Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Salman Hashimikov
Organization: New Japan
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Hashimikov | Short Name | Hashim | Long Name | ikov |
Flip | off | Seperator | 4-None |
R G B |
12 6 4 |
20 12 10 |
24 15 13 |
28 20 16 |
29 23 18 |
31 26 20 |
4 2 2 |
22 18 16 |
28 26 24 |
2 2 2 |
8 7 6 |
12 11 10 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
12 0 0 |
16 0 0 |
21 0 1 |
26 0 2 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 3-Amaresu | |
Size | Small | |
Face | - | 171 |
Chest | L | 3-Amaresu 1 |
Waist | L | 10-Amaresu 1 |
Upper Arm | L | 1-Bare |
Lower Arm | M | 1-Bare |
Wrist | - | 1-Bare |
Thigh | M | 1-Bare |
Knee | - | 22-Amaresu Shoes |
Ankle | - | 7-Amaresu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 1 - NJPW |
Weight Class | 3 - Free Class |
Height | 188 cm |
Weight | 110 kg |
Year of Birth | ?? |
Month of Birth | ?? |
Day of Birth | ?? |
Birthplace | 10 - Russia |
Fighting Style | 3 - Wrestling |
Defensive Style | 3 - Power |
Critical Type | 2 - Suplex |
Special Skill | 1 - None |
Recovery Power | 3 - Fast |
Recovery Power (Bleeding) | 3 - Fast |
Breathing | 3 - Above |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 17 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 2 | Punch | 2 |
Kick | 2 | Kick | 2 |
Suplex | 9 | Suplex | 6 |
Submission | 4 | Submission | 4 |
Stretch | 6 | Stretch | 5 |
Power | 9 | Flying | 3 |
Instant-P | 6 | Crush | 3 |
Arm Power | 8 | Versus Lariat | 2 |
Technical | 5 | Technical | 4 |
Rough | 2 | Rough | 2 |
Ground | 6 | Ground | 8 |
Points Used: 157
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-6-Slap (Chest) | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-9-Double Leg Takedown into mount | ||
Standing B | B-9-Double Leg Takedown into mount | ||
Standing X+A | B-9-Double Leg Takedown into mount | ||
Running X | 17-Shoulder Tackle | ||
Running A | 18-Double Leg Tackle into mount | ||
Run Counter X | 77-Belly-to-Belly Suplex | ||
Special | Run Counter A | 76-Mountain Bomb | |
Running Toward Corner B | 8-Body Press | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-21-Elbow Pat | ||
Grappling X + Up | X-42-Gorilla Slam | ||
Grappling X + Left/Right | X-46-Fireman's Carry | ||
Grappling X + Down | X-51-Hip Throw | ||
Grappling A | A-1-Headbutt | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Special | Grappling A + Left/Right | A-50-Side Belly-To-Belly Suplex | |
Special | Grappling A + Down | A-77-Ipponzei | |
Grappling B | B-46-Front Necklock | ||
Grappling B + Up | A-49-Overhead Belly-To-Belly Suplex Whip | ||
Finisher | Grappling B + Left/Right | A-78-Water Wheel | |
Grappling B + Down | B-141-German Suplex | ||
Grappling X+A | B-141-German Suplex | ||
Back Grappling X | X-11-Leg Trip | ||
Back Grappling A | A-23-Atomic Whip | ||
Back Grappling B | B-3-Body Scissors Sleeperhold | ||
Special | Back Grappling B + Up/Down | B-43-German Suplex Whip | |
Back Grappling B + Left/Right | B-42-German Suplex | ||
Back Grappling X+A | B-42-German Suplex | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 14-Ipponzei | ||
Opponent Face Up, at Head A | 55-Normal Pin | ||
Opponent Face Up, at Foot A | 30-Crucifix Knee Hold | ||
Opponent Face Down, at Head A | 36-Crucifix Armhold | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 23-Stomping (Face) | ||
Opponent Face Up, at Foot B | 18-Half Boston Crab | ||
Opponent Face Down, at Head B | 20-Stomping (Head) | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 49-Belly-to-Belly Superplex | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 19-Lift-Up Press | ||
Mount Position A | 12-Giant Swing | ||
Mount Position B | 13-Boston Crab | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 10-Karelin Lift | ||
Front Facelock A | 9-Double Arm Suplex | ||
Front Facelock B | 11-Piledriver | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 10-Karelin Lift | ||
Back Mount Position A | 11-Belly-To-Back | ||
Back Mount Position B | 12-Reverse Powerbomb | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 11-Shoulderbutt | ||
Front Avalanche Setup Counter | 5-Top Rope Sunset Flip Powerbomb Whip | ||
Back Avalanche Setup Counter | 2-Body Press Counter | ||
Performance Analog LEFT | 65-Two Arm Crossing | ||
Performance Analog RIGHT | 16-Two Hand Guts Pose | ||
Performance Analog UP | 15-Two Hand Raising | ||
Performance Analog DOWN | 15-Two Hand Raising |
FINISHER NAME: ?????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 34% | B | 0% | ||
Stall for time | 18% | B+D-Pad | 0% | ||
Circle the opponent | 20% | X+A | 10% | ||
X | 10% | ||||
A | 8% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 47% | B | 0% | ||
Stall for time | 8% | B+D-Pad | 0% | ||
Circle the opponent | 18% | X+A | 15% | ||
X | 8% | ||||
A | 4% |
While Grappling (Small Damage)
X | 10% | A Up | 2% | B Left/Right | 0% | |||
X Up | 8% | A Left/Right | 8% | B Down | 0% | |||
X Left/Right | 18% | A Down | 5% | X+A | 0% | |||
X Down | 16% | B | 2% | Y | 10% | |||
A | 3% | B Up | 0% | R Trigger | 18% |
While Grappling (Medium Damage)
X | 0% | A Up | 8% | B Left/Right | 5% | |||
X Up | 0% | A Left/Right | 16% | B Down | 5% | |||
X Left/Right | 5% | A Down | 10% | X+A | 0% | |||
X Down | 2% | B | 5% | Y | 10% | |||
A | 3% | B Up | 11% | R Trigger | 20% |
While Grappling (Large Damage)
X | 0% | A Up | 0% | B Left/Right | 22% | |||
X Up | 0% | A Left/Right | 6% | B Down | 13% | |||
X Left/Right | 3% | A Down | 5% | X+A | 0% | |||
X Down | 3% | B | 5% | Y | 8% | |||
A | 0% | B Up | 15% | R Trigger | 20% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 0% | ||
Back A | 45% | Back Y | 0% | ||
Back B | 15% | ||||
Back B Up/Down | 12% | ||||
Back B Left/Right | 8% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 0% | ||
Back A | 0% | Back Y | 0% | ||
Back B | 25% | ||||
Back B Up/Down | 40% | ||||
Back B Left/Right | 35% |
Opponent thrown to ropes (Small Damage)
Running X | 15% | |
Running A | 5% | |
Counter X | 40% | |
Counter A | 40% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 10% | |
Running A | 5% | |
Counter X | 20% | |
Counter A | 65% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 42% | |
Grapple B Up | 8% | |
Grapple B Left/Right | 32% | |
Grapple B Down | 18% |
Opponent is dazed in corner (Large Damage)
Running B | 20% | |
Grapple B Up | 28% | |
Grapple B Left/Right | 42% | |
Grapple B Down | 10% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 95% | |
Running B Downed Move | 5% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 20% | |
Head B | 30% | |
Leg B | 15% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 15% | |
Head B | 15% | |
Leg B | 15% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 45% | |
Roll opponent over | 5% | |
Head A | 40% | |
Leg A | 2% | |
Head B | 5% | |
Leg B | 3% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 22% | |
Leg A | 10% | |
Head B | 28% | |
Leg B | 40% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 42% | |
Roll opponent over | 5% | |
Head A | 25% | |
Leg A | 10% | |
Head B | 8% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 45% | |
Roll opponent over | 8% | |
Head A | 10% | |
Leg A | 32% | |
Head B | 0% | |
Leg B | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 98% | |
Running X | 0% | |
Running A | 2% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 61% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 39% |
Opponent Standing Dazed (Large Damage)
Go behind | 76% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 24% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 90% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 10% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 10% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 90% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 1% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 99% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 2% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 98% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 2% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 98% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 38% | |
Low | 62% |
Serious Time (Discretion)
High | 45% | |
Low | 55% |
Flexibility (Adaptability against opponent's style)
High | 70% | |
Low | 30% |
Cooperation (Used for Tag matches)
High | 63% | |
Low | 37% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |