Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Norio Honaga
Organization: New Japan
Created by Spike
NAME ENTRY | |||||
Nickname | Honaga | Short Name | Norio | Long Name | Honaga |
Flip | off | Seperator | 1-Space |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
1 1 1 |
2 2 2 |
4 4 4 |
6 6 6 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
12 2 14 |
16 4 19 |
21 6 24 |
23 10 30 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 2-Technical | |
Size | Small | |
Face | - | 27 |
Chest | S | 1-Bare |
Waist | S | 1-Short Tights |
Upper Arm | S | 1-Bare |
Lower Arm | S | 1-Bare |
Wrist | - | 1-Bare |
Thigh | M | 7-Arrow Tights |
Knee | - | 4-Short Shoes |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 1 - NJPW |
Weight Class | 2 - Junior Heavy Class |
Height | 182 cm |
Weight | 95 kg |
Year of Birth | 1955 |
Month of Birth | 8 |
Day of Birth | 11 |
Birthplace | 2 - Japan |
Fighting Style | 2 - Technician |
Defensive Style | 2 - Technician |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 1 - Poor |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 8 |
Voice 1 Quality (V1 Category) | 3 - Nihon-jin 3 |
Voice 1 Kind (V1 Sample) | 27 |
Voice 2 Quality (V2 Category) | 3 - Nihon-jin 3 |
Voice 2 Kind (V2 Sample) | 38 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 6 |
Kick | 3 | Kick | 5 |
Suplex | 5 | Suplex | 7 |
Submission | 4 | Submission | 5 |
Stretch | 5 | Stretch | 5 |
Power | 2 | Flying | 7 |
Instant-P | 7 | Crush | 4 |
Arm Power | 2 | Versus Lariat | 1 |
Technical | 8 | Technical | 9 |
Rough | 7 | Rough | 8 |
Ground | 2 | Ground | 2 |
Points Used: 127
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-19-Low Dropkick | ||
Standing B | B-16-Dropkick | ||
1 | Standing X+A | B-32-Jumping Forward Rolling Prawn Hold | |
Running X | 17-Shoulder Tackle | ||
2 | Finisher | Running A | 16-Jumping Neckbreaker Drop |
Run Counter X | 83-Go-Behind | ||
Run Counter A | 67-Tilt Slam | ||
Running Toward Corner B | 26-Monkey Flip | ||
2 | Running Toward Outside B | 4-Tope Suicida | |
1 | Rope Slingshot to Outside B | 4-Plancha Suicida | |
Apron Slingshot to Inside B | None | ||
Post X | 6-Diving Kneedrop | ||
Post A | 10-Double Foot Stomp | ||
Post B | 30-Sledgehammer | ||
1 | Special | Post X+A | 33-Diving Neckbreaker Drop |
Grappling X | X-38-Face Scratch | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-15-Hammer Blow | ||
Grappling A | A-64-Chin Crusher | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-73-Schmidt Backbreaker | ||
Grappling A + Down | A-76-Manhattan Drop | ||
Grappling B | B-68-Small Package Hold | ||
Grappling B + Up | B-67-High Angle Forward Rolling Prawn Hold | ||
Grappling B + Left/Right | B-84-Backflip | ||
Grappling B + Down | B-145-Jumping Piledriver | ||
1 | Grappling X+A | B-163-Powerbomb | |
Back Grappling X | X-12-Groin Punch | ||
Back Grappling A | A-20-Knee Crusher | ||
Back Grappling B | B-22-Japanese Leg Roll Clutch | ||
Back Grappling B + Up/Down | A-15-Twisting Backdrop | ||
Back Grappling B + Left/Right | B-42-German Suplex | ||
1 | Special | Back Grappling X+A | B-58-Cross Arm German Suplex |
Back Counter X | 21-Go-Behind | ||
Back Counter A | 5-Back Groin Kick | ||
Opponent Face Up, at Head A | 55-Normal Pin | ||
Opponent Face Up, at Foot A | 27-Figure Four Leglock | ||
Opponent Face Down, at Head A | 29-Goumon Camel Clutch | ||
Special | Opponent Face Down, at Foot A | 34-La Majistral | |
Opponent Face Up, at Head B | 26-Face Cut | ||
Opponent Face Up, at Foot B | 11-Groin Stomp | ||
Opponent Face Down, at Head B | 21-Stomping (Back) | ||
Opponent Face Down, at Foot B | 4-Leg Hanging Kneebreaker | ||
1 | Opponent Down, Running B | 19-Stomp (Chest) | |
1 | Corner Grappling B + Up | 39-Top Rope Frankensteiner | |
Corner Grappling B + Left/Right | 1-Kushi-zashi Headbutt Rush | ||
Corner Grappling B + Down | 10-Kushi-zashi Hammer Blow | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
2 | Corner Double Team | 3-Spike Piledriver | |
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 7-Mount Elbow Strikes | ||
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 18-Jackknife Hold | ||
Mount Position Counter | 3-Armlock | ||
Front Facelock X | 4-Side Body Kneelift | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 11-Piledriver | ||
Front Facelock Counter | 1-Hammerlock | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 6-Choke Sleeper | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 10-Suplex Reversal to Inside | ||
Front Avalanche Setup Counter | 1-Face Scratch | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 12-Wrist Check | ||
Performance Analog RIGHT | 20-Two Hand Shaking | ||
Performance Analog UP | 4-Single Arm Raised | ||
Performance Analog DOWN | 18-Two Hand Invitation |
FINISHER NAME: ???????????-?-????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 46% | B | 4% | ||
Stall for time | 13% | B+D-Pad | 3% | ||
Circle the opponent | 13% | X+A | 1% | ||
X | 10% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 50% | B | 4% | ||
Stall for time | 12% | B+D-Pad | 6% | ||
Circle the opponent | 12% | X+A | 2% | ||
X | 6% | ||||
A | 8% |
While Grappling (Small Damage)
X | 14% | A Up | 4% | B Left/Right | 2% | |||
X Up | 12% | A Left/Right | 4% | B Down | 0% | |||
X Left/Right | 14% | A Down | 2% | X+A | 0% | |||
X Down | 12% | B | 2% | Y | 20% | |||
A | 4% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 2% | A Up | 12% | B Left/Right | 2% | |||
X Up | 2% | A Left/Right | 16% | B Down | 4% | |||
X Left/Right | 4% | A Down | 12% | X+A | 0% | |||
X Down | 2% | B | 4% | Y | 20% | |||
A | 10% | B Up | 0% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 4% | B Left/Right | 12% | |||
X Up | 2% | A Left/Right | 6% | B Down | 14% | |||
X Left/Right | 2% | A Down | 8% | X+A | 8% | |||
X Down | 0% | B | 6% | Y | 22% | |||
A | 2% | B Up | 4% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 16% | Back X+A | 5% | ||
Back A | 28% | Back Y | 10% | ||
Back B | 10% | ||||
Back B Up/Down | 26% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 20% | Back X+A | 25% | ||
Back A | 18% | Back Y | 5% | ||
Back B | 10% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 12% |
Opponent thrown to ropes (Small Damage)
Running X | 45% | |
Running A | 5% | |
Counter X | 20% | |
Counter A | 15% | |
Counter L Trigger | 15% |
Opponent thrown to ropes (Large Damage)
Running X | 5% | |
Running A | 45% | |
Counter X | 20% | |
Counter A | 25% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 45% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 20% | |
Grapple B Down | 25% |
Opponent is dazed in corner (Large Damage)
Running B | 14% | |
Grapple B Up | 44% | |
Grapple B Left/Right | 18% | |
Grapple B Down | 24% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 30% | |
Ascend X | 20% | |
Ascend A | 50% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 50% | |
Ascend X | 15% | |
Ascend A | 35% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 96% | |
Running B Downed Move | 4% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 10% | |
Head B | 40% | |
Leg B | 25% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 5% | |
Head A | 15% | |
Leg A | 20% | |
Head B | 5% | |
Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 36% | |
Leg A | 10% | |
Head B | 2% | |
Leg B | 2% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 40% | |
Leg B | 20% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 5% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 10% | |
Leg B | 5% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 55% | |
Roll opponent over | 5% | |
Head A | 5% | |
Leg A | 30% | |
Head B | 3% | |
Leg B | 2% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 75% | |
Post X | 0% | |
Post A | 0% | |
Post B | 15% | |
Post X+A | 10% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 65% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 35% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 76% | |
Running X | 2% | |
Running A | 22% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 58% | |
Running X | 0% | |
Running A | 42% |
Opponent Standing Dazed (Small Damage)
Go behind | 65% | |
Attack B | 15% | |
Attack B+D-Pad | 18% | |
Attack X+A | 2% |
Opponent Standing Dazed (Large Damage)
Go behind | 70% | |
Attack B | 13% | |
Attack B+D-Pad | 15% | |
Attack X+A | 2% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 85% | |
Attack B | 5% | |
Attack B+D-Pad | 5% | |
Attack X+A | 5% |
Defense against opponent grappling from behind
X Back Counter | 60% | |
A Back Counter | 40% |
Opponent is outside of ring
Follow Outside | 15% | |
Apron Slingshot Attack to Outside | 30% | |
Running to Outside Diving Attack | 30% | |
Post X | 0% | |
Post A | 0% | |
Post B | 10% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 15% |
Mount Position (Small Damage)
Mount X | 50% | |
Mount A | 30% | |
Mount B | 20% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 40% | |
Front Facelock A | 40% | |
Front Facelock B | 20% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 40% | |
Front Facelock B | 30% |
Back Mount Position (Small Damage)
Back Mount X | 30% | |
Back Mount A | 40% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 3% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 97% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 5% | |
Analog DOWN | 5% | |
Do Not Perform | 85% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 15% | |
Analog UP | 5% | |
Analog DOWN | 5% | |
Do Not Perform | 75% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 2% | |
Do Not Perform | 98% |
Everytime I am particular (Entertainment)
High | 82% | |
Low | 18% |
Serious Time (Discretion)
High | 75% | |
Low | 25% |
Flexibility (Adaptability against opponent's style)
High | 80% | |
Low | 20% |
Cooperation (Used for Tag matches)
High | 65% | |
Low | 35% |
Outside Return Count
Fast | 30% | |
Slow | 70% |
Touchwork
Fast | 60% | |
Slow | 40% |
Weapons Usage
Use Weapon | 5% | |
Don't Use Weapon | 95% |