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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Matt Hardy
Organization: WWF

Created by Spike


• NAME ENTRY
NicknameHardy Short Name Hardy Long Name Matt
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance5-Lucha
SizeMedium
Face-148
ChestM6-Plain T-Shirt
WaistM18-T-Shirt + Jeans
Upper ArmM4-Shoulder of T-Shirt
Lower ArmM6-Sleeves of Shirt
Wrist-1-Bare
ThighM16-Karate Gi
Knee-12-Karate Gi
Ankle-6-Kung Fu Shoes

• SKILL EDIT (Profile)
Group Affiliation10 - WWF
Weight Class3 - Free Class
Height185 cm
Weight103 kg
Year of Birth1974
Month of Birth9
Day of Birth23
Birthplace3 - United States
Fighting Style8 - Luchadore
Defensive Style6 - Lucha
Critical Type1 - Finisher
Special Skill2 - Stardom
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed5 - Fast
Corner Climbing/Descending Speed5 - Fast
Ability to Climb Corner3 - Can Run & Ascend
Theme Music21
Voice 1 Quality (V1 Category)7 - Gaijin 3
Voice 1 Kind (V1 Sample)3
Voice 2 Quality (V2 Category)7 - Gaijin 3
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch4Punch5
Kick3Kick3
Suplex4Suplex5
Submission2Submission2
Stretch2Stretch3
Power6Flying7
Instant-P8Crush5
Arm Power6Versus Lariat5
Technical6Technical6
Rough2Rough3
Ground1Ground1

Points Used: 145


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-2-American Jab
  Standing AX-11-Toe Kick
  Standing B+DPadA-2-American Hook
  Standing BB-16-Dropkick
  Standing X+AA-15-Rolling Solebutt
    1 Special Running X16-Jumping Neckbreaker Drop
  Running A24-Flying Body Attack
  Run Counter X58-Shoulder Throw
  Run Counter A20-Back Elbow
  Running Toward Corner B23-Flying Kneel Kick
  Running Toward Outside B5-Tope Con Hilo
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside B5-Swan Dive Body Attack
  Post X30-Sledgehammer
  Post A40-Missile Dropkick
  Post B35-Diving Body Attack
    2 Finisher Post X+A8-Diving Guillotine Drop
  Grappling XX-27-Toe Kick
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-43-Arm Whip
  Grappling X + DownX-47-Drop Toehold
  Grappling AA-11-Headlock Punch
  Grappling A + UpA-42-Snap Suplex
  Grappling A + Left/RightA-79-DDT
  Grappling A + DownA-76-Manhattan Drop
  Grappling BB-68-Small Package Hold
    1 Special Grappling B + UpB-84-Backflip
  Grappling B + Left/RightB-19-American Punch Rush
  Grappling B + DownB-104-Russian Legsweep
    1 Special Grappling X+AB-69-Backslide Pin
  Back Grappling XX-11-Leg Trip
  Back Grappling AA-7-Facecrusher
  Back Grappling BB-20-Rollup
  Back Grappling B + Up/DownB-2-Sleeperhold
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Back Grappling X+AB-21-High Angle Forward Rolling Prawn Hold
  Back Counter X21-Go-Behind
  Back Counter A10-Forward Rolling Prawn Hold
  Opponent Face Up, at Head A57-Single Prawn Hold
  Opponent Face Up, at Foot A10-Groin Knee Stamp
  Opponent Face Down, at Head A41-La Majistral
  Opponent Face Down, at Foot A19-Half Boston Crab
  Opponent Face Up, at Head B4-Jumping Fistdrop
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Special Opponent Down, Running B18-Guillotine Drop
    1 Corner Grappling B + Up45-Top Rope Superplex
  Corner Grappling B + Left/Right6-Corner Mount Knuckle Arrow
  Corner Grappling B + Down30-Swing DDT
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team2-Combination D.D.T.
  Corner Triple Team2-Triple Impact
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A18-Jackknife Hold
  Mount Position B13-Boston Crab
  Mount Position Counter6-Grounded Rana
  Front Facelock X2-Body Punch
  Front Facelock A8-Jumping DDT
  Front Facelock B13-Back Switch
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A9-Jado Clutch
  Back Mount Position B5-Back Mount Elbow
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack X2-Rebound Style Diving Missile Kick
  Run-Up Post Rebound Attack A3-Rolling Senton
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron8-Drop-Down Style Stun Gun
  Front Avalanche Setup Counter1-Face Scratch
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT75-Chest Out
  Performance Analog RIGHT22-Open Arm Provoke
  Performance Analog UP18-Two Hand Invitation
  Performance Analog DOWN 15-Two Hand Raising

FINISHER NAME: ?????????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent50%  B4%
 Stall for time8%  B+D-Pad10%
 Circle the opponent10%  X+A2%
 X8%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent62%  B6%
 Stall for time4%  B+D-Pad6%
 Circle the opponent6%  X+A6%
 X4%
 A6%

While Grappling (Small Damage)
 X12%  A Up3%  B Left/Right2%
 X Up15%  A Left/Right3%  B Down0%
 X Left/Right12%  A Down2%  X+A0%
 X Down12%  B2%  Y27%
 A5%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X2%  A Up12%  B Left/Right3%
 X Up4%  A Left/Right16%  B Down2%
 X Left/Right1%  A Down15%  X+A2%
 X Down1%  B4%  Y25%
 A5%  B Up3%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up4%  B Left/Right8%
 X Up3%  A Left/Right4%  B Down10%
 X Left/Right0%  A Down8%  X+A20%
 X Down0%  B6%  Y20%
 A0%  B Up11%  R Trigger6%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A2%
 Back A26%  Back Y20%
 Back B8%
 Back B Up/Down16%
 Back B Left/Right8%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A24%
 Back A16%  Back Y5%
 Back B22%
 Back B Up/Down10%
 Back B Left/Right18%

Opponent thrown to ropes (Small Damage)
 Running X20%
 Running A20%
 Counter X35%
 Counter A10%
 Counter L Trigger15%

Opponent thrown to ropes (Large Damage)
 Running X40%
 Running A25%
 Counter X10%
 Counter A15%
 Counter L Trigger10%

Opponent is dazed in corner (Small Damage)
 Running B65%
 Grapple B Up15%
 Grapple B Left/Right15%
 Grapple B Down5%

Opponent is dazed in corner (Large Damage)
 Running B20%
 Grapple B Up40%
 Grapple B Left/Right15%
 Grapple B Down25%

Opponent is downed around a corner (Large Damage)
 Don't Ascend55%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A40%
 Run-Up Rebound Dive A5%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend25%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A70%
 Run-Up Rebound Dive A5%

Opponent is down in center of ring (Large Damage)
 Attack Normally88%
 Running B Downed Move12%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally94%
 Running B Downed Move6%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over5%
 Head A5%
 Leg A10%
 Head B35%
 Leg B30%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over10%
 Head A15%
 Leg A10%
 Head B15%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up55%
 Roll opponent over5%
 Head A25%
 Leg A5%
 Head B5%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over5%
 Head A0%
 Leg A10%
 Head B45%
 Leg B20%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up60%
 Roll opponent over4%
 Head A10%
 Leg A10%
 Head B8%
 Leg B8%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up64%
 Roll opponent over5%
 Head A25%
 Leg A2%
 Head B2%
 Leg B2%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally50%
 Post X10%
 Post A12%
 Post B15%
 Post X+A0%
 Run-Up Rebound Dive X12%
 Apron-to-Inside B1%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally70%
 Post X5%
 Post A12%
 Post B10%
 Post X+A0%
 Run-Up Rebound Dive X3%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally70%
 Running X18%
 Running A12%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally85%
 Running X11%
 Running A4%

Opponent Standing Dazed (Small Damage)
 Go behind50%
 Attack B8%
 Attack B+D-Pad32%
 Attack X+A10%

Opponent Standing Dazed (Large Damage)
 Go behind55%
 Attack B18%
 Attack B+D-Pad15%
 Attack X+A12%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind60%
 Attack B20%
 Attack B+D-Pad5%
 Attack X+A15%

Defense against opponent grappling from behind
 X Back Counter62%
 A Back Counter38%

Opponent is outside of ring
 Follow Outside10%
 Apron Slingshot Attack to Outside30%
 Running to Outside Diving Attack30%
 Post X3%
 Post A3%
 Post B4%
 Post X+A0%
 Stay Inside of Ring and wait20%

Mount Position (Small Damage)
 Mount X50%
 Mount A20%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A30%
 Front Facelock B30%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X60%
 Back Mount A10%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A60%
 Back Mount B10%

Performance (Opponent standing dazed)
 Analog LEFT5%
 Analog RIGHT10%
 Analog UP5%
 Analog DOWN5%
 Do Not Perform75%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP10%
 Analog DOWN5%
 Do Not Perform75%

Performance (Opponent outside of ring)
 Analog LEFT10%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN5%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT30%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform60%

Everytime I am particular (Entertainment)
 High95%
 Low5%

Serious Time (Discretion)
 High75%
 Low25%

Flexibility (Adaptability against opponent's style)
 High90%
 Low10%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast65%
 Slow35%

Touchwork
 Fast95%
 Slow5%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.