Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Matt Hardy
Organization: WWF
Created by Spike
NAME ENTRY | |||||
Nickname | Hardy | Short Name | Hardy | Long Name | Matt |
Flip | on | Seperator | 1-Space |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
6 6 6 |
10 10 10 |
14 14 14 |
6 6 6 |
10 10 13 |
19 19 21 |
28 27 27 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
WRESTLER MAKE (Appearance) | ||
Stance | 5-Lucha | |
Size | Medium | |
Face | - | 148 |
Chest | M | 6-Plain T-Shirt |
Waist | M | 18-T-Shirt + Jeans |
Upper Arm | M | 4-Shoulder of T-Shirt |
Lower Arm | M | 6-Sleeves of Shirt |
Wrist | - | 1-Bare |
Thigh | M | 16-Karate Gi |
Knee | - | 12-Karate Gi |
Ankle | - | 6-Kung Fu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 10 - WWF |
Weight Class | 3 - Free Class |
Height | 185 cm |
Weight | 103 kg |
Year of Birth | 1974 |
Month of Birth | 9 |
Day of Birth | 23 |
Birthplace | 3 - United States |
Fighting Style | 8 - Luchadore |
Defensive Style | 6 - Lucha |
Critical Type | 1 - Finisher |
Special Skill | 2 - Stardom |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 5 - Fast |
Corner Climbing/Descending Speed | 5 - Fast |
Ability to Climb Corner | 3 - Can Run & Ascend |
Theme Music | 21 |
Voice 1 Quality (V1 Category) | 7 - Gaijin 3 |
Voice 1 Kind (V1 Sample) | 3 |
Voice 2 Quality (V2 Category) | 7 - Gaijin 3 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 4 | Punch | 5 |
Kick | 3 | Kick | 3 |
Suplex | 4 | Suplex | 5 |
Submission | 2 | Submission | 2 |
Stretch | 2 | Stretch | 3 |
Power | 6 | Flying | 7 |
Instant-P | 8 | Crush | 5 |
Arm Power | 6 | Versus Lariat | 5 |
Technical | 6 | Technical | 6 |
Rough | 2 | Rough | 3 |
Ground | 1 | Ground | 1 |
Points Used: 145
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-2-American Jab | ||
Standing A | X-11-Toe Kick | ||
Standing B+DPad | A-2-American Hook | ||
Standing B | B-16-Dropkick | ||
Standing X+A | A-15-Rolling Solebutt | ||
1 | Special | Running X | 16-Jumping Neckbreaker Drop |
Running A | 24-Flying Body Attack | ||
Run Counter X | 58-Shoulder Throw | ||
Run Counter A | 20-Back Elbow | ||
Running Toward Corner B | 23-Flying Kneel Kick | ||
Running Toward Outside B | 5-Tope Con Hilo | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | 5-Swan Dive Body Attack | ||
Post X | 30-Sledgehammer | ||
Post A | 40-Missile Dropkick | ||
Post B | 35-Diving Body Attack | ||
2 | Finisher | Post X+A | 8-Diving Guillotine Drop |
Grappling X | X-27-Toe Kick | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-43-Arm Whip | ||
Grappling X + Down | X-47-Drop Toehold | ||
Grappling A | A-11-Headlock Punch | ||
Grappling A + Up | A-42-Snap Suplex | ||
Grappling A + Left/Right | A-79-DDT | ||
Grappling A + Down | A-76-Manhattan Drop | ||
Grappling B | B-68-Small Package Hold | ||
1 | Special | Grappling B + Up | B-84-Backflip |
Grappling B + Left/Right | B-19-American Punch Rush | ||
Grappling B + Down | B-104-Russian Legsweep | ||
1 | Special | Grappling X+A | B-69-Backslide Pin |
Back Grappling X | X-11-Leg Trip | ||
Back Grappling A | A-7-Facecrusher | ||
Back Grappling B | B-20-Rollup | ||
Back Grappling B + Up/Down | B-2-Sleeperhold | ||
Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
Back Grappling X+A | B-21-High Angle Forward Rolling Prawn Hold | ||
Back Counter X | 21-Go-Behind | ||
Back Counter A | 10-Forward Rolling Prawn Hold | ||
Opponent Face Up, at Head A | 57-Single Prawn Hold | ||
Opponent Face Up, at Foot A | 10-Groin Knee Stamp | ||
Opponent Face Down, at Head A | 41-La Majistral | ||
Opponent Face Down, at Foot A | 19-Half Boston Crab | ||
Opponent Face Up, at Head B | 4-Jumping Fistdrop | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 18-Guillotine Drop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Special | Opponent Down, Running B | 18-Guillotine Drop | |
1 | Corner Grappling B + Up | 45-Top Rope Superplex | |
Corner Grappling B + Left/Right | 6-Corner Mount Knuckle Arrow | ||
Corner Grappling B + Down | 30-Swing DDT | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 2-Combination D.D.T. | ||
Corner Triple Team | 2-Triple Impact | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 18-Jackknife Hold | ||
Mount Position B | 13-Boston Crab | ||
Mount Position Counter | 6-Grounded Rana | ||
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 8-Jumping DDT | ||
Front Facelock B | 13-Back Switch | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 9-Jado Clutch | ||
Back Mount Position B | 5-Back Mount Elbow | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | 2-Rebound Style Diving Missile Kick | ||
Run-Up Post Rebound Attack A | 3-Rolling Senton | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 8-Drop-Down Style Stun Gun | ||
Front Avalanche Setup Counter | 1-Face Scratch | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 75-Chest Out | ||
Performance Analog RIGHT | 22-Open Arm Provoke | ||
Performance Analog UP | 18-Two Hand Invitation | ||
Performance Analog DOWN | 15-Two Hand Raising |
FINISHER NAME: ?????????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 50% | B | 4% | ||
Stall for time | 8% | B+D-Pad | 10% | ||
Circle the opponent | 10% | X+A | 2% | ||
X | 8% | ||||
A | 8% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 62% | B | 6% | ||
Stall for time | 4% | B+D-Pad | 6% | ||
Circle the opponent | 6% | X+A | 6% | ||
X | 4% | ||||
A | 6% |
While Grappling (Small Damage)
X | 12% | A Up | 3% | B Left/Right | 2% | |||
X Up | 15% | A Left/Right | 3% | B Down | 0% | |||
X Left/Right | 12% | A Down | 2% | X+A | 0% | |||
X Down | 12% | B | 2% | Y | 27% | |||
A | 5% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 2% | A Up | 12% | B Left/Right | 3% | |||
X Up | 4% | A Left/Right | 16% | B Down | 2% | |||
X Left/Right | 1% | A Down | 15% | X+A | 2% | |||
X Down | 1% | B | 4% | Y | 25% | |||
A | 5% | B Up | 3% | R Trigger | 5% |
While Grappling (Large Damage)
X | 0% | A Up | 4% | B Left/Right | 8% | |||
X Up | 3% | A Left/Right | 4% | B Down | 10% | |||
X Left/Right | 0% | A Down | 8% | X+A | 20% | |||
X Down | 0% | B | 6% | Y | 20% | |||
A | 0% | B Up | 11% | R Trigger | 6% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 2% | ||
Back A | 26% | Back Y | 20% | ||
Back B | 8% | ||||
Back B Up/Down | 16% | ||||
Back B Left/Right | 8% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 24% | ||
Back A | 16% | Back Y | 5% | ||
Back B | 22% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 18% |
Opponent thrown to ropes (Small Damage)
Running X | 20% | |
Running A | 20% | |
Counter X | 35% | |
Counter A | 10% | |
Counter L Trigger | 15% |
Opponent thrown to ropes (Large Damage)
Running X | 40% | |
Running A | 25% | |
Counter X | 10% | |
Counter A | 15% | |
Counter L Trigger | 10% |
Opponent is dazed in corner (Small Damage)
Running B | 65% | |
Grapple B Up | 15% | |
Grapple B Left/Right | 15% | |
Grapple B Down | 5% |
Opponent is dazed in corner (Large Damage)
Running B | 20% | |
Grapple B Up | 40% | |
Grapple B Left/Right | 15% | |
Grapple B Down | 25% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 55% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 40% | |
Run-Up Rebound Dive A | 5% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 25% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 70% | |
Run-Up Rebound Dive A | 5% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 88% | |
Running B Downed Move | 12% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 94% | |
Running B Downed Move | 6% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 5% | |
Head A | 5% | |
Leg A | 10% | |
Head B | 35% | |
Leg B | 30% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 10% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 15% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 55% | |
Roll opponent over | 5% | |
Head A | 25% | |
Leg A | 5% | |
Head B | 5% | |
Leg B | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 5% | |
Head A | 0% | |
Leg A | 10% | |
Head B | 45% | |
Leg B | 20% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 60% | |
Roll opponent over | 4% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 8% | |
Leg B | 8% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 64% | |
Roll opponent over | 5% | |
Head A | 25% | |
Leg A | 2% | |
Head B | 2% | |
Leg B | 2% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 50% | |
Post X | 10% | |
Post A | 12% | |
Post B | 15% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 12% | |
Apron-to-Inside B | 1% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 70% | |
Post X | 5% | |
Post A | 12% | |
Post B | 10% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 3% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 70% | |
Running X | 18% | |
Running A | 12% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 85% | |
Running X | 11% | |
Running A | 4% |
Opponent Standing Dazed (Small Damage)
Go behind | 50% | |
Attack B | 8% | |
Attack B+D-Pad | 32% | |
Attack X+A | 10% |
Opponent Standing Dazed (Large Damage)
Go behind | 55% | |
Attack B | 18% | |
Attack B+D-Pad | 15% | |
Attack X+A | 12% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 60% | |
Attack B | 20% | |
Attack B+D-Pad | 5% | |
Attack X+A | 15% |
Defense against opponent grappling from behind
X Back Counter | 62% | |
A Back Counter | 38% |
Opponent is outside of ring
Follow Outside | 10% | |
Apron Slingshot Attack to Outside | 30% | |
Running to Outside Diving Attack | 30% | |
Post X | 3% | |
Post A | 3% | |
Post B | 4% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 20% |
Mount Position (Small Damage)
Mount X | 50% | |
Mount A | 20% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 30% | |
Front Facelock B | 30% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 60% | |
Back Mount A | 10% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 60% | |
Back Mount B | 10% |
Performance (Opponent standing dazed)
Analog LEFT | 5% | |
Analog RIGHT | 10% | |
Analog UP | 5% | |
Analog DOWN | 5% | |
Do Not Perform | 75% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 10% | |
Analog DOWN | 5% | |
Do Not Perform | 75% |
Performance (Opponent outside of ring)
Analog LEFT | 10% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 5% | |
Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 30% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 60% |
Everytime I am particular (Entertainment)
High | 95% | |
Low | 5% |
Serious Time (Discretion)
High | 75% | |
Low | 25% |
Flexibility (Adaptability against opponent's style)
High | 90% | |
Low | 10% |
Cooperation (Used for Tag matches)
High | 100% | |
Low | 0% |
Outside Return Count
Fast | 65% | |
Slow | 35% |
Touchwork
Fast | 95% | |
Slow | 5% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |