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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Headhunter A
Organization: All Japan

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameHeadhunterA Short Name A Hea Long Name dhunter
Flipoff Seperator 4-None

R
G
B
6
5
4
9
6
5
12
8
6
14
9
7
16
11
8
22
16
12
4
2
2
22
18
16
28
26
24
2
2
2
6
6
6
10
10
10
8
6
4
4
4
4
14
14
14
22
22
22
28
28
28
0
27
0
0
27
0
0
27
0
0
27
0
16
16
16
20
20
20
24
24
24
28
28
28
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
2
1
3
3
2
5
6
5
8
8
7
9
2
1
3
3
2
5
6
5
8
8
7
9
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
11
11
11
16
16
16
4
4
4
6
6
6
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance4-Power
SizeSmall
Face-93
ChestD3-Amaresu 1
WaistD12-Belt with Amaresu
Upper ArmD1-Bare
Lower ArmD2-Small Wristband
Wrist-1-Bare
ThighL7-Arrow Tights
Knee-9-Long Tights + Shoes
Ankle-6-Kung Fu Shoes

• SKILL EDIT (Profile)
Group Affiliation2 - AJPW
Weight Class3 - Free Class
Height180 cm
Weight160 kg
Year of Birth1968
Month of Birth8
Day of Birth11
Birthplace11 - Puerto Rico
Fighting Style9 - Heel
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)3 - Fast
Breathing1 - Below
Breathing (Bleeding)2 - Medium
Awareness1 - Poor
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance1 - Low
Foot Endurance1 - Low
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner2 - Can Ascend
Theme Music26
Voice 1 Quality (V1 Category)5 - Gaijin 1
Voice 1 Kind (V1 Sample)15
Voice 2 Quality (V2 Category)5 - Gaijin 1
Voice 2 Kind (V2 Sample)3

• PARAMETER EDIT
ATTACKDEFENSE
Punch5Punch9
Kick3Kick9
Suplex2Suplex3
Submission1Submission2
Stretch3Stretch5
Power8Flying8
Instant-P5Crush5
Arm Power6Versus Lariat8
Technical6Technical5
Rough9Rough9
Ground5Ground5

Points Used: 131


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadB-7-Lariat Attack
  Standing BB-7-Lariat Attack
  Standing X+AB-16-Dropkick
  Running X22-Bodysplash
  Running A16-Jumping Neckbreaker Drop
  Run Counter X3-Knuckle Arrow
  Run Counter A70-Powerslam
    1 Running Toward Corner B9-Bodysplash
  Special Running Toward Outside B5-Tope Con Hilo
  Special Rope Slingshot to Outside B6-La Quebrada
  Apron Slingshot to Inside BNone
  Special Post X3-Diving Elbowdrop
    2 Finisher Post A24-Side Rolling Body Press
  Post B35-Diving Body Attack
  Post X+A36-Moonsault Attack
  Grappling XX-12-Thrust to Throat
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-43-Arm Whip
  Grappling X + DownX-5-Hammer Punch
  Grappling AA-1-Headbutt
  Grappling A + UpA-39-Delayed Suplex
  Grappling A + Left/RightA-63-Shoulder Neckbreaker
  Grappling A + DownA-76-Manhattan Drop
  Grappling BB-39-Biting
  Grappling B + UpB-91-One Handed Chokeslam
  Grappling B + Left/RightB-113-Skewer DDT
    1 Special Grappling B + DownB-155-Michinoku Driver 2
    2 Grappling X+AB-194-Thunder Fire Powerbomb Whip
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-7-Facecrusher
  Back Grappling BB-7-Shoulder Claw
  Back Grappling B + Up/DownB-1-Fork Attack
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Back Grappling X+AA-8-Reverse DDT
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Opponent Face Up, at Head A64-Muscle Bomb Press
  Opponent Face Up, at Foot A16-Boston Crab
  Opponent Face Down, at Head A29-Goumon Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B12-Senton
    2 Opponent Face Up, at Foot B9-Groin Head Drop
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B1-Head Drop (Back)
  Opponent Down, Running B10-Jumping Elbowdrop
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down1-Kushi-zashi Headbutt Rush
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X1-Mount Headbutt
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B7-Mount Elbow Strikes
  Mount Position Counter7-Kick opponent off
  Front Facelock X3-Face Kneelift
  Front Facelock A11-Piledriver
  Front Facelock B12-Powerbomb Whip
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B5-Back Mount Elbow
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron1-Headbutt
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter1-Back Elbow
    1 Performance Analog LEFT20-Two Hand Shaking
    1 Performance Analog RIGHT20-Two Hand Shaking
  Performance Analog UP68-Two Hand Cross Cut
  Performance Analog DOWN 68-Two Hand Cross Cut

FINISHER NAME: ?????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent50%  B0%
 Stall for time10%  B+D-Pad0%
 Circle the opponent15%  X+A0%
 X15%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent40%  B5%
 Stall for time10%  B+D-Pad0%
 Circle the opponent15%  X+A5%
 X15%
 A10%

While Grappling (Small Damage)
 X10%  A Up0%  B Left/Right0%
 X Up10%  A Left/Right12%  B Down0%
 X Left/Right12%  A Down0%  X+A0%
 X Down12%  B2%  Y15%
 A12%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X0%  A Up12%  B Left/Right10%
 X Up0%  A Left/Right12%  B Down0%
 X Left/Right0%  A Down12%  X+A0%
 X Down0%  B2%  Y15%
 A12%  B Up10%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right12%
 X Up0%  A Left/Right10%  B Down12%
 X Left/Right0%  A Down0%  X+A12%
 X Down0%  B2%  Y15%
 A10%  B Up12%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X24%  Back X+A0%
 Back A24%  Back Y23%
 Back B24%
 Back B Up/Down5%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A25%
 Back A0%  Back Y25%
 Back B20%
 Back B Up/Down5%
 Back B Left/Right25%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A0%
 Counter L Trigger25%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A25%
 Counter X0%
 Counter A50%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B33%
 Grapple B Up0%
 Grapple B Left/Right33%
 Grapple B Down34%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up60%
 Grapple B Left/Right20%
 Grapple B Down20%

Opponent is downed around a corner (Large Damage)
 Don't Ascend50%
 Ascend X40%
 Ascend A10%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend50%
 Ascend X5%
 Ascend A45%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally85%
 Running B Downed Move15%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally92%
 Running B Downed Move8%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A10%
 Leg A30%
 Head B30%
 Leg B30%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up15%
 Roll opponent over10%
 Head A15%
 Leg A20%
 Head B20%
 Leg B20%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up25%
 Roll opponent over10%
 Head A25%
 Leg A0%
 Head B20%
 Leg B20%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A30%
 Leg A10%
 Head B30%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A25%
 Leg A10%
 Head B25%
 Leg B20%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over0%
 Head A0%
 Leg A30%
 Head B20%
 Leg B20%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally70%
 Post X0%
 Post A0%
 Post B25%
 Post X+A5%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally70%
 Post X0%
 Post A0%
 Post B5%
 Post X+A25%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally70%
 Running X15%
 Running A15%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally70%
 Running X15%
 Running A15%

Opponent Standing Dazed (Small Damage)
 Go behind90%
 Attack B5%
 Attack B+D-Pad0%
 Attack X+A5%

Opponent Standing Dazed (Large Damage)
 Go behind90%
 Attack B5%
 Attack B+D-Pad0%
 Attack X+A5%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind85%
 Attack B5%
 Attack B+D-Pad0%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside40%
 Apron Slingshot Attack to Outside10%
 Running to Outside Diving Attack10%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait40%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT1%
 Analog RIGHT0%
 Analog UP1%
 Analog DOWN0%
 Do Not Perform98%

Performance (Opponent downed)
 Analog LEFT1%
 Analog RIGHT0%
 Analog UP1%
 Analog DOWN0%
 Do Not Perform98%

Performance (Opponent outside of ring)
 Analog LEFT3%
 Analog RIGHT0%
 Analog UP3%
 Analog DOWN0%
 Do Not Perform94%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT1%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform99%

Everytime I am particular (Entertainment)
 High80%
 Low20%

Serious Time (Discretion)
 High35%
 Low65%

Flexibility (Adaptability against opponent's style)
 High30%
 Low70%

Cooperation (Used for Tag matches)
 High80%
 Low20%

Outside Return Count
 Fast20%
 Slow80%

Touchwork
 Fast100%
 Slow0%

Weapons Usage
 Use Weapon15%
 Don't Use Weapon85%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.