Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Giant Kimala
Organization: New Japan
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Kimala | Short Name | Kimala | Long Name | Giant |
Flip | on | Seperator | 1-Space |
R G B |
3 1 1 |
5 3 2 |
8 5 3 |
11 7 4 |
14 10 6 |
18 13 8 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
1 2 1 |
3 4 3 |
19 18 18 |
10 11 10 |
19 0 0 |
26 0 0 |
17 17 17 |
28 28 28 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
10 6 1 |
18 12 2 |
25 22 0 |
28 27 12 |
|||
R G B |
8 6 2 |
10 8 4 |
13 11 6 |
16 14 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
11 11 11 |
16 16 16 |
21 21 21 |
26 26 26 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
1 2 1 |
3 4 3 |
6 7 6 |
10 11 10 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Medium | |
Face | - | 240 |
Chest | D | 2-Body Paint |
Waist | D | 9-Body Paint |
Upper Arm | M | 1-Bare |
Lower Arm | M | 2-Small Wristband |
Wrist | - | 1-Bare |
Thigh | L | 14-Short Spats 1 |
Knee | - | 22-Amaresu Shoes |
Ankle | - | 1-Bare |
SKILL EDIT (Profile) | |
Group Affiliation | 2 - AJPW |
Weight Class | 3 - Free Class |
Height | 207 cm |
Weight | 167 kg |
Year of Birth | 1964 |
Month of Birth | 2 |
Day of Birth | 19 |
Birthplace | 1 - Unknown |
Fighting Style | 5 - Power |
Defensive Style | 3 - Power |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 1 - Slow |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 1 - Below |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 3 - High |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 2 - Medium Slow |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 19 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 6 | Punch | 8 |
Kick | 5 | Kick | 7 |
Suplex | 3 | Suplex | 2 |
Submission | 1 | Submission | 3 |
Stretch | 6 | Stretch | 5 |
Power | 8 | Flying | 8 |
Instant-P | 1 | Crush | 3 |
Arm Power | 6 | Versus Lariat | 8 |
Technical | 1 | Technical | 3 |
Rough | 8 | Rough | 6 |
Ground | 5 | Ground | 7 |
Points Used: 112
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-6-Slap (Chest) | ||
Standing A | X-11-Toe Kick | ||
Standing B+DPad | B-11-Football Tackle | ||
Standing B | B-11-Football Tackle | ||
Standing X+A | B-11-Football Tackle | ||
Running X | 17-Shoulder Tackle | ||
Special | Running A | 16-Jumping Neckbreaker Drop | |
Run Counter X | 47-Forward Flying Dropkick | ||
Run Counter A | 58-Shoulder Throw | ||
Running Toward Corner B | 9-Bodysplash | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Special | Post X | 19-Diving Bodysplash | |
Post A | 30-Sledgehammer | ||
Post B | 35-Diving Body Attack | ||
Post X+A | 35-Diving Body Attack | ||
Grappling X | X-12-Thrust to Throat | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-38-Face Scratch | ||
Grappling X + Down | X-15-Hammer Blow | ||
Grappling A | A-1-Headbutt | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-79-DDT | ||
Grappling A + Down | A-9-Mongolian Chop | ||
Grappling B | B-1-Headbutt Rush | ||
Grappling B + Up | B-84-Backflip | ||
Special | Grappling B + Left/Right | B-108-Avalanche Press | |
Grappling B + Down | B-104-Russian Legsweep | ||
Grappling X+A | B-104-Russian Legsweep | ||
Back Grappling X | X-1-Enzui Headbutt | ||
Back Grappling A | A-21-Atomic Drop | ||
Back Grappling B | B-8-Cobra Twist | ||
Back Grappling B + Up/Down | A-11-Carry Style Backdrop | ||
Back Grappling B + Left/Right | A-19-Side Buster | ||
Back Grappling X+A | A-19-Side Buster | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 16-Back Press | ||
Opponent Face Up, at Head A | 31-Cobra Claw | ||
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 28-Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Special | Opponent Face Up, at Head B | 13-Somersault Senton | |
Opponent Face Up, at Foot B | 7-Thigh Kick | ||
Opponent Face Down, at Head B | 1-Head Drop (Neck) | ||
Opponent Face Down, at Foot B | 2-Elbowdrop | ||
Finisher | Opponent Down, Running B | 4-Muscle Bomb Press | |
Corner Grappling B + Up | 1-Kushi-zashi Headbutt Rush | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 22-Guillotine Whip | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 19-Lift-Up Press | ||
Mount Position A | 1-Mount Headbutt | ||
Mount Position B | 7-Mount Elbow Strikes | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 11-Piledriver | ||
Front Facelock A | 12-Powerbomb Whip | ||
Front Facelock B | 4-Side Body Kneelift | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 12-Reverse Powerbomb | ||
Back Mount Position A | 1-Back Mount Headbutt | ||
Back Mount Position B | 5-Back Mount Elbow | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 1-Headbutt | ||
Grapple Opponent from Apron | 1-Headbutt | ||
Front Avalanche Setup Counter | 2-Headbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 79-Belly Drum | ||
Performance Analog RIGHT | 79-Belly Drum | ||
Performance Analog UP | 20-Two Hand Shaking | ||
Performance Analog DOWN | 20-Two Hand Shaking |
FINISHER NAME: ??????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 47% | B | 0% | ||
Stall for time | 16% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 3% | ||
X | 12% | ||||
A | 12% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 62% | B | 0% | ||
Stall for time | 10% | B+D-Pad | 0% | ||
Circle the opponent | 5% | X+A | 5% | ||
X | 10% | ||||
A | 8% |
While Grappling (Small Damage)
X | 15% | A Up | 3% | B Left/Right | 0% | |||
X Up | 10% | A Left/Right | 3% | B Down | 0% | |||
X Left/Right | 12% | A Down | 5% | X+A | 0% | |||
X Down | 12% | B | 5% | Y | 24% | |||
A | 5% | B Up | 1% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 5% | A Up | 5% | B Left/Right | 5% | |||
X Up | 3% | A Left/Right | 8% | B Down | 5% | |||
X Left/Right | 5% | A Down | 10% | X+A | 0% | |||
X Down | 7% | B | 5% | Y | 20% | |||
A | 8% | B Up | 9% | R Trigger | 5% |
While Grappling (Large Damage)
X | 0% | A Up | 0% | B Left/Right | 12% | |||
X Up | 3% | A Left/Right | 5% | B Down | 12% | |||
X Left/Right | 2% | A Down | 8% | X+A | 0% | |||
X Down | 3% | B | 10% | Y | 20% | |||
A | 5% | B Up | 10% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 30% | Back X+A | 0% | ||
Back A | 10% | Back Y | 15% | ||
Back B | 25% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 15% |
Grapple with opponent from behind (Large Damage)
Back X | 10% | Back X+A | 0% | ||
Back A | 20% | Back Y | 15% | ||
Back B | 5% | ||||
Back B Up/Down | 30% | ||||
Back B Left/Right | 20% |
Opponent thrown to ropes (Small Damage)
Running X | 35% | |
Running A | 5% | |
Counter X | 35% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 5% | |
Running A | 55% | |
Counter X | 26% | |
Counter A | 14% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 50% | |
Grapple B Up | 15% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 25% |
Opponent is dazed in corner (Large Damage)
Running B | 35% | |
Grapple B Up | 35% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 20% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 25% | |
Ascend X | 75% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 18% | |
Ascend X | 82% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 58% | |
Running B Downed Move | 42% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 25% | |
Running B Downed Move | 75% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 8% | |
Head B | 10% | |
Leg B | 17% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 53% | |
Roll opponent over | 0% | |
Head A | 12% | |
Leg A | 10% | |
Head B | 20% | |
Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 35% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 40% | |
Head B | 20% | |
Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 35% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 38% | |
Leg B | 12% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 42% | |
Roll opponent over | 10% | |
Head A | 13% | |
Leg A | 30% | |
Head B | 3% | |
Leg B | 2% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 88% | |
Roll opponent over | 0% | |
Head A | 2% | |
Leg A | 10% | |
Head B | 0% | |
Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 88% | |
Post X | 0% | |
Post A | 2% | |
Post B | 10% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 96% | |
Post X | 0% | |
Post A | 0% | |
Post B | 4% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 60% | |
Running X | 5% | |
Running A | 35% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 52% | |
Running X | 0% | |
Running A | 48% |
Opponent Standing Dazed (Small Damage)
Go behind | 70% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 30% |
Opponent Standing Dazed (Large Damage)
Go behind | 65% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 35% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 62% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 38% |
Defense against opponent grappling from behind
X Back Counter | 40% | |
A Back Counter | 60% |
Opponent is outside of ring
Follow Outside | 45% | |
Apron Slingshot Attack to Outside | 25% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 30% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 22% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 78% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 30% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 70% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 20% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 64% | |
Low | 36% |
Serious Time (Discretion)
High | 30% | |
Low | 70% |
Flexibility (Adaptability against opponent's style)
High | 60% | |
Low | 40% |
Cooperation (Used for Tag matches)
High | 65% | |
Low | 35% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 7% | |
Don't Use Weapon | 93% |