Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Freddy Krueger
Organization: FMW
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Krueger | Short Name | Freddy | Long Name | Krueger |
Flip | off | Seperator | 1-Space |
R G B |
10 6 5 |
16 2 4 |
22 13 9 |
26 5 6 |
29 20 15 |
31 24 20 |
4 2 2 |
22 18 16 |
28 26 24 |
12 8 0 |
18 14 6 |
24 22 12 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
10 0 0 |
15 1 2 |
20 2 4 |
26 4 6 |
10 0 0 |
15 1 2 |
20 2 4 |
26 4 6 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
10 0 0 |
15 1 2 |
20 2 4 |
26 4 6 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
10 0 0 |
15 1 2 |
20 2 4 |
26 4 6 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
18 18 18 |
21 21 21 |
24 24 24 |
11 11 11 |
16 16 16 |
11 11 11 |
16 16 16 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 3-Amaresu | |
Size | Medium | |
Face | - | 97 |
Chest | M | 6-Plain T-Shirt |
Waist | M | 18-T-Shirt + Jeans |
Upper Arm | S | 7-Elbow length of Shirt |
Lower Arm | S | 6-Sleeves of Shirt |
Wrist | - | 2-Finger Taping |
Thigh | M | 17-Jeans |
Knee | - | 14-Jeans |
Ankle | - | 6-Kung Fu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 4 - FMW |
Weight Class | 3 - Free Class |
Height | 182 cm |
Weight | 98 kg |
Year of Birth | ?? |
Month of Birth | ?? |
Day of Birth | ?? |
Birthplace | 1 - Unknown |
Fighting Style | 9 - Heel |
Defensive Style | 7 - Heel |
Critical Type | 1 - Finisher |
Special Skill | 7 - Strike Back |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 3 - Fast |
Breathing | 1 - Below |
Breathing (Bleeding) | 1 - Below |
Awareness | 2 - Medium |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 2 - Medium |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 5 - Fast |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 28 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 3 |
Kick | 3 | Kick | 3 |
Suplex | 2 | Suplex | 3 |
Submission | 1 | Submission | 1 |
Stretch | 3 | Stretch | 4 |
Power | 4 | Flying | 2 |
Instant-P | 2 | Crush | 3 |
Arm Power | 3 | Versus Lariat | 2 |
Technical | 2 | Technical | 2 |
Rough | 10 | Rough | 10 |
Ground | 2 | Ground | 2 |
Points Used: 115
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-11-Toe Kick | ||
Standing B+DPad | A-5-Kesa Giri Chop | ||
Standing B | A-5-Kesa Giri Chop | ||
Standing X+A | A-5-Kesa Giri Chop | ||
Running X | 17-Shoulder Tackle | ||
Running A | 7-Lariat | ||
Run Counter X | 3-Knuckle Arrow | ||
Run Counter A | 61-Cyclone Whip | ||
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 3-Diving Elbowdrop | ||
Post A | 30-Sledgehammer | ||
Finisher | Post B | 23-Moonsault Press | |
Post X+A | 23-Moonsault Press | ||
Grappling X | X-12-Thrust to Throat | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-45-Snapmare | ||
Grappling X + Down | X-27-Toe Kick | ||
Grappling A | X-1-Knuckle Arrow | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | X-38-Face Scratch | ||
Grappling A + Down | X-33-Single Leg Slap | ||
Special | Grappling B | B-40-Fork Attack | |
Grappling B + Up | B-114-Jumping DDT | ||
Special | Grappling B + Left/Right | B-101-Bulldog Headlock | |
Grappling B + Down | B-145-Jumping Piledriver | ||
Grappling X+A | B-145-Jumping Piledriver | ||
Back Grappling X | X-1-Enzui Headbutt | ||
Back Grappling A | A-3-Enzui Kesa Giri Chop | ||
Back Grappling B | A-7-Facecrusher | ||
Special | Back Grappling B + Up/Down | B-1-Fork Attack | |
Back Grappling B + Left/Right | A-11-Carry Style Backdrop | ||
Back Grappling X+A | A-11-Carry Style Backdrop | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 2-Struggle | ||
Special | Opponent Face Up, at Head A | 34-Iron Claw | |
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 29-Goumon Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 23-Stomping (Face) | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 20-Stomping (Head) | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 19-Stomp (Chest) | ||
Corner Grappling B + Up | 56-Top Rope DDT | ||
Corner Grappling B + Left/Right | 8-Kushi-zashi Punch Rush | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 1-Mount Headbutt | ||
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 7-Mount Elbow Strikes | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 11-Piledriver | ||
Front Facelock B | 4-Side Body Kneelift | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 1-Back Mount Headbutt | ||
Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
Back Mount Position B | 5-Back Mount Elbow | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 1-Headbutt | ||
Grapple Opponent from Apron | 1-Headbutt | ||
Front Avalanche Setup Counter | 2-Headbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 20-Two Hand Shaking | ||
Performance Analog RIGHT | 20-Two Hand Shaking | ||
Performance Analog UP | 20-Two Hand Shaking | ||
Performance Analog DOWN | 20-Two Hand Shaking |
FINISHER NAME: ?-???????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 30% | B | 0% | ||
Stall for time | 8% | B+D-Pad | 0% | ||
Circle the opponent | 18% | X+A | 9% | ||
X | 15% | ||||
A | 20% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 50% | B | 0% | ||
Stall for time | 5% | B+D-Pad | 0% | ||
Circle the opponent | 10% | X+A | 15% | ||
X | 10% | ||||
A | 10% |
While Grappling (Small Damage)
X | 15% | A Up | 4% | B Left/Right | 0% | |||
X Up | 10% | A Left/Right | 0% | B Down | 0% | |||
X Left/Right | 5% | A Down | 8% | X+A | 0% | |||
X Down | 10% | B | 10% | Y | 15% | |||
A | 8% | B Up | 0% | R Trigger | 15% |
While Grappling (Medium Damage)
X | 0% | A Up | 12% | B Left/Right | 8% | |||
X Up | 0% | A Left/Right | 10% | B Down | 5% | |||
X Left/Right | 0% | A Down | 12% | X+A | 0% | |||
X Down | 0% | B | 13% | Y | 15% | |||
A | 8% | B Up | 0% | R Trigger | 17% |
While Grappling (Large Damage)
X | 0% | A Up | 8% | B Left/Right | 15% | |||
X Up | 10% | A Left/Right | 0% | B Down | 14% | |||
X Left/Right | 0% | A Down | 4% | X+A | 0% | |||
X Down | 0% | B | 8% | Y | 10% | |||
A | 6% | B Up | 10% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 20% | Back X+A | 0% | ||
Back A | 20% | Back Y | 20% | ||
Back B | 15% | ||||
Back B Up/Down | 25% | ||||
Back B Left/Right | 0% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 0% | ||
Back A | 15% | Back Y | 20% | ||
Back B | 10% | ||||
Back B Up/Down | 25% | ||||
Back B Left/Right | 30% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 25% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 25% | |
Running A | 25% | |
Counter X | 25% | |
Counter A | 25% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 50% | |
Grapple B Up | 0% | |
Grapple B Left/Right | 25% | |
Grapple B Down | 25% |
Opponent is dazed in corner (Large Damage)
Running B | 25% | |
Grapple B Up | 35% | |
Grapple B Left/Right | 20% | |
Grapple B Down | 20% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 30% | |
Ascend X | 30% | |
Ascend A | 0% | |
Ascend B | 40% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 20% | |
Ascend X | 10% | |
Ascend A | 0% | |
Ascend B | 70% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 70% | |
Running B Downed Move | 30% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 90% | |
Running B Downed Move | 10% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 12% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 3% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 20% | |
Roll opponent over | 5% | |
Head A | 20% | |
Leg A | 15% | |
Head B | 20% | |
Leg B | 20% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 20% | |
Roll opponent over | 5% | |
Head A | 15% | |
Leg A | 35% | |
Head B | 15% | |
Leg B | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 5% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 20% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 15% | |
Head B | 20% | |
Leg B | 25% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 25% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 25% | |
Head B | 15% | |
Leg B | 20% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 90% | |
Post X | 0% | |
Post A | 10% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 90% | |
Post X | 0% | |
Post A | 10% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 70% | |
Running X | 15% | |
Running A | 15% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 90% | |
Running X | 5% | |
Running A | 5% |
Opponent Standing Dazed (Small Damage)
Go behind | 94% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 6% |
Opponent Standing Dazed (Large Damage)
Go behind | 90% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 10% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 85% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 15% |
Defense against opponent grappling from behind
X Back Counter | 50% | |
A Back Counter | 50% |
Opponent is outside of ring
Follow Outside | 60% | |
Apron Slingshot Attack to Outside | 20% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 20% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 15% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 85% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 60% | |
Low | 40% |
Serious Time (Discretion)
High | 30% | |
Low | 70% |
Flexibility (Adaptability against opponent's style)
High | 100% | |
Low | 0% |
Cooperation (Used for Tag matches)
High | 50% | |
Low | 50% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 30% | |
Don't Use Weapon | 70% |