Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Leatherface
Organization: FMW
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Leatherface | Short Name | Leathe | Long Name | rface |
Flip | off | Seperator | 4-None |
R G B |
12 6 4 |
19 11 9 |
23 14 10 |
28 18 12 |
30 21 15 |
31 24 18 |
4 2 2 |
22 18 16 |
28 26 24 |
2 2 2 |
6 6 6 |
10 10 10 |
8 6 4 |
10 5 2 |
14 8 3 |
18 11 4 |
23 14 6 |
10 5 2 |
16 9 4 |
6 6 6 |
8 8 8 |
14 12 6 |
18 16 10 |
22 21 14 |
27 26 18 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
14 12 6 |
18 16 10 |
22 21 14 |
27 26 18 |
2 2 2 |
3 4 3 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
11 11 11 |
16 16 16 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 4-Power | |
Size | Large | |
Face | - | 17 |
Chest | L | 6-Plain T-Shirt |
Waist | L | 18-T-Shirt + Jeans |
Upper Arm | M | 7-Elbow length of Shirt |
Lower Arm | M | 6-Sleeves of Shirt |
Wrist | - | 1-Bare |
Thigh | M | 17-Jeans |
Knee | - | 14-Jeans |
Ankle | - | 7-Amaresu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 4 - FMW |
Weight Class | 3 - Free Class |
Height | 194 cm |
Weight | 140 kg |
Year of Birth | ?? |
Month of Birth | ?? |
Day of Birth | ?? |
Birthplace | 4 - Canada |
Fighting Style | 9 - Heel |
Defensive Style | 7 - Heel |
Critical Type | 1 - Finisher |
Special Skill | 1 - None |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 1 - Below |
Breathing (Bleeding) | 2 - Medium |
Awareness | 2 - Medium |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 1 - Low |
Arm Endurance | 2 - Medium |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 2 - Medium Slow |
Corner Climbing/Descending Speed | 2 - Medium Slow |
Ability to Climb Corner | 2 - Can Ascend |
Theme Music | 28 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 5 | Punch | 5 |
Kick | 3 | Kick | 5 |
Suplex | 2 | Suplex | 3 |
Submission | 1 | Submission | 2 |
Stretch | 5 | Stretch | 5 |
Power | 5 | Flying | 3 |
Instant-P | 2 | Crush | 3 |
Arm Power | 5 | Versus Lariat | 3 |
Technical | 2 | Technical | 2 |
Rough | 10 | Rough | 10 |
Ground | 3 | Ground | 4 |
Points Used: 98
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-1-Punch | ||
Standing A | X-10-Kick | ||
Standing B+DPad | B-11-Football Tackle | ||
Standing B | B-11-Football Tackle | ||
Standing X+A | B-11-Football Tackle | ||
Running X | 17-Shoulder Tackle | ||
Running A | 7-Lariat | ||
Run Counter X | 28-Toe Kick | ||
Run Counter A | 58-Shoulder Throw | ||
Running Toward Corner B | 7-Lariat | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | 2-Sledgehammer | ||
Apron Slingshot to Inside B | None | ||
Post X | 7-Diving Double Kneedrop | ||
Post A | 30-Sledgehammer | ||
Finisher | Post B | 3-Diving Elbowdrop | |
Post X+A | 3-Diving Elbowdrop | ||
Grappling X | X-5-Hammer Punch | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-43-Arm Whip | ||
Grappling X + Down | X-27-Toe Kick | ||
Grappling A | A-1-Headbutt | ||
Grappling A + Up | A-37-Vertical Suplex | ||
Grappling A + Left/Right | A-52-Double Arm Suplex | ||
Grappling A + Down | A-16-Short Arm Clothesline | ||
Special | Grappling B | B-40-Fork Attack | |
Grappling B + Up | B-41-Cobra Claw | ||
Special | Grappling B + Left/Right | B-114-Jumping DDT | |
Special | Grappling B + Down | B-166-Powerbomb Whip | |
Grappling X+A | B-166-Powerbomb Whip | ||
Back Grappling X | X-3-Sledgehammer | ||
Back Grappling A | A-11-Carry Style Backdrop | ||
Back Grappling B | B-2-Sleeperhold | ||
Back Grappling B + Up/Down | B-1-Fork Attack | ||
Back Grappling B + Left/Right | B-43-German Suplex Whip | ||
Back Grappling X+A | B-43-German Suplex Whip | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 2-Struggle | ||
Special | Opponent Face Up, at Head A | 30-Sickle Attack | |
Opponent Face Up, at Foot A | 34-Single Prawn Hold | ||
Opponent Face Down, at Head A | 29-Goumon Camel Clutch | ||
Opponent Face Down, at Foot A | 31-Single Prawn Hold | ||
Opponent Face Up, at Head B | 14-Kneedrop (Face) | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 20-Stomping (Head) | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | 10-Jumping Elbowdrop | ||
Corner Grappling B + Up | 44-Second Rope Superplex | ||
Corner Grappling B + Left/Right | 8-Kushi-zashi Punch Rush | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
Front Double Team | 4-Double Vertical Suplex | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 3-Spike Piledriver | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 1-Mount Headbutt | ||
Mount Position A | 3-Mount Knuckle Arrow | ||
Mount Position B | 7-Mount Elbow Strikes | ||
Mount Position Counter | 7-Kick opponent off | ||
Front Facelock X | 3-Face Kneelift | ||
Front Facelock A | 12-Powerbomb Whip | ||
Front Facelock B | 5-Front Neck Lock | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 1-Back Mount Headbutt | ||
Back Mount Position A | 3-Back Mount Knuckle Arrow | ||
Back Mount Position B | 5-Back Mount Elbow | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 1-Headbutt | ||
Grapple Opponent from Apron | 1-Headbutt | ||
Front Avalanche Setup Counter | 2-Headbutt | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 20-Two Hand Shaking | ||
Performance Analog RIGHT | 15-Two Hand Raising | ||
Performance Analog UP | 20-Two Hand Shaking | ||
Performance Analog DOWN | 20-Two Hand Shaking |
FINISHER NAME: ????????-????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 20% | B | 0% | ||
Stall for time | 15% | B+D-Pad | 0% | ||
Circle the opponent | 15% | X+A | 5% | ||
X | 20% | ||||
A | 25% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 50% | B | 0% | ||
Stall for time | 15% | B+D-Pad | 0% | ||
Circle the opponent | 0% | X+A | 2% | ||
X | 17% | ||||
A | 16% |
While Grappling (Small Damage)
X | 14% | A Up | 4% | B Left/Right | 0% | |||
X Up | 10% | A Left/Right | 0% | B Down | 0% | |||
X Left/Right | 5% | A Down | 0% | X+A | 0% | |||
X Down | 16% | B | 6% | Y | 24% | |||
A | 6% | B Up | 5% | R Trigger | 10% |
While Grappling (Medium Damage)
X | 1% | A Up | 15% | B Left/Right | 3% | |||
X Up | 3% | A Left/Right | 5% | B Down | 4% | |||
X Left/Right | 0% | A Down | 8% | X+A | 0% | |||
X Down | 5% | B | 10% | Y | 20% | |||
A | 8% | B Up | 8% | R Trigger | 10% |
While Grappling (Large Damage)
X | 0% | A Up | 10% | B Left/Right | 14% | |||
X Up | 0% | A Left/Right | 3% | B Down | 14% | |||
X Left/Right | 0% | A Down | 6% | X+A | 0% | |||
X Down | 0% | B | 10% | Y | 15% | |||
A | 5% | B Up | 8% | R Trigger | 15% |
Grapple with opponent from behind (Small Damage)
Back X | 15% | Back X+A | 0% | ||
Back A | 20% | Back Y | 10% | ||
Back B | 16% | ||||
Back B Up/Down | 32% | ||||
Back B Left/Right | 7% |
Grapple with opponent from behind (Large Damage)
Back X | 5% | Back X+A | 0% | ||
Back A | 20% | Back Y | 10% | ||
Back B | 5% | ||||
Back B Up/Down | 20% | ||||
Back B Left/Right | 40% |
Opponent thrown to ropes (Small Damage)
Running X | 29% | |
Running A | 18% | |
Counter X | 33% | |
Counter A | 20% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 12% | |
Running A | 38% | |
Counter X | 30% | |
Counter A | 20% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 49% | |
Grapple B Up | 5% | |
Grapple B Left/Right | 16% | |
Grapple B Down | 30% |
Opponent is dazed in corner (Large Damage)
Running B | 22% | |
Grapple B Up | 40% | |
Grapple B Left/Right | 18% | |
Grapple B Down | 20% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 67% | |
Ascend X | 8% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 25% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 30% | |
Ascend X | 5% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 65% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 80% | |
Running B Downed Move | 20% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 88% | |
Running B Downed Move | 12% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 10% | |
Roll opponent over | 0% | |
Head A | 53% | |
Leg A | 5% | |
Head B | 20% | |
Leg B | 12% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 32% | |
Roll opponent over | 5% | |
Head A | 30% | |
Leg A | 10% | |
Head B | 18% | |
Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 5% | |
Head A | 10% | |
Leg A | 45% | |
Head B | 7% | |
Leg B | 3% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 10% | |
Head A | 25% | |
Leg A | 5% | |
Head B | 30% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 26% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 18% | |
Head B | 20% | |
Leg B | 16% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 30% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 35% | |
Head B | 10% | |
Leg B | 10% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 75% | |
Post X | 0% | |
Post A | 25% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 92% | |
Post X | 0% | |
Post A | 8% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 85% | |
Running X | 0% | |
Running A | 15% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 92% | |
Running X | 0% | |
Running A | 8% |
Opponent Standing Dazed (Small Damage)
Go behind | 85% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 15% |
Opponent Standing Dazed (Large Damage)
Go behind | 90% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 10% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 92% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 8% |
Defense against opponent grappling from behind
X Back Counter | 40% | |
A Back Counter | 60% |
Opponent is outside of ring
Follow Outside | 75% | |
Apron Slingshot Attack to Outside | 25% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 0% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 15% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 85% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 15% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 85% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 28% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 72% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 10% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 90% |
Everytime I am particular (Entertainment)
High | 40% | |
Low | 60% |
Serious Time (Discretion)
High | 0% | |
Low | 100% |
Flexibility (Adaptability against opponent's style)
High | 100% | |
Low | 0% |
Cooperation (Used for Tag matches)
High | 50% | |
Low | 50% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 30% | |
Don't Use Weapon | 70% |