Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Gamma
Organization: Osaka Pro
Created by Spike
NAME ENTRY | |||||
Nickname | Gamma | Short Name | Gamma | Long Name | |
Flip | off | Seperator | 4-None |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
12 10 4 |
22 18 5 |
25 22 8 |
28 26 13 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 6 0 |
2 12 1 |
4 18 2 |
6 26 3 |
|||
R G B |
3 1 16 |
7 4 21 |
9 5 28 |
11 7 30 |
2 2 2 |
11 7 30 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
12 12 12 |
2 2 2 |
4 4 4 |
6 6 6 |
12 12 12 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
12 12 12 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Small | |
Face | - | 127 |
Chest | S | 1-Bare |
Waist | S | 6-Shima Stripes |
Upper Arm | S | 1-Bare |
Lower Arm | S | 3-Large Wristband |
Wrist | - | 1-Bare |
Thigh | M | 9-Shima Stripes Tights |
Knee | - | 20-Shima Stripes + Kneepad |
Ankle | - | 7-Amaresu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 8 - Osaka Pro |
Weight Class | 2 - Junior Heavy Class |
Height | 170 cm |
Weight | 80 kg |
Year of Birth | 1973 |
Month of Birth | 5 |
Day of Birth | 16 |
Birthplace | 2 - Japan |
Fighting Style | 7 - Junior |
Defensive Style | 7 - Heel |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 1 - Low |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 5 - Fast |
Ability to Climb Corner | 3 - Can Run & Ascend |
Theme Music | 28 |
Voice 1 Quality (V1 Category) | 2 - Nihon-jin 2 |
Voice 1 Kind (V1 Sample) | 29 |
Voice 2 Quality (V2 Category) | 2 - Nihon-jin 2 |
Voice 2 Kind (V2 Sample) | 67 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 3 |
Kick | 3 | Kick | 3 |
Suplex | 4 | Suplex | 5 |
Submission | 2 | Submission | 2 |
Stretch | 2 | Stretch | 2 |
Power | 5 | Flying | 6 |
Instant-P | 6 | Crush | 5 |
Arm Power | 4 | Versus Lariat | 4 |
Technical | 3 | Technical | 3 |
Rough | 5 | Rough | 5 |
Ground | 1 | Ground | 1 |
Points Used: 108
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-5-Slap (Face) | ||
Standing B+DPad | B-19-Low Dropkick | ||
Standing B | B-17-Forward Flying Dropkick | ||
Standing X+A | B-22-Kneel Kick | ||
2 | Running X | 14-Flying Lariat | |
1 | Running A | 10-Flowing Takedown Lariat | |
Run Counter X | 59-Drop Toehold | ||
2 | Run Counter A | 70-Powerslam | |
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | 4-Tope Suicida | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | 2-Swan Dive Missile Kick | ||
Post X | 19-Diving Bodysplash | ||
2 | Special | Post A | 11-Diving Headbutt |
1 | Post B | 40-Missile Dropkick | |
1 | Post X+A | 32-Diving Lariat | |
Grappling X | X-38-Face Scratch | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-8-Roundhouse Slap | ||
Grappling X + Down | X-49-Dragon Screw | ||
2 | Grappling A | A-1-Headbutt | |
1 | Grappling A + Up | A-43-Kamisoli Snap Suplex | |
Grappling A + Left/Right | A-79-DDT | ||
2 | Grappling A + Down | A-31-Groin Punch | |
Grappling B | B-68-Small Package Hold | ||
1 | Grappling B + Up | B-150-Emerald Frosion | |
1 | Special | Grappling B + Left/Right | A-23-Leg Feed Enzuigiri |
2 | Special | Grappling B + Down | B-147-Jumping Tombstone Piledriver |
Finisher | Grappling X+A | B-109-Jackhammer | |
Back Grappling X | X-12-Groin Punch | ||
Back Grappling A | A-4-Enzui Lariat | ||
Back Grappling B | B-20-Rollup | ||
1 | Back Grappling B + Up/Down | A-15-Twisting Backdrop | |
2 | Back Grappling B + Left/Right | B-43-German Suplex Whip | |
1 | Back Grappling X+A | B-52-High Speed German Suplex | |
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 5-Back Groin Kick | ||
Opponent Face Up, at Head A | 63-Bodysplash | ||
Opponent Face Up, at Foot A | 16-Boston Crab | ||
Opponent Face Down, at Head A | 39-Double Hand Press Fall | ||
Special | Opponent Face Down, at Foot A | 14-Kabel Naria | |
Opponent Face Up, at Head B | 29-Dropkick (to back of head) | ||
Opponent Face Up, at Foot B | 9-Groin Head Drop | ||
Opponent Face Down, at Head B | 20-Stomping (Head) | ||
Opponent Face Down, at Foot B | 20-Goumon Half Boston Crab | ||
Opponent Down, Running B | 10-Jumping Elbowdrop | ||
1 | Corner Grappling B + Up | 45-Top Rope Superplex | |
Corner Grappling B + Left/Right | 13-Corner Footchoke | ||
2 | Corner Grappling B + Down | 22-Guillotine Whip | |
1 | Front Double Team | 6-Combination Powerbomb | |
Front Triple Team | 1-Triple Hammer Blow | ||
1 | Back Double Team | 4-Combination Nodowa Otoshi | |
Back Triple Team | 1-Triple Hammer Blow | ||
2 | Corner Double Team | 6-Combination Oklahoma Stampede | |
1 | Corner Triple Team | 3-Triple Powerbomb | |
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 14-Sharpshooter | ||
Mount Position B | 18-Jackknife Hold | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 1-Face Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 12-Powerbomb Whip | ||
Front Facelock Counter | 1-Hammerlock | ||
Back Mount Position X | 1-Back Mount Headbutt | ||
Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
Back Mount Position B | 12-Reverse Powerbomb | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | 2-Rebound Style Diving Missile Kick | ||
Run-Up Post Rebound Attack A | 4-Diving Body Press | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 7-Suplex to Floor | ||
Front Avalanche Setup Counter | 2-Headbutt | ||
Back Avalanche Setup Counter | 3-Sunset Flip | ||
Performance Analog LEFT | 75-Chest Out | ||
Performance Analog RIGHT | 24-Throat Cut Pose | ||
Performance Analog UP | 40-Arms Raised Diagonally | ||
Performance Analog DOWN | 68-Two Hand Cross Cut |
FINISHER NAME: ?????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 49% | B | 0% | ||
Stall for time | 8% | B+D-Pad | 5% | ||
Circle the opponent | 6% | X+A | 2% | ||
X | 15% | ||||
A | 15% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 50% | B | 5% | ||
Stall for time | 5% | B+D-Pad | 12% | ||
Circle the opponent | 5% | X+A | 5% | ||
X | 9% | ||||
A | 9% |
While Grappling (Small Damage)
X | 18% | A Up | 3% | B Left/Right | 0% | |||
X Up | 14% | A Left/Right | 3% | B Down | 2% | |||
X Left/Right | 10% | A Down | 5% | X+A | 0% | |||
X Down | 10% | B | 0% | Y | 24% | |||
A | 6% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 3% | A Up | 14% | B Left/Right | 6% | |||
X Up | 3% | A Left/Right | 12% | B Down | 5% | |||
X Left/Right | 2% | A Down | 10% | X+A | 2% | |||
X Down | 1% | B | 4% | Y | 22% | |||
A | 10% | B Up | 1% | R Trigger | 5% |
While Grappling (Large Damage)
X | 0% | A Up | 5% | B Left/Right | 12% | |||
X Up | 2% | A Left/Right | 6% | B Down | 8% | |||
X Left/Right | 1% | A Down | 8% | X+A | 15% | |||
X Down | 0% | B | 8% | Y | 18% | |||
A | 3% | B Up | 4% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 3% | ||
Back A | 25% | Back Y | 20% | ||
Back B | 10% | ||||
Back B Up/Down | 15% | ||||
Back B Left/Right | 7% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 15% | ||
Back A | 10% | Back Y | 10% | ||
Back B | 15% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 25% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 20% | |
Counter A | 20% | |
Counter L Trigger | 10% |
Opponent thrown to ropes (Large Damage)
Running X | 15% | |
Running A | 30% | |
Counter X | 10% | |
Counter A | 40% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 70% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 15% | |
Grapple B Down | 10% |
Opponent is dazed in corner (Large Damage)
Running B | 33% | |
Grapple B Up | 40% | |
Grapple B Left/Right | 2% | |
Grapple B Down | 25% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 43% | |
Ascend X | 20% | |
Ascend A | 32% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 5% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 60% | |
Ascend X | 5% | |
Ascend A | 30% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 5% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 85% | |
Running B Downed Move | 15% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 95% | |
Running B Downed Move | 5% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 25% | |
Roll opponent over | 5% | |
Head A | 5% | |
Leg A | 15% | |
Head B | 25% | |
Leg B | 25% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 5% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 5% | |
Leg B | 15% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 5% | |
Head A | 20% | |
Leg A | 8% | |
Head B | 4% | |
Leg B | 3% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 10% | |
Head A | 5% | |
Leg A | 10% | |
Head B | 35% | |
Leg B | 20% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 55% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 10% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 25% | |
Head B | 5% | |
Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 50% | |
Post X | 0% | |
Post A | 0% | |
Post B | 10% | |
Post X+A | 10% | |
Run-Up Rebound Dive X | 5% | |
Apron-to-Inside B | 25% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 55% | |
Post X | 0% | |
Post A | 0% | |
Post B | 10% | |
Post X+A | 5% | |
Run-Up Rebound Dive X | 10% | |
Apron-to-Inside B | 20% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 75% | |
Running X | 10% | |
Running A | 15% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 86% | |
Running X | 4% | |
Running A | 10% |
Opponent Standing Dazed (Small Damage)
Go behind | 50% | |
Attack B | 15% | |
Attack B+D-Pad | 25% | |
Attack X+A | 10% |
Opponent Standing Dazed (Large Damage)
Go behind | 65% | |
Attack B | 8% | |
Attack B+D-Pad | 17% | |
Attack X+A | 10% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 70% | |
Attack B | 5% | |
Attack B+D-Pad | 10% | |
Attack X+A | 15% |
Defense against opponent grappling from behind
X Back Counter | 30% | |
A Back Counter | 70% |
Opponent is outside of ring
Follow Outside | 20% | |
Apron Slingshot Attack to Outside | 30% | |
Running to Outside Diving Attack | 25% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 25% |
Mount Position (Small Damage)
Mount X | 50% | |
Mount A | 30% | |
Mount B | 20% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 50% | |
Front Facelock A | 30% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 40% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 40% | |
Back Mount B | 20% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 40% | |
Back Mount B | 30% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 10% | |
Do Not Perform | 80% |
Performance (Opponent downed)
Analog LEFT | 5% | |
Analog RIGHT | 10% | |
Analog UP | 10% | |
Analog DOWN | 5% | |
Do Not Perform | 70% |
Performance (Opponent outside of ring)
Analog LEFT | 20% | |
Analog RIGHT | 0% | |
Analog UP | 5% | |
Analog DOWN | 0% | |
Do Not Perform | 75% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 5% | |
Do Not Perform | 90% |
Everytime I am particular (Entertainment)
High | 80% | |
Low | 20% |
Serious Time (Discretion)
High | 70% | |
Low | 30% |
Flexibility (Adaptability against opponent's style)
High | 90% | |
Low | 10% |
Cooperation (Used for Tag matches)
High | 90% | |
Low | 10% |
Outside Return Count
Fast | 50% | |
Slow | 50% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 30% | |
Don't Use Weapon | 70% |