Site hosted by Angelfire.com: Build your free website today!

Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Konnan
Organization: WCW

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameKonnan Short Name Konna Long Name n
Flipoff Seperator 4-None

R
G
B
10
6
4
17
10
9
21
13
10
26
17
12
28
20
15
30
23
18
4
2
2
22
18
16
28
26
24
4
4
4
8
8
8
12
12
12
16
16
16
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
2
6
13
3
8
16
7
14
24
8
18
28
2
6
13
3
8
16
7
14
24
8
18
28
     
R
G
B
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
10
0
0
13
1
1
19
3
3
22
4
4
11
11
11
16
16
16
22
22
22
31
31
31
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance4-Power
SizeMedium
Face-281
ChestM3-Amaresu 1
WaistM12-Belt with Amaresu
Upper ArmM2-Arm Band
Lower ArmM2-Small Wristband
Wrist-4-Glove 2
ThighM16-Karate Gi
Knee-13-Long Pants
Ankle-7-Amaresu Shoes

• SKILL EDIT (Profile)
Group Affiliation11 - WCW
Weight Class3 - Free Class
Height187 cm
Weight110 kg
Year of Birth1965
Month of Birth1
Day of Birth6
Birthplace15 - Cuba
Fighting Style1 - Orthodox
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)3 - Above
Awareness3 - Strong
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music1
Voice 1 Quality (V1 Category)6 - Gaijin 2
Voice 1 Kind (V1 Sample)24
Voice 2 Quality (V2 Category)6 - Gaijin 2
Voice 2 Kind (V2 Sample)3

• PARAMETER EDIT
ATTACKDEFENSE
Punch6Punch7
Kick4Kick6
Suplex4Suplex4
Submission5Submission5
Stretch7Stretch7
Power6Flying9
Instant-P7Crush6
Arm Power7Versus Lariat4
Technical5Technical6
Rough6Rough7
Ground2Ground4

Points Used: 156


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-2-American Jab
  Standing AX-11-Toe Kick
  Standing B+DPadA-2-American Hook
  Standing BA-2-American Hook
  Special Standing X+AA-13-Thrust Kick
  Running X17-Shoulder Tackle
  Special Running A7-Lariat
  Run Counter X61-Cyclone Whip
  Run Counter A62-Lift Up Slam
  Running Toward Corner B7-Lariat
  Running Toward Outside B4-Tope Suicida
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside B4-Flying Body Attack
  Post X3-Diving Elbowdrop
  Post A11-Diving Headbutt
  Post B30-Sledgehammer
  Special Post X+A31-Diving Elbow Attack
  Grappling XX-10-Backhand Chop
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-43-Arm Whip
  Grappling X + DownX-15-Hammer Blow
  Grappling AA-1-Headbutt
  Grappling A + UpA-42-Snap Suplex
  Grappling A + Left/RightA-79-DDT
  Grappling A + DownA-13-Body Punch Rush
  Grappling BA-16-Short Arm Clothesline
  Grappling B + UpB-1-Headbutt Rush
  Special Grappling B + Left/RightB-101-Bulldog Headlock
  Grappling B + DownB-145-Jumping Piledriver
  Grappling X+AA-84-Facebuster
  Back Grappling XX-1-Enzui Headbutt
  Back Grappling AA-4-Enzui Lariat
  Back Grappling BB-8-Cobra Twist
  Back Grappling B + Up/DownA-16-Leg Lift Sheer Drop Style Backdrop
  Back Grappling B + Left/RightB-19-Backslide
    1 Back Grappling X+AB-44-Throwing German Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A6-Wakigatame
  Opponent Face Up, at Head A56-Double Hand Press Fall
  Finisher Opponent Face Up, at Foot A18-Half Boston Crab
  Opponent Face Down, at Head A29-Goumon Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B40-Stretch Plum
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B21-Stomping (Back)
  Opponent Face Down, at Foot B4-Leg Hanging Kneebreaker
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down7-Kushi-zashi Body Blow
  Front Double Team6-Combination Powerbomb
  Front Triple Team1-Triple Hammer Blow
  Back Double Team4-Combination Nodowa Otoshi
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team4-Combination Bulldogging Headlock
  Corner Triple Team2-Triple Impact
  Mount Position X12-Giant Swing
  Mount Position A14-Sharpshooter
  Mount Position B15-Figure Four Leglock
  Mount Position Counter2-Triangle Hold
  Front Facelock X5-Front Neck Lock
  Front Facelock A6-Arm and Neck Hold
  Front Facelock B8-Jumping DDT
  Front Facelock Counter3-Water Wheel
  Back Mount Position X12-Reverse Powerbomb
  Back Mount Position A9-Jado Clutch
  Back Mount Position B3-Back Mount Knuckle Arrow
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron8-Out-to-Floor Dragon Screw
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter13-Top Rope Jumping Bomb
  Back Avalanche Setup Counter4-Super Frankensteiner
  Performance Analog LEFT15-Two Hand Raising
  Performance Analog RIGHT15-Two Hand Raising
    1 Performance Analog UP76-Animal Pose
    1 Performance Analog DOWN 76-Animal Pose

FINISHER NAME: ??????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent50%  B5%
 Stall for time5%  B+D-Pad0%
 Circle the opponent15%  X+A5%
 X10%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent50%  B5%
 Stall for time15%  B+D-Pad0%
 Circle the opponent5%  X+A5%
 X10%
 A10%

While Grappling (Small Damage)
 X12%  A Up0%  B Left/Right0%
 X Up15%  A Left/Right0%  B Down0%
 X Left/Right15%  A Down0%  X+A0%
 X Down18%  B0%  Y25%
 A5%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X0%  A Up10%  B Left/Right0%
 X Up7%  A Left/Right12%  B Down0%
 X Left/Right0%  A Down10%  X+A3%
 X Down8%  B0%  Y18%
 A12%  B Up0%  R Trigger20%

While Grappling (Large Damage)
 X0%  A Up3%  B Left/Right7%
 X Up7%  A Left/Right7%  B Down8%
 X Left/Right0%  A Down5%  X+A10%
 X Down0%  B8%  Y15%
 A0%  B Up10%  R Trigger20%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A18%
 Back A10%  Back Y20%
 Back B15%
 Back B Up/Down15%
 Back B Left/Right2%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A25%
 Back A15%  Back Y25%
 Back B0%
 Back B Up/Down23%
 Back B Left/Right7%

Opponent thrown to ropes (Small Damage)
 Running X10%
 Running A30%
 Counter X30%
 Counter A10%
 Counter L Trigger20%

Opponent thrown to ropes (Large Damage)
 Running X5%
 Running A30%
 Counter X15%
 Counter A35%
 Counter L Trigger15%

Opponent is dazed in corner (Small Damage)
 Running B35%
 Grapple B Up20%
 Grapple B Left/Right40%
 Grapple B Down5%

Opponent is dazed in corner (Large Damage)
 Running B20%
 Grapple B Up40%
 Grapple B Left/Right0%
 Grapple B Down40%

Opponent is downed around a corner (Large Damage)
 Don't Ascend40%
 Ascend X30%
 Ascend A30%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend60%
 Ascend X20%
 Ascend A20%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally80%
 Running B Downed Move20%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally90%
 Running B Downed Move10%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A3%
 Leg A15%
 Head B40%
 Leg B42%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up35%
 Roll opponent over0%
 Head A7%
 Leg A25%
 Head B20%
 Leg B13%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up25%
 Roll opponent over7%
 Head A28%
 Leg A5%
 Head B30%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A25%
 Leg A5%
 Head B30%
 Leg B40%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up43%
 Roll opponent over0%
 Head A20%
 Leg A7%
 Head B20%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up40%
 Roll opponent over15%
 Head A7%
 Leg A28%
 Head B10%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally20%
 Post X0%
 Post A0%
 Post B25%
 Post X+A25%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B30%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally30%
 Post X0%
 Post A0%
 Post B10%
 Post X+A30%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B30%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally40%
 Running X10%
 Running A50%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally40%
 Running X10%
 Running A50%

Opponent Standing Dazed (Small Damage)
 Go behind80%
 Attack B10%
 Attack B+D-Pad0%
 Attack X+A10%

Opponent Standing Dazed (Large Damage)
 Go behind85%
 Attack B10%
 Attack B+D-Pad0%
 Attack X+A5%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind90%
 Attack B7%
 Attack B+D-Pad0%
 Attack X+A3%

Defense against opponent grappling from behind
 X Back Counter80%
 A Back Counter20%

Opponent is outside of ring
 Follow Outside10%
 Apron Slingshot Attack to Outside30%
 Running to Outside Diving Attack60%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait0%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP10%
 Analog DOWN0%
 Do Not Perform85%

Performance (Opponent downed)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP15%
 Analog DOWN0%
 Do Not Perform80%

Performance (Opponent outside of ring)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP10%
 Analog DOWN0%
 Do Not Perform85%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High35%
 Low65%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast50%
 Slow50%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon5%
 Don't Use Weapon95%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.