Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Jerome LeBanner
Organization: UFC
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | LeBanner | Short Name | LeBan | Long Name | ner |
Flip | off | Seperator | 4-None |
R G B |
12 6 4 |
20 12 10 |
24 16 13 |
28 20 16 |
29 23 18 |
31 26 20 |
4 2 2 |
22 18 16 |
28 26 24 |
8 4 1 |
12 8 4 |
16 12 8 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
4 2 13 |
6 3 18 |
8 4 23 |
11 6 28 |
11 11 11 |
16 16 16 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 6-Shooting | |
Size | Medium | |
Face | - | 76 |
Chest | L | 1-Bare |
Waist | M | 3-Belt with Tights 2 |
Upper Arm | M | 1-Bare |
Lower Arm | M | 1-Bare |
Wrist | - | 4-Glove 2 |
Thigh | M | 15-Short Spats 2 |
Knee | - | 22-Amaresu Shoes |
Ankle | - | 7-Amaresu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 16 - UFC |
Weight Class | 3 - Free Class |
Height | 190 cm |
Weight | 120 kg |
Year of Birth | 1972 |
Month of Birth | 12 |
Day of Birth | 26 |
Birthplace | 8 - France |
Fighting Style | 12 - Fighter |
Defensive Style | 11 - Fighter |
Critical Type | 5 - Striking |
Special Skill | 8 - One Hit Finisher |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 1 - Slow |
Breathing | 2 - Medium |
Breathing (Bleeding) | 1 - Below |
Awareness | 3 - Strong |
Awareness (Bleeding) | 2 - Medium |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 2 - Medium |
Foot Endurance | 2 - Medium |
Movement Speed | 3 - Medium |
Corner Climbing/Descending Speed | 1 - Slow |
Ability to Climb Corner | 1 - Cannot Ascend |
Theme Music | 21 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 10 | Punch | 7 |
Kick | 6 | Kick | 8 |
Suplex | 1 | Suplex | 1 |
Submission | 1 | Submission | 1 |
Stretch | 1 | Stretch | 1 |
Power | 6 | Flying | 1 |
Instant-P | 3 | Crush | 1 |
Arm Power | 6 | Versus Lariat | 1 |
Technical | 2 | Technical | 3 |
Rough | 7 | Rough | 3 |
Ground | 2 | Ground | 2 |
Points Used: 144
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-3-Jab | ||
Standing A | X-17-Middle Kick | ||
Standing B+DPad | A-18-Combination 3 (Jab, Hook) | ||
Standing B | A-18-Combination 3 (Jab, Hook) | ||
Special | Standing X+A | A-18-Combination 3 (Jab, Hook) | |
Running X | 2-Open Palm Blow (Chest) | ||
Running A | 5-Elbow Pat | ||
Run Counter X | 14-Straight Shouda | ||
Run Counter A | 20-Back Elbow | ||
Running Toward Corner B | None | ||
Running Toward Outside B | None | ||
Rope Slingshot to Outside B | None | ||
Apron Slingshot to Inside B | None | ||
Post X | None | ||
Post A | None | ||
Post B | None | ||
Post X+A | None | ||
Grappling X | X-3-Straight Punch | ||
Grappling X + Up | X-39-Bodyslam | ||
Grappling X + Left/Right | X-7-Body Punch | ||
Grappling X + Down | X-24-Low Kick | ||
Grappling A | A-1-Headbutt | ||
Special | Grappling A + Up | A-14-Machine Gun Open Hand Jabs | |
Grappling A + Left/Right | A-17-Middle Kick | ||
Special | Grappling A + Down | A-13-Body Punch Rush | |
Special | Grappling B | A-14-Machine Gun Open Hand Jabs | |
Finisher | Grappling B + Up | B-7-Dynamite Punch Rush | |
Grappling B + Left/Right | B-11-Kesa Giri Chop Rush | ||
Grappling B + Down | X-51-Hip Throw | ||
Grappling X+A | X-51-Hip Throw | ||
Back Grappling X | X-4-Back Liver Blow | ||
Back Grappling A | X-1-Enzui Headbutt | ||
Back Grappling B | A-2-Enzui Fumikomi Shouda | ||
Back Grappling B + Up/Down | A-16-Leg Lift Sheer Drop Style Backdrop | ||
Back Grappling B + Left/Right | A-5-Machine Gun Kneelift | ||
Back Grappling X+A | A-5-Machine Gun Kneelift | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 2-Struggle | ||
Opponent Face Up, at Head A | 37-Neck Lock | ||
Opponent Face Up, at Foot A | 7-Thigh Kick | ||
Opponent Face Down, at Head A | 3-Jumping Fistdrop | ||
Opponent Face Down, at Foot A | 5-Kneedrop (Back) | ||
Opponent Face Up, at Head B | 5-Mount Punch | ||
Opponent Face Up, at Foot B | 4-Stomping (Stomach) | ||
Opponent Face Down, at Head B | 3-Jumping Fistdrop | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Opponent Down, Running B | None | ||
Corner Grappling B + Up | 1-Kushi-zashi Headbutt Rush | ||
Corner Grappling B + Left/Right | 9-Kushi-zashi Vader Hammer Rush | ||
Corner Grappling B + Down | 7-Kushi-zashi Body Blow | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 3-Mount Knuckle Arrow | ||
Mount Position A | 7-Mount Elbow Strikes | ||
Mount Position B | 1-Mount Headbutt | ||
Mount Position Counter | 8-Back Switch | ||
Front Facelock X | 4-Side Body Kneelift | ||
Front Facelock A | 1-Face Punch | ||
Front Facelock B | 2-Body Punch | ||
Front Facelock Counter | 4-Lifted Tackle into Mount | ||
Back Mount Position X | 3-Back Mount Knuckle Arrow | ||
Back Mount Position A | 5-Back Mount Elbow | ||
Back Mount Position B | 1-Back Mount Headbutt | ||
Back Mount Position Counter | 2-Back Press | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 2-Hook | ||
Grapple Opponent from Apron | 2-Hook | ||
Front Avalanche Setup Counter | 3-Shouda | ||
Back Avalanche Setup Counter | 1-Back Elbow | ||
Performance Analog LEFT | 3-Single Hand Half Raised | ||
Performance Analog RIGHT | 5-Single Arm Spinning | ||
Performance Analog UP | 17-Double Sky Stabbing Fist Raise | ||
Performance Analog DOWN | 17-Double Sky Stabbing Fist Raise |
FINISHER NAME: ?????????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 5% | B | 0% | ||
Stall for time | 12% | B+D-Pad | 0% | ||
Circle the opponent | 8% | X+A | 17% | ||
X | 38% | ||||
A | 20% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 10% | B | 0% | ||
Stall for time | 8% | B+D-Pad | 0% | ||
Circle the opponent | 6% | X+A | 26% | ||
X | 32% | ||||
A | 18% |
While Grappling (Small Damage)
X | 22% | A Up | 10% | B Left/Right | 2% | |||
X Up | 8% | A Left/Right | 2% | B Down | 8% | |||
X Left/Right | 15% | A Down | 10% | X+A | 0% | |||
X Down | 10% | B | 5% | Y | 0% | |||
A | 0% | B Up | 3% | R Trigger | 5% |
While Grappling (Medium Damage)
X | 2% | A Up | 10% | B Left/Right | 18% | |||
X Up | 2% | A Left/Right | 8% | B Down | 6% | |||
X Left/Right | 3% | A Down | 18% | X+A | 0% | |||
X Down | 0% | B | 5% | Y | 0% | |||
A | 10% | B Up | 8% | R Trigger | 10% |
While Grappling (Large Damage)
X | 2% | A Up | 5% | B Left/Right | 18% | |||
X Up | 3% | A Left/Right | 2% | B Down | 5% | |||
X Left/Right | 1% | A Down | 10% | X+A | 0% | |||
X Down | 0% | B | 12% | Y | 0% | |||
A | 10% | B Up | 22% | R Trigger | 10% |
Grapple with opponent from behind (Small Damage)
Back X | 40% | Back X+A | 0% | ||
Back A | 5% | Back Y | 0% | ||
Back B | 45% | ||||
Back B Up/Down | 5% | ||||
Back B Left/Right | 5% |
Grapple with opponent from behind (Large Damage)
Back X | 15% | Back X+A | 0% | ||
Back A | 18% | Back Y | 0% | ||
Back B | 49% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 8% |
Opponent thrown to ropes (Small Damage)
Running X | 25% | |
Running A | 10% | |
Counter X | 30% | |
Counter A | 35% | |
Counter L Trigger | 0% |
Opponent thrown to ropes (Large Damage)
Running X | 15% | |
Running A | 5% | |
Counter X | 30% | |
Counter A | 50% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 0% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 45% | |
Grapple B Down | 45% |
Opponent is dazed in corner (Large Damage)
Running B | 0% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 45% | |
Grapple B Down | 45% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 100% | |
Running B Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 35% | |
Leg B | 50% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 5% | |
Head B | 20% | |
Leg B | 10% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 35% | |
Roll opponent over | 0% | |
Head A | 30% | |
Leg A | 0% | |
Head B | 35% | |
Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% | |
Roll opponent over | 0% | |
Head A | 35% | |
Leg A | 10% | |
Head B | 45% | |
Leg B | 10% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% | |
Roll opponent over | 0% | |
Head A | 20% | |
Leg A | 10% | |
Head B | 25% | |
Leg B | 5% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 50% | |
Roll opponent over | 0% | |
Head A | 40% | |
Leg A | 0% | |
Head B | 10% | |
Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 100% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 100% | |
Running X | 0% | |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Go behind | 0% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 100% |
Opponent Standing Dazed (Large Damage)
Go behind | 0% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 100% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 0% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 100% |
Defense against opponent grappling from behind
X Back Counter | 0% | |
A Back Counter | 100% |
Opponent is outside of ring
Follow Outside | 0% | |
Apron Slingshot Attack to Outside | 0% | |
Running to Outside Diving Attack | 0% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 100% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 1% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 99% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 5% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 95% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 0% | |
Low | 100% |
Serious Time (Discretion)
High | 25% | |
Low | 75% |
Flexibility (Adaptability against opponent's style)
High | 35% | |
Low | 65% |
Cooperation (Used for Tag matches)
High | 0% | |
Low | 100% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 0% | |
Don't Use Weapon | 100% |