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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Sanae Kikuta
Organization: Pancrase

Created by Spike


• NAME ENTRY
NicknameKikuta Short Name Kikuta Long Name Sanae
Flipon Seperator 1-Space

R
G
B
8
5
4
14
8
5
22
13
9
25
16
12
29
20
15
31
24
20
4
3
9
22
18
16
28
26
24
5
4
3
9
7
5
18
12
8
20
14
10
8
5
4
14
8
5
22
13
9
25
16
12
25
22
0
1
2
1
4
5
4
6
7
6
6
6
6
12
12
12
18
18
18
24
24
24
0
6
5
2
12
6
4
17
10
6
26
20
     
R
G
B
16
16
16
20
20
20
24
24
24
28
28
28
11
11
11
16
16
16
21
21
21
26
26
26
4
3
3
8
7
7
12
11
11
17
16
16
18
8
0
24
12
2
27
15
3
30
18
4
6
0
0
16
0
0
22
2
1
26
4
2
1
2
1
3
4
3
7
8
7
13
14
13
16
7
1
20
10
1
11
11
11
16
16
16
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance11-Mix Style
SizeSmall
Face-61
ChestS1-Bare
WaistS5-One Point
Upper ArmS1-Bare
Lower ArmS2-Small Wristband
Wrist-3-Glove 1
ThighM14-Short Spats 1
Knee-1-Bare
Ankle-1-Bare

• SKILL EDIT (Profile)
Group Affiliation14 - Pancrase
Weight Class3 - Free Class
Height176 cm
Weight92 kg
Year of Birth1971
Month of Birth9
Day of Birth10
Birthplace2 - Japan
Fighting Style13 - Grappler
Defensive Style12 - Grappler
Critical Type6 - Submission
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music15
Voice 1 Quality (V1 Category)4 - Nihon-jin 4
Voice 1 Kind (V1 Sample)4
Voice 2 Quality (V2 Category)4 - Nihon-jin 4
Voice 2 Kind (V2 Sample)5

• PARAMETER EDIT
ATTACKDEFENSE
Punch6Punch6
Kick5Kick5
Suplex5Suplex2
Submission9Submission9
Stretch9Stretch9
Power2Flying1
Instant-P4Crush1
Arm Power3Versus Lariat1
Technical5Technical5
Rough2Rough2
Ground8Ground8

Points Used: 147


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
    1 Standing XX-3-Jab
  Standing AX-13-Front Kick
    1 Standing B+DPadA-3-Hook
  Standing BB-9-Double Leg Takedown into mount
    1 Standing X+AA-18-Combination 3 (Jab, Hook)
  Running X18-Double Leg Tackle into mount
  Running A18-Double Leg Tackle into mount
  Run Counter X5-Hook
  Run Counter A7-Uppercut
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-24-Low Kick
  Grappling X + UpX-52-Neck Throw
  Grappling X + Left/RightX-53-Judo Takedown
  Grappling X + DownX-50-Single Leg Tackle into mount
  Grappling AX-54-Go-Behind
  Grappling A + UpA-77-Ipponzei
  Grappling A + Left/RightX-51-Hip Throw
  Grappling A + DownA-28-Machine Gun Face Kneelift
  Special Grappling BB-46-Front Necklock
  Grappling B + UpB-77-Sumo Style Belly-to-Belly Suplex
  Grappling B + Left/RightB-63-Victor Crucifix Knee Hold
  Grappling B + DownB-47-Back Roll Neck Lock
  Grappling X+AB-60-Jumping Crucifix Arm Hold
  Back Grappling XX-6-Hamstring Kick
  Back Grappling AA-6-Back Tackle into mount
  Back Grappling BB-4-Body Scissors Choke Sleeperhold
  Back Grappling B + Up/DownB-3-Body Scissors Sleeperhold
  Back Grappling B + Left/RightB-18-Victor Crucifix Arm Hold
  Back Grappling X+AA-5-Machine Gun Kneelift
  Back Counter X7-Armlock
  Back Counter A9-Forward Rolling Crucifix Knee Hold
  Opponent Face Up, at Head A53-Crucifix Arm Hold
  Opponent Face Up, at Foot A40-Front Mount
  Opponent Face Down, at Head A36-Crucifix Armhold
  Opponent Face Down, at Foot A38-Back Mount
  Opponent Face Up, at Head B52-Chicken Wing Armlock
  Opponent Face Up, at Foot B8-Low Kick
  Opponent Face Down, at Head B4-Mount Punch
  Opponent Face Down, at Foot B29-Reverse Crucifix Knee Hold
  Opponent Down, Running BNone
  Corner Grappling B + Up12-Kushi-zashi Kneelift
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down11-Kushi-zashi Shoulder
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team2-Triple Impact
  Mount Position X2-Mount Punch
  Finisher Mount Position A10-Shoulder Hold
  Special Mount Position B11-Crucifix Arm Hold
  Special Mount Position Counter2-Triangle Hold
  Front Facelock X1-Face Punch
  Front Facelock A2-Body Punch
  Front Facelock B5-Front Neck Lock
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X2-Back Mount Punch
  Special Back Mount Position A6-Choke Sleeper
  Back Mount Position B8-Crucifix Arm Hold
  Back Mount Position Counter1-Crucifix Knee Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT105-Head Bow
  Performance Analog RIGHT17-Double Sky Stabbing Fist Raise
  Performance Analog UP18-Two Hand Invitation
  Performance Analog DOWN 26-Backflip Jump

FINISHER NAME: ???


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent59%  B10%
 Stall for time10%  B+D-Pad2%
 Circle the opponent12%  X+A1%
 X2%
 A4%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent54%  B18%
 Stall for time8%  B+D-Pad4%
 Circle the opponent8%  X+A2%
 X2%
 A4%

While Grappling (Small Damage)
 X8%  A Up2%  B Left/Right2%
 X Up6%  A Left/Right1%  B Down8%
 X Left/Right12%  A Down4%  X+A3%
 X Down18%  B12%  Y0%
 A4%  B Up0%  R Trigger20%

While Grappling (Medium Damage)
 X0%  A Up5%  B Left/Right3%
 X Up2%  A Left/Right7%  B Down10%
 X Left/Right8%  A Down10%  X+A4%
 X Down20%  B8%  Y0%
 A11%  B Up0%  R Trigger12%

While Grappling (Large Damage)
 X0%  A Up2%  B Left/Right2%
 X Up4%  A Left/Right2%  B Down8%
 X Left/Right8%  A Down5%  X+A4%
 X Down20%  B8%  Y0%
 A18%  B Up4%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X8%  Back X+A6%
 Back A36%  Back Y0%
 Back B32%
 Back B Up/Down14%
 Back B Left/Right4%

Grapple with opponent from behind (Large Damage)
 Back X2%  Back X+A2%
 Back A44%  Back Y0%
 Back B28%
 Back B Up/Down14%
 Back B Left/Right10%

Opponent thrown to ropes (Small Damage)
 Running X20%
 Running A30%
 Counter X30%
 Counter A20%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X40%
 Running A30%
 Counter X20%
 Counter A10%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up60%
 Grapple B Left/Right30%
 Grapple B Down10%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up50%
 Grapple B Left/Right50%
 Grapple B Down0%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A40%
 Leg A34%
 Head B20%
 Leg B6%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A30%
 Leg A60%
 Head B8%
 Leg B2%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A30%
 Leg A70%
 Head B0%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A50%
 Head B20%
 Leg B10%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A60%
 Head B15%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A30%
 Leg A68%
 Head B2%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind55%
 Attack B30%
 Attack B+D-Pad10%
 Attack X+A5%

Opponent Standing Dazed (Large Damage)
 Go behind75%
 Attack B20%
 Attack B+D-Pad3%
 Attack X+A2%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind60%
 Attack B40%
 Attack B+D-Pad0%
 Attack X+A0%

Defense against opponent grappling from behind
 X Back Counter65%
 A Back Counter35%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X20%
 Mount A45%
 Mount B35%

Mount Position (Large Damage)
 Mount X10%
 Mount A55%
 Mount B35%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X20%
 Front Facelock A20%
 Front Facelock B60%

Back Mount Position (Small Damage)
 Back Mount X30%
 Back Mount A40%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X20%
 Back Mount A50%
 Back Mount B30%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT1%
 Analog UP2%
 Analog DOWN3%
 Do Not Perform94%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High0%
 Low100%

Serious Time (Discretion)
 High85%
 Low15%

Flexibility (Adaptability against opponent's style)
 High50%
 Low50%

Cooperation (Used for Tag matches)
 High0%
 Low100%

Outside Return Count
 Fast100%
 Slow0%

Touchwork
 Fast0%
 Slow100%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.