Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Tom Howard
Organization: Zero-One
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Howard | Short Name | Tom | Long Name | Howard |
Flip | off | Seperator | 1-Space |
R G B |
12 6 4 |
20 12 10 |
24 16 13 |
28 20 16 |
29 23 18 |
31 26 20 |
4 2 2 |
22 18 16 |
28 26 24 |
16 10 2 |
20 15 7 |
25 21 12 |
30 27 18 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
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0 27 0 |
|||
R G B |
0 11 2 |
0 14 4 |
0 18 7 |
0 22 10 |
10 2 0 |
12 4 2 |
15 7 4 |
18 10 6 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
11 11 11 |
16 16 16 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Medium | |
Face | - | 177 |
Chest | M | 1-Bare |
Waist | M | 6-Shima Stripes |
Upper Arm | M | 1-Bare |
Lower Arm | M | 2-Small Wristband |
Wrist | - | 4-Glove 2 |
Thigh | M | 9-Shima Stripes Tights |
Knee | - | 19-Shima Stripes |
Ankle | - | 10-Western Boots |
SKILL EDIT (Profile) | |
Group Affiliation | 21 - Edit 3 |
Weight Class | 3 - Free Class |
Height | 191 cm |
Weight | 116 kg |
Year of Birth | 1969 |
Month of Birth | 12 |
Day of Birth | 26 |
Birthplace | 3 - United States |
Fighting Style | 2 - Technician |
Defensive Style | 2 - Technician |
Critical Type | 6 - Submission |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 3 - High |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 5 - Fast |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 5 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 5 | Punch | 6 |
Kick | 6 | Kick | 5 |
Suplex | 5 | Suplex | 4 |
Submission | 6 | Submission | 6 |
Stretch | 6 | Stretch | 7 |
Power | 7 | Flying | 6 |
Instant-P | 4 | Crush | 6 |
Arm Power | 5 | Versus Lariat | 5 |
Technical | 6 | Technical | 5 |
Rough | 6 | Rough | 6 |
Ground | 4 | Ground | 4 |
Points Used: 181
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-3-Jab | ||
Standing A | X-17-Middle Kick | ||
Standing B+DPad | A-13-Thrust Kick | ||
Standing B | A-13-Thrust Kick | ||
Standing X+A | A-13-Thrust Kick | ||
Running X | 17-Shoulder Tackle | ||
Running A | 42-Flying Kneel Kick | ||
Run Counter X | 59-Drop Toehold | ||
Run Counter A | 83-Go-Behind | ||
Running Toward Corner B | 23-Flying Kneel Kick | ||
Running Toward Outside B | 5-Tope Con Hilo | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | None | ||
Post X | 11-Diving Headbutt | ||
Post A | 34-Diving Shoulder Attack | ||
Special | Post B | 3-Diving Elbowdrop | |
Post X+A | 3-Diving Elbowdrop | ||
Grappling X | X-38-Face Scratch | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-16-High Elbow | ||
Grappling X + Down | X-49-Dragon Screw | ||
Grappling A | X-54-Go-Behind | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-49-Overhead Belly-To-Belly Suplex Whip | ||
Grappling A + Down | A-13-Body Punch Rush | ||
Grappling B | B-46-Front Necklock | ||
Grappling B + Up | B-135-Captured | ||
Special | Grappling B + Left/Right | B-125-Exploder | |
Grappling B + Down | A-78-Water Wheel | ||
Grappling X+A | A-78-Water Wheel | ||
Back Grappling X | X-11-Leg Trip | ||
Back Grappling A | X-6-Hamstring Kick | ||
Back Grappling B | B-3-Body Scissors Sleeperhold | ||
Special | Back Grappling B + Up/Down | B-16-Choke Sleeper | |
Back Grappling B + Left/Right | B-43-German Suplex Whip | ||
Back Grappling X+A | B-43-German Suplex Whip | ||
Back Counter X | 14-Ipponzei | ||
Back Counter A | 6-Wakigatame | ||
Special | Opponent Face Up, at Head A | 45-Triangle Scissors | |
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 41-La Majistral | ||
Finisher | Opponent Face Down, at Foot A | 27-Sickle Hold | |
Opponent Face Up, at Head B | 5-Mount Punch | ||
Opponent Face Up, at Foot B | 33-Heel Hold | ||
Opponent Face Down, at Head B | 36-Crucifix Armhold | ||
Opponent Face Down, at Foot B | 16-Bow and Arrow Backbreaker | ||
Opponent Down, Running B | 20-Double Foot Stomp | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 8-Kushi-zashi Punch Rush | ||
Corner Grappling B + Down | 12-Kushi-zashi Kneelift | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 18-Jackknife Hold | ||
Mount Position A | 12-Giant Swing | ||
Mount Position B | 19-Lift-Up Press | ||
Mount Position Counter | 5-Small Package Hold | ||
Front Facelock X | 7-Stomach Hold | ||
Front Facelock A | 10-Karelin Lift | ||
Front Facelock B | 13-Back Switch | ||
Front Facelock Counter | 2-Drop Toehold | ||
Back Mount Position X | 9-Jado Clutch | ||
Back Mount Position A | 6-Choke Sleeper | ||
Back Mount Position B | 7-Body Scissors Choke Sleeper | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 8-Out-to-Floor Dragon Screw | ||
Grapple Opponent from Apron | 10-Suplex Reversal to Inside | ||
Front Avalanche Setup Counter | 14-Top Rope Tombstone Piledriver | ||
Back Avalanche Setup Counter | 2-Body Press Counter | ||
Performance Analog LEFT | 15-Two Hand Raising | ||
Performance Analog RIGHT | 69-Cracking Fingers | ||
Performance Analog UP | 2-Single Hand Raised 2 | ||
Performance Analog DOWN | 2-Single Hand Raised 2 |
FINISHER NAME: ???
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 36% | B | 0% | ||
Stall for time | 18% | B+D-Pad | 0% | ||
Circle the opponent | 14% | X+A | 5% | ||
X | 15% | ||||
A | 12% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 48% | B | 0% | ||
Stall for time | 10% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 10% | ||
X | 12% | ||||
A | 10% |
While Grappling (Small Damage)
X | 15% | A Up | 0% | B Left/Right | 2% | |||
X Up | 10% | A Left/Right | 3% | B Down | 5% | |||
X Left/Right | 17% | A Down | 5% | X+A | 0% | |||
X Down | 10% | B | 2% | Y | 16% | |||
A | 5% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 0% | A Up | 6% | B Left/Right | 10% | |||
X Up | 0% | A Left/Right | 13% | B Down | 7% | |||
X Left/Right | 3% | A Down | 12% | X+A | 0% | |||
X Down | 5% | B | 5% | Y | 11% | |||
A | 10% | B Up | 8% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 0% | B Left/Right | 14% | |||
X Up | 0% | A Left/Right | 3% | B Down | 10% | |||
X Left/Right | 2% | A Down | 5% | X+A | 0% | |||
X Down | 2% | B | 15% | Y | 10% | |||
A | 12% | B Up | 12% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 12% | Back X+A | 0% | ||
Back A | 44% | Back Y | 10% | ||
Back B | 18% | ||||
Back B Up/Down | 0% | ||||
Back B Left/Right | 16% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 0% | ||
Back A | 20% | Back Y | 0% | ||
Back B | 8% | ||||
Back B Up/Down | 52% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 8% | |
Running A | 45% | |
Counter X | 25% | |
Counter A | 12% | |
Counter L Trigger | 10% |
Opponent thrown to ropes (Large Damage)
Running X | 0% | |
Running A | 38% | |
Counter X | 22% | |
Counter A | 35% | |
Counter L Trigger | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 45% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 25% | |
Grapple B Down | 25% |
Opponent is dazed in corner (Large Damage)
Running B | 45% | |
Grapple B Up | 20% | |
Grapple B Left/Right | 15% | |
Grapple B Down | 20% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 30% | |
Ascend X | 44% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 26% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 65% | |
Ascend X | 5% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 30% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 75% | |
Running B Downed Move | 25% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 85% | |
Running B Downed Move | 15% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 5% | |
Head B | 25% | |
Leg B | 20% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 42% | |
Roll opponent over | 0% | |
Head A | 18% | |
Leg A | 10% | |
Head B | 20% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 20% | |
Roll opponent over | 25% | |
Head A | 20% | |
Leg A | 25% | |
Head B | 8% | |
Leg B | 2% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 40% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 0% | |
Head B | 50% | |
Leg B | 10% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 15% | |
Head B | 10% | |
Leg B | 20% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 25% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 45% | |
Head B | 3% | |
Leg B | 12% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 75% | |
Post X | 0% | |
Post A | 0% | |
Post B | 25% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 95% | |
Post X | 0% | |
Post A | 0% | |
Post B | 5% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 62% | |
Running X | 0% | |
Running A | 38% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 80% | |
Running X | 0% | |
Running A | 20% |
Opponent Standing Dazed (Small Damage)
Go behind | 70% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 30% |
Opponent Standing Dazed (Large Damage)
Go behind | 78% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 22% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 88% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 12% |
Defense against opponent grappling from behind
X Back Counter | 60% | |
A Back Counter | 40% |
Opponent is outside of ring
Follow Outside | 20% | |
Apron Slingshot Attack to Outside | 25% | |
Running to Outside Diving Attack | 35% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 20% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 35% | |
Low | 65% |
Flexibility (Adaptability against opponent's style)
High | 80% | |
Low | 20% |
Cooperation (Used for Tag matches)
High | 75% | |
Low | 25% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |