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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Norio Honaga
Organization: New Japan

Created by Spike


• NAME ENTRY
NicknameHonaga Short Name Norio Long Name Honaga
Flipoff Seperator 1-Space

R
G
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8
5
4
14
8
5
22
13
9
25
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29
20
15
31
24
20
4
2
2
22
18
16
28
26
24
1
1
1
2
2
2
4
4
4
6
6
6
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
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0
27
0
12
2
14
16
4
19
21
6
24
23
10
30
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
1
2
1
3
4
3
6
7
6
10
11
10
1
2
1
3
4
3
6
7
6
10
11
10
16
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16
20
20
20
24
24
24
28
28
28
16
16
16
20
20
20
24
24
24
28
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28
0
27
0
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0
0
27
0
11
11
11
16
16
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11
11
11
16
16
16
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance2-Technical
SizeSmall
Face-27
ChestS1-Bare
WaistS1-Short Tights
Upper ArmS1-Bare
Lower ArmS1-Bare
Wrist-1-Bare
ThighM7-Arrow Tights
Knee-4-Short Shoes
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation1 - NJPW
Weight Class2 - Junior Heavy Class
Height182 cm
Weight95 kg
Year of Birth1955
Month of Birth8
Day of Birth11
Birthplace2 - Japan
Fighting Style2 - Technician
Defensive Style2 - Technician
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness1 - Poor
Awareness (Bleeding)1 - Poor
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music8
Voice 1 Quality (V1 Category)3 - Nihon-jin 3
Voice 1 Kind (V1 Sample)27
Voice 2 Quality (V2 Category)3 - Nihon-jin 3
Voice 2 Kind (V2 Sample)38

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch6
Kick3Kick5
Suplex5Suplex7
Submission4Submission5
Stretch5Stretch5
Power2Flying7
Instant-P7Crush4
Arm Power2Versus Lariat1
Technical8Technical9
Rough7Rough8
Ground2Ground2

Points Used: 127


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadB-19-Low Dropkick
  Standing BB-16-Dropkick
    1 Standing X+AB-32-Jumping Forward Rolling Prawn Hold
  Running X17-Shoulder Tackle
    2 Finisher Running A16-Jumping Neckbreaker Drop
  Run Counter X83-Go-Behind
  Run Counter A67-Tilt Slam
  Running Toward Corner B26-Monkey Flip
    2 Running Toward Outside B4-Tope Suicida
    1 Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside BNone
  Post X6-Diving Kneedrop
  Post A10-Double Foot Stomp
  Post B30-Sledgehammer
    1 Special Post X+A33-Diving Neckbreaker Drop
  Grappling XX-38-Face Scratch
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-15-Hammer Blow
  Grappling AA-64-Chin Crusher
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-73-Schmidt Backbreaker
  Grappling A + DownA-76-Manhattan Drop
  Grappling BB-68-Small Package Hold
  Grappling B + UpB-67-High Angle Forward Rolling Prawn Hold
  Grappling B + Left/RightB-84-Backflip
  Grappling B + DownB-145-Jumping Piledriver
    1 Grappling X+AB-163-Powerbomb
  Back Grappling XX-12-Groin Punch
  Back Grappling AA-20-Knee Crusher
  Back Grappling BB-22-Japanese Leg Roll Clutch
  Back Grappling B + Up/DownA-15-Twisting Backdrop
  Back Grappling B + Left/RightB-42-German Suplex
    1 Special Back Grappling X+AB-58-Cross Arm German Suplex
  Back Counter X21-Go-Behind
  Back Counter A5-Back Groin Kick
  Opponent Face Up, at Head A55-Normal Pin
  Opponent Face Up, at Foot A27-Figure Four Leglock
  Opponent Face Down, at Head A29-Goumon Camel Clutch
  Special Opponent Face Down, at Foot A34-La Majistral
  Opponent Face Up, at Head B26-Face Cut
  Opponent Face Up, at Foot B11-Groin Stomp
  Opponent Face Down, at Head B21-Stomping (Back)
  Opponent Face Down, at Foot B4-Leg Hanging Kneebreaker
    1 Opponent Down, Running B19-Stomp (Chest)
    1 Corner Grappling B + Up39-Top Rope Frankensteiner
  Corner Grappling B + Left/Right1-Kushi-zashi Headbutt Rush
  Corner Grappling B + Down10-Kushi-zashi Hammer Blow
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
    2 Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X7-Mount Elbow Strikes
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B18-Jackknife Hold
  Mount Position Counter3-Armlock
  Front Facelock X4-Side Body Kneelift
  Front Facelock A5-Front Neck Lock
  Front Facelock B11-Piledriver
  Front Facelock Counter1-Hammerlock
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B6-Choke Sleeper
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter1-Face Scratch
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT12-Wrist Check
  Performance Analog RIGHT20-Two Hand Shaking
  Performance Analog UP4-Single Arm Raised
  Performance Analog DOWN 18-Two Hand Invitation

FINISHER NAME: ???????????-?-????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent46%  B4%
 Stall for time13%  B+D-Pad3%
 Circle the opponent13%  X+A1%
 X10%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent50%  B4%
 Stall for time12%  B+D-Pad6%
 Circle the opponent12%  X+A2%
 X6%
 A8%

While Grappling (Small Damage)
 X14%  A Up4%  B Left/Right2%
 X Up12%  A Left/Right4%  B Down0%
 X Left/Right14%  A Down2%  X+A0%
 X Down12%  B2%  Y20%
 A4%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X2%  A Up12%  B Left/Right2%
 X Up2%  A Left/Right16%  B Down4%
 X Left/Right4%  A Down12%  X+A0%
 X Down2%  B4%  Y20%
 A10%  B Up0%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up4%  B Left/Right12%
 X Up2%  A Left/Right6%  B Down14%
 X Left/Right2%  A Down8%  X+A8%
 X Down0%  B6%  Y22%
 A2%  B Up4%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X16%  Back X+A5%
 Back A28%  Back Y10%
 Back B10%
 Back B Up/Down26%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X20%  Back X+A25%
 Back A18%  Back Y5%
 Back B10%
 Back B Up/Down10%
 Back B Left/Right12%

Opponent thrown to ropes (Small Damage)
 Running X45%
 Running A5%
 Counter X20%
 Counter A15%
 Counter L Trigger15%

Opponent thrown to ropes (Large Damage)
 Running X5%
 Running A45%
 Counter X20%
 Counter A25%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B45%
 Grapple B Up10%
 Grapple B Left/Right20%
 Grapple B Down25%

Opponent is dazed in corner (Large Damage)
 Running B14%
 Grapple B Up44%
 Grapple B Left/Right18%
 Grapple B Down24%

Opponent is downed around a corner (Large Damage)
 Don't Ascend30%
 Ascend X20%
 Ascend A50%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend50%
 Ascend X15%
 Ascend A35%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally96%
 Running B Downed Move4%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B40%
 Leg B25%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over5%
 Head A15%
 Leg A20%
 Head B5%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up50%
 Roll opponent over0%
 Head A36%
 Leg A10%
 Head B2%
 Leg B2%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A20%
 Leg A10%
 Head B40%
 Leg B20%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over5%
 Head A20%
 Leg A10%
 Head B10%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up55%
 Roll opponent over5%
 Head A5%
 Leg A30%
 Head B3%
 Leg B2%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally75%
 Post X0%
 Post A0%
 Post B15%
 Post X+A10%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally65%
 Post X0%
 Post A0%
 Post B0%
 Post X+A35%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally76%
 Running X2%
 Running A22%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally58%
 Running X0%
 Running A42%

Opponent Standing Dazed (Small Damage)
 Go behind65%
 Attack B15%
 Attack B+D-Pad18%
 Attack X+A2%

Opponent Standing Dazed (Large Damage)
 Go behind70%
 Attack B13%
 Attack B+D-Pad15%
 Attack X+A2%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind85%
 Attack B5%
 Attack B+D-Pad5%
 Attack X+A5%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside15%
 Apron Slingshot Attack to Outside30%
 Running to Outside Diving Attack30%
 Post X0%
 Post A0%
 Post B10%
 Post X+A0%
 Stay Inside of Ring and wait15%

Mount Position (Small Damage)
 Mount X50%
 Mount A30%
 Mount B20%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A40%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A40%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X30%
 Back Mount A40%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT3%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform97%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP5%
 Analog DOWN5%
 Do Not Perform85%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT15%
 Analog UP5%
 Analog DOWN5%
 Do Not Perform75%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN2%
 Do Not Perform98%

Everytime I am particular (Entertainment)
 High82%
 Low18%

Serious Time (Discretion)
 High75%
 Low25%

Flexibility (Adaptability against opponent's style)
 High80%
 Low20%

Cooperation (Used for Tag matches)
 High65%
 Low35%

Outside Return Count
 Fast30%
 Slow70%

Touchwork
 Fast60%
 Slow40%

Weapons Usage
 Use Weapon5%
 Don't Use Weapon95%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.