Site hosted by Angelfire.com: Build your free website today!

Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Juventud Guerrera
Organization: WCW

Created by Spike


• NAME ENTRY
NicknameGuerrera Short Name Juve Long Name Guerrera
Flipoff Seperator 1-Space

R
G
B
8
4
1
13
7
3
20
11
6
23
14
9
27
18
12
29
22
15
4
2
2
22
18
16
28
26
24
2
1
1
6
6
6
6
6
6
10
10
10
0
27
0
0
27
0
0
27
0
0
27
0
6
6
6
9
9
9
6
6
6
9
9
9
1
2
1
3
4
3
6
7
6
10
11
10
6
6
6
12
12
12
18
18
18
24
24
24
     
R
G
B
6
6
8
9
9
11
12
12
14
18
18
20
16
16
16
20
20
20
24
24
24
28
28
28
2
2
2
4
4
4
6
6
6
9
9
9
2
2
2
4
4
4
6
6
6
9
9
9
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
2
2
2
4
4
4
6
6
6
9
9
9
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeSmall
Face-148
ChestS1-Bare
WaistS6-Shima Stripes
Upper ArmS3-Supporter
Lower ArmS5-Supporter 2
Wrist-1-Bare
ThighS9-Shima Stripes Tights
Knee-19-Shima Stripes
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation11 - WCW
Weight Class2 - Junior Heavy Class
Height174 cm
Weight93 kg
Year of Birth1960
Month of Birth10
Day of Birth9
Birthplace6 - Mexico
Fighting Style7 - Junior
Defensive Style6 - Lucha
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing3 - Above
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed5 - Fast
Corner Climbing/Descending Speed5 - Fast
Ability to Climb Corner3 - Can Run & Ascend
Theme Music25
Voice 1 Quality (V1 Category)7 - Gaijin 3
Voice 1 Kind (V1 Sample)10
Voice 2 Quality (V2 Category)7 - Gaijin 3
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch3
Kick3Kick3
Suplex4Suplex6
Submission2Submission2
Stretch3Stretch3
Power6Flying8
Instant-P9Crush4
Arm Power4Versus Lariat3
Technical6Technical7
Rough5Rough4
Ground1Ground1

Points Used: 140


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-6-Slap (Chest)
  Standing AX-10-Kick
  Standing B+DPadX-12-Thigh Kick
  Standing BB-16-Dropkick
    2 Standing X+AB-23-Flying Kneel Kick
  Running X7-Lariat
  Running A44-Flying Headscissors Whip
  Run Counter X61-Cyclone Whip
    1 Run Counter A68-Tilt Backbreaker
  Running Toward Corner B23-Flying Kneel Kick
    2 Running Toward Outside B5-Tope Con Hilo
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside B5-Swan Dive Body Attack
    1 Post X14-Tope Atomico
    1 Post A8-Diving Guillotine Drop
  Post B40-Missile Dropkick
    1 Special Post X+A26-Firebird Splash
  Grappling XX-10-Backhand Chop
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-47-Drop Toehold
  Grappling AA-32-Headlock
  Grappling A + UpA-42-Snap Suplex
  Grappling A + Left/RightA-79-DDT
  Grappling A + DownA-23-Leg Feed Enzuigiri
    2 Grappling BB-67-High Angle Forward Rolling Prawn Hold
  Grappling B + UpB-74-Vertical Brainbuster
    1 Grappling B + Left/RightB-81-High Jump Facebuster
    1 Special Grappling B + DownB-166-Powerbomb Whip
    2 Finisher Grappling X+AB-155-Michinoku Driver 2
  Back Grappling XX-11-Leg Trip
  Back Grappling AA-7-Facecrusher
    2 Back Grappling BB-20-Rollup
    1 Back Grappling B + Up/DownB-32-Uranage
    1 Back Grappling B + Left/RightA-9-Reverse Suplex
    1 Back Grappling X+AB-29-Reverse Facebuster
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A38-Sleeperhold
  Opponent Face Up, at Foot A35-Backward Leghook Pin
  Opponent Face Down, at Head A29-Goumon Camel Clutch
  Opponent Face Down, at Foot A34-La Majistral
  Opponent Face Up, at Head B22-Guillotine Drop
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B12-People's Elbow
    1 Special Corner Grappling B + Up66-Top Rope Tombstone Piledriver
  Corner Grappling B + Left/Right4-Kushi-zashi Machine Gun Backhand Chop
    1 Special Corner Grappling B + Down39-Top Rope Frankensteiner
  Front Double Team6-Combination Powerbomb
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team6-Combination Oklahoma Stampede
  Corner Triple Team3-Triple Powerbomb
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B18-Jackknife Hold
  Mount Position Counter6-Grounded Rana
  Front Facelock X2-Body Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B12-Powerbomb Whip
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B12-Reverse Powerbomb
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack X4-Three Point Jumping Body Attack
    2 Run-Up Post Rebound Attack A3-Rolling Senton
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron7-Suplex to Floor
    1 Front Avalanche Setup Counter14-Top Rope Tombstone Piledriver
    2 Back Avalanche Setup Counter3-Sunset Flip
    1 Performance Analog LEFT21-Open Arm Shout
  Performance Analog RIGHT36-Single Middle Finger
  Performance Analog UP99-People's Elbow Setup
    1 Performance Analog DOWN 19-Two Hand Clapping

FINISHER NAME: ????????-2


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent45%  B2%
 Stall for time12%  B+D-Pad6%
 Circle the opponent10%  X+A1%
 X13%
 A11%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent54%  B2%
 Stall for time8%  B+D-Pad8%
 Circle the opponent8%  X+A2%
 X10%
 A8%

While Grappling (Small Damage)
 X16%  A Up4%  B Left/Right0%
 X Up12%  A Left/Right5%  B Down0%
 X Left/Right13%  A Down2%  X+A0%
 X Down8%  B2%  Y20%
 A8%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X1%  A Up12%  B Left/Right2%
 X Up2%  A Left/Right14%  B Down3%
 X Left/Right4%  A Down10%  X+A2%
 X Down4%  B4%  Y22%
 A8%  B Up2%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up2%  B Left/Right10%
 X Up0%  A Left/Right4%  B Down12%
 X Left/Right2%  A Down5%  X+A18%
 X Down2%  B5%  Y22%
 A0%  B Up8%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X12%  Back X+A8%
 Back A20%  Back Y20%
 Back B5%
 Back B Up/Down10%
 Back B Left/Right25%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A36%
 Back A4%  Back Y5%
 Back B10%
 Back B Up/Down17%
 Back B Left/Right28%

Opponent thrown to ropes (Small Damage)
 Running X15%
 Running A20%
 Counter X40%
 Counter A10%
 Counter L Trigger15%

Opponent thrown to ropes (Large Damage)
 Running X12%
 Running A18%
 Counter X30%
 Counter A35%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B50%
 Grapple B Up0%
 Grapple B Left/Right35%
 Grapple B Down15%

Opponent is dazed in corner (Large Damage)
 Running B20%
 Grapple B Up25%
 Grapple B Left/Right10%
 Grapple B Down45%

Opponent is downed around a corner (Large Damage)
 Don't Ascend10%
 Ascend X20%
 Ascend A40%
 Ascend B0%
 Ascend X+A10%
 Run-Up Rebound Dive A20%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend30%
 Ascend X15%
 Ascend A20%
 Ascend B0%
 Ascend X+A35%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally92%
 Running B Downed Move8%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up14%
 Roll opponent over0%
 Head A16%
 Leg A10%
 Head B40%
 Leg B20%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over0%
 Head A10%
 Leg A20%
 Head B12%
 Leg B8%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over0%
 Head A0%
 Leg A30%
 Head B5%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A15%
 Leg A5%
 Head B50%
 Leg B15%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up51%
 Roll opponent over8%
 Head A10%
 Leg A5%
 Head B16%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up70%
 Roll opponent over0%
 Head A0%
 Leg A25%
 Head B3%
 Leg B2%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally20%
 Post X0%
 Post A0%
 Post B50%
 Post X+A0%
 Run-Up Rebound Dive X15%
 Apron-to-Inside B15%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally50%
 Post X0%
 Post A0%
 Post B40%
 Post X+A0%
 Run-Up Rebound Dive X5%
 Apron-to-Inside B5%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally70%
 Running X10%
 Running A20%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally90%
 Running X2%
 Running A8%

Opponent Standing Dazed (Small Damage)
 Go behind70%
 Attack B10%
 Attack B+D-Pad18%
 Attack X+A2%

Opponent Standing Dazed (Large Damage)
 Go behind70%
 Attack B10%
 Attack B+D-Pad8%
 Attack X+A12%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind70%
 Attack B10%
 Attack B+D-Pad0%
 Attack X+A20%

Defense against opponent grappling from behind
 X Back Counter55%
 A Back Counter45%

Opponent is outside of ring
 Follow Outside15%
 Apron Slingshot Attack to Outside30%
 Running to Outside Diving Attack45%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait10%

Mount Position (Small Damage)
 Mount X40%
 Mount A40%
 Mount B20%

Mount Position (Large Damage)
 Mount X25%
 Mount A25%
 Mount B50%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A40%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X22%
 Front Facelock A20%
 Front Facelock B58%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A40%
 Back Mount B20%

Back Mount Position (Large Damage)
 Back Mount X20%
 Back Mount A20%
 Back Mount B60%

Performance (Opponent standing dazed)
 Analog LEFT10%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform85%

Performance (Opponent downed)
 Analog LEFT2%
 Analog RIGHT0%
 Analog UP15%
 Analog DOWN5%
 Do Not Perform78%

Performance (Opponent outside of ring)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN15%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN2%
 Do Not Perform98%

Everytime I am particular (Entertainment)
 High85%
 Low15%

Serious Time (Discretion)
 High70%
 Low30%

Flexibility (Adaptability against opponent's style)
 High70%
 Low30%

Cooperation (Used for Tag matches)
 High95%
 Low5%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast70%
 Slow30%

Weapons Usage
 Use Weapon2%
 Don't Use Weapon98%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.