Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Juventud Guerrera
Organization: WCW
Created by Spike
NAME ENTRY | |||||
Nickname | Guerrera | Short Name | Juve | Long Name | Guerrera |
Flip | off | Seperator | 1-Space |
R G B |
8 4 1 |
13 7 3 |
20 11 6 |
23 14 9 |
27 18 12 |
29 22 15 |
4 2 2 |
22 18 16 |
28 26 24 |
2 1 1 |
6 6 6 |
6 6 6 |
10 10 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
6 6 6 |
9 9 9 |
6 6 6 |
9 9 9 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
|||
R G B |
6 6 8 |
9 9 11 |
12 12 14 |
18 18 20 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Small | |
Face | - | 148 |
Chest | S | 1-Bare |
Waist | S | 6-Shima Stripes |
Upper Arm | S | 3-Supporter |
Lower Arm | S | 5-Supporter 2 |
Wrist | - | 1-Bare |
Thigh | S | 9-Shima Stripes Tights |
Knee | - | 19-Shima Stripes |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 11 - WCW |
Weight Class | 2 - Junior Heavy Class |
Height | 174 cm |
Weight | 93 kg |
Year of Birth | 1960 |
Month of Birth | 10 |
Day of Birth | 9 |
Birthplace | 6 - Mexico |
Fighting Style | 7 - Junior |
Defensive Style | 6 - Lucha |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 3 - Above |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 3 - High |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 5 - Fast |
Corner Climbing/Descending Speed | 5 - Fast |
Ability to Climb Corner | 3 - Can Run & Ascend |
Theme Music | 25 |
Voice 1 Quality (V1 Category) | 7 - Gaijin 3 |
Voice 1 Kind (V1 Sample) | 10 |
Voice 2 Quality (V2 Category) | 7 - Gaijin 3 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 3 |
Kick | 3 | Kick | 3 |
Suplex | 4 | Suplex | 6 |
Submission | 2 | Submission | 2 |
Stretch | 3 | Stretch | 3 |
Power | 6 | Flying | 8 |
Instant-P | 9 | Crush | 4 |
Arm Power | 4 | Versus Lariat | 3 |
Technical | 6 | Technical | 7 |
Rough | 5 | Rough | 4 |
Ground | 1 | Ground | 1 |
Points Used: 140
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-6-Slap (Chest) | ||
Standing A | X-10-Kick | ||
Standing B+DPad | X-12-Thigh Kick | ||
Standing B | B-16-Dropkick | ||
2 | Standing X+A | B-23-Flying Kneel Kick | |
Running X | 7-Lariat | ||
Running A | 44-Flying Headscissors Whip | ||
Run Counter X | 61-Cyclone Whip | ||
1 | Run Counter A | 68-Tilt Backbreaker | |
Running Toward Corner B | 23-Flying Kneel Kick | ||
2 | Running Toward Outside B | 5-Tope Con Hilo | |
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | 5-Swan Dive Body Attack | ||
1 | Post X | 14-Tope Atomico | |
1 | Post A | 8-Diving Guillotine Drop | |
Post B | 40-Missile Dropkick | ||
1 | Special | Post X+A | 26-Firebird Splash |
Grappling X | X-10-Backhand Chop | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-47-Drop Toehold | ||
Grappling A | A-32-Headlock | ||
Grappling A + Up | A-42-Snap Suplex | ||
Grappling A + Left/Right | A-79-DDT | ||
Grappling A + Down | A-23-Leg Feed Enzuigiri | ||
2 | Grappling B | B-67-High Angle Forward Rolling Prawn Hold | |
Grappling B + Up | B-74-Vertical Brainbuster | ||
1 | Grappling B + Left/Right | B-81-High Jump Facebuster | |
1 | Special | Grappling B + Down | B-166-Powerbomb Whip |
2 | Finisher | Grappling X+A | B-155-Michinoku Driver 2 |
Back Grappling X | X-11-Leg Trip | ||
Back Grappling A | A-7-Facecrusher | ||
2 | Back Grappling B | B-20-Rollup | |
1 | Back Grappling B + Up/Down | B-32-Uranage | |
1 | Back Grappling B + Left/Right | A-9-Reverse Suplex | |
1 | Back Grappling X+A | B-29-Reverse Facebuster | |
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 21-Go-Behind | ||
Opponent Face Up, at Head A | 38-Sleeperhold | ||
Opponent Face Up, at Foot A | 35-Backward Leghook Pin | ||
Opponent Face Down, at Head A | 29-Goumon Camel Clutch | ||
Opponent Face Down, at Foot A | 34-La Majistral | ||
Opponent Face Up, at Head B | 22-Guillotine Drop | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 18-Guillotine Drop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 12-People's Elbow | ||
1 | Special | Corner Grappling B + Up | 66-Top Rope Tombstone Piledriver |
Corner Grappling B + Left/Right | 4-Kushi-zashi Machine Gun Backhand Chop | ||
1 | Special | Corner Grappling B + Down | 39-Top Rope Frankensteiner |
Front Double Team | 6-Combination Powerbomb | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 6-Combination Oklahoma Stampede | ||
Corner Triple Team | 3-Triple Powerbomb | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 18-Jackknife Hold | ||
Mount Position Counter | 6-Grounded Rana | ||
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 12-Powerbomb Whip | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 12-Reverse Powerbomb | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | 4-Three Point Jumping Body Attack | ||
2 | Run-Up Post Rebound Attack A | 3-Rolling Senton | |
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 7-Suplex to Floor | ||
1 | Front Avalanche Setup Counter | 14-Top Rope Tombstone Piledriver | |
2 | Back Avalanche Setup Counter | 3-Sunset Flip | |
1 | Performance Analog LEFT | 21-Open Arm Shout | |
Performance Analog RIGHT | 36-Single Middle Finger | ||
Performance Analog UP | 99-People's Elbow Setup | ||
1 | Performance Analog DOWN | 19-Two Hand Clapping |
FINISHER NAME: ????????-2
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 45% | B | 2% | ||
Stall for time | 12% | B+D-Pad | 6% | ||
Circle the opponent | 10% | X+A | 1% | ||
X | 13% | ||||
A | 11% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 54% | B | 2% | ||
Stall for time | 8% | B+D-Pad | 8% | ||
Circle the opponent | 8% | X+A | 2% | ||
X | 10% | ||||
A | 8% |
While Grappling (Small Damage)
X | 16% | A Up | 4% | B Left/Right | 0% | |||
X Up | 12% | A Left/Right | 5% | B Down | 0% | |||
X Left/Right | 13% | A Down | 2% | X+A | 0% | |||
X Down | 8% | B | 2% | Y | 20% | |||
A | 8% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 1% | A Up | 12% | B Left/Right | 2% | |||
X Up | 2% | A Left/Right | 14% | B Down | 3% | |||
X Left/Right | 4% | A Down | 10% | X+A | 2% | |||
X Down | 4% | B | 4% | Y | 22% | |||
A | 8% | B Up | 2% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 2% | B Left/Right | 10% | |||
X Up | 0% | A Left/Right | 4% | B Down | 12% | |||
X Left/Right | 2% | A Down | 5% | X+A | 18% | |||
X Down | 2% | B | 5% | Y | 22% | |||
A | 0% | B Up | 8% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 12% | Back X+A | 8% | ||
Back A | 20% | Back Y | 20% | ||
Back B | 5% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 25% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 36% | ||
Back A | 4% | Back Y | 5% | ||
Back B | 10% | ||||
Back B Up/Down | 17% | ||||
Back B Left/Right | 28% |
Opponent thrown to ropes (Small Damage)
Running X | 15% | |
Running A | 20% | |
Counter X | 40% | |
Counter A | 10% | |
Counter L Trigger | 15% |
Opponent thrown to ropes (Large Damage)
Running X | 12% | |
Running A | 18% | |
Counter X | 30% | |
Counter A | 35% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 50% | |
Grapple B Up | 0% | |
Grapple B Left/Right | 35% | |
Grapple B Down | 15% |
Opponent is dazed in corner (Large Damage)
Running B | 20% | |
Grapple B Up | 25% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 45% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 10% | |
Ascend X | 20% | |
Ascend A | 40% | |
Ascend B | 0% | |
Ascend X+A | 10% | |
Run-Up Rebound Dive A | 20% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 30% | |
Ascend X | 15% | |
Ascend A | 20% | |
Ascend B | 0% | |
Ascend X+A | 35% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 92% | |
Running B Downed Move | 8% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 14% | |
Roll opponent over | 0% | |
Head A | 16% | |
Leg A | 10% | |
Head B | 40% | |
Leg B | 20% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 20% | |
Head B | 12% | |
Leg B | 8% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 5% | |
Leg B | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 5% | |
Head B | 50% | |
Leg B | 15% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 51% | |
Roll opponent over | 8% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 16% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 70% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 25% | |
Head B | 3% | |
Leg B | 2% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 20% | |
Post X | 0% | |
Post A | 0% | |
Post B | 50% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 15% | |
Apron-to-Inside B | 15% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 50% | |
Post X | 0% | |
Post A | 0% | |
Post B | 40% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 5% | |
Apron-to-Inside B | 5% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 70% | |
Running X | 10% | |
Running A | 20% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 90% | |
Running X | 2% | |
Running A | 8% |
Opponent Standing Dazed (Small Damage)
Go behind | 70% | |
Attack B | 10% | |
Attack B+D-Pad | 18% | |
Attack X+A | 2% |
Opponent Standing Dazed (Large Damage)
Go behind | 70% | |
Attack B | 10% | |
Attack B+D-Pad | 8% | |
Attack X+A | 12% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 70% | |
Attack B | 10% | |
Attack B+D-Pad | 0% | |
Attack X+A | 20% |
Defense against opponent grappling from behind
X Back Counter | 55% | |
A Back Counter | 45% |
Opponent is outside of ring
Follow Outside | 15% | |
Apron Slingshot Attack to Outside | 30% | |
Running to Outside Diving Attack | 45% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 10% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 40% | |
Mount B | 20% |
Mount Position (Large Damage)
Mount X | 25% | |
Mount A | 25% | |
Mount B | 50% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 40% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 22% | |
Front Facelock A | 20% | |
Front Facelock B | 58% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 40% | |
Back Mount B | 20% |
Back Mount Position (Large Damage)
Back Mount X | 20% | |
Back Mount A | 20% | |
Back Mount B | 60% |
Performance (Opponent standing dazed)
Analog LEFT | 10% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 85% |
Performance (Opponent downed)
Analog LEFT | 2% | |
Analog RIGHT | 0% | |
Analog UP | 15% | |
Analog DOWN | 5% | |
Do Not Perform | 78% |
Performance (Opponent outside of ring)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 15% | |
Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 2% | |
Do Not Perform | 98% |
Everytime I am particular (Entertainment)
High | 85% | |
Low | 15% |
Serious Time (Discretion)
High | 70% | |
Low | 30% |
Flexibility (Adaptability against opponent's style)
High | 70% | |
Low | 30% |
Cooperation (Used for Tag matches)
High | 95% | |
Low | 5% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 70% | |
Slow | 30% |
Weapons Usage
Use Weapon | 2% | |
Don't Use Weapon | 98% |