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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Giant Kimala
Organization: New Japan

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameKimala Short Name Kimala Long Name Giant
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeMedium
Face-240
ChestD2-Body Paint
WaistD9-Body Paint
Upper ArmM1-Bare
Lower ArmM2-Small Wristband
Wrist-1-Bare
ThighL14-Short Spats 1
Knee-22-Amaresu Shoes
Ankle-1-Bare

• SKILL EDIT (Profile)
Group Affiliation2 - AJPW
Weight Class3 - Free Class
Height207 cm
Weight167 kg
Year of Birth1964
Month of Birth2
Day of Birth19
Birthplace1 - Unknown
Fighting Style5 - Power
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power1 - Slow
Recovery Power (Bleeding)1 - Slow
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance3 - High
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner2 - Can Ascend
Theme Music19
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch6Punch8
Kick5Kick7
Suplex3Suplex2
Submission1Submission3
Stretch6Stretch5
Power8Flying8
Instant-P1Crush3
Arm Power6Versus Lariat8
Technical1Technical3
Rough8Rough6
Ground5Ground7

Points Used: 112


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-6-Slap (Chest)
  Standing AX-11-Toe Kick
  Standing B+DPadB-11-Football Tackle
  Standing BB-11-Football Tackle
  Standing X+AB-11-Football Tackle
  Running X17-Shoulder Tackle
  Special Running A16-Jumping Neckbreaker Drop
  Run Counter X47-Forward Flying Dropkick
  Run Counter A58-Shoulder Throw
  Running Toward Corner B9-Bodysplash
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Special Post X19-Diving Bodysplash
  Post A30-Sledgehammer
  Post B35-Diving Body Attack
  Post X+A35-Diving Body Attack
  Grappling XX-12-Thrust to Throat
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-38-Face Scratch
  Grappling X + DownX-15-Hammer Blow
  Grappling AA-1-Headbutt
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-79-DDT
  Grappling A + DownA-9-Mongolian Chop
  Grappling BB-1-Headbutt Rush
  Grappling B + UpB-84-Backflip
  Special Grappling B + Left/RightB-108-Avalanche Press
  Grappling B + DownB-104-Russian Legsweep
  Grappling X+AB-104-Russian Legsweep
  Back Grappling XX-1-Enzui Headbutt
  Back Grappling AA-21-Atomic Drop
  Back Grappling BB-8-Cobra Twist
  Back Grappling B + Up/DownA-11-Carry Style Backdrop
  Back Grappling B + Left/RightA-19-Side Buster
  Back Grappling X+AA-19-Side Buster
  Back Counter X1-Back Elbowsmash
  Back Counter A16-Back Press
  Opponent Face Up, at Head A31-Cobra Claw
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A28-Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Special Opponent Face Up, at Head B13-Somersault Senton
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B1-Head Drop (Neck)
  Opponent Face Down, at Foot B2-Elbowdrop
  Finisher Opponent Down, Running B4-Muscle Bomb Press
  Corner Grappling B + Up1-Kushi-zashi Headbutt Rush
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down22-Guillotine Whip
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X19-Lift-Up Press
  Mount Position A1-Mount Headbutt
  Mount Position B7-Mount Elbow Strikes
  Mount Position Counter7-Kick opponent off
  Front Facelock X11-Piledriver
  Front Facelock A12-Powerbomb Whip
  Front Facelock B4-Side Body Kneelift
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X12-Reverse Powerbomb
  Back Mount Position A1-Back Mount Headbutt
  Back Mount Position B5-Back Mount Elbow
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron1-Headbutt
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT79-Belly Drum
  Performance Analog RIGHT79-Belly Drum
  Performance Analog UP20-Two Hand Shaking
  Performance Analog DOWN 20-Two Hand Shaking

FINISHER NAME: ??????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent47%  B0%
 Stall for time16%  B+D-Pad0%
 Circle the opponent10%  X+A3%
 X12%
 A12%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent62%  B0%
 Stall for time10%  B+D-Pad0%
 Circle the opponent5%  X+A5%
 X10%
 A8%

While Grappling (Small Damage)
 X15%  A Up3%  B Left/Right0%
 X Up10%  A Left/Right3%  B Down0%
 X Left/Right12%  A Down5%  X+A0%
 X Down12%  B5%  Y24%
 A5%  B Up1%  R Trigger5%

While Grappling (Medium Damage)
 X5%  A Up5%  B Left/Right5%
 X Up3%  A Left/Right8%  B Down5%
 X Left/Right5%  A Down10%  X+A0%
 X Down7%  B5%  Y20%
 A8%  B Up9%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right12%
 X Up3%  A Left/Right5%  B Down12%
 X Left/Right2%  A Down8%  X+A0%
 X Down3%  B10%  Y20%
 A5%  B Up10%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X30%  Back X+A0%
 Back A10%  Back Y15%
 Back B25%
 Back B Up/Down5%
 Back B Left/Right15%

Grapple with opponent from behind (Large Damage)
 Back X10%  Back X+A0%
 Back A20%  Back Y15%
 Back B5%
 Back B Up/Down30%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X35%
 Running A5%
 Counter X35%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X5%
 Running A55%
 Counter X26%
 Counter A14%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B50%
 Grapple B Up15%
 Grapple B Left/Right10%
 Grapple B Down25%

Opponent is dazed in corner (Large Damage)
 Running B35%
 Grapple B Up35%
 Grapple B Left/Right10%
 Grapple B Down20%

Opponent is downed around a corner (Large Damage)
 Don't Ascend25%
 Ascend X75%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend18%
 Ascend X82%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally58%
 Running B Downed Move42%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally25%
 Running B Downed Move75%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A20%
 Leg A8%
 Head B10%
 Leg B17%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up53%
 Roll opponent over0%
 Head A12%
 Leg A10%
 Head B20%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up35%
 Roll opponent over0%
 Head A5%
 Leg A40%
 Head B20%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up35%
 Roll opponent over0%
 Head A10%
 Leg A5%
 Head B38%
 Leg B12%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up42%
 Roll opponent over10%
 Head A13%
 Leg A30%
 Head B3%
 Leg B2%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up88%
 Roll opponent over0%
 Head A2%
 Leg A10%
 Head B0%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally88%
 Post X0%
 Post A2%
 Post B10%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally96%
 Post X0%
 Post A0%
 Post B4%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally60%
 Running X5%
 Running A35%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally52%
 Running X0%
 Running A48%

Opponent Standing Dazed (Small Damage)
 Go behind70%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A30%

Opponent Standing Dazed (Large Damage)
 Go behind65%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A35%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind62%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A38%

Defense against opponent grappling from behind
 X Back Counter40%
 A Back Counter60%

Opponent is outside of ring
 Follow Outside45%
 Apron Slingshot Attack to Outside25%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait30%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT22%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform78%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT30%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform70%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT20%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High64%
 Low36%

Serious Time (Discretion)
 High30%
 Low70%

Flexibility (Adaptability against opponent's style)
 High60%
 Low40%

Cooperation (Used for Tag matches)
 High65%
 Low35%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon7%
 Don't Use Weapon93%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.