Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Konnan
Organization: WCW
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Konnan | Short Name | Konna | Long Name | n |
Flip | off | Seperator | 4-None |
R G B |
10 6 4 |
17 10 9 |
21 13 10 |
26 17 12 |
28 20 15 |
30 23 18 |
4 2 2 |
22 18 16 |
28 26 24 |
4 4 4 |
8 8 8 |
12 12 12 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
2 6 13 |
3 8 16 |
7 14 24 |
8 18 28 |
2 6 13 |
3 8 16 |
7 14 24 |
8 18 28 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
10 0 0 |
13 1 1 |
19 3 3 |
22 4 4 |
11 11 11 |
16 16 16 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Medium | |
Face | - | 281 |
Chest | M | 3-Amaresu 1 |
Waist | M | 12-Belt with Amaresu |
Upper Arm | M | 2-Arm Band |
Lower Arm | M | 2-Small Wristband |
Wrist | - | 4-Glove 2 |
Thigh | M | 16-Karate Gi |
Knee | - | 13-Long Pants |
Ankle | - | 7-Amaresu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 11 - WCW |
Weight Class | 3 - Free Class |
Height | 187 cm |
Weight | 110 kg |
Year of Birth | 1965 |
Month of Birth | 1 |
Day of Birth | 6 |
Birthplace | 15 - Cuba |
Fighting Style | 1 - Orthodox |
Defensive Style | 3 - Power |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 2 - Medium |
Breathing (Bleeding) | 3 - Above |
Awareness | 3 - Strong |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 3 - Medium |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 1 |
Voice 1 Quality (V1 Category) | 6 - Gaijin 2 |
Voice 1 Kind (V1 Sample) | 24 |
Voice 2 Quality (V2 Category) | 6 - Gaijin 2 |
Voice 2 Kind (V2 Sample) | 3 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 6 | Punch | 7 |
Kick | 4 | Kick | 6 |
Suplex | 4 | Suplex | 4 |
Submission | 5 | Submission | 5 |
Stretch | 7 | Stretch | 7 |
Power | 6 | Flying | 9 |
Instant-P | 7 | Crush | 6 |
Arm Power | 7 | Versus Lariat | 4 |
Technical | 5 | Technical | 6 |
Rough | 6 | Rough | 7 |
Ground | 2 | Ground | 4 |
Points Used: 156
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-2-American Jab | ||
Standing A | X-11-Toe Kick | ||
Standing B+DPad | A-2-American Hook | ||
Standing B | A-2-American Hook | ||
Special | Standing X+A | A-13-Thrust Kick | |
Running X | 17-Shoulder Tackle | ||
Special | Running A | 7-Lariat | |
Run Counter X | 61-Cyclone Whip | ||
Run Counter A | 62-Lift Up Slam | ||
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | 4-Tope Suicida | ||
Rope Slingshot to Outside B | 4-Plancha Suicida | ||
Apron Slingshot to Inside B | 4-Flying Body Attack | ||
Post X | 3-Diving Elbowdrop | ||
Post A | 11-Diving Headbutt | ||
Post B | 30-Sledgehammer | ||
Special | Post X+A | 31-Diving Elbow Attack | |
Grappling X | X-10-Backhand Chop | ||
Grappling X + Up | X-41-High Angle Bodyslam | ||
Grappling X + Left/Right | X-43-Arm Whip | ||
Grappling X + Down | X-15-Hammer Blow | ||
Grappling A | A-1-Headbutt | ||
Grappling A + Up | A-42-Snap Suplex | ||
Grappling A + Left/Right | A-79-DDT | ||
Grappling A + Down | A-13-Body Punch Rush | ||
Grappling B | A-16-Short Arm Clothesline | ||
Grappling B + Up | B-1-Headbutt Rush | ||
Special | Grappling B + Left/Right | B-101-Bulldog Headlock | |
Grappling B + Down | B-145-Jumping Piledriver | ||
Grappling X+A | A-84-Facebuster | ||
Back Grappling X | X-1-Enzui Headbutt | ||
Back Grappling A | A-4-Enzui Lariat | ||
Back Grappling B | B-8-Cobra Twist | ||
Back Grappling B + Up/Down | A-16-Leg Lift Sheer Drop Style Backdrop | ||
Back Grappling B + Left/Right | B-19-Backslide | ||
1 | Back Grappling X+A | B-44-Throwing German Suplex | |
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 6-Wakigatame | ||
Opponent Face Up, at Head A | 56-Double Hand Press Fall | ||
Finisher | Opponent Face Up, at Foot A | 18-Half Boston Crab | |
Opponent Face Down, at Head A | 29-Goumon Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 40-Stretch Plum | ||
Opponent Face Up, at Foot B | 7-Thigh Kick | ||
Opponent Face Down, at Head B | 21-Stomping (Back) | ||
Opponent Face Down, at Foot B | 4-Leg Hanging Kneebreaker | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 11-Kushi-zashi Shoulder | ||
Corner Grappling B + Down | 7-Kushi-zashi Body Blow | ||
Front Double Team | 6-Combination Powerbomb | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 4-Combination Nodowa Otoshi | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 4-Combination Bulldogging Headlock | ||
Corner Triple Team | 2-Triple Impact | ||
Mount Position X | 12-Giant Swing | ||
Mount Position A | 14-Sharpshooter | ||
Mount Position B | 15-Figure Four Leglock | ||
Mount Position Counter | 2-Triangle Hold | ||
Front Facelock X | 5-Front Neck Lock | ||
Front Facelock A | 6-Arm and Neck Hold | ||
Front Facelock B | 8-Jumping DDT | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 12-Reverse Powerbomb | ||
Back Mount Position A | 9-Jado Clutch | ||
Back Mount Position B | 3-Back Mount Knuckle Arrow | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 8-Out-to-Floor Dragon Screw | ||
Grapple Opponent from Apron | 10-Suplex Reversal to Inside | ||
Front Avalanche Setup Counter | 13-Top Rope Jumping Bomb | ||
Back Avalanche Setup Counter | 4-Super Frankensteiner | ||
Performance Analog LEFT | 15-Two Hand Raising | ||
Performance Analog RIGHT | 15-Two Hand Raising | ||
1 | Performance Analog UP | 76-Animal Pose | |
1 | Performance Analog DOWN | 76-Animal Pose |
FINISHER NAME: ??????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 50% | B | 5% | ||
Stall for time | 5% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 5% | ||
X | 10% | ||||
A | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 50% | B | 5% | ||
Stall for time | 15% | B+D-Pad | 0% | ||
Circle the opponent | 5% | X+A | 5% | ||
X | 10% | ||||
A | 10% |
While Grappling (Small Damage)
X | 12% | A Up | 0% | B Left/Right | 0% | |||
X Up | 15% | A Left/Right | 0% | B Down | 0% | |||
X Left/Right | 15% | A Down | 0% | X+A | 0% | |||
X Down | 18% | B | 0% | Y | 25% | |||
A | 5% | B Up | 0% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 0% | A Up | 10% | B Left/Right | 0% | |||
X Up | 7% | A Left/Right | 12% | B Down | 0% | |||
X Left/Right | 0% | A Down | 10% | X+A | 3% | |||
X Down | 8% | B | 0% | Y | 18% | |||
A | 12% | B Up | 0% | R Trigger | 20% |
While Grappling (Large Damage)
X | 0% | A Up | 3% | B Left/Right | 7% | |||
X Up | 7% | A Left/Right | 7% | B Down | 8% | |||
X Left/Right | 0% | A Down | 5% | X+A | 10% | |||
X Down | 0% | B | 8% | Y | 15% | |||
A | 0% | B Up | 10% | R Trigger | 20% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 18% | ||
Back A | 10% | Back Y | 20% | ||
Back B | 15% | ||||
Back B Up/Down | 15% | ||||
Back B Left/Right | 2% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 25% | ||
Back A | 15% | Back Y | 25% | ||
Back B | 0% | ||||
Back B Up/Down | 23% | ||||
Back B Left/Right | 7% |
Opponent thrown to ropes (Small Damage)
Running X | 10% | |
Running A | 30% | |
Counter X | 30% | |
Counter A | 10% | |
Counter L Trigger | 20% |
Opponent thrown to ropes (Large Damage)
Running X | 5% | |
Running A | 30% | |
Counter X | 15% | |
Counter A | 35% | |
Counter L Trigger | 15% |
Opponent is dazed in corner (Small Damage)
Running B | 35% | |
Grapple B Up | 20% | |
Grapple B Left/Right | 40% | |
Grapple B Down | 5% |
Opponent is dazed in corner (Large Damage)
Running B | 20% | |
Grapple B Up | 40% | |
Grapple B Left/Right | 0% | |
Grapple B Down | 40% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 40% | |
Ascend X | 30% | |
Ascend A | 30% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 60% | |
Ascend X | 20% | |
Ascend A | 20% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 80% | |
Running B Downed Move | 20% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 3% | |
Leg A | 15% | |
Head B | 40% | |
Leg B | 42% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 35% | |
Roll opponent over | 0% | |
Head A | 7% | |
Leg A | 25% | |
Head B | 20% | |
Leg B | 13% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 25% | |
Roll opponent over | 7% | |
Head A | 28% | |
Leg A | 5% | |
Head B | 30% | |
Leg B | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 5% | |
Head B | 30% | |
Leg B | 40% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 43% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 7% | |
Head B | 20% | |
Leg B | 10% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 40% | |
Roll opponent over | 15% | |
Head A | 7% | |
Leg A | 28% | |
Head B | 10% | |
Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 20% | |
Post X | 0% | |
Post A | 0% | |
Post B | 25% | |
Post X+A | 25% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 30% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 30% | |
Post X | 0% | |
Post A | 0% | |
Post B | 10% | |
Post X+A | 30% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 30% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 40% | |
Running X | 10% | |
Running A | 50% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 40% | |
Running X | 10% | |
Running A | 50% |
Opponent Standing Dazed (Small Damage)
Go behind | 80% | |
Attack B | 10% | |
Attack B+D-Pad | 0% | |
Attack X+A | 10% |
Opponent Standing Dazed (Large Damage)
Go behind | 85% | |
Attack B | 10% | |
Attack B+D-Pad | 0% | |
Attack X+A | 5% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 90% | |
Attack B | 7% | |
Attack B+D-Pad | 0% | |
Attack X+A | 3% |
Defense against opponent grappling from behind
X Back Counter | 80% | |
A Back Counter | 20% |
Opponent is outside of ring
Follow Outside | 10% | |
Apron Slingshot Attack to Outside | 30% | |
Running to Outside Diving Attack | 60% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 0% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 10% | |
Analog DOWN | 0% | |
Do Not Perform | 85% |
Performance (Opponent downed)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 15% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Opponent outside of ring)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 10% | |
Analog DOWN | 0% | |
Do Not Perform | 85% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 5% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 35% | |
Low | 65% |
Flexibility (Adaptability against opponent's style)
High | 100% | |
Low | 0% |
Cooperation (Used for Tag matches)
High | 100% | |
Low | 0% |
Outside Return Count
Fast | 50% | |
Slow | 50% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 5% | |
Don't Use Weapon | 95% |