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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Salman Hashimikov
Organization: New Japan

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameHashimikov Short Name Hashim Long Name ikov
Flipoff Seperator 4-None

R
G
B
12
6
4
20
12
10
24
15
13
28
20
16
29
23
18
31
26
20
4
2
2
22
18
16
28
26
24
2
2
2
8
7
6
12
11
10
8
6
4
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
12
0
0
16
0
0
21
0
1
26
0
2
0
27
0
0
27
0
0
27
0
0
27
0
2
2
2
4
4
4
6
6
6
8
8
8
16
16
16
20
20
20
24
24
24
28
28
28
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
11
11
11
16
16
16
22
22
22
31
31
31
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance3-Amaresu
SizeSmall
Face-171
ChestL3-Amaresu 1
WaistL10-Amaresu 1
Upper ArmL1-Bare
Lower ArmM1-Bare
Wrist-1-Bare
ThighM1-Bare
Knee-22-Amaresu Shoes
Ankle-7-Amaresu Shoes

• SKILL EDIT (Profile)
Group Affiliation1 - NJPW
Weight Class3 - Free Class
Height188 cm
Weight110 kg
Year of Birth??
Month of Birth??
Day of Birth??
Birthplace10 - Russia
Fighting Style3 - Wrestling
Defensive Style3 - Power
Critical Type2 - Suplex
Special Skill1 - None
Recovery Power3 - Fast
Recovery Power (Bleeding)3 - Fast
Breathing3 - Above
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music17
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch2Punch2
Kick2Kick2
Suplex9Suplex6
Submission4Submission4
Stretch6Stretch5
Power9Flying3
Instant-P6Crush3
Arm Power8Versus Lariat2
Technical5Technical4
Rough2Rough2
Ground6Ground8

Points Used: 157


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-6-Slap (Chest)
  Standing AX-10-Kick
  Standing B+DPadB-9-Double Leg Takedown into mount
  Standing BB-9-Double Leg Takedown into mount
  Standing X+AB-9-Double Leg Takedown into mount
  Running X17-Shoulder Tackle
  Running A18-Double Leg Tackle into mount
  Run Counter X77-Belly-to-Belly Suplex
  Special Run Counter A76-Mountain Bomb
  Running Toward Corner B8-Body Press
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-21-Elbow Pat
  Grappling X + UpX-42-Gorilla Slam
  Grappling X + Left/RightX-46-Fireman's Carry
  Grappling X + DownX-51-Hip Throw
  Grappling AA-1-Headbutt
  Grappling A + UpA-37-Vertical Suplex
  Special Grappling A + Left/RightA-50-Side Belly-To-Belly Suplex
  Special Grappling A + DownA-77-Ipponzei
  Grappling BB-46-Front Necklock
  Grappling B + UpA-49-Overhead Belly-To-Belly Suplex Whip
  Finisher Grappling B + Left/RightA-78-Water Wheel
  Grappling B + DownB-141-German Suplex
  Grappling X+AB-141-German Suplex
  Back Grappling XX-11-Leg Trip
  Back Grappling AA-23-Atomic Whip
  Back Grappling BB-3-Body Scissors Sleeperhold
  Special Back Grappling B + Up/DownB-43-German Suplex Whip
  Back Grappling B + Left/RightB-42-German Suplex
  Back Grappling X+AB-42-German Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A14-Ipponzei
  Opponent Face Up, at Head A55-Normal Pin
  Opponent Face Up, at Foot A30-Crucifix Knee Hold
  Opponent Face Down, at Head A36-Crucifix Armhold
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B23-Stomping (Face)
  Opponent Face Up, at Foot B18-Half Boston Crab
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up49-Belly-to-Belly Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X19-Lift-Up Press
  Mount Position A12-Giant Swing
  Mount Position B13-Boston Crab
  Mount Position Counter7-Kick opponent off
  Front Facelock X10-Karelin Lift
  Front Facelock A9-Double Arm Suplex
  Front Facelock B11-Piledriver
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X10-Karelin Lift
  Back Mount Position A11-Belly-To-Back
  Back Mount Position B12-Reverse Powerbomb
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron11-Shoulderbutt
  Front Avalanche Setup Counter5-Top Rope Sunset Flip Powerbomb Whip
  Back Avalanche Setup Counter2-Body Press Counter
  Performance Analog LEFT65-Two Arm Crossing
  Performance Analog RIGHT16-Two Hand Guts Pose
  Performance Analog UP15-Two Hand Raising
  Performance Analog DOWN 15-Two Hand Raising

FINISHER NAME: ?????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent34%  B0%
 Stall for time18%  B+D-Pad0%
 Circle the opponent20%  X+A10%
 X10%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent47%  B0%
 Stall for time8%  B+D-Pad0%
 Circle the opponent18%  X+A15%
 X8%
 A4%

While Grappling (Small Damage)
 X10%  A Up2%  B Left/Right0%
 X Up8%  A Left/Right8%  B Down0%
 X Left/Right18%  A Down5%  X+A0%
 X Down16%  B2%  Y10%
 A3%  B Up0%  R Trigger18%

While Grappling (Medium Damage)
 X0%  A Up8%  B Left/Right5%
 X Up0%  A Left/Right16%  B Down5%
 X Left/Right5%  A Down10%  X+A0%
 X Down2%  B5%  Y10%
 A3%  B Up11%  R Trigger20%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right22%
 X Up0%  A Left/Right6%  B Down13%
 X Left/Right3%  A Down5%  X+A0%
 X Down3%  B5%  Y8%
 A0%  B Up15%  R Trigger20%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A0%
 Back A45%  Back Y0%
 Back B15%
 Back B Up/Down12%
 Back B Left/Right8%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A0%  Back Y0%
 Back B25%
 Back B Up/Down40%
 Back B Left/Right35%

Opponent thrown to ropes (Small Damage)
 Running X15%
 Running A5%
 Counter X40%
 Counter A40%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A5%
 Counter X20%
 Counter A65%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B42%
 Grapple B Up8%
 Grapple B Left/Right32%
 Grapple B Down18%

Opponent is dazed in corner (Large Damage)
 Running B20%
 Grapple B Up28%
 Grapple B Left/Right42%
 Grapple B Down10%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally95%
 Running B Downed Move5%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A15%
 Leg A20%
 Head B30%
 Leg B15%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over0%
 Head A15%
 Leg A15%
 Head B15%
 Leg B15%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up45%
 Roll opponent over5%
 Head A40%
 Leg A2%
 Head B5%
 Leg B3%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A22%
 Leg A10%
 Head B28%
 Leg B40%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up42%
 Roll opponent over5%
 Head A25%
 Leg A10%
 Head B8%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up45%
 Roll opponent over8%
 Head A10%
 Leg A32%
 Head B0%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally98%
 Running X0%
 Running A2%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind61%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A39%

Opponent Standing Dazed (Large Damage)
 Go behind76%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A24%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind90%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside10%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait90%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT1%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform99%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT2%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform98%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT2%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform98%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High38%
 Low62%

Serious Time (Discretion)
 High45%
 Low55%

Flexibility (Adaptability against opponent's style)
 High70%
 Low30%

Cooperation (Used for Tag matches)
 High63%
 Low37%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.