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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Ashura Hara
Organization: Legends

Created by Spike


• NAME ENTRY
NicknameHara Short Name Hara Long Name Ashura
Flipon Seperator 1-Space

R
G
B
10
6
5
15
9
6
22
13
9
25
16
12
29
20
15
31
24
20
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2
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22
18
16
28
26
24
2
1
1
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6
10
11
10
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2
1
3
4
3
6
7
6
10
11
10
     
R
G
B
0
0
8
0
0
18
4
5
24
5
7
28
1
2
1
3
4
3
6
7
6
10
11
10
2
2
2
4
4
4
6
6
6
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9
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2
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2
14
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19
6
6
24
10
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30
0
27
0
0
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0
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27
0
2
2
2
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4
4
11
11
11
16
16
16
0
27
0
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27
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0
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27
0

• WRESTLER MAKE (Appearance)
Stance4-Power
SizeMedium
Face-235
ChestL1-Bare
WaistD1-Short Tights
Upper ArmD3-Supporter
Lower ArmD4-Supporter 1
Wrist-1-Bare
ThighL1-Bare
Knee-6-Kneepad + Shoes 1
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation18 - Legends
Weight Class1 - Heavy Class
Height178 cm
Weight120 kg
Year of Birth1963
Month of Birth8
Day of Birth16
Birthplace2 - Japan
Fighting Style5 - Power
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill13 - Hardbody
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness3 - Strong
Awareness (Bleeding)3 - Strong
Neck Endurance2 - Medium
Arm Endurance3 - High
Waist Endurance1 - Low
Foot Endurance2 - Medium
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner2 - Can Ascend
Theme Music18
Voice 1 Quality (V1 Category)3 - Nihon-jin 3
Voice 1 Kind (V1 Sample)23
Voice 2 Quality (V2 Category)3 - Nihon-jin 3
Voice 2 Kind (V2 Sample)43

• PARAMETER EDIT
ATTACKDEFENSE
Punch8Punch8
Kick3Kick6
Suplex3Suplex5
Submission2Submission2
Stretch6Stretch6
Power8Flying2
Instant-P4Crush7
Arm Power7Versus Lariat6
Technical2Technical2
Rough6Rough7
Ground1Ground1

Points Used: 144


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-7-Horizontal Chop
  Standing AX-10-Kick
    1 Standing B+DPadB-7-Lariat Attack
    2 Special Standing BB-11-Football Tackle
  Standing X+AB-16-Dropkick
  Special Running X17-Shoulder Tackle
    1 Finisher Running A7-Lariat
  Run Counter X58-Shoulder Throw
    1 Run Counter A21-Lariat
    1 Running Toward Corner B7-Lariat
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X3-Diving Elbowdrop
  Post A19-Diving Bodysplash
  Post B30-Sledgehammer
  Post X+A30-Sledgehammer
  Grappling XX-10-Backhand Chop
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-27-Toe Kick
    1 Special Grappling AA-1-Headbutt
    2 Grappling A + UpA-39-Delayed Suplex
  Grappling A + Left/RightA-79-DDT
  Grappling A + DownA-81-Piledriver
    1 Special Grappling BB-1-Headbutt Rush
  Grappling B + UpB-49-Cobra Twist
    2 Grappling B + Left/RightB-106-Running Powerslam
    2 Grappling B + DownB-163-Powerbomb
    2 Grappling X+AA-22-Shoulder Lock Enzuigiri
  Back Grappling XX-1-Enzui Headbutt
    1 Back Grappling AA-4-Enzui Lariat
  Back Grappling BB-2-Sleeperhold
  Back Grappling B + Up/DownA-11-Carry Style Backdrop
    2 Back Grappling B + Left/RightA-21-Atomic Drop
  Back Grappling X+AB-41-Leg Lift Style Backdrop Hold
  Back Counter X1-Back Elbowsmash
  Back Counter A16-Back Press
  Opponent Face Up, at Head A38-Sleeperhold
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A29-Goumon Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B23-Stomping (Face)
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B11-Kneedrop (Neck)
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right4-Kushi-zashi Machine Gun Backhand Chop
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team6-Combination Powerbomb
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A13-Boston Crab
  Mount Position B19-Lift-Up Press
  Mount Position Counter7-Kick opponent off
  Front Facelock X5-Front Neck Lock
  Front Facelock A11-Piledriver
  Front Facelock B12-Powerbomb Whip
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X5-Back Mount Elbow
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B12-Reverse Powerbomb
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron6-Leg Pull to Outside
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter2-Body Press Counter
  Performance Analog LEFT12-Wrist Check
    1 Performance Analog RIGHT1-Single Hand Raised 1
    1 Performance Analog UP15-Two Hand Raising
  Performance Analog DOWN 5-Single Arm Spinning

FINISHER NAME: ??????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent42%  B6%
 Stall for time10%  B+D-Pad4%
 Circle the opponent15%  X+A0%
 X13%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent45%  B8%
 Stall for time10%  B+D-Pad8%
 Circle the opponent9%  X+A1%
 X9%
 A10%

While Grappling (Small Damage)
 X10%  A Up4%  B Left/Right1%
 X Up13%  A Left/Right0%  B Down0%
 X Left/Right10%  A Down2%  X+A0%
 X Down12%  B1%  Y30%
 A8%  B Up4%  R Trigger5%

While Grappling (Medium Damage)
 X0%  A Up10%  B Left/Right8%
 X Up3%  A Left/Right4%  B Down2%
 X Left/Right0%  A Down10%  X+A4%
 X Down2%  B6%  Y25%
 A16%  B Up5%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up4%  B Left/Right8%
 X Up3%  A Left/Right2%  B Down10%
 X Left/Right0%  A Down8%  X+A7%
 X Down2%  B11%  Y25%
 A1%  B Up4%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A0%
 Back A20%  Back Y20%
 Back B15%
 Back B Up/Down15%
 Back B Left/Right10%

Grapple with opponent from behind (Large Damage)
 Back X8%  Back X+A5%
 Back A42%  Back Y15%
 Back B12%
 Back B Up/Down12%
 Back B Left/Right6%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A35%
 Counter X25%
 Counter A15%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A40%
 Counter X10%
 Counter A40%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B66%
 Grapple B Up6%
 Grapple B Left/Right16%
 Grapple B Down12%

Opponent is dazed in corner (Large Damage)
 Running B42%
 Grapple B Up38%
 Grapple B Left/Right8%
 Grapple B Down12%

Opponent is downed around a corner (Large Damage)
 Don't Ascend99%
 Ascend X1%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend99%
 Ascend X1%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally92%
 Running B Downed Move8%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A20%
 Leg A10%
 Head B40%
 Leg B15%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up44%
 Roll opponent over5%
 Head A18%
 Leg A15%
 Head B12%
 Leg B6%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up47%
 Roll opponent over5%
 Head A8%
 Leg A35%
 Head B3%
 Leg B2%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over5%
 Head A20%
 Leg A10%
 Head B20%
 Leg B35%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up49%
 Roll opponent over5%
 Head A17%
 Leg A15%
 Head B8%
 Leg B6%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up55%
 Roll opponent over4%
 Head A1%
 Leg A30%
 Head B5%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally98%
 Post X0%
 Post A0%
 Post B2%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally44%
 Running X8%
 Running A48%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally70%
 Running X0%
 Running A30%

Opponent Standing Dazed (Small Damage)
 Go behind50%
 Attack B28%
 Attack B+D-Pad20%
 Attack X+A2%

Opponent Standing Dazed (Large Damage)
 Go behind48%
 Attack B12%
 Attack B+D-Pad36%
 Attack X+A4%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind35%
 Attack B25%
 Attack B+D-Pad38%
 Attack X+A2%

Defense against opponent grappling from behind
 X Back Counter70%
 A Back Counter30%

Opponent is outside of ring
 Follow Outside70%
 Apron Slingshot Attack to Outside5%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait25%

Mount Position (Small Damage)
 Mount X50%
 Mount A30%
 Mount B20%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X60%
 Front Facelock A20%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A40%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X50%
 Back Mount A38%
 Back Mount B12%

Back Mount Position (Large Damage)
 Back Mount X22%
 Back Mount A34%
 Back Mount B44%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT2%
 Analog UP0%
 Analog DOWN10%
 Do Not Perform88%

Performance (Opponent downed)
 Analog LEFT2%
 Analog RIGHT2%
 Analog UP2%
 Analog DOWN0%
 Do Not Perform94%

Performance (Opponent outside of ring)
 Analog LEFT5%
 Analog RIGHT5%
 Analog UP10%
 Analog DOWN0%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High92%
 Low8%

Serious Time (Discretion)
 High62%
 Low38%

Flexibility (Adaptability against opponent's style)
 High66%
 Low34%

Cooperation (Used for Tag matches)
 High96%
 Low4%

Outside Return Count
 Fast28%
 Slow72%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon5%
 Don't Use Weapon95%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.