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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Killer Khan
Organization: Legends

Created by Spike


• NAME ENTRY
NicknameKhan Short Name Khan Long Name Killer
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeLarge
Face-252
ChestL1-Bare
WaistL22-Trunks
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-2-Finger Taping
ThighM1-Bare
Knee-6-Kneepad + Shoes 1
Ankle-4-Shoes 2

• SKILL EDIT (Profile)
Group Affiliation18 - Legends
Weight Class1 - Heavy Class
Height195 cm
Weight132 kg
Year of Birth1947
Month of Birth6
Day of Birth26
Birthplace2 - Japan
Fighting Style9 - Heel
Defensive Style7 - Heel
Critical Type1 - Finisher
Special Skill9 - Blood
Recovery Power3 - Fast
Recovery Power (Bleeding)3 - Fast
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness3 - Strong
Awareness (Bleeding)3 - Strong
Neck Endurance3 - High
Arm Endurance2 - Medium
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music19
Voice 1 Quality (V1 Category)2 - Nihon-jin 2
Voice 1 Kind (V1 Sample)120
Voice 2 Quality (V2 Category)3 - Nihon-jin 3
Voice 2 Kind (V2 Sample)120

• PARAMETER EDIT
ATTACKDEFENSE
Punch7Punch6
Kick3Kick4
Suplex4Suplex4
Submission3Submission3
Stretch6Stretch7
Power8Flying2
Instant-P4Crush6
Arm Power6Versus Lariat3
Technical3Technical4
Rough8Rough9
Ground1Ground1

Points Used: 159


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadX-11-Toe Kick
  Standing BB-11-Football Tackle
  Standing X+AB-16-Dropkick
  Running X17-Shoulder Tackle
    2 Special Running A28-Jumping Knee Pat
  Run Counter X28-Toe Kick
  Run Counter A58-Shoulder Throw
    2 Running Toward Corner B13-Jumping Knee Pat
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X6-Diving Kneedrop
    1 Finisher Post A7-Diving Double Kneedrop
  Post B30-Sledgehammer
  Post X+A45-Diving Enzui Kneedrop
  Grappling XX-10-Backhand Chop
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-14-Sledgehammer
    2 Special Grappling AA-9-Mongolian Chop
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-52-Double Arm Suplex
  Grappling A + DownA-75-Stomach Crusher
  Grappling BB-68-Small Package Hold
  Grappling B + UpB-41-Cobra Claw
  Grappling B + Left/RightB-104-Russian Legsweep
  Grappling B + DownB-145-Jumping Piledriver
  Grappling X+AB-39-Biting
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-18-Pendulum Backbreaker
  Back Grappling BB-7-Shoulder Claw
  Back Grappling B + Up/DownA-21-Atomic Drop
  Back Grappling B + Left/RightA-15-Twisting Backdrop
  Back Grappling X+AB-2-Sleeperhold
  Back Counter X1-Back Elbowsmash
  Back Counter A16-Back Press
  Special Opponent Face Up, at Head A32-Choke Attack
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A28-Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
    1 Special Opponent Face Up, at Head B21-King Kong Kneedrop
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B15-Double Kneedrop (Neck)
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B18-Guillotine Drop
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right3-Kushi-zashi Overhand Chop
  Corner Grappling B + Down13-Corner Footchoke
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A13-Boston Crab
  Mount Position B19-Lift-Up Press
  Mount Position Counter7-Kick opponent off
  Front Facelock X2-Body Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B11-Piledriver
  Front Facelock Counter3-Water Wheel
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A1-Back Mount Headbutt
  Back Mount Position B12-Reverse Powerbomb
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron4-Chest Hammer Blow
  Grapple Opponent from Apron6-Leg Pull to Outside
  Front Avalanche Setup Counter1-Face Scratch
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT65-Two Arm Crossing
  Performance Analog RIGHT75-Chest Out
  Performance Analog UP15-Two Hand Raising
  Performance Analog DOWN 108-Ganko

FINISHER NAME: ?????????-????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent43%  B1%
 Stall for time10%  B+D-Pad8%
 Circle the opponent10%  X+A0%
 X15%
 A13%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent42%  B1%
 Stall for time10%  B+D-Pad10%
 Circle the opponent9%  X+A1%
 X15%
 A12%

While Grappling (Small Damage)
 X8%  A Up2%  B Left/Right0%
 X Up9%  A Left/Right1%  B Down0%
 X Left/Right10%  A Down2%  X+A0%
 X Down17%  B0%  Y20%
 A3%  B Up8%  R Trigger20%

While Grappling (Medium Damage)
 X0%  A Up8%  B Left/Right5%
 X Up2%  A Left/Right6%  B Down2%
 X Left/Right2%  A Down9%  X+A8%
 X Down4%  B3%  Y20%
 A15%  B Up10%  R Trigger6%

While Grappling (Large Damage)
 X0%  A Up2%  B Left/Right8%
 X Up4%  A Left/Right4%  B Down14%
 X Left/Right0%  A Down6%  X+A4%
 X Down0%  B4%  Y20%
 A10%  B Up12%  R Trigger12%

Grapple with opponent from behind (Small Damage)
 Back X22%  Back X+A2%
 Back A16%  Back Y15%
 Back B18%
 Back B Up/Down24%
 Back B Left/Right3%

Grapple with opponent from behind (Large Damage)
 Back X2%  Back X+A10%
 Back A14%  Back Y12%
 Back B2%
 Back B Up/Down36%
 Back B Left/Right24%

Opponent thrown to ropes (Small Damage)
 Running X10%
 Running A45%
 Counter X27%
 Counter A18%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X3%
 Running A42%
 Counter X22%
 Counter A33%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B31%
 Grapple B Up2%
 Grapple B Left/Right28%
 Grapple B Down39%

Opponent is dazed in corner (Large Damage)
 Running B26%
 Grapple B Up12%
 Grapple B Left/Right18%
 Grapple B Down44%

Opponent is downed around a corner (Large Damage)
 Don't Ascend88%
 Ascend X0%
 Ascend A12%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend66%
 Ascend X0%
 Ascend A34%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally94%
 Running B Downed Move6%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally98%
 Running B Downed Move2%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A43%
 Leg A2%
 Head B0%
 Leg B40%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up31%
 Roll opponent over1%
 Head A21%
 Leg A10%
 Head B4%
 Leg B33%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up37%
 Roll opponent over0%
 Head A0%
 Leg A32%
 Head B10%
 Leg B21%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A38%
 Leg A10%
 Head B0%
 Leg B42%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A20%
 Leg A15%
 Head B4%
 Leg B16%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up61%
 Roll opponent over0%
 Head A0%
 Leg A31%
 Head B6%
 Leg B2%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally98%
 Post X0%
 Post A0%
 Post B2%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally99%
 Post X0%
 Post A0%
 Post B0%
 Post X+A1%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally86%
 Running X0%
 Running A14%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally78%
 Running X0%
 Running A22%

Opponent Standing Dazed (Small Damage)
 Go behind76%
 Attack B1%
 Attack B+D-Pad22%
 Attack X+A1%

Opponent Standing Dazed (Large Damage)
 Go behind74%
 Attack B1%
 Attack B+D-Pad24%
 Attack X+A1%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind59%
 Attack B2%
 Attack B+D-Pad37%
 Attack X+A2%

Defense against opponent grappling from behind
 X Back Counter45%
 A Back Counter55%

Opponent is outside of ring
 Follow Outside56%
 Apron Slingshot Attack to Outside15%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait29%

Mount Position (Small Damage)
 Mount X66%
 Mount A18%
 Mount B16%

Mount Position (Large Damage)
 Mount X30%
 Mount A37%
 Mount B33%

Front Facelock Position (Small Damage)
 Front Facelock X48%
 Front Facelock A22%
 Front Facelock B30%

Front Facelock Position (Large Damage)
 Front Facelock X27%
 Front Facelock A22%
 Front Facelock B51%

Back Mount Position (Small Damage)
 Back Mount X52%
 Back Mount A30%
 Back Mount B18%

Back Mount Position (Large Damage)
 Back Mount X55%
 Back Mount A35%
 Back Mount B10%

Performance (Opponent standing dazed)
 Analog LEFT2%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN4%
 Do Not Perform94%

Performance (Opponent downed)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN5%
 Do Not Perform90%

Performance (Opponent outside of ring)
 Analog LEFT8%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN2%
 Do Not Perform90%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High30%
 Low70%

Serious Time (Discretion)
 High33%
 Low67%

Flexibility (Adaptability against opponent's style)
 High23%
 Low77%

Cooperation (Used for Tag matches)
 High76%
 Low24%

Outside Return Count
 Fast30%
 Slow70%

Touchwork
 Fast34%
 Slow66%

Weapons Usage
 Use Weapon31%
 Don't Use Weapon69%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.