Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Killer Khan
Organization: Legends
Created by Spike
NAME ENTRY | |||||
Nickname | Khan | Short Name | Khan | Long Name | Killer |
Flip | on | Seperator | 1-Space |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
8 8 8 |
15 15 15 |
23 23 23 |
29 29 29 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
|||
R G B |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
2 2 2 |
4 4 4 |
6 6 6 |
9 9 9 |
2 2 2 |
4 4 4 |
6 6 6 |
12 12 12 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
16 16 16 |
20 20 20 |
6 7 6 |
10 11 10 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Large | |
Face | - | 252 |
Chest | L | 1-Bare |
Waist | L | 22-Trunks |
Upper Arm | M | 1-Bare |
Lower Arm | M | 1-Bare |
Wrist | - | 2-Finger Taping |
Thigh | M | 1-Bare |
Knee | - | 6-Kneepad + Shoes 1 |
Ankle | - | 4-Shoes 2 |
SKILL EDIT (Profile) | |
Group Affiliation | 18 - Legends |
Weight Class | 1 - Heavy Class |
Height | 195 cm |
Weight | 132 kg |
Year of Birth | 1947 |
Month of Birth | 6 |
Day of Birth | 26 |
Birthplace | 2 - Japan |
Fighting Style | 9 - Heel |
Defensive Style | 7 - Heel |
Critical Type | 1 - Finisher |
Special Skill | 9 - Blood |
Recovery Power | 3 - Fast |
Recovery Power (Bleeding) | 3 - Fast |
Breathing | 2 - Medium |
Breathing (Bleeding) | 2 - Medium |
Awareness | 3 - Strong |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 3 - High |
Arm Endurance | 2 - Medium |
Waist Endurance | 3 - High |
Foot Endurance | 2 - Medium |
Movement Speed | 2 - Medium Slow |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 19 |
Voice 1 Quality (V1 Category) | 2 - Nihon-jin 2 |
Voice 1 Kind (V1 Sample) | 120 |
Voice 2 Quality (V2 Category) | 3 - Nihon-jin 3 |
Voice 2 Kind (V2 Sample) | 120 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 7 | Punch | 6 |
Kick | 3 | Kick | 4 |
Suplex | 4 | Suplex | 4 |
Submission | 3 | Submission | 3 |
Stretch | 6 | Stretch | 7 |
Power | 8 | Flying | 2 |
Instant-P | 4 | Crush | 6 |
Arm Power | 6 | Versus Lariat | 3 |
Technical | 3 | Technical | 4 |
Rough | 8 | Rough | 9 |
Ground | 1 | Ground | 1 |
Points Used: 159
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | X-11-Toe Kick | ||
Standing B | B-11-Football Tackle | ||
Standing X+A | B-16-Dropkick | ||
Running X | 17-Shoulder Tackle | ||
2 | Special | Running A | 28-Jumping Knee Pat |
Run Counter X | 28-Toe Kick | ||
Run Counter A | 58-Shoulder Throw | ||
2 | Running Toward Corner B | 13-Jumping Knee Pat | |
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 6-Diving Kneedrop | ||
1 | Finisher | Post A | 7-Diving Double Kneedrop |
Post B | 30-Sledgehammer | ||
Post X+A | 45-Diving Enzui Kneedrop | ||
Grappling X | X-10-Backhand Chop | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-14-Sledgehammer | ||
2 | Special | Grappling A | A-9-Mongolian Chop |
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-52-Double Arm Suplex | ||
Grappling A + Down | A-75-Stomach Crusher | ||
Grappling B | B-68-Small Package Hold | ||
Grappling B + Up | B-41-Cobra Claw | ||
Grappling B + Left/Right | B-104-Russian Legsweep | ||
Grappling B + Down | B-145-Jumping Piledriver | ||
Grappling X+A | B-39-Biting | ||
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-18-Pendulum Backbreaker | ||
Back Grappling B | B-7-Shoulder Claw | ||
Back Grappling B + Up/Down | A-21-Atomic Drop | ||
Back Grappling B + Left/Right | A-15-Twisting Backdrop | ||
Back Grappling X+A | B-2-Sleeperhold | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 16-Back Press | ||
Special | Opponent Face Up, at Head A | 32-Choke Attack | |
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 28-Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
1 | Special | Opponent Face Up, at Head B | 21-King Kong Kneedrop |
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 15-Double Kneedrop (Neck) | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 18-Guillotine Drop | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 3-Kushi-zashi Overhand Chop | ||
Corner Grappling B + Down | 13-Corner Footchoke | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 13-Boston Crab | ||
Mount Position B | 19-Lift-Up Press | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 2-Body Punch | ||
Front Facelock A | 5-Front Neck Lock | ||
Front Facelock B | 11-Piledriver | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 1-Back Mount Headbutt | ||
Back Mount Position B | 12-Reverse Powerbomb | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 4-Chest Hammer Blow | ||
Grapple Opponent from Apron | 6-Leg Pull to Outside | ||
Front Avalanche Setup Counter | 1-Face Scratch | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 65-Two Arm Crossing | ||
Performance Analog RIGHT | 75-Chest Out | ||
Performance Analog UP | 15-Two Hand Raising | ||
Performance Analog DOWN | 108-Ganko |
FINISHER NAME: ?????????-????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 43% | B | 1% | ||
Stall for time | 10% | B+D-Pad | 8% | ||
Circle the opponent | 10% | X+A | 0% | ||
X | 15% | ||||
A | 13% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 42% | B | 1% | ||
Stall for time | 10% | B+D-Pad | 10% | ||
Circle the opponent | 9% | X+A | 1% | ||
X | 15% | ||||
A | 12% |
While Grappling (Small Damage)
X | 8% | A Up | 2% | B Left/Right | 0% | |||
X Up | 9% | A Left/Right | 1% | B Down | 0% | |||
X Left/Right | 10% | A Down | 2% | X+A | 0% | |||
X Down | 17% | B | 0% | Y | 20% | |||
A | 3% | B Up | 8% | R Trigger | 20% |
While Grappling (Medium Damage)
X | 0% | A Up | 8% | B Left/Right | 5% | |||
X Up | 2% | A Left/Right | 6% | B Down | 2% | |||
X Left/Right | 2% | A Down | 9% | X+A | 8% | |||
X Down | 4% | B | 3% | Y | 20% | |||
A | 15% | B Up | 10% | R Trigger | 6% |
While Grappling (Large Damage)
X | 0% | A Up | 2% | B Left/Right | 8% | |||
X Up | 4% | A Left/Right | 4% | B Down | 14% | |||
X Left/Right | 0% | A Down | 6% | X+A | 4% | |||
X Down | 0% | B | 4% | Y | 20% | |||
A | 10% | B Up | 12% | R Trigger | 12% |
Grapple with opponent from behind (Small Damage)
Back X | 22% | Back X+A | 2% | ||
Back A | 16% | Back Y | 15% | ||
Back B | 18% | ||||
Back B Up/Down | 24% | ||||
Back B Left/Right | 3% |
Grapple with opponent from behind (Large Damage)
Back X | 2% | Back X+A | 10% | ||
Back A | 14% | Back Y | 12% | ||
Back B | 2% | ||||
Back B Up/Down | 36% | ||||
Back B Left/Right | 24% |
Opponent thrown to ropes (Small Damage)
Running X | 10% | |
Running A | 45% | |
Counter X | 27% | |
Counter A | 18% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 3% | |
Running A | 42% | |
Counter X | 22% | |
Counter A | 33% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 31% | |
Grapple B Up | 2% | |
Grapple B Left/Right | 28% | |
Grapple B Down | 39% |
Opponent is dazed in corner (Large Damage)
Running B | 26% | |
Grapple B Up | 12% | |
Grapple B Left/Right | 18% | |
Grapple B Down | 44% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 88% | |
Ascend X | 0% | |
Ascend A | 12% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 66% | |
Ascend X | 0% | |
Ascend A | 34% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 94% | |
Running B Downed Move | 6% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 98% | |
Running B Downed Move | 2% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 43% | |
Leg A | 2% | |
Head B | 0% | |
Leg B | 40% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 31% | |
Roll opponent over | 1% | |
Head A | 21% | |
Leg A | 10% | |
Head B | 4% | |
Leg B | 33% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 37% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 32% | |
Head B | 10% | |
Leg B | 21% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 38% | |
Leg A | 10% | |
Head B | 0% | |
Leg B | 42% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 15% | |
Head B | 4% | |
Leg B | 16% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 61% | |
Roll opponent over | 0% | |
Head A | 0% | |
Leg A | 31% | |
Head B | 6% | |
Leg B | 2% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 98% | |
Post X | 0% | |
Post A | 0% | |
Post B | 2% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 99% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 1% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 86% | |
Running X | 0% | |
Running A | 14% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 78% | |
Running X | 0% | |
Running A | 22% |
Opponent Standing Dazed (Small Damage)
Go behind | 76% | |
Attack B | 1% | |
Attack B+D-Pad | 22% | |
Attack X+A | 1% |
Opponent Standing Dazed (Large Damage)
Go behind | 74% | |
Attack B | 1% | |
Attack B+D-Pad | 24% | |
Attack X+A | 1% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 59% | |
Attack B | 2% | |
Attack B+D-Pad | 37% | |
Attack X+A | 2% |
Defense against opponent grappling from behind
X Back Counter | 45% | |
A Back Counter | 55% |
Opponent is outside of ring
Follow Outside | 56% | |
Apron Slingshot Attack to Outside | 15% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 29% |
Mount Position (Small Damage)
Mount X | 66% | |
Mount A | 18% | |
Mount B | 16% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 37% | |
Mount B | 33% |
Front Facelock Position (Small Damage)
Front Facelock X | 48% | |
Front Facelock A | 22% | |
Front Facelock B | 30% |
Front Facelock Position (Large Damage)
Front Facelock X | 27% | |
Front Facelock A | 22% | |
Front Facelock B | 51% |
Back Mount Position (Small Damage)
Back Mount X | 52% | |
Back Mount A | 30% | |
Back Mount B | 18% |
Back Mount Position (Large Damage)
Back Mount X | 55% | |
Back Mount A | 35% | |
Back Mount B | 10% |
Performance (Opponent standing dazed)
Analog LEFT | 2% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 4% | |
Do Not Perform | 94% |
Performance (Opponent downed)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 5% | |
Do Not Perform | 90% |
Performance (Opponent outside of ring)
Analog LEFT | 8% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 2% | |
Do Not Perform | 90% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 30% | |
Low | 70% |
Serious Time (Discretion)
High | 33% | |
Low | 67% |
Flexibility (Adaptability against opponent's style)
High | 23% | |
Low | 77% |
Cooperation (Used for Tag matches)
High | 76% | |
Low | 24% |
Outside Return Count
Fast | 30% | |
Slow | 70% |
Touchwork
Fast | 34% | |
Slow | 66% |
Weapons Usage
Use Weapon | 31% | |
Don't Use Weapon | 69% |