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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Freddy Krueger
Organization: FMW

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameKrueger Short Name Freddy Long Name Krueger
Flipoff Seperator 1-Space

R
G
B
10
6
5
16
2
4
22
13
9
26
5
6
29
20
15
31
24
20
4
2
2
22
18
16
28
26
24
12
8
0
18
14
6
24
22
12
8
6
4
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
10
0
0
15
1
2
20
2
4
26
4
6
10
0
0
15
1
2
20
2
4
26
4
6
     
R
G
B
2
2
2
4
4
4
6
6
6
8
8
8
10
0
0
15
1
2
20
2
4
26
4
6
2
2
2
4
4
4
6
6
6
8
8
8
10
0
0
15
1
2
20
2
4
26
4
6
0
27
0
0
27
0
0
27
0
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0
16
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18
18
21
21
21
24
24
24
11
11
11
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11
11
11
16
16
16
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance3-Amaresu
SizeMedium
Face-97
ChestM6-Plain T-Shirt
WaistM18-T-Shirt + Jeans
Upper ArmS7-Elbow length of Shirt
Lower ArmS6-Sleeves of Shirt
Wrist-2-Finger Taping
ThighM17-Jeans
Knee-14-Jeans
Ankle-6-Kung Fu Shoes

• SKILL EDIT (Profile)
Group Affiliation4 - FMW
Weight Class3 - Free Class
Height182 cm
Weight98 kg
Year of Birth??
Month of Birth??
Day of Birth??
Birthplace1 - Unknown
Fighting Style9 - Heel
Defensive Style7 - Heel
Critical Type1 - Finisher
Special Skill7 - Strike Back
Recovery Power2 - Medium
Recovery Power (Bleeding)3 - Fast
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)3 - Strong
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed5 - Fast
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music28
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch3
Kick3Kick3
Suplex2Suplex3
Submission1Submission1
Stretch3Stretch4
Power4Flying2
Instant-P2Crush3
Arm Power3Versus Lariat2
Technical2Technical2
Rough10Rough10
Ground2Ground2

Points Used: 115


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-11-Toe Kick
  Standing B+DPadA-5-Kesa Giri Chop
  Standing BA-5-Kesa Giri Chop
  Standing X+AA-5-Kesa Giri Chop
  Running X17-Shoulder Tackle
  Running A7-Lariat
  Run Counter X3-Knuckle Arrow
  Run Counter A61-Cyclone Whip
  Running Toward Corner B7-Lariat
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X3-Diving Elbowdrop
  Post A30-Sledgehammer
  Finisher Post B23-Moonsault Press
  Post X+A23-Moonsault Press
  Grappling XX-12-Thrust to Throat
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-27-Toe Kick
  Grappling AX-1-Knuckle Arrow
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightX-38-Face Scratch
  Grappling A + DownX-33-Single Leg Slap
  Special Grappling BB-40-Fork Attack
  Grappling B + UpB-114-Jumping DDT
  Special Grappling B + Left/RightB-101-Bulldog Headlock
  Grappling B + DownB-145-Jumping Piledriver
  Grappling X+AB-145-Jumping Piledriver
  Back Grappling XX-1-Enzui Headbutt
  Back Grappling AA-3-Enzui Kesa Giri Chop
  Back Grappling BA-7-Facecrusher
  Special Back Grappling B + Up/DownB-1-Fork Attack
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Back Grappling X+AA-11-Carry Style Backdrop
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Special Opponent Face Up, at Head A34-Iron Claw
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A29-Goumon Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B23-Stomping (Face)
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up56-Top Rope DDT
  Corner Grappling B + Left/Right8-Kushi-zashi Punch Rush
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X1-Mount Headbutt
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B7-Mount Elbow Strikes
  Mount Position Counter7-Kick opponent off
  Front Facelock X3-Face Kneelift
  Front Facelock A11-Piledriver
  Front Facelock B4-Side Body Kneelift
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B5-Back Mount Elbow
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron1-Headbutt
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT20-Two Hand Shaking
  Performance Analog RIGHT20-Two Hand Shaking
  Performance Analog UP20-Two Hand Shaking
  Performance Analog DOWN 20-Two Hand Shaking

FINISHER NAME: ?-???????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent30%  B0%
 Stall for time8%  B+D-Pad0%
 Circle the opponent18%  X+A9%
 X15%
 A20%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent50%  B0%
 Stall for time5%  B+D-Pad0%
 Circle the opponent10%  X+A15%
 X10%
 A10%

While Grappling (Small Damage)
 X15%  A Up4%  B Left/Right0%
 X Up10%  A Left/Right0%  B Down0%
 X Left/Right5%  A Down8%  X+A0%
 X Down10%  B10%  Y15%
 A8%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X0%  A Up12%  B Left/Right8%
 X Up0%  A Left/Right10%  B Down5%
 X Left/Right0%  A Down12%  X+A0%
 X Down0%  B13%  Y15%
 A8%  B Up0%  R Trigger17%

While Grappling (Large Damage)
 X0%  A Up8%  B Left/Right15%
 X Up10%  A Left/Right0%  B Down14%
 X Left/Right0%  A Down4%  X+A0%
 X Down0%  B8%  Y10%
 A6%  B Up10%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A0%
 Back A20%  Back Y20%
 Back B15%
 Back B Up/Down25%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A15%  Back Y20%
 Back B10%
 Back B Up/Down25%
 Back B Left/Right30%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B50%
 Grapple B Up0%
 Grapple B Left/Right25%
 Grapple B Down25%

Opponent is dazed in corner (Large Damage)
 Running B25%
 Grapple B Up35%
 Grapple B Left/Right20%
 Grapple B Down20%

Opponent is downed around a corner (Large Damage)
 Don't Ascend30%
 Ascend X30%
 Ascend A0%
 Ascend B40%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend20%
 Ascend X10%
 Ascend A0%
 Ascend B70%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally70%
 Running B Downed Move30%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally90%
 Running B Downed Move10%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up12%
 Roll opponent over0%
 Head A25%
 Leg A3%
 Head B30%
 Leg B30%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over5%
 Head A20%
 Leg A15%
 Head B20%
 Leg B20%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up20%
 Roll opponent over5%
 Head A15%
 Leg A35%
 Head B15%
 Leg B10%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A20%
 Leg A5%
 Head B30%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A20%
 Leg A15%
 Head B20%
 Leg B25%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up25%
 Roll opponent over0%
 Head A15%
 Leg A25%
 Head B15%
 Leg B20%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally90%
 Post X0%
 Post A10%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally90%
 Post X0%
 Post A10%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally70%
 Running X15%
 Running A15%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally90%
 Running X5%
 Running A5%

Opponent Standing Dazed (Small Damage)
 Go behind94%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A6%

Opponent Standing Dazed (Large Damage)
 Go behind90%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A10%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind85%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A15%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside60%
 Apron Slingshot Attack to Outside20%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait20%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT15%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform85%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High60%
 Low40%

Serious Time (Discretion)
 High30%
 Low70%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High50%
 Low50%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon30%
 Don't Use Weapon70%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.