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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Mirko Filipovic
Organization: UFC

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameFilipovic Short Name Mirko Long Name Filipovic
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance6-Shooting
SizeMedium
Face-183
ChestM1-Bare
WaistM6-Shima Stripes
Upper ArmS1-Bare
Lower ArmS2-Small Wristband
Wrist-4-Glove 2
ThighM15-Short Spats 2
Knee-1-Bare
Ankle-1-Bare

• SKILL EDIT (Profile)
Group Affiliation16 - UFC
Weight Class3 - Free Class
Height190 cm
Weight101 kg
Year of Birth1964
Month of Birth9
Day of Birth10
Birthplace17 - Croatia
Fighting Style12 - Fighter
Defensive Style11 - Fighter
Critical Type5 - Striking
Special Skill8 - One Hit Finisher
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness3 - Strong
Awareness (Bleeding)1 - Poor
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance3 - High
Movement Speed5 - Fast
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music8
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch8Punch9
Kick10Kick10
Suplex2Suplex2
Submission1Submission2
Stretch1Stretch2
Power5Flying1
Instant-P7Crush2
Arm Power3Versus Lariat1
Technical1Technical3
Rough7Rough8
Ground5Ground7

Points Used: 184


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-3-Jab
  Standing AX-17-Middle Kick
  Standing B+DPadA-9-High Kick
  Standing BA-9-High Kick
  Finisher Standing X+AA-9-High Kick
  Running X5-Elbow Pat
  Running A27-Kitchen Sink Kneelift
  Run Counter X40-Middle Kick
  Special Run Counter A35-Rolling Solebutt
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-3-Straight Punch
  Grappling X + UpX-29-Face Kneelift
  Grappling X + Left/RightX-7-Body Punch
  Grappling X + DownX-24-Low Kick
  Grappling AA-28-Machine Gun Face Kneelift
  Grappling A + UpA-14-Machine Gun Open Hand Jabs
  Grappling A + Left/RightA-17-Middle Kick
  Grappling A + DownA-13-Body Punch Rush
  Grappling BA-14-Machine Gun Open Hand Jabs
  Special Grappling B + UpB-36-Standing High Kick
  Special Grappling B + Left/RightB-25-High Kick Rush
  Special Grappling B + DownB-30-High Kick Combination
  Grappling X+AB-30-High Kick Combination
  Back Grappling XX-4-Back Liver Blow
  Back Grappling AX-4-Back Liver Blow
  Back Grappling BX-7-Middle Kick
  Back Grappling B + Up/DownX-9-Enzui High Kick
  Back Grappling B + Left/RightX-4-Back Liver Blow
  Back Grappling X+AX-4-Back Liver Blow
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Opponent Face Up, at Head A37-Neck Lock
  Opponent Face Up, at Foot A2-Kneedrop (Stomach)
  Opponent Face Down, at Head A4-Mount Punch
  Opponent Face Down, at Foot A8-Stomping (Back)
  Opponent Face Up, at Head B5-Mount Punch
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B4-Mount Punch
  Opponent Face Down, at Foot B5-Kneedrop (Back)
  Opponent Down, Running BNone
  Corner Grappling B + Up8-Kushi-zashi Punch Rush
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B4-Elevated Punches
  Mount Position Counter8-Back Switch
  Front Facelock X3-Face Kneelift
  Front Facelock A1-Face Punch
  Front Facelock B2-Body Punch
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT22-Open Arm Provoke
  Performance Analog RIGHT18-Two Hand Invitation
  Performance Analog UP22-Open Arm Provoke
  Performance Analog DOWN 22-Open Arm Provoke

FINISHER NAME: ?????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent0%  B0%
 Stall for time38%  B+D-Pad0%
 Circle the opponent12%  X+A16%
 X18%
 A16%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent12%  B0%
 Stall for time20%  B+D-Pad0%
 Circle the opponent8%  X+A20%
 X22%
 A18%

While Grappling (Small Damage)
 X18%  A Up5%  B Left/Right0%
 X Up25%  A Left/Right8%  B Down0%
 X Left/Right17%  A Down3%  X+A0%
 X Down8%  B5%  Y0%
 A8%  B Up3%  R Trigger0%

While Grappling (Medium Damage)
 X2%  A Up10%  B Left/Right5%
 X Up8%  A Left/Right15%  B Down5%
 X Left/Right2%  A Down14%  X+A0%
 X Down2%  B4%  Y0%
 A16%  B Up12%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up4%  B Left/Right16%
 X Up8%  A Left/Right4%  B Down16%
 X Left/Right0%  A Down6%  X+A0%
 X Down0%  B10%  Y0%
 A10%  B Up16%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X45%  Back X+A0%
 Back A10%  Back Y0%
 Back B15%
 Back B Up/Down28%
 Back B Left/Right2%

Grapple with opponent from behind (Large Damage)
 Back X18%  Back X+A0%
 Back A5%  Back Y0%
 Back B15%
 Back B Up/Down46%
 Back B Left/Right16%

Opponent thrown to ropes (Small Damage)
 Running X12%
 Running A28%
 Counter X45%
 Counter A15%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A22%
 Counter X32%
 Counter A36%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up15%
 Grapple B Left/Right35%
 Grapple B Down50%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up10%
 Grapple B Left/Right25%
 Grapple B Down65%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A0%
 Leg A10%
 Head B43%
 Leg B47%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up44%
 Roll opponent over0%
 Head A5%
 Leg A5%
 Head B36%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up40%
 Roll opponent over0%
 Head A16%
 Leg A0%
 Head B44%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A14%
 Leg A10%
 Head B68%
 Leg B8%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up36%
 Roll opponent over0%
 Head A24%
 Leg A5%
 Head B32%
 Leg B3%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up49%
 Roll opponent over0%
 Head A42%
 Leg A1%
 Head B8%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind0%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A100%

Opponent Standing Dazed (Large Damage)
 Go behind0%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A100%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind0%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A100%

Defense against opponent grappling from behind
 X Back Counter62%
 A Back Counter38%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT2%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform98%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT2%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform98%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High10%
 Low90%

Serious Time (Discretion)
 High70%
 Low30%

Flexibility (Adaptability against opponent's style)
 High36%
 Low64%

Cooperation (Used for Tag matches)
 High0%
 Low100%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


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Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.