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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Silver King
Organization: AAA

Created by Spike


• NAME ENTRY
NicknameSilver King Short Name Silver Long Name King
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance5-Lucha
SizeSmall
Face-214
ChestS1-Bare
WaistS2-Belt with Tights 1
Upper ArmS1-Bare
Lower ArmS3-Large Wristband
Wrist-2-Finger Taping
ThighM4-Kaiser Tights
Knee-13-Long Pants
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation12 - AAA
Weight Class2 - Junior Heavy Class
Height176 cm
Weight98 kg
Year of Birth1968
Month of Birth1
Day of Birth9
Birthplace6 - Mexico
Fighting Style8 - Luchadore
Defensive Style6 - Lucha
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed4 - Medium Fast
Ability to Climb Corner3 - Can Run & Ascend
Theme Music11
Voice 1 Quality (V1 Category)7 - Gaijin 3
Voice 1 Kind (V1 Sample)5
Voice 2 Quality (V2 Category)7 - Gaijin 3
Voice 2 Kind (V2 Sample)55

• PARAMETER EDIT
ATTACKDEFENSE
Punch4Punch5
Kick3Kick3
Suplex5Suplex6
Submission4Submission3
Stretch6Stretch5
Power5Flying8
Instant-P8Crush4
Arm Power5Versus Lariat3
Technical7Technical6
Rough5Rough4
Ground2Ground2

Points Used: 135


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
    1 Standing XX-6-Slap (Chest)
  Standing AX-10-Kick
  Standing B+DPadA-13-Thrust Kick
    2 Standing BB-16-Dropkick
    1 Standing X+AB-23-Flying Kneel Kick
  Running X7-Lariat
    2 Running A44-Flying Headscissors Whip
  Run Counter X61-Cyclone Whip
    2 Run Counter A68-Tilt Backbreaker
  Running Toward Corner B7-Lariat
  Running Toward Outside B4-Tope Suicida
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside B4-Flying Body Attack
  Post X19-Diving Bodysplash
    1 Post A11-Diving Headbutt
  Post B35-Diving Body Attack
    2 Special Post X+A23-Moonsault Press
    2 Grappling XX-9-Overhand Slap
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-15-Hammer Blow
  Grappling X + DownX-47-Drop Toehold
  Grappling AA-32-Headlock
  Grappling A + UpA-42-Snap Suplex
  Grappling A + Left/RightA-79-DDT
    2 Grappling A + DownA-76-Manhattan Drop
  Grappling BB-65-Huracanrana
  Grappling B + UpB-68-Small Package Hold
  Grappling B + Left/RightB-55-Mexican Stretch
    1 Grappling B + DownB-166-Powerbomb Whip
    2 Grappling X+AB-198-High Angle Thunder Fire Powerbomb
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-7-Facecrusher
  Back Grappling BB-21-High Angle Forward Rolling Prawn Hold
    2 Back Grappling B + Up/DownB-29-Reverse Facebuster
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
    1 Back Grappling X+AB-23-Misterio Rana
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
    1 Special Opponent Face Up, at Head A65-Standing Moonsault
  Opponent Face Up, at Foot A18-Half Boston Crab
  Opponent Face Down, at Head A41-La Majistral
    1 Opponent Face Down, at Foot A11-Romero Special
  Opponent Face Up, at Head B12-Senton
    1 Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B18-Guillotine Drop
  Corner Grappling B + Up45-Top Rope Superplex
    2 Corner Grappling B + Left/Right39-Top Rope Frankensteiner
    1 Finisher Corner Grappling B + Down28-Split Legged Moonsault
  Front Double Team6-Combination Powerbomb
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
    1 Mount Position B18-Jackknife Hold
  Mount Position Counter5-Small Package Hold
  Front Facelock X1-Face Punch
  Front Facelock A2-Body Punch
  Front Facelock B5-Front Neck Lock
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B7-Body Scissors Choke Sleeper
    1 Back Mount Position Counter3-Forward Roll Prawn Hold
    1 Special Run-Up Post Rebound Attack X5-Moonsault Attack
    2 Special Run-Up Post Rebound Attack A5-Moonsault Press
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter2-Headbutt
    2 Back Avalanche Setup Counter3-Sunset Flip
    1 Performance Analog LEFT15-Two Hand Raising
  Performance Analog RIGHT43-One Finger Pointing Up
  Performance Analog UP22-Open Arm Provoke
  Performance Analog DOWN 19-Two Hand Clapping

FINISHER NAME: ???????-???


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent40%  B2%
 Stall for time12%  B+D-Pad3%
 Circle the opponent16%  X+A1%
 X14%
 A12%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent53%  B5%
 Stall for time6%  B+D-Pad8%
 Circle the opponent8%  X+A2%
 X8%
 A10%

While Grappling (Small Damage)
 X13%  A Up5%  B Left/Right0%
 X Up14%  A Left/Right3%  B Down0%
 X Left/Right15%  A Down0%  X+A0%
 X Down10%  B3%  Y25%
 A5%  B Up2%  R Trigger5%

While Grappling (Medium Damage)
 X2%  A Up12%  B Left/Right10%
 X Up4%  A Left/Right12%  B Down2%
 X Left/Right2%  A Down10%  X+A0%
 X Down3%  B2%  Y20%
 A8%  B Up8%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up4%  B Left/Right4%
 X Up10%  A Left/Right2%  B Down10%
 X Left/Right0%  A Down6%  X+A10%
 X Down5%  B6%  Y20%
 A0%  B Up8%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X22%  Back X+A5%
 Back A18%  Back Y20%
 Back B10%
 Back B Up/Down10%
 Back B Left/Right15%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A25%
 Back A15%  Back Y10%
 Back B5%
 Back B Up/Down25%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X30%
 Running A20%
 Counter X20%
 Counter A10%
 Counter L Trigger20%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A30%
 Counter X20%
 Counter A30%
 Counter L Trigger10%

Opponent is dazed in corner (Small Damage)
 Running B40%
 Grapple B Up10%
 Grapple B Left/Right50%
 Grapple B Down0%

Opponent is dazed in corner (Large Damage)
 Running B15%
 Grapple B Up15%
 Grapple B Left/Right10%
 Grapple B Down60%

Opponent is downed around a corner (Large Damage)
 Don't Ascend15%
 Ascend X10%
 Ascend A5%
 Ascend B0%
 Ascend X+A5%
 Run-Up Rebound Dive A65%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend55%
 Ascend X3%
 Ascend A2%
 Ascend B0%
 Ascend X+A10%
 Run-Up Rebound Dive A30%

Opponent is down in center of ring (Large Damage)
 Attack Normally80%
 Running B Downed Move20%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally95%
 Running B Downed Move5%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A5%
 Leg A12%
 Head B28%
 Leg B40%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up55%
 Roll opponent over5%
 Head A10%
 Leg A5%
 Head B15%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up51%
 Roll opponent over12%
 Head A30%
 Leg A2%
 Head B3%
 Leg B2%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A0%
 Leg A20%
 Head B20%
 Leg B45%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over0%
 Head A5%
 Leg A20%
 Head B10%
 Leg B15%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over0%
 Head A30%
 Leg A3%
 Head B1%
 Leg B6%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally60%
 Post X0%
 Post A0%
 Post B30%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B10%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally65%
 Post X0%
 Post A0%
 Post B30%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B5%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally70%
 Running X10%
 Running A20%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally75%
 Running X0%
 Running A25%

Opponent Standing Dazed (Small Damage)
 Go behind74%
 Attack B8%
 Attack B+D-Pad6%
 Attack X+A12%

Opponent Standing Dazed (Large Damage)
 Go behind70%
 Attack B5%
 Attack B+D-Pad15%
 Attack X+A10%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind68%
 Attack B5%
 Attack B+D-Pad17%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter40%
 A Back Counter60%

Opponent is outside of ring
 Follow Outside10%
 Apron Slingshot Attack to Outside40%
 Running to Outside Diving Attack50%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait0%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A40%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X35%
 Front Facelock A35%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X35%
 Back Mount A35%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT5%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN10%
 Do Not Perform75%

Performance (Opponent downed)
 Analog LEFT2%
 Analog RIGHT3%
 Analog UP20%
 Analog DOWN0%
 Do Not Perform75%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN25%
 Do Not Perform70%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT1%
 Analog RIGHT1%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform98%

Everytime I am particular (Entertainment)
 High80%
 Low20%

Serious Time (Discretion)
 High65%
 Low35%

Flexibility (Adaptability against opponent's style)
 High90%
 Low10%

Cooperation (Used for Tag matches)
 High95%
 Low5%

Outside Return Count
 Fast55%
 Slow45%

Touchwork
 Fast70%
 Slow30%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.