Site hosted by Angelfire.com: Build your free website today!

Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Goldust
Organization: WWF

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameGoldust Short Name Goldus Long Name t
Flipoff Seperator 4-None

R
G
B
10
8
4
14
10
4
16
12
6
18
14
8
21
17
10
24
20
12
4
2
2
4
4
4
18
14
8
13
12
10
22
20
12
28
26
18
8
6
4
13
12
10
22
20
12
28
26
18
8
6
4
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
24
20
12
18
14
8
14
10
4
10
8
4
     
R
G
B
2
2
2
4
4
4
6
6
6
8
8
8
24
20
12
18
14
8
14
10
4
10
8
4
2
2
2
4
4
4
6
6
6
8
8
8
24
20
12
18
14
8
14
10
4
10
8
4
1
2
1
3
4
3
6
7
6
10
11
10
2
2
2
4
4
4
6
6
6
8
8
8
11
11
11
16
16
16
6
7
6
10
11
10
2
2
2
4
4
4
6
6
6
8
8
8

• WRESTLER MAKE (Appearance)
Stance3-Amaresu
SizeLarge
Face-206
ChestM8-Kaiser Suit
WaistM17-Fire Suit
Upper ArmM5-Fire Suit
Lower ArmM7-Kaiser Suit
Wrist-4-Glove 2
ThighM11-Hikawa Tights
Knee-3-Normal Shoes
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation10 - WWF
Weight Class3 - Free Class
Height195 cm
Weight120 kg
Year of Birth1969
Month of Birth4
Day of Birth11
Birthplace3 - United States
Fighting Style9 - Heel
Defensive Style8 - Mysterious
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power3 - Fast
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance3 - High
Arm Endurance2 - Medium
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music16
Voice 1 Quality (V1 Category)5 - Gaijin 1
Voice 1 Kind (V1 Sample)52
Voice 2 Quality (V2 Category)5 - Gaijin 1
Voice 2 Kind (V2 Sample)41

• PARAMETER EDIT
ATTACKDEFENSE
Punch7Punch8
Kick3Kick6
Suplex6Suplex6
Submission4Submission4
Stretch5Stretch6
Power6Flying7
Instant-P3Crush7
Arm Power6Versus Lariat7
Technical7Technical6
Rough7Rough6
Ground3Ground3

Points Used: 148


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-2-American Jab
  Standing AX-10-Kick
  Standing B+DPadA-2-American Hook
  Standing BA-2-American Hook
  Standing X+AB-27-Green Mist
  Running X29-Toe Kick
  Running A8-Running Clothesline
  Run Counter X24-Jumping Hip Attack
  Run Counter A66-Side Buster
  Running Toward Corner B5-Back Elbow
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Special Post X3-Diving Elbowdrop
  Post A30-Sledgehammer
  Post B30-Sledgehammer
  Post X+A30-Sledgehammer
  Special Grappling XX-4-Upper Blow
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-38-Face Scratch
  Grappling X + DownX-32-Hip Attack
  Grappling AA-11-Headlock Punch
  Grappling A + UpA-39-Delayed Suplex
  Grappling A + Left/RightA-71-Side Slam
  Grappling A + DownA-62-Swinging Neckbreaker
  Grappling BA-76-Manhattan Drop
  Special Grappling B + UpB-19-American Punch Rush
  Grappling B + Left/RightB-104-Russian Legsweep
  Grappling B + DownB-145-Jumping Piledriver
  Finisher Grappling X+AA-31-Groin Punch
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-7-Facecrusher
  Back Grappling BB-7-Shoulder Claw
  Back Grappling B + Up/DownA-9-Reverse Suplex
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Special Back Grappling X+AA-8-Reverse DDT
  Back Counter X1-Back Elbowsmash
  Back Counter A5-Back Groin Kick
  Opponent Face Up, at Head A56-Double Hand Press Fall
  Opponent Face Up, at Foot A25-Spinning Toehold
  Opponent Face Down, at Head A28-Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B9-Jumping Elbowdrop
  Opponent Face Up, at Foot B5-Stomping (Legs)
  Opponent Face Down, at Head B22-Stomping (Arm)
  Opponent Face Down, at Foot B5-Kneedrop (Back)
  Opponent Down, Running B15-Jumping Kneedrop
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right6-Corner Mount Knuckle Arrow
  Corner Grappling B + Down11-Kushi-zashi Shoulder
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B1-Mount Headbutt
  Mount Position Counter7-Kick opponent off
  Front Facelock X3-Face Kneelift
  Front Facelock A10-Karelin Lift
  Front Facelock B12-Powerbomb Whip
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron1-Headbutt
  Front Avalanche Setup Counter1-Face Scratch
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT22-Open Arm Provoke
  Performance Analog RIGHT22-Open Arm Provoke
  Performance Analog UP80-Hip Dancing
  Performance Analog DOWN 80-Hip Dancing

FINISHER NAME: ?????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent25%  B5%
 Stall for time30%  B+D-Pad0%
 Circle the opponent30%  X+A0%
 X5%
 A5%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent30%  B10%
 Stall for time20%  B+D-Pad0%
 Circle the opponent20%  X+A10%
 X5%
 A5%

While Grappling (Small Damage)
 X12%  A Up0%  B Left/Right10%
 X Up10%  A Left/Right0%  B Down0%
 X Left/Right10%  A Down0%  X+A0%
 X Down10%  B10%  Y14%
 A10%  B Up0%  R Trigger14%

While Grappling (Medium Damage)
 X0%  A Up10%  B Left/Right10%
 X Up0%  A Left/Right10%  B Down0%
 X Left/Right0%  A Down10%  X+A10%
 X Down0%  B10%  Y15%
 A10%  B Up0%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right9%
 X Up0%  A Left/Right0%  B Down9%
 X Left/Right0%  A Down0%  X+A10%
 X Down12%  B10%  Y15%
 A10%  B Up10%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A0%
 Back A20%  Back Y20%
 Back B20%
 Back B Up/Down20%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A30%
 Back A0%  Back Y20%
 Back B0%
 Back B Up/Down25%
 Back B Left/Right25%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A0%
 Counter L Trigger25%

Opponent thrown to ropes (Large Damage)
 Running X20%
 Running A20%
 Counter X20%
 Counter A40%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B25%
 Grapple B Up25%
 Grapple B Left/Right25%
 Grapple B Down25%

Opponent is dazed in corner (Large Damage)
 Running B25%
 Grapple B Up25%
 Grapple B Left/Right25%
 Grapple B Down25%

Opponent is downed around a corner (Large Damage)
 Don't Ascend40%
 Ascend X60%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend70%
 Ascend X30%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally70%
 Running B Downed Move30%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally90%
 Running B Downed Move10%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A0%
 Head B40%
 Leg B40%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over10%
 Head A10%
 Leg A20%
 Head B20%
 Leg B20%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over0%
 Head A30%
 Leg A0%
 Head B20%
 Leg B20%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A30%
 Leg A20%
 Head B25%
 Leg B25%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A25%
 Leg A15%
 Head B20%
 Leg B20%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over0%
 Head A0%
 Leg A30%
 Head B20%
 Leg B20%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally70%
 Post X0%
 Post A10%
 Post B10%
 Post X+A10%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally90%
 Post X0%
 Post A5%
 Post B5%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally80%
 Running X10%
 Running A10%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally90%
 Running X0%
 Running A10%

Opponent Standing Dazed (Small Damage)
 Go behind97%
 Attack B3%
 Attack B+D-Pad0%
 Attack X+A0%

Opponent Standing Dazed (Large Damage)
 Go behind94%
 Attack B5%
 Attack B+D-Pad0%
 Attack X+A1%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind85%
 Attack B5%
 Attack B+D-Pad0%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside30%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait70%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT25%
 Analog RIGHT0%
 Analog UP25%
 Analog DOWN0%
 Do Not Perform50%

Performance (Opponent downed)
 Analog LEFT25%
 Analog RIGHT0%
 Analog UP25%
 Analog DOWN0%
 Do Not Perform50%

Performance (Opponent outside of ring)
 Analog LEFT30%
 Analog RIGHT0%
 Analog UP30%
 Analog DOWN0%
 Do Not Perform40%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT50%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform50%

Everytime I am particular (Entertainment)
 High0%
 Low100%

Serious Time (Discretion)
 High0%
 Low100%

Flexibility (Adaptability against opponent's style)
 High0%
 Low100%

Cooperation (Used for Tag matches)
 High70%
 Low30%

Outside Return Count
 Fast30%
 Slow70%

Touchwork
 Fast0%
 Slow100%

Weapons Usage
 Use Weapon10%
 Don't Use Weapon90%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.