
Running X | 30% | |
Running A | 5% | |
Counter X | 25% | |
Counter A | 26% | |
Counter L Trigger | 14% |
Opponent thrown to ropes (Large Damage)
Running X | 14% | |
Running A | 25% | |
Counter X | 36% | |
Counter A | 20% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 53% | |
Grapple B Up | 7% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 10% |
Opponent is dazed in corner (Large Damage)
Running B | 10% | |
Grapple B Up | 46% | |
Grapple B Left/Right | 8% | |
Grapple B Down | 36% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 92% | |
Running B Downed Move | 8% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 12% | |
Roll opponent over | 0% | |
Head A | 8% | |
Leg A | 5% | |
Head B | 45% | |
Leg B | 30% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 3% | |
Head A | 15% | |
Leg A | 20% | |
Head B | 14% | |
Leg B | 8% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 39% | |
Roll opponent over | 2% | |
Head A | 39% | |
Leg A | 10% | |
Head B | 8% | |
Leg B | 2% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 22% | |
Leg A | 8% | |
Head B | 35% | |
Leg B | 25% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 5% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 15% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 45% | |
Roll opponent over | 5% | |
Head A | 0% | |
Leg A | 35% | |
Head B | 10% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 10% | |
Post X | 30% | |
Post A | 17% | |
Post B | 38% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 5% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 32% | |
Post X | 11% | |
Post A | 40% | |
Post B | 15% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 2% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 60% | |
Running X | 25% | |
Running A | 15% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 52% | |
Running X | 0% | |
Running A | 48% |
Opponent Standing Dazed (Small Damage)
Go behind | 88% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 12% |
Opponent Standing Dazed (Large Damage)
Go behind | 85% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 15% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 90% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 10% |
Defense against opponent grappling from behind
X Back Counter | 40% | |
A Back Counter | 60% |
Opponent is outside of ring
Follow Outside | 10% | |
Apron Slingshot Attack to Outside | 40% | |
Running to Outside Diving Attack | 45% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 5% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 14% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 86% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 30% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 30% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 30% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 65% | |
Low | 35% |
Flexibility (Adaptability against opponent's style)
High | 75% | |
Low | 25% |
Cooperation (Used for Tag matches)
High | 100% | |
Low | 0% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 5% | |
Don't Use Weapon | 95% |