Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler: Bruce Lee
Organization: Freelance
Created by Spike and The Yellow Emperor
NAME ENTRY | |||||
Nickname | Lee | Short Name | Lee | Long Name | Bruce |
Flip | on | Seperator | 1-Space |
R G B |
10 6 4 |
17 11 9 |
21 14 10 |
26 17 12 |
28 20 15 |
30 23 18 |
4 2 2 |
22 18 16 |
28 26 24 |
2 2 2 |
6 6 6 |
10 10 10 |
8 6 4 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
|||
R G B |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
2 2 2 |
4 4 4 |
6 6 6 |
8 8 8 |
16 16 16 |
20 20 20 |
24 24 24 |
28 28 28 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
12 12 12 |
18 18 18 |
22 22 22 |
31 31 31 |
0 27 0 |
0 27 0 |
0 27 0 |
0 27 0 |
WRESTLER MAKE (Appearance) | ||
Stance | 5-Lucha | |
Size | Small | |
Face | - | 250 |
Chest | S | 1-Bare |
Waist | S | 3-Belt with Tights 2 |
Upper Arm | S | 1-Bare |
Lower Arm | S | 1-Bare |
Wrist | - | 1-Bare |
Thigh | S | 16-Karate Gi |
Knee | - | 17-Ninja Dogi 1 |
Ankle | - | 6-Kung Fu Shoes |
SKILL EDIT (Profile) | |
Group Affiliation | 9 - Freelance |
Weight Class | 3 - Free Class |
Height | 173 cm |
Weight | 67 kg |
Year of Birth | 1940 |
Month of Birth | 11 |
Day of Birth | 27 |
Birthplace | 22 - China |
Fighting Style | 14 - Panther |
Defensive Style | 10 - Shooter |
Critical Type | 5 - Striking |
Special Skill | 2 - Stardom |
Recovery Power | 2 - Medium |
Recovery Power (Bleeding) | 2 - Medium |
Breathing | 3 - Above |
Breathing (Bleeding) | 3 - Above |
Awareness | 3 - Strong |
Awareness (Bleeding) | 3 - Strong |
Neck Endurance | 3 - High |
Arm Endurance | 3 - High |
Waist Endurance | 3 - High |
Foot Endurance | 3 - High |
Movement Speed | 5 - Fast |
Corner Climbing/Descending Speed | 5 - Fast |
Ability to Climb Corner | 3 - Can Run & Ascend |
Theme Music | 5 |
Voice 1 Quality (V1 Category) | 1 - Nihon-jin 1 |
Voice 1 Kind (V1 Sample) | 1 |
Voice 2 Quality (V2 Category) | 1 - Nihon-jin 1 |
Voice 2 Kind (V2 Sample) | 1 |
PARAMETER EDIT | |||
ATTACK | DEFENSE | ||
Punch | 8 | Punch | 10 |
Kick | 10 | Kick | 10 |
Suplex | 6 | Suplex | 8 |
Submission | 4 | Submission | 8 |
Stretch | 8 | Stretch | 8 |
Power | 6 | Flying | 9 |
Instant-P | 10 | Crush | 7 |
Arm Power | 3 | Versus Lariat | 8 |
Technical | 6 | Technical | 8 |
Rough | 9 | Rough | 10 |
Ground | 5 | Ground | 5 |
Points Used: 282
SKILL EQUIPMENT (Moves) | |||
Voice | Attribute | EXECUTION | MOVE CHOSEN |
Standing X | X-3-Jab | ||
Standing A | X-17-Middle Kick | ||
Standing B+DPad | A-13-Thrust Kick | ||
Standing B | A-13-Thrust Kick | ||
Special | Standing X+A | A-13-Thrust Kick | |
Running X | 2-Open Palm Blow (Chest) | ||
Special | Running A | 32-Jumping Front High Kick | |
Run Counter X | 3-Knuckle Arrow | ||
Run Counter A | 44-Back Spin Around Kick | ||
Running Toward Corner B | 16-Somersault Kick | ||
Running Toward Outside B | 3-Swan Dive Missile Kick | ||
Rope Slingshot to Outside B | 3-Swan Dive Missile Kick | ||
Apron Slingshot to Inside B | 2-Swan Dive Missile Kick | ||
Post X | 10-Double Foot Stomp | ||
Post A | 40-Missile Dropkick | ||
Finisher | Post B | 39-Diving Front High Kick | |
Post X+A | 39-Diving Front High Kick | ||
Grappling X | X-8-Roundhouse Slap | ||
Grappling X + Up | X-3-Straight Punch | ||
Grappling X + Left/Right | X-53-Judo Takedown | ||
Grappling X + Down | X-7-Body Punch | ||
Grappling A | A-11-Headlock Punch | ||
Grappling A + Up | A-78-Water Wheel | ||
Grappling A + Left/Right | A-24-Spin Kick | ||
Grappling A + Down | A-27-Suimen-Giri | ||
Grappling B | B-46-Front Necklock | ||
Grappling B + Up | B-7-Dynamite Punch Rush | ||
Special | Grappling B + Left/Right | B-30-High Kick Combination | |
Grappling B + Down | A-31-Groin Punch | ||
Grappling X+A | A-31-Groin Punch | ||
Back Grappling X | X-6-Hamstring Kick | ||
Back Grappling A | X-12-Groin Punch | ||
Back Grappling B | B-16-Choke Sleeper | ||
Back Grappling B + Up/Down | X-9-Enzui High Kick | ||
Back Grappling B + Left/Right | X-10-Enzui Wheel Kick | ||
Back Grappling X+A | X-10-Enzui Wheel Kick | ||
Back Counter X | 1-Back Elbowsmash | ||
Back Counter A | 20-Legspin | ||
Opponent Face Up, at Head A | 5-Mount Punch | ||
Opponent Face Up, at Foot A | 18-Half Boston Crab | ||
Opponent Face Down, at Head A | 4-Mount Punch | ||
Opponent Face Down, at Foot A | 18-High Angle Boston Crab | ||
Opponent Face Up, at Head B | 26-Face Cut | ||
Opponent Face Up, at Foot B | 10-Groin Knee Stamp | ||
Opponent Face Down, at Head B | 4-Mount Punch | ||
Opponent Face Down, at Foot B | 8-Stomping (Back) | ||
Special | Opponent Down, Running B | 20-Double Foot Stomp | |
Corner Grappling B + Up | 6-Corner Mount Knuckle Arrow | ||
Corner Grappling B + Left/Right | 7-Kushi-zashi Body Blow | ||
Corner Grappling B + Down | 14-Kushi-zashi Stomping | ||
Front Double Team | 2-Double Dropkick | ||
Front Triple Team | 1-Triple Hammer Blow | ||
Back Double Team | 3-Double Backdrop | ||
Back Triple Team | 1-Triple Hammer Blow | ||
Corner Double Team | 5-Backdrop + Diving Neckbreaker | ||
Corner Triple Team | 1-Triple Hammer Blow | ||
Mount Position X | 13-Boston Crab | ||
Mount Position A | 18-Jackknife Hold | ||
Mount Position B | 8-Guillotine Choke | ||
Mount Position Counter | 6-Grounded Rana | ||
Front Facelock X | 7-Stomach Hold | ||
Front Facelock A | 6-Arm and Neck Hold | ||
Front Facelock B | 2-Body Punch | ||
Front Facelock Counter | 3-Water Wheel | ||
Back Mount Position X | 9-Jado Clutch | ||
Back Mount Position A | 2-Back Mount Punch | ||
Back Mount Position B | 7-Body Scissors Choke Sleeper | ||
Back Mount Position Counter | 3-Forward Roll Prawn Hold | ||
Run-Up Post Rebound Attack X | None | ||
Run-Up Post Rebound Attack A | None | ||
Grapple Opponent on Apron | 8-Out-to-Floor Dragon Screw | ||
Grapple Opponent from Apron | 11-Shoulderbutt | ||
Front Avalanche Setup Counter | 6-Top Rope Sunset Flip | ||
Back Avalanche Setup Counter | 4-Super Frankensteiner | ||
Performance Analog LEFT | 18-Two Hand Invitation | ||
Performance Analog RIGHT | 70-Finger and Head Shaking | ||
Performance Analog UP | 78-Loud Shouting | ||
Performance Analog DOWN | 78-Loud Shouting |
FINISHER NAME: ??????????????
CPU Logic
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 10% | B | 0% | ||
Stall for time | 26% | B+D-Pad | 0% | ||
Circle the opponent | 18% | X+A | 3% | ||
X | 27% | ||||
A | 16% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 38% | B | 0% | ||
Stall for time | 15% | B+D-Pad | 0% | ||
Circle the opponent | 12% | X+A | 5% | ||
X | 18% | ||||
A | 12% |
While Grappling (Small Damage)
X | 28% | A Up | 0% | B Left/Right | 0% | |||
X Up | 20% | A Left/Right | 3% | B Down | 0% | |||
X Left/Right | 20% | A Down | 2% | X+A | 0% | |||
X Down | 17% | B | 2% | Y | 0% | |||
A | 8% | B Up | 0% | R Trigger | 0% |
While Grappling (Medium Damage)
X | 5% | A Up | 12% | B Left/Right | 3% | |||
X Up | 2% | A Left/Right | 20% | B Down | 5% | |||
X Left/Right | 8% | A Down | 8% | X+A | 0% | |||
X Down | 2% | B | 5% | Y | 5% | |||
A | 18% | B Up | 2% | R Trigger | 5% |
While Grappling (Large Damage)
X | 3% | A Up | 3% | B Left/Right | 20% | |||
X Up | 0% | A Left/Right | 5% | B Down | 11% | |||
X Left/Right | 2% | A Down | 14% | X+A | 0% | |||
X Down | 1% | B | 18% | Y | 0% | |||
A | 2% | B Up | 16% | R Trigger | 5% |
Grapple with opponent from behind (Small Damage)
Back X | 10% | Back X+A | 0% | ||
Back A | 5% | Back Y | 0% | ||
Back B | 20% | ||||
Back B Up/Down | 45% | ||||
Back B Left/Right | 20% |
Grapple with opponent from behind (Large Damage)
Back X | 0% | Back X+A | 0% | ||
Back A | 20% | Back Y | 0% | ||
Back B | 40% | ||||
Back B Up/Down | 10% | ||||
Back B Left/Right | 30% |
Opponent thrown to ropes (Small Damage)
Running X | 30% | |
Running A | 15% | |
Counter X | 10% | |
Counter A | 30% | |
Counter L Trigger | 15% |
Opponent thrown to ropes (Large Damage)
Running X | 12% | |
Running A | 68% | |
Counter X | 15% | |
Counter A | 5% | |
Counter L Trigger | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 75% | |
Grapple B Up | 10% | |
Grapple B Left/Right | 10% | |
Grapple B Down | 5% |
Opponent is dazed in corner (Large Damage)
Running B | 40% | |
Grapple B Up | 40% | |
Grapple B Left/Right | 15% | |
Grapple B Down | 5% |
Opponent is downed around a corner (Large Damage)
Don't Ascend | 95% | |
Ascend X | 5% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is downed around a corner (Damage being on the brink of death)
Don't Ascend | 100% | |
Ascend X | 0% | |
Ascend A | 0% | |
Ascend B | 0% | |
Ascend X+A | 0% | |
Run-Up Rebound Dive A | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 95% | |
Running B Downed Move | 5% |
Opponent is down in center of ring (Damage being on the brink of death)
Attack Normally | 70% | |
Running B Downed Move | 30% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 45% | |
Roll opponent over | 0% | |
Head A | 10% | |
Leg A | 5% | |
Head B | 30% | |
Leg B | 10% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 55% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 15% | |
Leg B | 5% |
Opponent Face Up While Downed (Damage being on the brink of death)
Pick opponent up | 65% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 10% | |
Head B | 0% | |
Leg B | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 15% | |
Roll opponent over | 0% | |
Head A | 5% | |
Leg A | 5% | |
Head B | 45% | |
Leg B | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 35% | |
Roll opponent over | 0% | |
Head A | 15% | |
Leg A | 10% | |
Head B | 25% | |
Leg B | 15% |
Opponent Face Down While Downed (Damage being on the brink of death)
Pick opponent up | 65% | |
Roll opponent over | 0% | |
Head A | 25% | |
Leg A | 5% | |
Head B | 5% | |
Leg B | 0% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 50% | |
Post X | 0% | |
Post A | 10% | |
Post B | 30% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 10% |
Opponent is standing dazed near corner (Damage being on the brink of death)
Attack Normally | 20% | |
Post X | 0% | |
Post A | 0% | |
Post B | 80% | |
Post X+A | 0% | |
Run-Up Rebound Dive X | 0% | |
Apron-to-Inside B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 80% | |
Running X | 0% | |
Running A | 20% |
Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
Attack Normally | 50% | |
Running X | 15% | |
Running A | 35% |
Opponent Standing Dazed (Small Damage)
Go behind | 45% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 55% |
Opponent Standing Dazed (Large Damage)
Go behind | 30% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 70% |
Opponent Standing Dazed (Damage being on the brink of death)
Go behind | 20% | |
Attack B | 0% | |
Attack B+D-Pad | 0% | |
Attack X+A | 80% |
Defense against opponent grappling from behind
X Back Counter | 40% | |
A Back Counter | 60% |
Opponent is outside of ring
Follow Outside | 30% | |
Apron Slingshot Attack to Outside | 5% | |
Running to Outside Diving Attack | 55% | |
Post X | 0% | |
Post A | 0% | |
Post B | 0% | |
Post X+A | 0% | |
Stay Inside of Ring and wait | 10% |
Mount Position (Small Damage)
Mount X | 40% | |
Mount A | 30% | |
Mount B | 30% |
Mount Position (Large Damage)
Mount X | 30% | |
Mount A | 40% | |
Mount B | 30% |
Front Facelock Position (Small Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Front Facelock Position (Large Damage)
Front Facelock X | 30% | |
Front Facelock A | 30% | |
Front Facelock B | 40% |
Back Mount Position (Small Damage)
Back Mount X | 40% | |
Back Mount A | 30% | |
Back Mount B | 30% |
Back Mount Position (Large Damage)
Back Mount X | 30% | |
Back Mount A | 30% | |
Back Mount B | 40% |
Performance (Opponent standing dazed)
Analog LEFT | 0% | |
Analog RIGHT | 20% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Opponent downed)
Analog LEFT | 0% | |
Analog RIGHT | 8% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 92% |
Performance (Opponent outside of ring)
Analog LEFT | 0% | |
Analog RIGHT | 20% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 80% |
Performance (Your wrestler is standing on cornerpost)
Analog LEFT | 0% | |
Analog RIGHT | 0% | |
Analog UP | 0% | |
Analog DOWN | 0% | |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% | |
Low | 0% |
Serious Time (Discretion)
High | 40% | |
Low | 60% |
Flexibility (Adaptability against opponent's style)
High | 62% | |
Low | 38% |
Cooperation (Used for Tag matches)
High | 38% | |
Low | 62% |
Outside Return Count
Fast | 60% | |
Slow | 40% |
Touchwork
Fast | 50% | |
Slow | 50% |
Weapons Usage
Use Weapon | 5% | |
Don't Use Weapon | 95% |