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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Koji Kitao
Organization: FMW

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameKitao Short Name Kitao Long Name Koji
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance8-Koppou
SizeLarge
Face-197
ChestL9-Ninja Dogi
WaistD15-Ninja Dogi
Upper ArmL1-Bare
Lower ArmL2-Small Wristband
Wrist-2-Finger Taping
ThighL16-Karate Gi
Knee-12-Karate Gi
Ankle-2-Ankle Taping

• SKILL EDIT (Profile)
Group Affiliation4 - FMW
Weight Class3 - Free Class
Height200 cm
Weight160 kg
Year of Birth1963
Month of Birth8
Day of Birth12
Birthplace2 - Japan
Fighting Style12 - Fighter
Defensive Style11 - Fighter
Critical Type5 - Striking
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance2 - Medium
Foot Endurance3 - High
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music1
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)29
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)4

• PARAMETER EDIT
ATTACKDEFENSE
Punch10Punch10
Kick9Kick10
Suplex2Suplex3
Submission3Submission4
Stretch5Stretch7
Power8Flying4
Instant-P1Crush8
Arm Power9Versus Lariat6
Technical1Technical3
Rough4Rough3
Ground7Ground6

Points Used: 162


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
    2 Special Standing XX-15-Low Round Kick
    2 Standing AX-18-Center Round Kick
    2 Standing B+DPadA-9-High Kick
    2 Standing BA-9-High Kick
    2 Special Standing X+AA-4-Uraken
  Running X17-Shoulder Tackle
  Running A27-Kitchen Sink Kneelift
  Run Counter X42-Spin Kick
  Run Counter A25-Kitchen Sink Kneelift
  Running Toward Corner B7-Lariat
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-30-Body Kneelift
  Grappling X + UpX-5-Hammer Punch
  Grappling X + Left/RightX-31-Forceful Kneelift
  Grappling X + DownX-52-Neck Throw
  Grappling AA-19-Center Round Kick
  Grappling A + UpX-51-Hip Throw
  Grappling A + Left/RightA-55-Backdrop
  Grappling A + DownA-13-Body Punch Rush
    2 Grappling BX-29-Face Kneelift
  Grappling B + UpB-124-Uranage
    1 Special Grappling B + Left/RightB-34-Axe Kick Combination
  Finisher Grappling B + DownB-149-Reverse Jumping Piledriver
  Grappling X+AB-84-Backflip
  Back Grappling XX-2-Neck Smash
  Back Grappling AX-1-Enzui Headbutt
  Special Back Grappling BB-3-Body Scissors Sleeperhold
  Back Grappling B + Up/DownA-5-Machine Gun Kneelift
  Back Grappling B + Left/RightA-12-Leg Lift Style Backdrop
  Back Grappling X+AB-32-Uranage
  Back Counter X1-Back Elbowsmash
  Back Counter A16-Back Press
  Opponent Face Up, at Head A55-Normal Pin
  Opponent Face Up, at Foot A30-Crucifix Knee Hold
  Opponent Face Down, at Head A25-Dou-Jimi Sleeperhold
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B5-Mount Punch
  Opponent Face Up, at Foot B31-Achilles Tendon Hold
  Opponent Face Down, at Head B36-Crucifix Armhold
  Opponent Face Down, at Foot B22-STF
  Opponent Down, Running B6-Senton
  Corner Grappling B + Up1-Kushi-zashi Headbutt Rush
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B19-Lift-Up Press
  Mount Position Counter7-Kick opponent off
  Front Facelock X11-Piledriver
  Front Facelock A12-Powerbomb Whip
  Front Facelock B3-Face Kneelift
  Front Facelock Counter3-Water Wheel
  Back Mount Position X12-Reverse Powerbomb
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B3-Back Mount Knuckle Arrow
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT83-Bow
  Performance Analog RIGHT83-Bow
  Performance Analog UP18-Two Hand Invitation
  Performance Analog DOWN 18-Two Hand Invitation

FINISHER NAME: ??-????????-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent25%  B0%
 Stall for time15%  B+D-Pad0%
 Circle the opponent15%  X+A0%
 X25%
 A20%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent35%  B5%
 Stall for time10%  B+D-Pad0%
 Circle the opponent15%  X+A5%
 X15%
 A15%

While Grappling (Small Damage)
 X10%  A Up10%  B Left/Right0%
 X Up10%  A Left/Right0%  B Down0%
 X Left/Right10%  A Down10%  X+A0%
 X Down10%  B0%  Y15%
 A10%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X0%  A Up10%  B Left/Right0%
 X Up0%  A Left/Right10%  B Down0%
 X Left/Right0%  A Down10%  X+A10%
 X Down0%  B10%  Y15%
 A10%  B Up10%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right10%
 X Up0%  A Left/Right0%  B Down10%
 X Left/Right0%  A Down10%  X+A10%
 X Down0%  B10%  Y15%
 A10%  B Up10%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A0%
 Back A20%  Back Y20%
 Back B20%
 Back B Up/Down20%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A20%
 Back A0%  Back Y20%
 Back B20%
 Back B Up/Down20%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up32%
 Grapple B Left/Right34%
 Grapple B Down34%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up60%
 Grapple B Left/Right20%
 Grapple B Down20%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally80%
 Running B Downed Move20%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally95%
 Running B Downed Move5%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A35%
 Head B10%
 Leg B35%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over10%
 Head A10%
 Leg A25%
 Head B10%
 Leg B25%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up25%
 Roll opponent over10%
 Head A30%
 Leg A5%
 Head B25%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A30%
 Leg A10%
 Head B30%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up25%
 Roll opponent over0%
 Head A25%
 Leg A10%
 Head B20%
 Leg B20%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up40%
 Roll opponent over0%
 Head A5%
 Leg A45%
 Head B5%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind98%
 Attack B1%
 Attack B+D-Pad0%
 Attack X+A1%

Opponent Standing Dazed (Large Damage)
 Go behind94%
 Attack B3%
 Attack B+D-Pad0%
 Attack X+A3%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind90%
 Attack B5%
 Attack B+D-Pad0%
 Attack X+A5%

Defense against opponent grappling from behind
 X Back Counter70%
 A Back Counter30%

Opponent is outside of ring
 Follow Outside45%
 Apron Slingshot Attack to Outside5%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait50%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP1%
 Analog DOWN0%
 Do Not Perform99%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP3%
 Analog DOWN0%
 Do Not Perform97%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform95%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High90%
 Low10%

Flexibility (Adaptability against opponent's style)
 High50%
 Low50%

Cooperation (Used for Tag matches)
 High30%
 Low70%

Outside Return Count
 Fast20%
 Slow80%

Touchwork
 Fast0%
 Slow100%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.