Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Headhunter A
Organization: All Japan
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | HeadhunterA | Short Name | A Hea | Long Name | dhunter |
Flip | off | Seperator | 4-None |
R G B |
6 5 4 |
9 6 5 |
12 8 6 |
14 9 7 |
16 11 8 |
22 16 12 |
4 2 2 |
22 18 16 |
28 26 24 |
2 2 2 |
6 6 6 |
10 10 10 |
8 6 4 |
4 4 4 |
14 14 14 |
22 22 22 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
2 1 3 |
3 2 5 |
6 5 8 |
8 7 9 |
2 1 3 |
3 2 5 |
6 5 8 |
8 7 9 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
4 4 4 |
6 6 6 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Small | |
Face | - | 93 |
Chest | D | 3-Amaresu 1 |
Waist | D | 12-Belt with Amaresu |
Upper Arm | D | 1-Bare |
Lower Arm | D | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | L | 7-Arrow Tights |
Knee | - | 9-Long Tights + Shoes |
Ankle | - | 6-Kung Fu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 2 - AJPW |
Weight Class | 3 - Free Class |
Height | 180 cm |
Weight | 160 kg |
Year of Birth | 1968 |
Month of Birth | 8 |
Day of Birth | 11 |
Birthplace | 11 - Puerto Rico |
Fighting Style | 9 - Heel |
Defensive Style | 3 - Power |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 3 - Fast |
Breathing | 1 - Below |
Breathing (Bleeding) | 2 - Medium |
Awareness | 1 - Poor |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 1 - Low |
Foot Endurance | 1 - Low |
Movement Speed | 2 - Medium Slow |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 26 |
Voice 1 Quality (V1 Category) | 5 - Gaijin 1 |
Voice 1 Kind (V1 Sample) | 15 |
Voice 2 Quality (V2 Category) | 5 - Gaijin 1 |
Voice 2 Kind (V2 Sample) | 3 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 5 | Punch | 9 |
Kick | 3 | Kick | 9 |
Suplex | 2 | Suplex | 3 |
Submission | 1 | Submission | 2 |
Stretch | 3 | Stretch | 5 |
Power | 8 | Flying | 8 |
Instant-P | 5 | Crush | 5 |
Arm Power | 6 | Versus Lariat | 8 |
Technical | 6 | Technical | 5 |
Rough | 9 | Rough | 9 |
Ground | 5 | Ground | 5 |
Points Used: 131
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-7-Lariat Attack | ||
Standing B | B-7-Lariat Attack | ||
Standing X+A | B-16-Dropkick | ||
Running X | 22-Bodysplash | ||
Running A | 16-Jumping Neckbreaker Drop | ||
Run Counter X | 3-Knuckle Arrow | ||
Run Counter A | 70-Powerslam | ||
1 | Running Toward Corner B | 9-Bodysplash | |
Special | Running Toward Outside B | 5-Tope Con Hilo | |
Special | Rope Slingshot to Outside B | 6-La Quebrada | |
Apron Slingshot to Inside B | None | ||
Special | Post X | 3-Diving Elbowdrop | |
2 | Finisher | Post A | 24-Side Rolling Body Press |
Post B | 35-Diving Body Attack | ||
Post X+A | 36-Moonsault Attack | ||
Grappling X | X-12-Thrust to Throat | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-43-Arm Whip | ||
Grappling X + Down | X-5-Hammer Punch | ||
Grappling A | A-1-Headbutt | ||
Grappling A + Up | A-39-Delayed Suplex | ||
Grappling A + Left/Right | A-63-Shoulder Neckbreaker | ||
Grappling A + Down | A-76-Manhattan Drop | ||
Grappling B | B-39-Biting | ||
Grappling B + Up | B-91-One Handed Chokeslam | ||
Grappling B + Left/Right | B-113-Skewer DDT | ||
1 | Special | Grappling B + Down | B-155-Michinoku Driver 2 |
2 | Grappling X+A | B-194-Thunder Fire Powerbomb Whip | |
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-7-Facecrusher | ||
Back Grappling B | B-7-Shoulder Claw | ||
Back Grappling B + Up/Down | B-1-Fork Attack | ||
Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
Back Grappling X+A | A-8-Reverse DDT | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 2-Struggle | ||
Opponent Face Up, at Head A | 64-Muscle Bomb Press | ||
Opponent Face Up, at Foot A | 16-Boston Crab | ||
Opponent Face Down, at Head A | 29-Goumon Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 12-Senton | ||
2 | Opponent Face Up, at Foot B | 9-Groin Head Drop | |
Opponent Face Down, at Head B | 18-Guillotine Drop | ||
Opponent Face Down, at Foot B | 1-Head Drop (Back) | ||
Opponent Down, Running B | 10-Jumping Elbowdrop | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 1-Kushi-zashi Headbutt Rush | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 1-Mount Headbutt | ||
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 7-Mount Elbow Strikes | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 11-Piledriver | ||
Front Facelock B | 12-Powerbomb Whip | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 1-Back Mount Headbutt | ||
Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
Back Mount Position B | 5-Back Mount Elbow | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 1-Headbutt | ||
Grapple Opponent from Apron | 1-Headbutt | ||
Front Avalanche Setup Counter | 2-Headbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
1 | Performance Analog LEFT | 20-Two Hand Shaking | |
1 | Performance Analog RIGHT | 20-Two Hand Shaking | |
Performance Analog UP | 68-Two Hand Cross Cut | ||
Performance Analog DOWN | 68-Two Hand Cross Cut |
FINISHER NAME: ?????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 50% | B | 0% | ||
Stall for time | 10% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 0% | ||
X | 15% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 40% | B | 5% | ||
Stall for time | 10% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 5% | ||
X | 15% | ||||
A | 10% |
While Grappling (Small Damage)
X | 10% | A Up | 0% | B Left/Right | 0% | |||
X Up | 10% | A Left/Right | 12% | B Down | 0% | |||
X Left/Right | 12% | A Down | 0% | X+A | 0% | |||
X Down | 12% | B | 2% | Y | 15% | |||
A | 12% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 0% | A Up | 12% | B Left/Right | 10% | |||
X Up | 0% | A Left/Right | 12% | B Down | 0% | |||
X Left/Right | 0% | A Down | 12% | X+A | 0% | |||
X Down | 0% | B | 2% | Y | 15% | |||
A | 12% | B Up | 10% | R Trigger | 15% |
While Grappling (Large Damage)
X | 0% | A Up | 0% | B Left/Right | 12% | |||
X Up | 0% | A Left/Right | 10% | B Down | 12% | |||
X Left/Right | 0% | A Down | 0% | X+A | 12% | |||
X Down | 0% | B | 2% | Y | 15% | |||
A | 10% | B Up | 12% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 24% | Back X+A | 0% | ||
Back A | 24% | Back Y | 23% | ||
Back B | 24% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 25% | ||
Back A | 0% | Back Y | 25% | ||
Back B | 20% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 25% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 25% | |
Counter A | 0% | |
Counter L Trigger | 25% |
Opponent thrown to ropes (Large Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 0% | |
Counter A | 50% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 33% | |
Grapple B Up | 0% | |
Grapple B Left/Right | 33% | |
Grapple B Down | 34% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 60% | |
Grapple B Left/Right | 20% | |
Grapple B Down | 20% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 50% | |
Ascend X | 40% | |
Ascend A | 10% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 50% | |
Ascend X | 5% | |
Ascend A | 45% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 85% | |
Running B Downed Move | 15% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 92% | |
Running B Downed Move | 8% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 30% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 15% | |
Roll opponent over | 10% | |
Head A | 15% | |
Leg A | 20% | |
Head B | 20% | |
Leg B | 20% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 25% | |
Roll opponent over | 10% | |
Head A | 25% | |
Leg A | 0% | |
Head B | 20% | |
Leg B | 20% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 10% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 10% | |
Head B | 25% | |
Leg B | 20% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 30% | |
Head B | 20% | |
Leg B | 20% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 70% | |
Post X | 0% | |
Post A | 0% | |
Post B | 25% | |
Post X+A | 5% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 70% | |
Post X | 0% | |
Post A | 0% | |
Post B | 5% | |
Post X+A | 25% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 70% | |
Running X | 15% | |
Running A | 15% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 70% | |
Running X | 15% | |
Running A | 15% |
Opponent Standing Dazed (Small Damage)
Go behind | 90% | |
Attack B | 5% | |
Attack B+D-Pad | 0% | |
Attack X+A | 5% |
Opponent Standing Dazed (Large Damage)
Go behind | 90% | |
Attack B | 5% | |
Attack B+D-Pad | 0% | |
Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 85% | |
Attack B | 5% | |
Attack B+D-Pad | 0% | |
Attack X+A | 10% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 40% | |
Apron Slingshot Attack to Outside | 10% | |
Running to Outside Diving Attack | 10% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 40% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 1% | |
Analog RIGHT | 0% | |
Analog UP | 1% | |
Analog DOWN | 0% | |
Do Not Perform | 98% |
Performance (Opponent downed)
Analog LEFT | 1% | |
Analog RIGHT | 0% | |
Analog UP | 1% | |
Analog DOWN | 0% | |
Do Not Perform | 98% |
Performance (Opponent outside of ring)
Analog LEFT | 3% | |
Analog RIGHT | 0% | |
Analog UP | 3% | |
Analog DOWN | 0% | |
Do Not Perform | 94% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 1% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 99% |
Everytime I am particular (Entertainment)
High | 80% | |
Low | 20% |
Serious Time (Discretion)
High | 35% | |
Low | 65% |
Flexibility (Adaptability against opponent's style)
High | 30% | |
Low | 70% |
Cooperation (Used for Tag matches)
High | 80% | |
Low | 20% |
Outside Return Count
Fast | 20% | |
Slow | 80% |
Touchwork
Fast | 100% | |
Slow | 0% |
Weapons Usage
Use Weapon | 15% | |
Don't Use Weapon | 85% |