Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Scotty 2 Hotty
Organization: WWF
Created by Spike
NAME ENTRY | |||||
Nickname | Hotty | Short Name | Scotty | Long Name | 2 Hotty |
Flip | off | Seperator | 1-Space |
R G B |
10 6 5 |
15 9 6 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
12 10 4 |
22 18 5 |
25 22 8 |
28 26 13 |
1 2 1 |
4 5 4 |
6 7 6 |
18 12 2 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
6 0 0 |
14 0 0 |
22 2 1 |
26 4 2 |
6 0 0 |
14 0 0 |
22 2 1 |
26 4 2 |
2 2 2 |
4 4 4 |
7 7 7 |
12 12 12 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
6 0 0 |
14 0 0 |
22 2 1 |
26 4 2 |
2 2 2 |
5 5 5 |
8 8 8 |
15 15 15 |
2 2 2 |
4 4 4 |
7 7 7 |
12 12 12 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 1-Strong | |
Size | Small | |
Face | - | 261 |
Chest | S | 1-Bare |
Waist | S | 2-Belt with Tights 1 |
Upper Arm | S | 3-Supporter |
Lower Arm | S | 5-Supporter 2 |
Wrist | - | 1-Bare |
Thigh | S | 16-Karate Gi |
Knee | - | 13-Long Pants |
Ankle | - | 3-Shoes 1 |
SKILL EDIT (Profile) | |
Group Affiliation | 10 - WWF |
Weight Class | 1 - Heavy Class |
Height | 178 cm |
Weight | 102 kg |
Year of Birth | 1963 |
Month of Birth | 5 |
Day of Birth | 2 |
Birthplace | 3 - United States |
Fighting Style | 7 - Junior |
Defensive Style | 4 - American |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 5 - Fast |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 1 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 4 |
Voice 2 Quality (V2 Category) | 6 - Gaijin 2 |
Voice 2 Kind (V2 Sample) | 18 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 4 | Punch | 4 |
Kick | 2 | Kick | 2 |
Suplex | 3 | Suplex | 3 |
Submission | 1 | Submission | 2 |
Stretch | 2 | Stretch | 3 |
Power | 3 | Flying | 6 |
Instant-P | 6 | Crush | 3 |
Arm Power | 2 | Versus Lariat | 2 |
Technical | 3 | Technical | 4 |
Rough | 5 | Rough | 2 |
Ground | 1 | Ground | 1 |
Points Used: 92
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | A-7-Front High Kick | ||
Standing B | A-2-American Hook | ||
Standing X+A | B-16-Dropkick | ||
2 | Running X | 10-Flowing Takedown Lariat | |
2 | Special | Running A | 45-Face Crusher |
Run Counter X | 20-Back Elbow | ||
Run Counter A | 58-Shoulder Throw | ||
2 | Running Toward Corner B | 26-Monkey Flip | |
Running Toward Outside B | 6-Plancha Suicida | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | 2-Swan Dive Missile Kick | ||
Post X | 6-Diving Kneedrop | ||
Post A | 3-Diving Elbowdrop | ||
Post B | 30-Sledgehammer | ||
Post X+A | 35-Diving Body Attack | ||
Grappling X | X-4-Upper Blow | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-44-Cyclone Whip | ||
Grappling X + Down | X-21-Elbow Pat | ||
Grappling A | A-32-Headlock | ||
Grappling A + Up | A-42-Snap Suplex | ||
Grappling A + Left/Right | A-23-Leg Feed Enzuigiri | ||
Grappling A + Down | A-61-Neckbreaker | ||
Special | Grappling B | B-68-Small Package Hold | |
Grappling B + Up | B-69-Backslide Pin | ||
Grappling B + Left/Right | B-19-American Punch Rush | ||
2 | Grappling B + Down | B-113-Skewer DDT | |
2 | Grappling X+A | B-188-Jumping Bomb | |
Back Grappling X | X-2-Neck Smash | ||
2 | Special | Back Grappling A | A-7-Facecrusher |
Back Grappling B | B-20-Rollup | ||
Back Grappling B + Up/Down | B-19-Backslide | ||
Back Grappling B + Left/Right | A-13-Jumping Backdrop | ||
Back Grappling X+A | B-2-Sleeperhold | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 15-Arm Whip | ||
Opponent Face Up, at Head A | 6-Mount Knuckle Arrow | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 39-Double Hand Press Fall | ||
Opponent Face Down, at Foot A | 11-Romero Special | ||
1 | Finisher | Opponent Face Up, at Head B | 4-Jumping Fistdrop |
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 20-Stomping (Head) | ||
Opponent Face Down, at Foot B | 9-Stomping (Knee) | ||
Opponent Down, Running B | 9-Elbowdrop | ||
Corner Grappling B + Up | 45-Top Rope Superplex | ||
Corner Grappling B + Left/Right | 6-Corner Mount Knuckle Arrow | ||
Special | Corner Grappling B + Down | 8-Kushi-zashi Punch Rush | |
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 18-Jackknife Hold | ||
Mount Position Counter | 5-Small Package Hold | ||
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 8-Jumping DDT | ||
Front Facelock Counter | 1-Hammerlock | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 1-Back Mount Headbutt | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | 4-Three Point Jumping Body Attack | ||
Run-Up Post Rebound Attack A | 4-Diving Body Press | ||
Grapple Opponent on Apron | 6-Suplex to the Inside | ||
Grapple Opponent from Apron | 8-Drop-Down Style Stun Gun | ||
Front Avalanche Setup Counter | 4-Elbowbutt | ||
Back Avalanche Setup Counter | 2-Body Press Counter | ||
Performance Analog LEFT | 40-Arms Raised Diagonally | ||
Performance Analog RIGHT | 107-Cool Dance | ||
Performance Analog UP | 102-Magnum Dance | ||
Performance Analog DOWN | 20-Two Hand Shaking |
FINISHER NAME: ?-?(?)
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 38% | B | 14% | ||
Stall for time | 13% | B+D-Pad | 2% | ||
Circle the opponent | 10% | X+A | 1% | ||
X | 15% | ||||
A | 7% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 55% | B | 14% | ||
Stall for time | 5% | B+D-Pad | 5% | ||
Circle the opponent | 4% | X+A | 2% | ||
X | 10% | ||||
A | 5% |
While Grappling (Small Damage)
X | 12% | A Up | 4% | B Left/Right | 5% | |||
X Up | 8% | A Left/Right | 2% | B Down | 0% | |||
X Left/Right | 12% | A Down | 0% | X+A | 2% | |||
X Down | 10% | B | 5% | Y | 30% | |||
A | 5% | B Up | 0% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 0% | A Up | 11% | B Left/Right | 6% | |||
X Up | 2% | A Left/Right | 14% | B Down | 2% | |||
X Left/Right | 1% | A Down | 10% | X+A | 1% | |||
X Down | 4% | B | 5% | Y | 28% | |||
A | 6% | B Up | 5% | R Trigger | 5% |
While Grappling (Large Damage)
X | 3% | A Up | 4% | B Left/Right | 8% | |||
X Up | 0% | A Left/Right | 2% | B Down | 12% | |||
X Left/Right | 2% | A Down | 2% | X+A | 8% | |||
X Down | 0% | B | 12% | Y | 27% | |||
A | 2% | B Up | 8% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 30% | Back X+A | 2% | ||
Back A | 0% | Back Y | 35% | ||
Back B | 8% | ||||
Back B Up/Down | 3% | ||||
Back B Left/Right | 22% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 0% | ||
Back A | 65% | Back Y | 0% | ||
Back B | 12% | ||||
Back B Up/Down | 15% | ||||
Back B Left/Right | 8% |
Opponent thrown to ropes (Small Damage)
Running X | 30% | |
Running A | 0% | |
Counter X | 40% | |
Counter A | 12% | |
Counter L Trigger | 18% |
Opponent thrown to ropes (Large Damage)
Running X | 20% | |
Running A | 10% | |
Counter X | 25% | |
Counter A | 35% | |
Counter L Trigger | 10% |
Opponent is dazed in corner (Small Damage)
Running B | 40% | |
Grapple B Up | 0% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 30% |
Opponent is dazed in corner (Large Damage)
Running B | 20% | |
Grapple B Up | 20% | |
Grapple B Left/Right | 18% | |
Grapple B Down | 42% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 88% | |
Ascend X | 8% | |
Ascend A | 2% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 2% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 97% | |
Ascend X | 2% | |
Ascend A | 1% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 96% | |
Running B Downed Move | 4% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 99% | |
Running B Downed Move | 1% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 20% | |
Roll opponent over | 10% | |
Head A | 30% | |
Leg A | 10% | |
Head B | 0% | |
Leg B | 30% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 42% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 15% | |
Head B | 25% | |
Leg B | 3% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 34% | |
Head B | 6% | |
Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 8% | |
Leg A | 18% | |
Head B | 44% | |
Leg B | 20% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 20% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 7% | |
Leg B | 8% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 60% | |
Roll opponent over | 20% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 2% | |
Leg B | 3% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 90% | |
Post X | 0% | |
Post A | 0% | |
Post B | 2% | |
Post X+A | 6% | |
Run-Up Rebound Dive X | 2% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 97% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 2% | |
Run-Up Rebound Dive X | 1% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 74% | |
Running X | 0% | |
Running A | 26% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 80% | |
Running X | 10% | |
Running A | 10% |
Opponent Standing Dazed (Small Damage)
Go behind | 60% | |
Attack B | 8% | |
Attack B+D-Pad | 18% | |
Attack X+A | 14% |
Opponent Standing Dazed (Large Damage)
Go behind | 84% | |
Attack B | 0% | |
Attack B+D-Pad | 2% | |
Attack X+A | 14% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 88% | |
Attack B | 4% | |
Attack B+D-Pad | 0% | |
Attack X+A | 8% |
Defense against opponent grappling from behind
X Back Counter | 40% | |
A Back Counter | 60% |
Opponent is outside of ring
Follow Outside | 46% | |
Apron Slingshot Attack to Outside | 2% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 52% |
Mount Position (Small Damage)
Mount X | 72% | |
Mount A | 20% | |
Mount B | 8% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 30% | |
Mount B | 40% |
Front Facelock Position (Small Damage)
Front Facelock X | 60% | |
Front Facelock A | 30% | |
Front Facelock B | 10% |
Front Facelock Position (Large Damage)
Front Facelock X | 50% | |
Front Facelock A | 32% | |
Front Facelock B | 18% |
Back Mount Position (Small Damage)
Back Mount X | 65% | |
Back Mount A | 25% | |
Back Mount B | 10% |
Back Mount Position (Large Damage)
Back Mount X | 52% | |
Back Mount A | 30% | |
Back Mount B | 18% |
Performance (Opponent standing dazed)
Analog LEFT | 10% | |
Analog RIGHT | 5% | |
Analog UP | 30% | |
Analog DOWN | 20% | |
Do Not Perform | 35% |
Performance (Opponent downed)
Analog LEFT | 3% | |
Analog RIGHT | 2% | |
Analog UP | 18% | |
Analog DOWN | 8% | |
Do Not Perform | 69% |
Performance (Opponent outside of ring)
Analog LEFT | 12% | |
Analog RIGHT | 0% | |
Analog UP | 58% | |
Analog DOWN | 20% | |
Do Not Perform | 10% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 30% | |
Low | 70% |
Flexibility (Adaptability against opponent's style)
High | 45% | |
Low | 55% |
Cooperation (Used for Tag matches)
High | 90% | |
Low | 10% |
Outside Return Count
Fast | 70% | |
Slow | 30% |
Touchwork
Fast | 85% | |
Slow | 15% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |