Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Naohiro Hoshikawa
Organization: Freelance
Created by Spike
NAME ENTRY | |||||
Nickname | Hoshikawa | Short Name | Hoshik | Long Name | awa |
Flip | off | Seperator | 4-None |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
19 19 19 |
23 23 23 |
27 27 27 |
30 30 30 |
0 6 0 |
2 12 1 |
4 18 2 |
6 26 3 |
|||
R G B |
1 2 1 |
3 4 3 |
7 8 7 |
12 13 12 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Small | |
Face | - | 181 |
Chest | M | 1-Bare |
Waist | M | 1-Short Tights |
Upper Arm | S | 1-Bare |
Lower Arm | S | 1-Bare |
Wrist | - | 1-Bare |
Thigh | L | 15-Short Spats 2 |
Knee | - | 21-Kick Pads |
Ankle | - | 8-Kick Pads |
SKILL EDIT (Profile) | |
Group Affiliation | 9 - Freelance |
Weight Class | 2 - Junior Heavy Class |
Height | 172 cm |
Weight | 96 kg |
Year of Birth | 1974 |
Month of Birth | 12 |
Day of Birth | 13 |
Birthplace | 2 - Japan |
Fighting Style | 7 - Junior |
Defensive Style | 10 - Shooter |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 3 - Above |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 4 - Medium Fast |
Corner Climbing/Descending Speed | 5 - Fast |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 3 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 3 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 15 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 2 | Punch | 4 |
Kick | 6 | Kick | 5 |
Suplex | 4 | Suplex | 3 |
Submission | 3 | Submission | 4 |
Stretch | 4 | Stretch | 4 |
Power | 3 | Flying | 5 |
Instant-P | 5 | Crush | 4 |
Arm Power | 3 | Versus Lariat | 2 |
Technical | 3 | Technical | 3 |
Rough | 2 | Rough | 4 |
Ground | 3 | Ground | 3 |
Points Used: 113
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-14-Low Kick | ||
Standing A | X-17-Middle Kick | ||
1 | Standing B+DPad | A-9-High Kick | |
Standing B | B-16-Dropkick | ||
2 | Special | Standing X+A | B-20-Jumping High Kick |
2 | Running X | 40-Lightning Leg Lariat | |
Running A | 46-Jumping DDT | ||
Run Counter X | 59-Drop Toehold | ||
Run Counter A | 51-Sleeperhold | ||
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | 4-Tope Suicida | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
2 | Apron Slingshot to Inside B | 2-Swan Dive Missile Kick | |
Post X | 3-Diving Elbowdrop | ||
Post A | 40-Missile Dropkick | ||
Post B | 35-Diving Body Attack | ||
2 | Finisher | Post X+A | 43-Diving Enzuigiri |
Grappling X | X-8-Roundhouse Slap | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-51-Hip Throw | ||
Grappling A | A-1-Headbutt | ||
Grappling A + Up | A-37-Vertical Suplex | ||
1 | Grappling A + Left/Right | A-23-Leg Feed Enzuigiri | |
Grappling A + Down | A-52-Double Arm Suplex | ||
Grappling B | B-63-Victor Crucifix Knee Hold | ||
Grappling B + Up | B-74-Vertical Brainbuster | ||
Grappling B + Left/Right | B-30-High Kick Combination | ||
Grappling B + Down | B-166-Powerbomb Whip | ||
1 | Special | Grappling X+A | B-137-Northern Light Suplex |
Back Grappling X | X-7-Middle Kick | ||
Back Grappling A | A-15-Twisting Backdrop | ||
Back Grappling B | B-2-Sleeperhold | ||
2 | Back Grappling B + Up/Down | B-43-German Suplex Whip | |
1 | Special | Back Grappling B + Left/Right | B-42-German Suplex |
Back Grappling X+A | B-58-Cross Arm German Suplex | ||
Back Counter X | 1-Back Elbowsmash | ||
1 | Back Counter A | 9-Forward Rolling Crucifix Knee Hold | |
Opponent Face Up, at Head A | 53-Crucifix Arm Hold | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Special | Opponent Face Down, at Head A | 33-Double Arm Necklock | |
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 28-Soccer Ball Kick | ||
Opponent Face Up, at Foot B | 5-Stomping (Legs) | ||
Opponent Face Down, at Head B | 6-Jumping Elbowdrop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 10-Jumping Elbowdrop | ||
Corner Grappling B + Up | 49-Belly-to-Belly Superplex | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 62-Top Rope Release German Suplex | ||
Front Double Team | 3-Double Jumping High Kick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 2-Triple Impact | ||
Mount Position X | 2-Mount Punch | ||
Mount Position A | 11-Crucifix Arm Hold | ||
Mount Position B | 16-Ankle Hold | ||
Mount Position Counter | 4-Crucifix Arm Hold | ||
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 13-Back Switch | ||
Front Facelock Counter | 1-Hammerlock | ||
Back Mount Position X | 2-Back Mount Punch | ||
Back Mount Position A | 6-Choke Sleeper | ||
Back Mount Position B | 8-Crucifix Arm Hold | ||
Back Mount Position Counter | 4-Under Escape | ||
Run-Up Post Rebound Attack X | 3-Three Point Jumping Extended Kick | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 10-Suplex Reversal to Inside | ||
Front Avalanche Setup Counter | 4-Elbowbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 3-Single Hand Half Raised | ||
Performance Analog RIGHT | 15-Two Hand Raising | ||
Performance Analog UP | 17-Double Sky Stabbing Fist Raise | ||
Performance Analog DOWN | 105-Head Bow |
FINISHER NAME: ??????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 50% | B | 2% | ||
Stall for time | 14% | B+D-Pad | 8% | ||
Circle the opponent | 5% | X+A | 1% | ||
X | 10% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 65% | B | 3% | ||
Stall for time | 5% | B+D-Pad | 13% | ||
Circle the opponent | 0% | X+A | 11% | ||
X | 0% | ||||
A | 3% |
While Grappling (Small Damage)
X | 12% | A Up | 2% | B Left/Right | 2% | |||
X Up | 16% | A Left/Right | 0% | B Down | 0% | |||
X Left/Right | 16% | A Down | 0% | X+A | 0% | |||
X Down | 14% | B | 3% | Y | 20% | |||
A | 5% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 0% | A Up | 12% | B Left/Right | 2% | |||
X Up | 4% | A Left/Right | 15% | B Down | 0% | |||
X Left/Right | 2% | A Down | 13% | X+A | 0% | |||
X Down | 5% | B | 2% | Y | 20% | |||
A | 10% | B Up | 5% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 3% | B Left/Right | 14% | |||
X Up | 1% | A Left/Right | 8% | B Down | 12% | |||
X Left/Right | 2% | A Down | 2% | X+A | 16% | |||
X Down | 0% | B | 5% | Y | 15% | |||
A | 4% | B Up | 8% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 2% | ||
Back A | 26% | Back Y | 10% | ||
Back B | 22% | ||||
Back B Up/Down | 18% | ||||
Back B Left/Right | 2% |
Grapple with opponent from behind (Large Damage)
Back X | 4% | Back X+A | 8% | ||
Back A | 28% | Back Y | 0% | ||
Back B | 18% | ||||
Back B Up/Down | 18% | ||||
Back B Left/Right | 24% |
Opponent thrown to ropes (Small Damage)
Running X | 0% | |
Running A | 20% | |
Counter X | 45% | |
Counter A | 25% | |
Counter L Trigger | 10% |
Opponent thrown to ropes (Large Damage)
Running X | 35% | |
Running A | 20% | |
Counter X | 25% | |
Counter A | 15% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 40% | |
Grapple B Up | 15% | |
Grapple B Left/Right | 40% | |
Grapple B Down | 5% |
Opponent is dazed in corner (Large Damage)
Running B | 15% | |
Grapple B Up | 40% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 35% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 85% | |
Ascend X | 15% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 95% | |
Ascend X | 5% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 98% | |
Running B Downed Move | 2% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 0% | |
Head B | 45% | |
Leg B | 20% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 15% | |
Head B | 15% | |
Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 35% | |
Roll opponent over | 5% | |
Head A | 20% | |
Leg A | 35% | |
Head B | 5% | |
Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 25% | |
Roll opponent over | 4% | |
Head A | 2% | |
Leg A | 5% | |
Head B | 28% | |
Leg B | 36% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 5% | |
Head A | 20% | |
Leg A | 15% | |
Head B | 10% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 28% | |
Head B | 0% | |
Leg B | 2% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 15% | |
Post X | 0% | |
Post A | 15% | |
Post B | 10% | |
Post X+A | 60% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 20% | |
Post X | 0% | |
Post A | 5% | |
Post B | 5% | |
Post X+A | 70% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 85% | |
Running X | 10% | |
Running A | 5% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 70% | |
Running X | 30% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 60% | |
Attack B | 20% | |
Attack B+D-Pad | 20% | |
Attack X+A | 0% |
Opponent Standing Dazed (Large Damage)
Go behind | 60% | |
Attack B | 5% | |
Attack B+D-Pad | 20% | |
Attack X+A | 15% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 70% | |
Attack B | 2% | |
Attack B+D-Pad | 8% | |
Attack X+A | 20% |
Defense against opponent grappling from behind
X Back Counter | 60% | |
A Back Counter | 40% |
Opponent is outside of ring
Follow Outside | 30% | |
Apron Slingshot Attack to Outside | 10% | |
Running to Outside Diving Attack | 35% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 25% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 8% | |
Analog UP | 10% | |
Analog DOWN | 0% | |
Do Not Perform | 82% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 5% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Opponent outside of ring)
Analog LEFT | 5% | |
Analog RIGHT | 8% | |
Analog UP | 8% | |
Analog DOWN | 5% | |
Do Not Perform | 74% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 85% | |
Low | 15% |
Serious Time (Discretion)
High | 80% | |
Low | 20% |
Flexibility (Adaptability against opponent's style)
High | 85% | |
Low | 15% |
Cooperation (Used for Tag matches)
High | 85% | |
Low | 15% |
Outside Return Count
Fast | 70% | |
Slow | 30% |
Touchwork
Fast | 70% | |
Slow | 30% |
Weapons Usage
Use Weapon | 2% | |
Don't Use Weapon | 98% |