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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Bruce Lee
Organization: Freelance

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameLee Short Name Lee Long Name Bruce
Flipon Seperator 1-Space

R
G
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24
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0
27
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27
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0
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28
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0
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31
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0
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• WRESTLER MAKE (Appearance)
Stance5-Lucha
SizeSmall
Face-250
ChestS1-Bare
WaistS3-Belt with Tights 2
Upper ArmS1-Bare
Lower ArmS1-Bare
Wrist-1-Bare
ThighS16-Karate Gi
Knee-17-Ninja Dogi 1
Ankle-6-Kung Fu Shoes

• SKILL EDIT (Profile)
Group Affiliation9 - Freelance
Weight Class3 - Free Class
Height173 cm
Weight67 kg
Year of Birth1940
Month of Birth11
Day of Birth27
Birthplace22 - China
Fighting Style14 - Panther
Defensive Style10 - Shooter
Critical Type5 - Striking
Special Skill2 - Stardom
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing3 - Above
Breathing (Bleeding)3 - Above
Awareness3 - Strong
Awareness (Bleeding)3 - Strong
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance3 - High
Movement Speed5 - Fast
Corner Climbing/Descending Speed5 - Fast
Ability to Climb Corner3 - Can Run & Ascend
Theme Music5
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch8Punch10
Kick10Kick10
Suplex6Suplex8
Submission4Submission8
Stretch8Stretch8
Power6Flying9
Instant-P10Crush7
Arm Power3Versus Lariat8
Technical6Technical8
Rough9Rough10
Ground5Ground5

Points Used: 282


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-3-Jab
  Standing AX-17-Middle Kick
  Standing B+DPadA-13-Thrust Kick
  Standing BA-13-Thrust Kick
  Special Standing X+AA-13-Thrust Kick
  Running X2-Open Palm Blow (Chest)
  Special Running A32-Jumping Front High Kick
  Run Counter X3-Knuckle Arrow
  Run Counter A44-Back Spin Around Kick
  Running Toward Corner B16-Somersault Kick
  Running Toward Outside B3-Swan Dive Missile Kick
  Rope Slingshot to Outside B3-Swan Dive Missile Kick
  Apron Slingshot to Inside B2-Swan Dive Missile Kick
  Post X10-Double Foot Stomp
  Post A40-Missile Dropkick
  Finisher Post B39-Diving Front High Kick
  Post X+A39-Diving Front High Kick
  Grappling XX-8-Roundhouse Slap
  Grappling X + UpX-3-Straight Punch
  Grappling X + Left/RightX-53-Judo Takedown
  Grappling X + DownX-7-Body Punch
  Grappling AA-11-Headlock Punch
  Grappling A + UpA-78-Water Wheel
  Grappling A + Left/RightA-24-Spin Kick
  Grappling A + DownA-27-Suimen-Giri
  Grappling BB-46-Front Necklock
  Grappling B + UpB-7-Dynamite Punch Rush
  Special Grappling B + Left/RightB-30-High Kick Combination
  Grappling B + DownA-31-Groin Punch
  Grappling X+AA-31-Groin Punch
  Back Grappling XX-6-Hamstring Kick
  Back Grappling AX-12-Groin Punch
  Back Grappling BB-16-Choke Sleeper
  Back Grappling B + Up/DownX-9-Enzui High Kick
  Back Grappling B + Left/RightX-10-Enzui Wheel Kick
  Back Grappling X+AX-10-Enzui Wheel Kick
  Back Counter X1-Back Elbowsmash
  Back Counter A20-Legspin
  Opponent Face Up, at Head A5-Mount Punch
  Opponent Face Up, at Foot A18-Half Boston Crab
  Opponent Face Down, at Head A4-Mount Punch
  Opponent Face Down, at Foot A18-High Angle Boston Crab
  Opponent Face Up, at Head B26-Face Cut
  Opponent Face Up, at Foot B10-Groin Knee Stamp
  Opponent Face Down, at Head B4-Mount Punch
  Opponent Face Down, at Foot B8-Stomping (Back)
  Special Opponent Down, Running B20-Double Foot Stomp
  Corner Grappling B + Up6-Corner Mount Knuckle Arrow
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X13-Boston Crab
  Mount Position A18-Jackknife Hold
  Mount Position B8-Guillotine Choke
  Mount Position Counter6-Grounded Rana
  Front Facelock X7-Stomach Hold
  Front Facelock A6-Arm and Neck Hold
  Front Facelock B2-Body Punch
  Front Facelock Counter3-Water Wheel
  Back Mount Position X9-Jado Clutch
  Back Mount Position A2-Back Mount Punch
  Back Mount Position B7-Body Scissors Choke Sleeper
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron8-Out-to-Floor Dragon Screw
  Grapple Opponent from Apron11-Shoulderbutt
  Front Avalanche Setup Counter6-Top Rope Sunset Flip
  Back Avalanche Setup Counter4-Super Frankensteiner
  Performance Analog LEFT18-Two Hand Invitation
  Performance Analog RIGHT70-Finger and Head Shaking
  Performance Analog UP78-Loud Shouting
  Performance Analog DOWN 78-Loud Shouting

FINISHER NAME: ??????????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent10%  B0%
 Stall for time26%  B+D-Pad0%
 Circle the opponent18%  X+A3%
 X27%
 A16%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent38%  B0%
 Stall for time15%  B+D-Pad0%
 Circle the opponent12%  X+A5%
 X18%
 A12%

While Grappling (Small Damage)
 X28%  A Up0%  B Left/Right0%
 X Up20%  A Left/Right3%  B Down0%
 X Left/Right20%  A Down2%  X+A0%
 X Down17%  B2%  Y0%
 A8%  B Up0%  R Trigger0%

While Grappling (Medium Damage)
 X5%  A Up12%  B Left/Right3%
 X Up2%  A Left/Right20%  B Down5%
 X Left/Right8%  A Down8%  X+A0%
 X Down2%  B5%  Y5%
 A18%  B Up2%  R Trigger5%

While Grappling (Large Damage)
 X3%  A Up3%  B Left/Right20%
 X Up0%  A Left/Right5%  B Down11%
 X Left/Right2%  A Down14%  X+A0%
 X Down1%  B18%  Y0%
 A2%  B Up16%  R Trigger5%

Grapple with opponent from behind (Small Damage)
 Back X10%  Back X+A0%
 Back A5%  Back Y0%
 Back B20%
 Back B Up/Down45%
 Back B Left/Right20%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A20%  Back Y0%
 Back B40%
 Back B Up/Down10%
 Back B Left/Right30%

Opponent thrown to ropes (Small Damage)
 Running X30%
 Running A15%
 Counter X10%
 Counter A30%
 Counter L Trigger15%

Opponent thrown to ropes (Large Damage)
 Running X12%
 Running A68%
 Counter X15%
 Counter A5%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B75%
 Grapple B Up10%
 Grapple B Left/Right10%
 Grapple B Down5%

Opponent is dazed in corner (Large Damage)
 Running B40%
 Grapple B Up40%
 Grapple B Left/Right15%
 Grapple B Down5%

Opponent is downed around a corner (Large Damage)
 Don't Ascend95%
 Ascend X5%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally95%
 Running B Downed Move5%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally70%
 Running B Downed Move30%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A10%
 Leg A5%
 Head B30%
 Leg B10%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up55%
 Roll opponent over0%
 Head A15%
 Leg A10%
 Head B15%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up65%
 Roll opponent over0%
 Head A25%
 Leg A10%
 Head B0%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A5%
 Leg A5%
 Head B45%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up35%
 Roll opponent over0%
 Head A15%
 Leg A10%
 Head B25%
 Leg B15%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up65%
 Roll opponent over0%
 Head A25%
 Leg A5%
 Head B5%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally50%
 Post X0%
 Post A10%
 Post B30%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B10%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally20%
 Post X0%
 Post A0%
 Post B80%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally80%
 Running X0%
 Running A20%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally50%
 Running X15%
 Running A35%

Opponent Standing Dazed (Small Damage)
 Go behind45%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A55%

Opponent Standing Dazed (Large Damage)
 Go behind30%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A70%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind20%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A80%

Defense against opponent grappling from behind
 X Back Counter40%
 A Back Counter60%

Opponent is outside of ring
 Follow Outside30%
 Apron Slingshot Attack to Outside5%
 Running to Outside Diving Attack55%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait10%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT20%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform80%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT8%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform92%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT20%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High40%
 Low60%

Flexibility (Adaptability against opponent's style)
 High62%
 Low38%

Cooperation (Used for Tag matches)
 High38%
 Low62%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon5%
 Don't Use Weapon95%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.