Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Gary Goodridge
Organization: Pride
Created by Spike
NAME ENTRY | |||||
Nickname | Goodridge | Short Name | Gary | Long Name | Goodridge |
Flip | off | Seperator | 1-Space |
R G B |
3 1 1 |
5 3 2 |
8 5 3 |
11 7 4 |
14 10 6 |
18 13 8 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
9 8 8 |
12 12 14 |
19 19 21 |
29 28 28 |
16 16 16 |
26 26 26 |
16 16 16 |
26 26 26 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
|||
R G B |
1 1 2 |
3 3 4 |
5 5 6 |
7 7 8 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
6 6 7 |
10 10 11 |
13 13 14 |
16 16 17 |
2 2 2 |
4 4 4 |
6 6 6 |
12 12 12 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 4 12 |
0 7 21 |
3 13 25 |
6 18 28 |
6 6 6 |
12 12 12 |
12 12 12 |
18 18 18 |
2 1 1 |
4 3 3 |
7 6 6 |
11 10 10 |
WRESTLER MAKE (Appearance) | ||
Stance | 11-Mix Style | |
Size | Medium | |
Face | - | 198 |
Chest | L | 1-Bare |
Waist | L | 3-Belt with Tights 2 |
Upper Arm | L | 11-Tattoo |
Lower Arm | M | 1-Bare |
Wrist | - | 3-Glove 1 |
Thigh | M | 15-Short Spats 2 |
Knee | - | 1-Bare |
Ankle | - | 1-Bare |
SKILL EDIT (Profile) | |
Group Affiliation | 23 - Edit 5 |
Weight Class | 1 - Heavy Class |
Height | 186 cm |
Weight | 110 kg |
Year of Birth | 1966 |
Month of Birth | 1 |
Day of Birth | 17 |
Birthplace | 7 - England |
Fighting Style | 12 - Fighter |
Defensive Style | 11 - Fighter |
Critical Type | 5 - Striking |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 11 |
Voice 1 Quality (V1 Category) | 6 - Gaijin 2 |
Voice 1 Kind (V1 Sample) | 3 |
Voice 2 Quality (V2 Category) | 6 - Gaijin 2 |
Voice 2 Kind (V2 Sample) | 39 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 9 | Punch | 7 |
Kick | 2 | Kick | 4 |
Suplex | 2 | Suplex | 2 |
Submission | 3 | Submission | 3 |
Stretch | 5 | Stretch | 4 |
Power | 6 | Flying | 1 |
Instant-P | 4 | Crush | 3 |
Arm Power | 8 | Versus Lariat | 2 |
Technical | 1 | Technical | 1 |
Rough | 8 | Rough | 8 |
Ground | 5 | Ground | 4 |
Points Used: 135
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-3-Jab | ||
1 | Special | Standing A | A-3-Hook |
1 | Special | Standing B+DPad | B-2-Uppercut |
1 | Standing B | A-18-Combination 3 (Jab, Hook) | |
2 | Standing X+A | B-9-Double Leg Takedown into mount | |
Running X | 5-Elbow Pat | ||
Running A | 1-No Touch Headbutt | ||
1 | Run Counter X | 5-Hook | |
1 | Run Counter A | 4-Straight | |
1 | Running Toward Corner B | 3-Elbow Pat | |
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-7-Body Punch | ||
Grappling X + Up | X-3-Straight Punch | ||
Grappling X + Left/Right | X-29-Face Kneelift | ||
Grappling X + Down | X-30-Body Kneelift | ||
1 | Grappling A | A-1-Headbutt | |
Grappling A + Up | A-28-Machine Gun Face Kneelift | ||
Grappling A + Left/Right | A-13-Body Punch Rush | ||
Grappling A + Down | A-29-Machine Gun Stomach Kneelift | ||
Grappling B | B-46-Front Necklock | ||
Grappling B + Up | B-1-Headbutt Rush | ||
1 | Grappling B + Left/Right | B-5-Knockout Straight Punch | |
Finisher | Grappling B + Down | B-7-Dynamite Punch Rush | |
Grappling X+A | B-28-Kenka Rush | ||
Back Grappling X | X-4-Back Liver Blow | ||
Back Grappling A | X-1-Enzui Headbutt | ||
Back Grappling B | B-4-Body Scissors Choke Sleeperhold | ||
2 | Back Grappling B + Up/Down | B-16-Choke Sleeper | |
Back Grappling B + Left/Right | A-13-Jumping Backdrop | ||
Back Grappling X+A | A-6-Back Tackle into mount | ||
Back Counter X | 2-Struggle | ||
Back Counter A | 16-Back Press | ||
Special | Opponent Face Up, at Head A | 5-Mount Punch | |
Opponent Face Up, at Foot A | 8-Low Kick | ||
Opponent Face Down, at Head A | 4-Mount Punch | ||
Opponent Face Down, at Foot A | 9-Stomping (Knee) | ||
Opponent Face Up, at Head B | 68-Front Mount | ||
Opponent Face Up, at Foot B | 30-Crucifix Knee Hold | ||
Opponent Face Down, at Head B | 27-Choke Sleeper | ||
Opponent Face Down, at Foot B | 38-Back Mount | ||
Opponent Down, Running B | None | ||
Corner Grappling B + Up | 1-Kushi-zashi Headbutt Rush | ||
Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 19-Lift-Up Press | ||
Special | Mount Position A | 2-Mount Punch | |
Mount Position B | 8-Guillotine Choke | ||
Mount Position Counter | 1-Front Neck Lock | ||
Front Facelock X | 1-Face Punch | ||
Front Facelock A | 2-Body Punch | ||
Front Facelock B | 3-Face Kneelift | ||
Front Facelock Counter | 5-Leg Tackle into Mount | ||
Back Mount Position X | 2-Back Mount Punch | ||
Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
Back Mount Position B | 7-Body Scissors Choke Sleeper | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 2-Hook | ||
Grapple Opponent from Apron | 1-Headbutt | ||
Front Avalanche Setup Counter | 2-Headbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 15-Two Hand Raising | ||
2 | Performance Analog RIGHT | 76-Animal Pose | |
Performance Analog UP | 108-Ganko | ||
Performance Analog DOWN | 18-Two Hand Invitation |
FINISHER NAME: ??????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 4% | B | 10% | ||
Stall for time | 20% | B+D-Pad | 16% | ||
Circle the opponent | 12% | X+A | 1% | ||
X | 21% | ||||
A | 16% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 10% | B | 14% | ||
Stall for time | 15% | B+D-Pad | 23% | ||
Circle the opponent | 12% | X+A | 1% | ||
X | 9% | ||||
A | 16% |
While Grappling (Small Damage)
X | 15% | A Up | 7% | B Left/Right | 4% | |||
X Up | 18% | A Left/Right | 5% | B Down | 2% | |||
X Left/Right | 11% | A Down | 5% | X+A | 4% | |||
X Down | 11% | B | 5% | Y | 0% | |||
A | 8% | B Up | 3% | R Trigger | 2% |
While Grappling (Medium Damage)
X | 2% | A Up | 12% | B Left/Right | 6% | |||
X Up | 3% | A Left/Right | 9% | B Down | 10% | |||
X Left/Right | 5% | A Down | 11% | X+A | 10% | |||
X Down | 5% | B | 4% | Y | 0% | |||
A | 9% | B Up | 9% | R Trigger | 5% |
While Grappling (Large Damage)
X | 0% | A Up | 5% | B Left/Right | 12% | |||
X Up | 0% | A Left/Right | 6% | B Down | 19% | |||
X Left/Right | 3% | A Down | 5% | X+A | 18% | |||
X Down | 2% | B | 5% | Y | 0% | |||
A | 6% | B Up | 11% | R Trigger | 8% |
Grapple with opponent from behind (Small Damage)
Back X | 26% | Back X+A | 30% | ||
Back A | 16% | Back Y | 0% | ||
Back B | 22% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 1% |
Grapple with opponent from behind (Large Damage)
Back X | 19% | Back X+A | 40% | ||
Back A | 10% | Back Y | 0% | ||
Back B | 21% | ||||
Back B Up/Down | 8% | ||||
Back B Left/Right | 2% |
Opponent thrown to ropes (Small Damage)
Running X | 10% | |
Running A | 10% | |
Counter X | 70% | |
Counter A | 10% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 10% | |
Running A | 12% | |
Counter X | 66% | |
Counter A | 12% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 0% | |
Grapple B Up | 60% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 10% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 55% | |
Grapple B Left/Right | 35% | |
Grapple B Down | 10% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 26% | |
Leg A | 24% | |
Head B | 34% | |
Leg B | 16% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 33% | |
Leg A | 16% | |
Head B | 37% | |
Leg B | 14% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 12% | |
Head B | 48% | |
Leg B | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 36% | |
Leg A | 13% | |
Head B | 16% | |
Leg B | 35% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 8% | |
Head B | 22% | |
Leg B | 40% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 6% | |
Head B | 25% | |
Leg B | 44% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 10% | |
Attack B | 38% | |
Attack B+D-Pad | 50% | |
Attack X+A | 2% |
Opponent Standing Dazed (Large Damage)
Go behind | 20% | |
Attack B | 26% | |
Attack B+D-Pad | 50% | |
Attack X+A | 4% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 14% | |
Attack B | 22% | |
Attack B+D-Pad | 59% | |
Attack X+A | 5% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 0% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
Mount X | 20% | |
Mount A | 68% | |
Mount B | 12% |
Mount Position (Large Damage)
Mount X | 7% | |
Mount A | 57% | |
Mount B | 36% |
Front Facelock Position (Small Damage)
Front Facelock X | 68% | |
Front Facelock A | 12% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 58% | |
Front Facelock A | 14% | |
Front Facelock B | 28% |
Back Mount Position (Small Damage)
Back Mount X | 57% | |
Back Mount A | 28% | |
Back Mount B | 15% |
Back Mount Position (Large Damage)
Back Mount X | 56% | |
Back Mount A | 12% | |
Back Mount B | 32% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Performance (Opponent downed)
Analog LEFT | 2% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 98% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 2% | |
Analog UP | 0% | |
Analog DOWN | 10% | |
Do Not Perform | 88% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 18% | |
Low | 82% |
Serious Time (Discretion)
High | 32% | |
Low | 68% |
Flexibility (Adaptability against opponent's style)
High | 18% | |
Low | 82% |
Cooperation (Used for Tag matches)
High | 0% | |
Low | 100% |
Outside Return Count
Fast | 100% | |
Slow | 0% |
Touchwork
Fast | 0% | |
Slow | 100% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |