Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Jeff Hardy
Organization: WWF
Created by Spike
NAME ENTRY | |||||
Nickname | Hardy | Short Name | Jeff | Long Name | Hardy |
Flip | off | Seperator | 1-Space |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
5 4 3 |
10 6 13 |
16 7 26 |
20 8 28 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
13 13 0 |
21 21 0 |
27 27 3 |
30 30 8 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
|||
R G B |
1 2 1 |
3 4 3 |
6 6 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
WRESTLER MAKE (Appearance) | ||
Stance | 5-Lucha | |
Size | Medium | |
Face | - | 148 |
Chest | S | 6-Plain T-Shirt |
Waist | S | 18-T-Shirt + Jeans |
Upper Arm | S | 7-Elbow length of Shirt |
Lower Arm | S | 6-Sleeves of Shirt |
Wrist | - | 1-Bare |
Thigh | S | 16-Karate Gi |
Knee | - | 12-Karate Gi |
Ankle | - | 6-Kung Fu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 10 - WWF |
Weight Class | 3 - Free Class |
Height | 182 cm |
Weight | 101 kg |
Year of Birth | 1977 |
Month of Birth | 10 |
Day of Birth | 18 |
Birthplace | 3 - United States |
Fighting Style | 8 - Luchadore |
Defensive Style | 6 - Lucha |
Critical Type | 1 - Finisher |
Special Skill | 2 - Stardom |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 3 - Above |
Breathing (Bleeding) | 2 - Medium |
Awareness | 1 - Poor |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 5 - Fast |
Corner Climbing/Descending Speed | 5 - Fast |
Ability to Climb Corner | 3 - Can Run & Ascend |
Theme Music | 21 |
Voice 1 Quality (V1 Category) | 6 - Gaijin 2 |
Voice 1 Kind (V1 Sample) | 3 |
Voice 2 Quality (V2 Category) | 6 - Gaijin 2 |
Voice 2 Kind (V2 Sample) | 2 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 4 | Punch | 4 |
Kick | 3 | Kick | 3 |
Suplex | 4 | Suplex | 5 |
Submission | 2 | Submission | 2 |
Stretch | 2 | Stretch | 3 |
Power | 5 | Flying | 8 |
Instant-P | 9 | Crush | 5 |
Arm Power | 4 | Versus Lariat | 4 |
Technical | 6 | Technical | 6 |
Rough | 3 | Rough | 3 |
Ground | 1 | Ground | 1 |
Points Used: 140
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-2-American Jab | ||
Standing A | X-11-Toe Kick | ||
Standing B+DPad | A-2-American Hook | ||
Standing B | A-13-Thrust Kick | ||
Standing X+A | B-16-Dropkick | ||
Running X | 42-Flying Kneel Kick | ||
Running A | 44-Flying Headscissors Whip | ||
Run Counter X | 58-Shoulder Throw | ||
2 | Run Counter A | 57-Original Frankensteiner | |
1 | Special | Running Toward Corner B | 21-Zero Sen Kick |
Running Toward Outside B | 5-Tope Con Hilo | ||
Rope Slingshot to Outside B | 6-La Quebrada | ||
Apron Slingshot to Inside B | 7-Swan Dive High Speed Huracanrana | ||
Post X | 40-Missile Dropkick | ||
Special | Post A | 36-Moonsault Attack | |
Post B | 35-Diving Body Attack | ||
Finisher | Post X+A | 18-Senton Atomico | |
Grappling X | X-4-Upper Blow | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-34-Single Leg Takedown | ||
Grappling A | A-23-Leg Feed Enzuigiri | ||
Grappling A + Up | A-42-Snap Suplex | ||
Grappling A + Left/Right | A-79-DDT | ||
1 | Special | Grappling A + Down | A-64-Chin Crusher |
Grappling B | B-68-Small Package Hold | ||
Grappling B + Up | B-66-Frankensteiner | ||
Grappling B + Left/Right | B-19-American Punch Rush | ||
Grappling B + Down | A-62-Swinging Neckbreaker | ||
2 | Grappling X+A | B-69-Backslide Pin | |
Back Grappling X | X-11-Leg Trip | ||
Back Grappling A | A-10-Backdrop | ||
Back Grappling B | B-20-Rollup | ||
Back Grappling B + Up/Down | A-8-Reverse DDT | ||
2 | Back Grappling B + Left/Right | B-42-German Suplex | |
Back Grappling X+A | B-23-Misterio Rana | ||
Back Counter X | 21-Go-Behind | ||
Back Counter A | 10-Forward Rolling Prawn Hold | ||
Opponent Face Up, at Head A | 6-Mount Knuckle Arrow | ||
Opponent Face Up, at Foot A | 35-Backward Leghook Pin | ||
Opponent Face Down, at Head A | 41-La Majistral | ||
Opponent Face Down, at Foot A | 19-Half Boston Crab | ||
Opponent Face Up, at Head B | 22-Guillotine Drop | ||
Special | Opponent Face Up, at Foot B | 10-Groin Knee Stamp | |
Opponent Face Down, at Head B | 18-Guillotine Drop | ||
Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
Opponent Down, Running B | 18-Guillotine Drop | ||
2 | Corner Grappling B + Up | 39-Top Rope Frankensteiner | |
Corner Grappling B + Left/Right | 6-Corner Mount Knuckle Arrow | ||
Corner Grappling B + Down | 61-Top Rope Backdrop | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 2-Combination D.D.T. | ||
Corner Triple Team | 2-Triple Impact | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 18-Jackknife Hold | ||
Mount Position B | 13-Boston Crab | ||
Mount Position Counter | 6-Grounded Rana | ||
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 8-Jumping DDT | ||
Front Facelock B | 13-Back Switch | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 9-Jado Clutch | ||
Back Mount Position B | 5-Back Mount Elbow | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
2 | Run-Up Post Rebound Attack X | 5-Moonsault Attack | |
Run-Up Post Rebound Attack A | 5-Moonsault Press | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 8-Drop-Down Style Stun Gun | ||
Front Avalanche Setup Counter | 6-Top Rope Sunset Flip | ||
Back Avalanche Setup Counter | 4-Super Frankensteiner | ||
Performance Analog LEFT | 75-Chest Out | ||
Performance Analog RIGHT | 22-Open Arm Provoke | ||
Performance Analog UP | 107-Cool Dance | ||
Performance Analog DOWN | 15-Two Hand Raising |
FINISHER NAME: ????-????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 54% | B | 2% | ||
Stall for time | 10% | B+D-Pad | 8% | ||
Circle the opponent | 10% | X+A | 2% | ||
X | 6% | ||||
A | 8% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 62% | B | 4% | ||
Stall for time | 8% | B+D-Pad | 6% | ||
Circle the opponent | 6% | X+A | 4% | ||
X | 4% | ||||
A | 6% |
While Grappling (Small Damage)
X | 10% | A Up | 2% | B Left/Right | 2% | |||
X Up | 12% | A Left/Right | 4% | B Down | 0% | |||
X Left/Right | 12% | A Down | 0% | X+A | 0% | |||
X Down | 18% | B | 2% | Y | 28% | |||
A | 2% | B Up | 0% | R Trigger | 8% |
While Grappling (Medium Damage)
X | 2% | A Up | 12% | B Left/Right | 3% | |||
X Up | 2% | A Left/Right | 14% | B Down | 2% | |||
X Left/Right | 0% | A Down | 14% | X+A | 2% | |||
X Down | 8% | B | 2% | Y | 27% | |||
A | 6% | B Up | 1% | R Trigger | 5% |
While Grappling (Large Damage)
X | 0% | A Up | 4% | B Left/Right | 14% | |||
X Up | 2% | A Left/Right | 4% | B Down | 14% | |||
X Left/Right | 0% | A Down | 8% | X+A | 8% | |||
X Down | 2% | B | 6% | Y | 20% | |||
A | 4% | B Up | 8% | R Trigger | 6% |
Grapple with opponent from behind (Small Damage)
Back X | 14% | Back X+A | 2% | ||
Back A | 20% | Back Y | 30% | ||
Back B | 8% | ||||
Back B Up/Down | 16% | ||||
Back B Left/Right | 10% |
Grapple with opponent from behind (Large Damage)
Back X | 2% | Back X+A | 15% | ||
Back A | 15% | Back Y | 10% | ||
Back B | 18% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 20% | |
Running A | 25% | |
Counter X | 35% | |
Counter A | 5% | |
Counter L Trigger | 15% |
Opponent thrown to ropes (Large Damage)
Running X | 20% | |
Running A | 15% | |
Counter X | 15% | |
Counter A | 45% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 55% | |
Grapple B Up | 8% | |
Grapple B Left/Right | 32% | |
Grapple B Down | 5% |
Opponent is dazed in corner (Large Damage)
Running B | 25% | |
Grapple B Up | 45% | |
Grapple B Left/Right | 15% | |
Grapple B Down | 15% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 60% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 30% | |
Run-Up Rebound Dive A | 10% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 30% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 70% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 95% | |
Running B Downed Move | 5% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 10% | |
Leg B | 20% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 57% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 35% | |
Head B | 4% | |
Leg B | 4% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 4% | |
Head A | 0% | |
Leg A | 2% | |
Head B | 50% | |
Leg B | 24% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 56% | |
Roll opponent over | 4% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 15% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 64% | |
Roll opponent over | 3% | |
Head A | 25% | |
Leg A | 0% | |
Head B | 5% | |
Leg B | 3% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 20% | |
Post X | 14% | |
Post A | 24% | |
Post B | 14% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 24% | |
Apron-to-Inside B | 4% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 50% | |
Post X | 5% | |
Post A | 10% | |
Post B | 14% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 20% | |
Apron-to-Inside B | 1% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 82% | |
Running X | 18% | |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 96% | |
Running X | 4% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 45% | |
Attack B | 8% | |
Attack B+D-Pad | 42% | |
Attack X+A | 5% |
Opponent Standing Dazed (Large Damage)
Go behind | 42% | |
Attack B | 10% | |
Attack B+D-Pad | 20% | |
Attack X+A | 28% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 40% | |
Attack B | 15% | |
Attack B+D-Pad | 10% | |
Attack X+A | 35% |
Defense against opponent grappling from behind
X Back Counter | 65% | |
A Back Counter | 35% |
Opponent is outside of ring
Follow Outside | 10% | |
Apron Slingshot Attack to Outside | 15% | |
Running to Outside Diving Attack | 40% | |
Post X | 5% | |
Post A | 5% | |
Post B | 5% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 20% |
Mount Position (Small Damage)
Mount X | 50% | |
Mount A | 10% | |
Mount B | 40% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 50% | |
Mount B | 20% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 30% | |
Front Facelock B | 30% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 60% | |
Back Mount A | 10% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 60% | |
Back Mount B | 10% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 4% | |
Do Not Perform | 86% |
Performance (Opponent downed)
Analog LEFT | 10% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 5% | |
Do Not Perform | 75% |
Performance (Opponent outside of ring)
Analog LEFT | 4% | |
Analog RIGHT | 4% | |
Analog UP | 10% | |
Analog DOWN | 2% | |
Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 30% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 60% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 60% | |
Low | 40% |
Flexibility (Adaptability against opponent's style)
High | 78% | |
Low | 22% |
Cooperation (Used for Tag matches)
High | 100% | |
Low | 0% |
Outside Return Count
Fast | 70% | |
Slow | 30% |
Touchwork
Fast | 95% | |
Slow | 5% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |