Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Goldust
Organization: WWF
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Goldust | Short Name | Goldus | Long Name | t |
Flip | off | Seperator | 4-None |
R G B |
10 8 4 |
14 10 4 |
16 12 6 |
18 14 8 |
21 17 10 |
24 20 12 |
4 2 2 |
4 4 4 |
18 14 8 |
13 12 10 |
22 20 12 |
28 26 18 |
8 6 4 |
13 12 10 |
22 20 12 |
28 26 18 |
8 6 4 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
24 20 12 |
18 14 8 |
14 10 4 |
10 8 4 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
24 20 12 |
18 14 8 |
14 10 4 |
10 8 4 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
24 20 12 |
18 14 8 |
14 10 4 |
10 8 4 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
11 11 11 |
16 16 16 |
6 7 6 |
10 11 10 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
WRESTLER MAKE (Appearance) | ||
Stance | 3-Amaresu | |
Size | Large | |
Face | - | 206 |
Chest | M | 8-Kaiser Suit |
Waist | M | 17-Fire Suit |
Upper Arm | M | 5-Fire Suit |
Lower Arm | M | 7-Kaiser Suit |
Wrist | - | 4-Glove 2 |
Thigh | M | 11-Hikawa Tights |
Knee | - | 3-Normal Shoes |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 10 - WWF |
Weight Class | 3 - Free Class |
Height | 195 cm |
Weight | 120 kg |
Year of Birth | 1969 |
Month of Birth | 4 |
Day of Birth | 11 |
Birthplace | 3 - United States |
Fighting Style | 9 - Heel |
Defensive Style | 8 - Mysterious |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 3 - Fast |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 3 - High |
Arm Endurance | 2 - Medium |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 16 |
Voice 1 Quality (V1 Category) | 5 - Gaijin 1 |
Voice 1 Kind (V1 Sample) | 52 |
Voice 2 Quality (V2 Category) | 5 - Gaijin 1 |
Voice 2 Kind (V2 Sample) | 41 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 7 | Punch | 8 |
Kick | 3 | Kick | 6 |
Suplex | 6 | Suplex | 6 |
Submission | 4 | Submission | 4 |
Stretch | 5 | Stretch | 6 |
Power | 6 | Flying | 7 |
Instant-P | 3 | Crush | 7 |
Arm Power | 6 | Versus Lariat | 7 |
Technical | 7 | Technical | 6 |
Rough | 7 | Rough | 6 |
Ground | 3 | Ground | 3 |
Points Used: 148
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-2-American Jab | ||
Standing A | X-10-Kick | ||
Standing B+DPad | A-2-American Hook | ||
Standing B | A-2-American Hook | ||
Standing X+A | B-27-Green Mist | ||
Running X | 29-Toe Kick | ||
Running A | 8-Running Clothesline | ||
Run Counter X | 24-Jumping Hip Attack | ||
Run Counter A | 66-Side Buster | ||
Running Toward Corner B | 5-Back Elbow | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Special | Post X | 3-Diving Elbowdrop | |
Post A | 30-Sledgehammer | ||
Post B | 30-Sledgehammer | ||
Post X+A | 30-Sledgehammer | ||
Special | Grappling X | X-4-Upper Blow | |
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-38-Face Scratch | ||
Grappling X + Down | X-32-Hip Attack | ||
Grappling A | A-11-Headlock Punch | ||
Grappling A + Up | A-39-Delayed Suplex | ||
Grappling A + Left/Right | A-71-Side Slam | ||
Grappling A + Down | A-62-Swinging Neckbreaker | ||
Grappling B | A-76-Manhattan Drop | ||
Special | Grappling B + Up | B-19-American Punch Rush | |
Grappling B + Left/Right | B-104-Russian Legsweep | ||
Grappling B + Down | B-145-Jumping Piledriver | ||
Finisher | Grappling X+A | A-31-Groin Punch | |
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-7-Facecrusher | ||
Back Grappling B | B-7-Shoulder Claw | ||
Back Grappling B + Up/Down | A-9-Reverse Suplex | ||
Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
Special | Back Grappling X+A | A-8-Reverse DDT | |
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 5-Back Groin Kick | ||
Opponent Face Up, at Head A | 56-Double Hand Press Fall | ||
Opponent Face Up, at Foot A | 25-Spinning Toehold | ||
Opponent Face Down, at Head A | 28-Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 9-Jumping Elbowdrop | ||
Opponent Face Up, at Foot B | 5-Stomping (Legs) | ||
Opponent Face Down, at Head B | 22-Stomping (Arm) | ||
Opponent Face Down, at Foot B | 5-Kneedrop (Back) | ||
Opponent Down, Running B | 15-Jumping Kneedrop | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 6-Corner Mount Knuckle Arrow | ||
Corner Grappling B + Down | 11-Kushi-zashi Shoulder | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 1-Mount Headbutt | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 10-Karelin Lift | ||
Front Facelock B | 12-Powerbomb Whip | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 1-Back Mount Headbutt | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 1-Headbutt | ||
Grapple Opponent from Apron | 1-Headbutt | ||
Front Avalanche Setup Counter | 1-Face Scratch | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 22-Open Arm Provoke | ||
Performance Analog RIGHT | 22-Open Arm Provoke | ||
Performance Analog UP | 80-Hip Dancing | ||
Performance Analog DOWN | 80-Hip Dancing |
FINISHER NAME: ?????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 25% | B | 5% | ||
Stall for time | 30% | B+D-Pad | 0% | ||
Circle the opponent | 30% | X+A | 0% | ||
X | 5% | ||||
A | 5% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 30% | B | 10% | ||
Stall for time | 20% | B+D-Pad | 0% | ||
Circle the opponent | 20% | X+A | 10% | ||
X | 5% | ||||
A | 5% |
While Grappling (Small Damage)
X | 12% | A Up | 0% | B Left/Right | 10% | |||
X Up | 10% | A Left/Right | 0% | B Down | 0% | |||
X Left/Right | 10% | A Down | 0% | X+A | 0% | |||
X Down | 10% | B | 10% | Y | 14% | |||
A | 10% | B Up | 0% | R Trigger | 14% |
While Grappling (Medium Damage)
X | 0% | A Up | 10% | B Left/Right | 10% | |||
X Up | 0% | A Left/Right | 10% | B Down | 0% | |||
X Left/Right | 0% | A Down | 10% | X+A | 10% | |||
X Down | 0% | B | 10% | Y | 15% | |||
A | 10% | B Up | 0% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 0% | B Left/Right | 9% | |||
X Up | 0% | A Left/Right | 0% | B Down | 9% | |||
X Left/Right | 0% | A Down | 0% | X+A | 10% | |||
X Down | 12% | B | 10% | Y | 15% | |||
A | 10% | B Up | 10% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 0% | ||
Back A | 20% | Back Y | 20% | ||
Back B | 20% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 30% | ||
Back A | 0% | Back Y | 20% | ||
Back B | 0% | ||||
Back B Up/Down | 25% | ||||
Back B Left/Right | 25% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 25% | |
Counter A | 0% | |
Counter L Trigger | 25% |
Opponent thrown to ropes (Large Damage)
Running X | 20% | |
Running A | 20% | |
Counter X | 20% | |
Counter A | 40% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 25% | |
Grapple B Up | 25% | |
Grapple B Left/Right | 25% | |
Grapple B Down | 25% |
Opponent is dazed in corner (Large Damage)
Running B | 25% | |
Grapple B Up | 25% | |
Grapple B Left/Right | 25% | |
Grapple B Down | 25% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 40% | |
Ascend X | 60% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 70% | |
Ascend X | 30% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 70% | |
Running B Downed Move | 30% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 0% | |
Head B | 40% | |
Leg B | 40% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 20% | |
Roll opponent over | 10% | |
Head A | 10% | |
Leg A | 20% | |
Head B | 20% | |
Leg B | 20% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 0% | |
Head B | 20% | |
Leg B | 20% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 20% | |
Head B | 25% | |
Leg B | 25% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 15% | |
Head B | 20% | |
Leg B | 20% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 20% | |
Leg B | 20% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 70% | |
Post X | 0% | |
Post A | 10% | |
Post B | 10% | |
Post X+A | 10% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 90% | |
Post X | 0% | |
Post A | 5% | |
Post B | 5% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 80% | |
Running X | 10% | |
Running A | 10% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 90% | |
Running X | 0% | |
Running A | 10% |
Opponent Standing Dazed (Small Damage)
Go behind | 97% | |
Attack B | 3% | |
Attack B+D-Pad | 0% | |
Attack X+A | 0% |
Opponent Standing Dazed (Large Damage)
Go behind | 94% | |
Attack B | 5% | |
Attack B+D-Pad | 0% | |
Attack X+A | 1% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 85% | |
Attack B | 5% | |
Attack B+D-Pad | 0% | |
Attack X+A | 10% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 30% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 70% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 25% | |
Analog RIGHT | 0% | |
Analog UP | 25% | |
Analog DOWN | 0% | |
Do Not Perform | 50% |
Performance (Opponent downed)
Analog LEFT | 25% | |
Analog RIGHT | 0% | |
Analog UP | 25% | |
Analog DOWN | 0% | |
Do Not Perform | 50% |
Performance (Opponent outside of ring)
Analog LEFT | 30% | |
Analog RIGHT | 0% | |
Analog UP | 30% | |
Analog DOWN | 0% | |
Do Not Perform | 40% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 50% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 50% |
Everytime I am particular (Entertainment)
High | 0% | |
Low | 100% |
Serious Time (Discretion)
High | 0% | |
Low | 100% |
Flexibility (Adaptability against opponent's style)
High | 0% | |
Low | 100% |
Cooperation (Used for Tag matches)
High | 70% | |
Low | 30% |
Outside Return Count
Fast | 30% | |
Slow | 70% |
Touchwork
Fast | 0% | |
Slow | 100% |
Weapons Usage
Use Weapon | 10% | |
Don't Use Weapon | 90% |