Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Sanae Kikuta
Organization: Pancrase
Created by Spike
NAME ENTRY | |||||
Nickname | Kikuta | Short Name | Kikuta | Long Name | Sanae |
Flip | on | Seperator | 1-Space |
R G B |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
29 20 15 |
31 24 20 |
4 3 9 |
22 18 16 |
28 26 24 |
5 4 3 |
9 7 5 |
18 12 8 |
20 14 10 |
8 5 4 |
14 8 5 |
22 13 9 |
25 16 12 |
25 22 0 |
1 2 1 |
4 5 4 |
6 7 6 |
6 6 6 |
12 12 12 |
18 18 18 |
24 24 24 |
0 6 5 |
2 12 6 |
4 17 10 |
6 26 20 |
|||
R G B |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
4 3 3 |
8 7 7 |
12 11 11 |
17 16 16 |
18 8 0 |
24 12 2 |
27 15 3 |
30 18 4 |
6 0 0 |
16 0 0 |
22 2 1 |
26 4 2 |
1 2 1 |
3 4 3 |
7 8 7 |
13 14 13 |
16 7 1 |
20 10 1 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 11-Mix Style | |
Size | Small | |
Face | - | 61 |
Chest | S | 1-Bare |
Waist | S | 5-One Point |
Upper Arm | S | 1-Bare |
Lower Arm | S | 2-Small Wristband |
Wrist | - | 3-Glove 1 |
Thigh | M | 14-Short Spats 1 |
Knee | - | 1-Bare |
Ankle | - | 1-Bare |
SKILL EDIT (Profile) | |
Group Affiliation | 14 - Pancrase |
Weight Class | 3 - Free Class |
Height | 176 cm |
Weight | 92 kg |
Year of Birth | 1971 |
Month of Birth | 9 |
Day of Birth | 10 |
Birthplace | 2 - Japan |
Fighting Style | 13 - Grappler |
Defensive Style | 12 - Grappler |
Critical Type | 6 - Submission |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 1 - Poor |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 15 |
Voice 1 Quality (V1 Category) | 4 - Nihon-jin 4 |
Voice 1 Kind (V1 Sample) | 4 |
Voice 2 Quality (V2 Category) | 4 - Nihon-jin 4 |
Voice 2 Kind (V2 Sample) | 5 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 6 | Punch | 6 |
Kick | 5 | Kick | 5 |
Suplex | 5 | Suplex | 2 |
Submission | 9 | Submission | 9 |
Stretch | 9 | Stretch | 9 |
Power | 2 | Flying | 1 |
Instant-P | 4 | Crush | 1 |
Arm Power | 3 | Versus Lariat | 1 |
Technical | 5 | Technical | 5 |
Rough | 2 | Rough | 2 |
Ground | 8 | Ground | 8 |
Points Used: 147
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
1 | Standing X | X-3-Jab | |
Standing A | X-13-Front Kick | ||
1 | Standing B+DPad | A-3-Hook | |
Standing B | B-9-Double Leg Takedown into mount | ||
1 | Standing X+A | A-18-Combination 3 (Jab, Hook) | |
Running X | 18-Double Leg Tackle into mount | ||
Running A | 18-Double Leg Tackle into mount | ||
Run Counter X | 5-Hook | ||
Run Counter A | 7-Uppercut | ||
Running Toward Corner B | None | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-24-Low Kick | ||
Grappling X + Up | X-52-Neck Throw | ||
Grappling X + Left/Right | X-53-Judo Takedown | ||
Grappling X + Down | X-50-Single Leg Tackle into mount | ||
Grappling A | X-54-Go-Behind | ||
Grappling A + Up | A-77-Ipponzei | ||
Grappling A + Left/Right | X-51-Hip Throw | ||
Grappling A + Down | A-28-Machine Gun Face Kneelift | ||
Special | Grappling B | B-46-Front Necklock | |
Grappling B + Up | B-77-Sumo Style Belly-to-Belly Suplex | ||
Grappling B + Left/Right | B-63-Victor Crucifix Knee Hold | ||
Grappling B + Down | B-47-Back Roll Neck Lock | ||
Grappling X+A | B-60-Jumping Crucifix Arm Hold | ||
Back Grappling X | X-6-Hamstring Kick | ||
Back Grappling A | A-6-Back Tackle into mount | ||
Back Grappling B | B-4-Body Scissors Choke Sleeperhold | ||
Back Grappling B + Up/Down | B-3-Body Scissors Sleeperhold | ||
Back Grappling B + Left/Right | B-18-Victor Crucifix Arm Hold | ||
Back Grappling X+A | A-5-Machine Gun Kneelift | ||
Back Counter X | 7-Armlock | ||
Back Counter A | 9-Forward Rolling Crucifix Knee Hold | ||
Opponent Face Up, at Head A | 53-Crucifix Arm Hold | ||
Opponent Face Up, at Foot A | 40-Front Mount | ||
Opponent Face Down, at Head A | 36-Crucifix Armhold | ||
Opponent Face Down, at Foot A | 38-Back Mount | ||
Opponent Face Up, at Head B | 52-Chicken Wing Armlock | ||
Opponent Face Up, at Foot B | 8-Low Kick | ||
Opponent Face Down, at Head B | 4-Mount Punch | ||
Opponent Face Down, at Foot B | 29-Reverse Crucifix Knee Hold | ||
Opponent Down, Running B | None | ||
Corner Grappling B + Up | 12-Kushi-zashi Kneelift | ||
Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
Corner Grappling B + Down | 11-Kushi-zashi Shoulder | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 2-Triple Impact | ||
Mount Position X | 2-Mount Punch | ||
Finisher | Mount Position A | 10-Shoulder Hold | |
Special | Mount Position B | 11-Crucifix Arm Hold | |
Special | Mount Position Counter | 2-Triangle Hold | |
Front Facelock X | 1-Face Punch | ||
Front Facelock A | 2-Body Punch | ||
Front Facelock B | 5-Front Neck Lock | ||
Front Facelock Counter | 5-Leg Tackle into Mount | ||
Back Mount Position X | 2-Back Mount Punch | ||
Special | Back Mount Position A | 6-Choke Sleeper | |
Back Mount Position B | 8-Crucifix Arm Hold | ||
Back Mount Position Counter | 1-Crucifix Knee Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 2-Hook | ||
Grapple Opponent from Apron | 2-Hook | ||
Front Avalanche Setup Counter | 4-Elbowbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 105-Head Bow | ||
Performance Analog RIGHT | 17-Double Sky Stabbing Fist Raise | ||
Performance Analog UP | 18-Two Hand Invitation | ||
Performance Analog DOWN | 26-Backflip Jump |
FINISHER NAME: ???
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 59% | B | 10% | ||
Stall for time | 10% | B+D-Pad | 2% | ||
Circle the opponent | 12% | X+A | 1% | ||
X | 2% | ||||
A | 4% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 54% | B | 18% | ||
Stall for time | 8% | B+D-Pad | 4% | ||
Circle the opponent | 8% | X+A | 2% | ||
X | 2% | ||||
A | 4% |
While Grappling (Small Damage)
X | 8% | A Up | 2% | B Left/Right | 2% | |||
X Up | 6% | A Left/Right | 1% | B Down | 8% | |||
X Left/Right | 12% | A Down | 4% | X+A | 3% | |||
X Down | 18% | B | 12% | Y | 0% | |||
A | 4% | B Up | 0% | R Trigger | 20% |
While Grappling (Medium Damage)
X | 0% | A Up | 5% | B Left/Right | 3% | |||
X Up | 2% | A Left/Right | 7% | B Down | 10% | |||
X Left/Right | 8% | A Down | 10% | X+A | 4% | |||
X Down | 20% | B | 8% | Y | 0% | |||
A | 11% | B Up | 0% | R Trigger | 12% |
While Grappling (Large Damage)
X | 0% | A Up | 2% | B Left/Right | 2% | |||
X Up | 4% | A Left/Right | 2% | B Down | 8% | |||
X Left/Right | 8% | A Down | 5% | X+A | 4% | |||
X Down | 20% | B | 8% | Y | 0% | |||
A | 18% | B Up | 4% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 8% | Back X+A | 6% | ||
Back A | 36% | Back Y | 0% | ||
Back B | 32% | ||||
Back B Up/Down | 14% | ||||
Back B Left/Right | 4% |
Grapple with opponent from behind (Large Damage)
Back X | 2% | Back X+A | 2% | ||
Back A | 44% | Back Y | 0% | ||
Back B | 28% | ||||
Back B Up/Down | 14% | ||||
Back B Left/Right | 10% |
Opponent thrown to ropes (Small Damage)
Running X | 20% | |
Running A | 30% | |
Counter X | 30% | |
Counter A | 20% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 40% | |
Running A | 30% | |
Counter X | 20% | |
Counter A | 10% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 0% | |
Grapple B Up | 60% | |
Grapple B Left/Right | 30% | |
Grapple B Down | 10% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 50% | |
Grapple B Left/Right | 50% | |
Grapple B Down | 0% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 40% | |
Leg A | 34% | |
Head B | 20% | |
Leg B | 6% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 60% | |
Head B | 8% | |
Leg B | 2% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 70% | |
Head B | 0% | |
Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 50% | |
Head B | 20% | |
Leg B | 10% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 60% | |
Head B | 15% | |
Leg B | 5% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 68% | |
Head B | 2% | |
Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 55% | |
Attack B | 30% | |
Attack B+D-Pad | 10% | |
Attack X+A | 5% |
Opponent Standing Dazed (Large Damage)
Go behind | 75% | |
Attack B | 20% | |
Attack B+D-Pad | 3% | |
Attack X+A | 2% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 60% | |
Attack B | 40% | |
Attack B+D-Pad | 0% | |
Attack X+A | 0% |
Defense against opponent grappling from behind
X Back Counter | 65% | |
A Back Counter | 35% |
Opponent is outside of ring
Follow Outside | 0% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
Mount X | 20% | |
Mount A | 45% | |
Mount B | 35% |
Mount Position (Large Damage)
Mount X | 10% | |
Mount A | 55% | |
Mount B | 35% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 20% | |
Front Facelock A | 20% | |
Front Facelock B | 60% |
Back Mount Position (Small Damage)
Back Mount X | 30% | |
Back Mount A | 40% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 20% | |
Back Mount A | 50% | |
Back Mount B | 30% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 1% | |
Analog UP | 2% | |
Analog DOWN | 3% | |
Do Not Perform | 94% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 0% | |
Low | 100% |
Serious Time (Discretion)
High | 85% | |
Low | 15% |
Flexibility (Adaptability against opponent's style)
High | 50% | |
Low | 50% |
Cooperation (Used for Tag matches)
High | 0% | |
Low | 100% |
Outside Return Count
Fast | 100% | |
Slow | 0% |
Touchwork
Fast | 0% | |
Slow | 100% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |